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Program checklist · BFA

Computer Game Design, BFA

George Mason University · Fairfax, VA

A checklist is the list of requirements to complete this program and receive the award, as the college publishes it in its catalog. It is the same for everyone. It does not say what you have completed; that comes from applying your own record.

Program
Award
BFA
Credential class
ceterms:BachelorDegree
Total credits (published)
8-13
Credits (computed from items)
115-122
Catalog edition
2026-2027
Checklist type
degree-program
Identifiers
IPEDS UNITID
232186
CourseShelf checklist
CK_232186_fd9d8e1c
CollegeTransfer.Net
Institution Transfer Profile
Source
CourseShelf publish 59

Requirements to complete

Every course or condition the catalog lists, in the catalog's order.

Mason Core

major core · 5 items
  1. As published: “New Media in the Creative Arts (Mason Core)”
    3
  2. As published: “Introduction to Psychology (Mason Core)”
    3
  3. Select one from the following (or any other PHYS natural science course with advisor approval):
    Not resolved to a course
    4
  4. As published: “Physics and Everyday Phenomena I (Mason Core)”
    4
  5. PHYS 160& PHYS 161
    University Physics I (Mason Core)and University Physics I Laboratory (Mason Core)
    Not resolved to a course

Non-Specific Mason Core Requirements

major core · 9 items
  1. Oral Communication
    Not resolved to a course
    3
  2. Arts
    Not resolved to a course
    3
  3. Literature
    Not resolved to a course
    3
  4. Natural Science 1
    Not resolved to a course
    4
  5. Global History
    Not resolved to a course
    3
  6. Global Contexts
    Not resolved to a course
    3
  7. Quantitative Reasoning
    Not resolved to a course
    3
  8. Written Communication (Foundation)
    Not resolved to a course
    3
  9. Written Communication (Integration)
    Not resolved to a course
    3

Major Core

major core · 19 items
  1. or: CS 112 Introduction to Computer Programming (Mason Core)
    3-4
  2. As published: “Two-Dimensional Design for Games 1”
    3
  3. As published: “Introduction to Game Design (Mason Core)”
    or: GAME 210 Basic Game Design
    3
  4. 3
  5. 3
  6. 3
  7. 3
  8. 1
  9. 3
  10. 3
  11. 1
  12. As published: “RS: Story Design for Computer Games (Mason Core)”
    3
  13. 3
  14. 3
  15. 3
  16. 1
  17. Six credits of
    Not resolved to a course
    6
  18. As published: “Senior Game Design Capstone (Mason Core) (Must be taken twice for 3 credits each)”
    3
  19. 3-4

Digital Media Electives

electives · 13 items
  1. Select at least 12 credits from the following (or another course approved by your advisor):
    Not resolved to a course
    12
  2. 3
  3. 3
  4. 3
  5. 3
  6. 3
  7. 3
  8. 3
  9. As published: “Introduction to Film (Mason Core)”
    3
  10. 1-3
  11. 3
  12. 1-4
  13. 3

Visual Arts Electives

electives · 16 items
  1. Select 6 credits from the following (or another course approved by your advisor):
    Not resolved to a course
    6
  2. As published: “Typography (Mason Core)”
    3
  3. 3
  4. As published: “Drawing I (Mason Core)”
    3
  5. As published: “Painting I (Mason Core)”
    3
  6. As published: “Printmaking I (Mason Core)”
    3
  7. As published: “Darkroom Photography I (Mason Core)”
    3
  8. As published: “Sculpture I (Mason Core)”
    3
  9. 3
  10. 3
  11. 3
  12. 3
  13. 3
  14. 3
  15. 3
  16. 3

General Electives

electives · 1 item
  1. Select 8-13 credits of General Electives
    Not resolved to a course
    8-13
Source. George Mason University, catalog 2026-2027 — https://catalog.gmu.edu/colleges-schools/visual-performing-arts/computer-game-design/computer-game-design-bfa/. Captured page pages/0841.html.gz. Assembled from the institution's published catalog as captured; every record names its captured page and source URL. Assembled, not asserted.