A checklist is the list of requirements to complete this program and receive the award, as the college publishes it in its catalog. It is the same for everyone. It does not say what you have completed; that comes from applying your own record.
Program
- Award
- AAS
- Credential class
- ceterms:AssociateDegree
- Total credits (published)
- 64
- Catalog edition
- College Catalog 2026-2027
- Checklist type
- degree-program
- Description
- This program provides the skills and knowledge required for 2D motion artists to communicate effectively in a visual and verbal format; to prepare students to use creative methodology to solve visual problems; to provide advance knowledge of arts through diverse global, cultural, and historical perspectives; to utilize industry software and technologies to create 2D motion artwork and to prepare students for a career as a motion artist. Graduates will be prepared to enter the fields of video game art, character design, modeling, and asset creation.
Identifiers
- IPEDS UNITID
- 193283
- CourseShelf checklist
- CK_193283_2367fb62
- CollegeTransfer.Net
- Institution Transfer Profile
- Source
- CourseShelf publish 61
Requirements to complete
Every course or condition the catalog lists, in the catalog's order.
First Semester
7 items
- CF 100College Foundations SeminarNot resolved to a course1
- 3
- MD 161Visual CommunicationNot resolved to a course3
- 3
- FA 103Figure Drawing 1Not resolved to a course3
- GD 145Digital Applications 1Not resolved to a course3
- Physical Education ElectiveNot resolved to a course0.5
Second Semester
6 items
- IL 106Sequential Art 1: Figure IllustrationNot resolved to a course3
- CG 214Motion GraphicsNot resolved to a course3
- FA 210Digital PaintingNot resolved to a course3
- 3
- MM 101Motion Media 1: FundamentalsNot resolved to a course3
- Physical Education ElectiveNot resolved to a course0.5
Third Semester
6 items
- 3
- MM 201Motion Media 2: 4D DesignNot resolved to a course3
- MM 202Motion Media 3: Animation DesignNot resolved to a course3
- GD 198Graphic Design 1: FundamentalsNot resolved to a course3
- 3
- Physical Education ElectiveNot resolved to a course0.5
Fourth Semester
6 items
- 3
- Natural Science Elective (a)Not resolved to a course4
- CG 146StoryboardingNot resolved to a course3
- 3
- MM 203Motion Media 4: Character Animation SeminarNot resolved to a course3
- Physical Education ElectiveNot resolved to a course0.5
Natural Science Elective (a)
4 items
- GL 100Introduction to Earth ScienceNot resolved to a course4
- GL 101Physical GeologyNot resolved to a course4
- 4
- BI 110Survey of Human Anatomy & PhysiologyNot resolved to a course3
Program Goals and Outcomes
19 items
- Prepare students to communicate effectively in visual and verbal formatNot resolved to a course
- Students will design motion media pieces that communicate clear visual messages through composition, timing, and animated movement.Not resolved to a course
- Students will present motion media work and portfolios, using appropriate professional and technical vocabulary.Not resolved to a course
- Students will participate in critique, give and receive constructive feedback, and revise work to improve clarity and impact for intended audiences.Not resolved to a course
- Prepare students to use creative methodology to solve visual problemsNot resolved to a course
- Students will apply animation principles, framing, and timing to develop and refine visual solutions to communication and storytelling problems.Not resolved to a course
- Students will design and execute short animated productions that integrate planning, problem-solving, and iterative refinement.Not resolved to a course
- Advance students’ knowledge through diverse global, cultural, and historical perspectivesNot resolved to a course
- Students will analyze animated and interactive media from diverse global, cultural, and historical contexts to inform their visual and narrative decisions.Not resolved to a course
- Students will create motion pieces that demonstrate awareness of cultural context, audience, and representational choices in character, environment, and story.Not resolved to a course
- Prepare students to utilize technology effectively to create motion artworkNot resolved to a course
- Students will use industry-standard tools to produce 2D and 3D motion media, including modeling, texturing, lighting, compositing, and rendering workflows.Not resolved to a course
- Students will organize and manage digital assets and production pipelines to complete a short animated project from concept through final output.Not resolved to a course
- Prepare students for a career as a 2D motion artistNot resolved to a course
- Students will develop a professional-quality portfolio and demo reel that showcases their skills, style, and readiness for entry-level positions or transfer.Not resolved to a course
- Students will demonstrate understanding of business and professional practices in the motion media, game art, and animation industries, including fields of specialization, hiring practices, contracts, and legal issues.Not resolved to a course
- Prepare students to demonstrate information literacyNot resolved to a course
- Students will use traditional and contemporary information technology.Not resolved to a course
- Students will identify, access, and appropriately use authoritative sources of information.Not resolved to a course
Source. Mohawk Valley Community College, catalog College Catalog 2026-2027 — https://catalog.mvcc.edu/preview_program.php?catoid=3&poid=307&returnto=235. Captured page pages/0042.html.gz. Assembled from the institution's published catalog as captured; every record names its captured page and source URL. Assembled, not asserted.