A checklist is the list of requirements to complete this program and receive the award, as the college publishes it in its catalog. It is the same for everyone. It does not say what you have completed; that comes from applying your own record.
Program
- Award
- BS
- Credential class
- ceterms:BachelorDegree
- CIP
- 50.0411
- Total credits (published)
- 21
- Credits (computed from items)
- 187
- Catalog edition
- 2025-2026
- Checklist type
- degree-program
Identifiers
- IPEDS UNITID
- 196413
- CourseShelf checklist
- CK_196413_c06b5a09
- CollegeTransfer.Net
- Institution Transfer Profile
- Source
- CourseShelf publish 61
Requirements to complete
Every course or condition the catalog lists, in the catalog's order.
Student Learning Outcomes
0 items
Esports Core
major core · 0 items
Grammar Competency
13 items
- 0
- 3
- 3
- 3
- 3
- 3
- 3
- 3
- 3
- 3
- 3
- Select one of the following:Not resolved to a course3
- 3
Newhouse Law (choose one from the list below):
5 items
- 3
- 3
- 3
- 3
- 3
Open Electives
electives · 1 item
- Students choose twelve credits of coursework from any school or college that they have the requisites for and that has the capacity. PED courses may not be used to fulfill the open elective requirements.Not resolved to a course12
Tracks
1 item
- Students choose one track from the list below:Not resolved to a course21
Esports Business & Management
0 items
Esports Communications
0 items
Esports Media & Design
0 items
Liberal Arts Core
major core · 0 items
University Requirement
1 item
- 1
Writing
1 item
- 3
Public Speaking
1 item
- 3
Foreign Language
1 item
- Two Foreign Language CoursesNot resolved to a course8
Humanities
6 items
- 3
- Select one of the following:Not resolved to a course3
- 3
- 3
- 3
- 3
Mathematics and Natural Sciences -Required of all tracks
1 item
- 3
Mathematics and Natural Sciences
1 item
- Students in Esports Communications and Esports Media and Design tracks must take:Not resolved to a course4
One Natural Science with lab
0 items
or
0 items
Students in the Esports Business & Management track must take:
1 item
- 4
Quantitative Skills
1 item
- or: MAT 221 Elementary Probability and Statistics I4
Note: Students in the Esports Business & Management track must take MAT 221 to satisfy the Quantitative Skills requirement.
0 items
Social Sciences
3 items
- 3
- 3
- 3
Liberal Arts Electives
electives · 5 items
- Below is a list of recommended electives. Students may choose to take courses from various Arts and Sciences departments, or tailor their electives and complete an Arts & Sciences based minor.Not resolved to a course16
- 3
- 3
- 3
- 3
Esports Business & Management
0 items
Required Courses
6 items
- 3
- 3
- 3
- 3
- 3
- 3
Electives
electives · 10 items
- Students will choose three credits of esport elective(s) in consultation with their advisor. The electives listed below are suggestions, but students are not limited to this list.Not resolved to a course3
- 3
- 3
- 3
- 3
- 3
- 3
- 3
- 3
- 3
Esports Communications
0 items
Required Courses
2 items
- 3
- 1
Required topics include: Esports & Advertising, Public Relations Principles, The Cognitive Demands of Video Games
4 items
- 3
- 3
- 3
- 3
Newhouse Elective(s)
electives · 3 items
- Students will choose three credits of Newhouse based esport elective(s) in consultation with their advisor. The electives listed below are suggestions, but students are not limited to this list.Not resolved to a course3
- 3
- 1
Topics: Entrepreneurial Thinking for Media Professionals, Esports and Entrepreneurship, Sports in the Metaverse
1 item
- 1
Students can choose additional 1-credit modules in non-required topics that could include: The Emotional Demands of Video Games, The Physical Demands of Video Games, The Social Experience of Video Games
2 items
- 3
- 3
Esports Media & Design
0 items
Required Courses
6 items
- 3
- 3
- 3
- 3
- 3
- 3
Electives
electives · 9 items
- Students will choose three credits of esport elective(s) in consultation with their advisor. The electives listed below are suggestions, but students are not limited to this list.Not resolved to a course3
- 3
- 3
- 3
- 3
- 3
- 3
- 3
- 1
Topics: Entrepreneurial Thinking, Esports and Entrepreneurship, Sports in the Metaverse
7 items
- 3
- 3
- 3
- 3
- 3
- 3
- 3
Source. Syracuse University, catalog 2025-2026 — https://coursecatalog.syracuse.edu/undergraduate/sport/sport-management/esports-communications-management-bs/. Captured page pages/0872.html.gz. Assembled from the institution's published catalog as captured; every record names its captured page and source URL. Assembled, not asserted.