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Program checklist · AAS

Game Art, AAS

Mohawk Valley Community College · Utica, NY

A checklist is the list of requirements to complete this program and receive the award, as the college publishes it in its catalog. It is the same for everyone. It does not say what you have completed; that comes from applying your own record.

Program
Award
AAS
Credential class
ceterms:AssociateDegree
Total credits (published)
64
Catalog edition
College Catalog 2026-2027
Checklist type
degree-program
Description
This program provides the skills and knowledge required for 3D artists to communicate effectively in a written and verbal format; to prepare students to use creative methodology to solve visual problems; to provide advance knowledge of arts through diverse global, cultural, and historical perspectives; to utilize industry software and technologies to create 3D artwork; and to prepare students for careers in game art. Graduates will be prepared to enter the fields of game art and animation as 3D Generalists Artists, Concept Artists, Character Artists, Environment Artists, Hard Surface Artists, Texture Artists, and Lighting Artists.
Identifiers
IPEDS UNITID
193283
CourseShelf checklist
CK_193283_2df40071
CollegeTransfer.Net
Institution Transfer Profile
Source
CourseShelf publish 61

Requirements to complete

Every course or condition the catalog lists, in the catalog's order.

First Semester

7 items
  1. CF 100
    College Foundations Seminar
    Not resolved to a course
    1
  2. As published: “English 1: Composition”
    3
  3. MD 161
    Visual Communication
    Not resolved to a course
    3
  4. As published: “General Drawing”
    3
  5. GA 102
    Digital Sculpting
    Not resolved to a course
    3
  6. GA 101
    Animation 1: Principles of Animation
    Not resolved to a course
    3
  7. Physical Education Elective
    Not resolved to a course
    0.5

Second Semester

6 items
  1. As published: “Elementary Statistics”
    3
  2. FA 103
    Figure Drawing 1
    Not resolved to a course
    3
  3. GA 103
    Texturing
    Not resolved to a course
    3
  4. GA 104
    Modeling 1: Introduction to Modeling
    Not resolved to a course
    3
  5. CG 146
    Storyboarding
    Not resolved to a course
    3
  6. Physical Education Elective
    Not resolved to a course
    0.5

Third Semester

6 items
  1. GA 201
    Modeling 2: Game Asset Creation
    Not resolved to a course
    3
  2. GA 202
    Lighting and Rendering
    Not resolved to a course
    3
  3. GA 203
    Character Creation
    Not resolved to a course
    3
  4. As published: “English 2: Ideas and Values in Literature”
    3
  5. HU 188
    Film Appreciation
    Not resolved to a course
    3
  6. Physical Education Elective
    Not resolved to a course
    0.5

Fourth Semester

6 items
  1. GE Natural Science Elective
    Not resolved to a course
    4.0
  2. GA 204
    Modeling 3: Game Environment Creation
    Not resolved to a course
    3
  3. GA 206
    Applied 3D Technologies
    Not resolved to a course
    3
  4. SO 101
    Introduction to Sociology
    Not resolved to a course
    3
  5. GA 205
    Game Art Seminar
    Not resolved to a course
    3
  6. Physical Education Elective
    Not resolved to a course
    0.5

Program Goals and Outcomes

19 items
  1. To prepare students to use digital tools and production pipelines effectively for creating professional-quality 3D art
    Not resolved to a course
  2. ​Students will demonstrate technical proficiency in applying appropriate digital tools and workflows to create functional, optimized 3D assets suitable for professional production environments.
    Not resolved to a course
  3. Students will apply foundational concepts of lighting to enhance form, mood, and visual clarity in 3D scenes.
    Not resolved to a course
  4. To prepare students for a career as a 3D artist by encouraging the integration of technical skill, artistic vision, and storytelling into a cohesive body of work
    Not resolved to a course
  5. ​Students will complete a portfolio-ready senior project that showcases their creative direction, technical execution, and narrative intent in alignment with professional goals and standards.
    Not resolved to a course
  6. To provide the skills and knowledge required to communicate effectively in visual and verbal format
    Not resolved to a course
  7. ​Students will be able to effectively communicate their artistic vision to others using verbal, visual, and written forms.
    Not resolved to a course
  8. Students will produce a demo reel that clearly communicates their artistic intent and technical strengths through curated project selections, effective sequencing, and professional editing techniques.
    Not resolved to a course
  9. To obtain, evaluate, and organize information to inform creative decision-making and support the development of professional-quality digital artwork
    Not resolved to a course
  10. ​Students will demonstrate creative problem-solving methodology using visual development procedures including research, brainstorming, thumbnails, sketches, and final artwork to inform and support their digital asset creation.
    Not resolved to a course
  11. Students will gather, assess, and apply relevant information and visual references to inform the design and development of digital art projects.
    Not resolved to a course
  12. To foster respectful critique practices that acknowledge diverse artistic perspectives and individual expression
    Not resolved to a course
  13. ​Students will demonstrate respectful and thoughtful critique practices that recognize the validity of diverse creative approaches and artistic viewpoints.
    Not resolved to a course
  14. To apply logical thinking and quantitative reasoning to manage spatial relationships, timing, sequencing, and data accuracy across 3D modeling and digital media production tasks
    Not resolved to a course
  15. ​Students will apply measurement and proportional reasoning to produce spatially accurate 3D assets using modular design principles and unit-based systems.
    Not resolved to a course
  16. Students will produce a professionally edited demo reel using video editing software, demonstrating accuracy in timing, sequencing, and project organization.
    Not resolved to a course
  17. To develop students’ ability to ethically source, interpret, and apply visual and conceptual references from diverse sources to support original creative work
    Not resolved to a course
  18. ​Students will curate and present visual reference materials that inform their design decisions, demonstrating an understanding of legal, ethical, and purposeful use.​
    Not resolved to a course
  19. Students will demonstrate proficiency in ethically sourcing, interpreting, and applying diverse visual and conceptual references to create original self-promotion and representation materials that reflect industry standards in the game art industry.
    Not resolved to a course
Source. Mohawk Valley Community College, catalog College Catalog 2026-2027 — https://catalog.mvcc.edu/preview_program.php?catoid=3&poid=289&returnto=235. Captured page pages/0039.html.gz. Assembled from the institution's published catalog as captured; every record names its captured page and source URL. Assembled, not asserted.