A checklist is the list of requirements to complete this program and receive the award, as the college publishes it in its catalog. It is the same for everyone. It does not say what you have completed; that comes from applying your own record.
Program
- Award
- AAS
- Credential class
- ceterms:AssociateDegree
- Total credits (published)
- 64
- Catalog edition
- College Catalog 2026-2027
- Checklist type
- degree-program
- Description
- This program provides the skills and knowledge required for 3D artists to communicate effectively in a written and verbal format; to prepare students to use creative methodology to solve visual problems; to provide advance knowledge of arts through diverse global, cultural, and historical perspectives; to utilize industry software and technologies to create 3D artwork; and to prepare students for careers in game art. Graduates will be prepared to enter the fields of game art and animation as 3D Generalists Artists, Concept Artists, Character Artists, Environment Artists, Hard Surface Artists, Texture Artists, and Lighting Artists.
Identifiers
- IPEDS UNITID
- 193283
- CourseShelf checklist
- CK_193283_2df40071
- CollegeTransfer.Net
- Institution Transfer Profile
- Source
- CourseShelf publish 61
Requirements to complete
Every course or condition the catalog lists, in the catalog's order.
First Semester
7 items
- CF 100College Foundations SeminarNot resolved to a course1
- 3
- MD 161Visual CommunicationNot resolved to a course3
- 3
- GA 102Digital SculptingNot resolved to a course3
- GA 101Animation 1: Principles of AnimationNot resolved to a course3
- Physical Education ElectiveNot resolved to a course0.5
Second Semester
6 items
- 3
- FA 103Figure Drawing 1Not resolved to a course3
- GA 103TexturingNot resolved to a course3
- GA 104Modeling 1: Introduction to ModelingNot resolved to a course3
- CG 146StoryboardingNot resolved to a course3
- Physical Education ElectiveNot resolved to a course0.5
Third Semester
6 items
- GA 201Modeling 2: Game Asset CreationNot resolved to a course3
- GA 202Lighting and RenderingNot resolved to a course3
- GA 203Character CreationNot resolved to a course3
- 3
- HU 188Film AppreciationNot resolved to a course3
- Physical Education ElectiveNot resolved to a course0.5
Fourth Semester
6 items
- GE Natural Science ElectiveNot resolved to a course4.0
- GA 204Modeling 3: Game Environment CreationNot resolved to a course3
- GA 206Applied 3D TechnologiesNot resolved to a course3
- SO 101Introduction to SociologyNot resolved to a course3
- GA 205Game Art SeminarNot resolved to a course3
- Physical Education ElectiveNot resolved to a course0.5
Program Goals and Outcomes
19 items
- To prepare students to use digital tools and production pipelines effectively for creating professional-quality 3D artNot resolved to a course
- Students will demonstrate technical proficiency in applying appropriate digital tools and workflows to create functional, optimized 3D assets suitable for professional production environments.Not resolved to a course
- Students will apply foundational concepts of lighting to enhance form, mood, and visual clarity in 3D scenes.Not resolved to a course
- To prepare students for a career as a 3D artist by encouraging the integration of technical skill, artistic vision, and storytelling into a cohesive body of workNot resolved to a course
- Students will complete a portfolio-ready senior project that showcases their creative direction, technical execution, and narrative intent in alignment with professional goals and standards.Not resolved to a course
- To provide the skills and knowledge required to communicate effectively in visual and verbal formatNot resolved to a course
- Students will be able to effectively communicate their artistic vision to others using verbal, visual, and written forms.Not resolved to a course
- Students will produce a demo reel that clearly communicates their artistic intent and technical strengths through curated project selections, effective sequencing, and professional editing techniques.Not resolved to a course
- To obtain, evaluate, and organize information to inform creative decision-making and support the development of professional-quality digital artworkNot resolved to a course
- Students will demonstrate creative problem-solving methodology using visual development procedures including research, brainstorming, thumbnails, sketches, and final artwork to inform and support their digital asset creation.Not resolved to a course
- Students will gather, assess, and apply relevant information and visual references to inform the design and development of digital art projects.Not resolved to a course
- To foster respectful critique practices that acknowledge diverse artistic perspectives and individual expressionNot resolved to a course
- Students will demonstrate respectful and thoughtful critique practices that recognize the validity of diverse creative approaches and artistic viewpoints.Not resolved to a course
- To apply logical thinking and quantitative reasoning to manage spatial relationships, timing, sequencing, and data accuracy across 3D modeling and digital media production tasksNot resolved to a course
- Students will apply measurement and proportional reasoning to produce spatially accurate 3D assets using modular design principles and unit-based systems.Not resolved to a course
- Students will produce a professionally edited demo reel using video editing software, demonstrating accuracy in timing, sequencing, and project organization.Not resolved to a course
- To develop students’ ability to ethically source, interpret, and apply visual and conceptual references from diverse sources to support original creative workNot resolved to a course
- Students will curate and present visual reference materials that inform their design decisions, demonstrating an understanding of legal, ethical, and purposeful use.Not resolved to a course
- Students will demonstrate proficiency in ethically sourcing, interpreting, and applying diverse visual and conceptual references to create original self-promotion and representation materials that reflect industry standards in the game art industry.Not resolved to a course
Source. Mohawk Valley Community College, catalog College Catalog 2026-2027 — https://catalog.mvcc.edu/preview_program.php?catoid=3&poid=289&returnto=235. Captured page pages/0039.html.gz. Assembled from the institution's published catalog as captured; every record names its captured page and source URL. Assembled, not asserted.