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Program checklist · B.S.

Games and Emerging Media, B.S.

Marist College · Poughkeepsie, NY

A checklist is the list of requirements to complete this program and receive the award, as the college publishes it in its catalog. It is the same for everyone. It does not say what you have completed; that comes from applying your own record.

Program
Award
B.S.
Credential class
ceterms:BachelorDegree
CIP
11.0804
Catalog edition
2026-2027
Checklist type
degree-program
Identifiers
IPEDS UNITID
192819
CourseShelf checklist
CK_192819_c2a887e9
CollegeTransfer.Net
Institution Transfer Profile
Source
CourseShelf publish 61

Requirements to complete

Every course or condition the catalog lists, in the catalog's order.

Games and Emerging Media Foundation Courses: 25 cr

10 items
  1. GAME 101L
    Introduction to Games 3 Credit(s)
    Not resolved to a course
  2. GAME 301N
    The Business of Games 3 Credit(s)
    Not resolved to a course
  3. GAME 480N
    Game Studio 3 Credit(s)
    Not resolved to a course
  4. GAME 481N
    Capping 3 Credit(s)
    Not resolved to a course
  5. CMPT 120L
    Introduction to Programming 4 Credit(s)
    Not resolved to a course
  6. MDIA 103L
    Digital Toolbox 3 Credit(s)
    Not resolved to a course
  7. Select any three, in any combination: 3 cr
    Not resolved to a course
  8. GAME 201L
    Colloquium in Games 1 Credit(s) (can be taken 3 times)
    Not resolved to a course
  9. GAME 202N
    Lab Practicum 1 Credit(s) (can be taken 3 times)
    Not resolved to a course
  10. CRDV 100N
    Employment Practicum 1 Credit(s)
    Not resolved to a course

Games and Emerging Media Concentrations: 44-50 cr

0 items

    Concentration in Design, Writing and Culture: 48-50 cr

    36 items
    1. MDIA 201L
      Writing for Media 3 Credit(s)
      Not resolved to a course
    2. GAME 210L
      User Experience (UX) Design 3 Credit(s)
      Not resolved to a course
    3. GAME 214L
      Game Design 3 Credit(s)
      Not resolved to a course
    4. GAME 316L
      Ethics and Gaming 3 Credit(s)
      Not resolved to a course
    5. Select six from the following: 18-19 cr
      Not resolved to a course
    6. MDIA 101L
      Introduction to Media Studies 3 Credit(s)
      Not resolved to a course
    7. MDIA 203N
      Video Production 3 Credit(s)
      Not resolved to a course
    8. MDIA 302N
      Video Editing 3 Credit(s)
      Not resolved to a course
    9. MDIA 304N
      Audio Production 3 Credit(s)
      Not resolved to a course
    10. MDIA 311L
      Media Theory and Methods 3 Credit(s)
      Not resolved to a course
    11. MDIA 320L
      History of Electronic Media 3 Credit(s)
      Not resolved to a course
    12. MDIA 431L
      3D Modeling and Visualization 3 Credit(s)
      Not resolved to a course
    13. MDIA 432L
      3D Animation 3 Credit(s)
      Not resolved to a course
    14. ART 431N
      3D Modeling and Visualization 3 Credit(s)
      Not resolved to a course
    15. ART 432N
      3D Animation 3 Credit(s)
      Not resolved to a course
    16. GAME 110L
      Introduction to Visual Design 3 Credit(s)
      Not resolved to a course
    17. GAME 212L
      Online Culture 3 Credit(s)
      Not resolved to a course
    18. GAME 213L
      Interactive Storytelling 3 Credit(s)
      Not resolved to a course
    19. GAME 310L
      Advanced User Experience (UX) Design 3 Credit(s)
      Not resolved to a course
    20. GAME 320L
      Digital Game Development 3 Credit(s)
      Not resolved to a course
    21. GAME 411L
      Topics in Games, UX & Emerging Media 3 Credit(s)
      Not resolved to a course
    22. GAME 401N
      Human-Computer Interaction 4 Credit(s)
      Not resolved to a course
    23. Select 15-16credits from the following: 15-16 cr
      Not resolved to a course
    24. CMPT 220L
      Software Development I 4 Credit(s)
      Not resolved to a course
    25. CMPT 221L
      Software Development II 4 Credit(s)
      Not resolved to a course
    26. CMPT 230L
      Software Systems and Analysis 4 Credit(s)
      Not resolved to a course
    27. CMPT 306L
      Data Communications and Networks 4 Credit(s)
      Not resolved to a course
    28. CMPT 308N
      Database Management 4 Credit(s)
      Not resolved to a course
    29. CMPT 330L
      System Design 4 Credit(s)
      Not resolved to a course
    30. CMPT 404L
      Artificial Intelligence 3 Credit(s)
      Not resolved to a course
    31. CMPT 414N
      Game Design and Programming I 4 Credit(s)
      Not resolved to a course
    32. CMPT 415N
      Game Design and Programming II 4 Credit(s)
      Not resolved to a course
    33. CMPT 435L
      Algorithm Analysis and Design 3 Credit(s)
      Not resolved to a course
    34. CMPT 446N
      Computer Graphics 4 Credit(s)
      Not resolved to a course
    35. MATH 205L
      Discrete Mathematics 4 Credit(s)
      Not resolved to a course
    36. PHYS 211L
      General Physics I 3 Credit(s)
      Not resolved to a course

    Concentration in Technical Development and Programming: 44-48 cr

    36 items
    1. CMPT 220L
      Software Development I 4 Credit(s)
      Not resolved to a course
    2. CMPT 221L
      Software Development II 4 Credit(s)
      Not resolved to a course
    3. CMPT 230L
      Software Systems and Analysis 4 Credit(s)
      Not resolved to a course
    4. MATH 205L
      Discrete Mathematics 4 Credit(s)
      Not resolved to a course
    5. CMPT 414N
      Game Design and Programming I 4 Credit(s)
      Not resolved to a course
    6. PHYS 211L
      General Physics I 3 Credit(s)
      Not resolved to a course
    7. Select one from the following: 4 cr
      Not resolved to a course
    8. CMPT 306L
      Data Communications and Networks 4 Credit(s)
      Not resolved to a course
    9. CMPT 308N
      Database Management 4 Credit(s)
      Not resolved to a course
    10. Select three from the following: 10-12 cr
      Not resolved to a course
    11. CMPT 330L
      System Design 4 Credit(s)
      Not resolved to a course
    12. CMPT 404L
      Artificial Intelligence 3 Credit(s)
      Not resolved to a course
    13. CMPT 415N
      Game Design and Programming II 4 Credit(s)
      Not resolved to a course
    14. CMPT 435L
      Algorithm Analysis and Design 3 Credit(s)
      Not resolved to a course
    15. CMPT 446N
      Computer Graphics 4 Credit(s)
      Not resolved to a course
    16. GAME 401N
      Human-Computer Interaction 4 Credit(s)
      Not resolved to a course
    17. Select 7-9 credits from the following: 7-9 cr
      Not resolved to a course
    18. MDIA 101L
      Introduction to Media Studies 3 Credit(s)
      Not resolved to a course
    19. MDIA 103L
      Digital Toolbox 3 Credit(s)
      Not resolved to a course
    20. MDIA 201L
      Writing for Media 3 Credit(s)
      Not resolved to a course
    21. MDIA 203N
      Video Production 3 Credit(s)
      Not resolved to a course
    22. MDIA 302N
      Video Editing 3 Credit(s)
      Not resolved to a course
    23. MDIA 304N
      Audio Production 3 Credit(s)
      Not resolved to a course
    24. MDIA 311L
      Media Theory and Methods 3 Credit(s)
      Not resolved to a course
    25. MDIA 320L
      History of Electronic Media 3 Credit(s)
      Not resolved to a course
    26. GAME 110L
      Introduction to Visual Design 3 Credit(s)
      Not resolved to a course
    27. GAME 210L
      User Experience (UX) Design 3 Credit(s)
      Not resolved to a course
    28. GAME 212L
      Online Culture 3 Credit(s)
      Not resolved to a course
    29. GAME 213L
      Interactive Storytelling 3 Credit(s)
      Not resolved to a course
    30. GAME 214L
      Game Design 3 Credit(s)
      Not resolved to a course
    31. GAME 310L
      Advanced User Experience (UX) Design 3 Credit(s)
      Not resolved to a course
    32. GAME 316L
      Ethics and Gaming 3 Credit(s)
      Not resolved to a course
    33. GAME 320L
      Digital Game Development 3 Credit(s)
      Not resolved to a course
    34. GAME 411L
      Topics in Games, UX & Emerging Media 3 Credit(s)
      Not resolved to a course
    35. ART 431N
      3D Modeling and Visualization 3 Credit(s)
      Not resolved to a course
      or: MDIA 431L - 3D Modeling and Visualization 3 Credit(s)
    36. ART 432N
      3D Animation 3 Credit(s)
      Not resolved to a course
      or: MDIA 432L - 3D Animation 3 Credit(s)

    Core/Liberal Studies Requirements

    0 items

      Foundation: 7 cr

      2 items
      1. FYS 101L
        First Year Seminar 4 Credit(s)
        Not resolved to a course
      2. ENG 120L
        Writing for College 3 Credit(s)
        Not resolved to a course

      Distribution: 18-21 cr

      8 items
      1. PHIL 101L
        Philosophical Perspectives 3 Credit(s)
        Not resolved to a course
      2. Ethics, Applied Ethics, Religious Studies 0-3 Credit(s) (may be fullfilled by major field req.)
        Not resolved to a course
      3. Fine Arts 3 Credit(s)
        Not resolved to a course
      4. History 3 Credit(s)
        Not resolved to a course
      5. Literature 3 Credit(s)
        Not resolved to a course
      6. Mathematics 0-3 Credit(s) (may be fullfilled by major field req.)
        Not resolved to a course
      7. Natural Science 0-3 Credit(s) (may be fullfilled by major field req.)
        Not resolved to a course
      8. Social Science 3 Credit(s)
        Not resolved to a course

      Pathway: 12 cr

      1 item
      1. Courses addressing an interdisciplinary topic.
        Not resolved to a course

      Electives: 10-17 cr

      0 items

        Recommended Program Sequences for a Bachelor of Science in Games and Emerging Media

        2 items
        1. Recommended Program Sequence for a Bachelor of Science in Games and Emerging Media: Design, Writing & Culture
          Not resolved to a course
        2. Recommended Program Sequence for a Bachelor of Science in Games and Emerging Media: Technical Development and Programming
          Not resolved to a course
        Source. Marist College, catalog 2026-2027 — https://catalog.marist.edu/preview_program.php?catoid=12&poid=1852&returnto=529. Captured page pages/0036.html.gz. Assembled from the institution's published catalog as captured; every record names its captured page and source URL. Assembled, not asserted.