A checklist is the list of requirements to complete this program and receive the award, as the college publishes it in its catalog. It is the same for everyone. It does not say what you have completed; that comes from applying your own record.
Program
- Award
- B.S.
- Credential class
- ceterms:BachelorDegree
- CIP
- 11.0804
- Catalog edition
- 2026-2027
- Checklist type
- degree-program
Identifiers
- IPEDS UNITID
- 192819
- CourseShelf checklist
- CK_192819_c2a887e9
- CollegeTransfer.Net
- Institution Transfer Profile
- Source
- CourseShelf publish 61
Requirements to complete
Every course or condition the catalog lists, in the catalog's order.
Games and Emerging Media Foundation Courses: 25 cr
10 items
- GAME 101LIntroduction to Games 3 Credit(s)Not resolved to a course
- GAME 301NThe Business of Games 3 Credit(s)Not resolved to a course
- GAME 480NGame Studio 3 Credit(s)Not resolved to a course
- GAME 481NCapping 3 Credit(s)Not resolved to a course
- CMPT 120LIntroduction to Programming 4 Credit(s)Not resolved to a course
- MDIA 103LDigital Toolbox 3 Credit(s)Not resolved to a course
- Select any three, in any combination: 3 crNot resolved to a course
- GAME 201LColloquium in Games 1 Credit(s) (can be taken 3 times)Not resolved to a course
- GAME 202NLab Practicum 1 Credit(s) (can be taken 3 times)Not resolved to a course
- CRDV 100NEmployment Practicum 1 Credit(s)Not resolved to a course
Games and Emerging Media Concentrations: 44-50 cr
0 items
Concentration in Design, Writing and Culture: 48-50 cr
36 items
- MDIA 201LWriting for Media 3 Credit(s)Not resolved to a course
- GAME 210LUser Experience (UX) Design 3 Credit(s)Not resolved to a course
- GAME 214LGame Design 3 Credit(s)Not resolved to a course
- GAME 316LEthics and Gaming 3 Credit(s)Not resolved to a course
- Select six from the following: 18-19 crNot resolved to a course
- MDIA 101LIntroduction to Media Studies 3 Credit(s)Not resolved to a course
- MDIA 203NVideo Production 3 Credit(s)Not resolved to a course
- MDIA 302NVideo Editing 3 Credit(s)Not resolved to a course
- MDIA 304NAudio Production 3 Credit(s)Not resolved to a course
- MDIA 311LMedia Theory and Methods 3 Credit(s)Not resolved to a course
- MDIA 320LHistory of Electronic Media 3 Credit(s)Not resolved to a course
- MDIA 431L3D Modeling and Visualization 3 Credit(s)Not resolved to a course
- MDIA 432L3D Animation 3 Credit(s)Not resolved to a course
- ART 431N3D Modeling and Visualization 3 Credit(s)Not resolved to a course
- ART 432N3D Animation 3 Credit(s)Not resolved to a course
- GAME 110LIntroduction to Visual Design 3 Credit(s)Not resolved to a course
- GAME 212LOnline Culture 3 Credit(s)Not resolved to a course
- GAME 213LInteractive Storytelling 3 Credit(s)Not resolved to a course
- GAME 310LAdvanced User Experience (UX) Design 3 Credit(s)Not resolved to a course
- GAME 320LDigital Game Development 3 Credit(s)Not resolved to a course
- GAME 411LTopics in Games, UX & Emerging Media 3 Credit(s)Not resolved to a course
- GAME 401NHuman-Computer Interaction 4 Credit(s)Not resolved to a course
- Select 15-16credits from the following: 15-16 crNot resolved to a course
- CMPT 220LSoftware Development I 4 Credit(s)Not resolved to a course
- CMPT 221LSoftware Development II 4 Credit(s)Not resolved to a course
- CMPT 230LSoftware Systems and Analysis 4 Credit(s)Not resolved to a course
- CMPT 306LData Communications and Networks 4 Credit(s)Not resolved to a course
- CMPT 308NDatabase Management 4 Credit(s)Not resolved to a course
- CMPT 330LSystem Design 4 Credit(s)Not resolved to a course
- CMPT 404LArtificial Intelligence 3 Credit(s)Not resolved to a course
- CMPT 414NGame Design and Programming I 4 Credit(s)Not resolved to a course
- CMPT 415NGame Design and Programming II 4 Credit(s)Not resolved to a course
- CMPT 435LAlgorithm Analysis and Design 3 Credit(s)Not resolved to a course
- CMPT 446NComputer Graphics 4 Credit(s)Not resolved to a course
- MATH 205LDiscrete Mathematics 4 Credit(s)Not resolved to a course
- PHYS 211LGeneral Physics I 3 Credit(s)Not resolved to a course
Concentration in Technical Development and Programming: 44-48 cr
36 items
- CMPT 220LSoftware Development I 4 Credit(s)Not resolved to a course
- CMPT 221LSoftware Development II 4 Credit(s)Not resolved to a course
- CMPT 230LSoftware Systems and Analysis 4 Credit(s)Not resolved to a course
- MATH 205LDiscrete Mathematics 4 Credit(s)Not resolved to a course
- CMPT 414NGame Design and Programming I 4 Credit(s)Not resolved to a course
- PHYS 211LGeneral Physics I 3 Credit(s)Not resolved to a course
- Select one from the following: 4 crNot resolved to a course
- CMPT 306LData Communications and Networks 4 Credit(s)Not resolved to a course
- CMPT 308NDatabase Management 4 Credit(s)Not resolved to a course
- Select three from the following: 10-12 crNot resolved to a course
- CMPT 330LSystem Design 4 Credit(s)Not resolved to a course
- CMPT 404LArtificial Intelligence 3 Credit(s)Not resolved to a course
- CMPT 415NGame Design and Programming II 4 Credit(s)Not resolved to a course
- CMPT 435LAlgorithm Analysis and Design 3 Credit(s)Not resolved to a course
- CMPT 446NComputer Graphics 4 Credit(s)Not resolved to a course
- GAME 401NHuman-Computer Interaction 4 Credit(s)Not resolved to a course
- Select 7-9 credits from the following: 7-9 crNot resolved to a course
- MDIA 101LIntroduction to Media Studies 3 Credit(s)Not resolved to a course
- MDIA 103LDigital Toolbox 3 Credit(s)Not resolved to a course
- MDIA 201LWriting for Media 3 Credit(s)Not resolved to a course
- MDIA 203NVideo Production 3 Credit(s)Not resolved to a course
- MDIA 302NVideo Editing 3 Credit(s)Not resolved to a course
- MDIA 304NAudio Production 3 Credit(s)Not resolved to a course
- MDIA 311LMedia Theory and Methods 3 Credit(s)Not resolved to a course
- MDIA 320LHistory of Electronic Media 3 Credit(s)Not resolved to a course
- GAME 110LIntroduction to Visual Design 3 Credit(s)Not resolved to a course
- GAME 210LUser Experience (UX) Design 3 Credit(s)Not resolved to a course
- GAME 212LOnline Culture 3 Credit(s)Not resolved to a course
- GAME 213LInteractive Storytelling 3 Credit(s)Not resolved to a course
- GAME 214LGame Design 3 Credit(s)Not resolved to a course
- GAME 310LAdvanced User Experience (UX) Design 3 Credit(s)Not resolved to a course
- GAME 316LEthics and Gaming 3 Credit(s)Not resolved to a course
- GAME 320LDigital Game Development 3 Credit(s)Not resolved to a course
- GAME 411LTopics in Games, UX & Emerging Media 3 Credit(s)Not resolved to a course
- ART 431N3D Modeling and Visualization 3 Credit(s)Not resolved to a courseor: MDIA 431L - 3D Modeling and Visualization 3 Credit(s)
- ART 432N3D Animation 3 Credit(s)Not resolved to a courseor: MDIA 432L - 3D Animation 3 Credit(s)
Core/Liberal Studies Requirements
0 items
Foundation: 7 cr
2 items
- FYS 101LFirst Year Seminar 4 Credit(s)Not resolved to a course
- ENG 120LWriting for College 3 Credit(s)Not resolved to a course
Distribution: 18-21 cr
8 items
- PHIL 101LPhilosophical Perspectives 3 Credit(s)Not resolved to a course
- Ethics, Applied Ethics, Religious Studies 0-3 Credit(s) (may be fullfilled by major field req.)Not resolved to a course
- Fine Arts 3 Credit(s)Not resolved to a course
- History 3 Credit(s)Not resolved to a course
- Literature 3 Credit(s)Not resolved to a course
- Mathematics 0-3 Credit(s) (may be fullfilled by major field req.)Not resolved to a course
- Natural Science 0-3 Credit(s) (may be fullfilled by major field req.)Not resolved to a course
- Social Science 3 Credit(s)Not resolved to a course
Pathway: 12 cr
1 item
- Courses addressing an interdisciplinary topic.Not resolved to a course
Electives: 10-17 cr
0 items
Recommended Program Sequences for a Bachelor of Science in Games and Emerging Media
2 items
- Recommended Program Sequence for a Bachelor of Science in Games and Emerging Media: Design, Writing & CultureNot resolved to a course
- Recommended Program Sequence for a Bachelor of Science in Games and Emerging Media: Technical Development and ProgrammingNot resolved to a course
Source. Marist College, catalog 2026-2027 — https://catalog.marist.edu/preview_program.php?catoid=12&poid=1852&returnto=529. Captured page pages/0036.html.gz. Assembled from the institution's published catalog as captured; every record names its captured page and source URL. Assembled, not asserted.