A checklist is the list of requirements to complete this program and receive the award, as the college publishes it in its catalog. It is the same for everyone. It does not say what you have completed; that comes from applying your own record.
Program
- Award
- B.S.
- Credential class
- ceterms:BachelorDegree
- CIP
- 11.0804
- Catalog edition
- 2025-2026
- Checklist type
- degree-program
Identifiers
- IPEDS UNITID
- 165820
- CourseShelf checklist
- CK_165820_25b4470c
- CollegeTransfer.Net
- Institution Transfer Profile
- Source
- CourseShelf publish 61
Requirements to complete
Every course or condition the catalog lists, in the catalog's order.
Computer Science Faculty
0 items
Game Programming Concentration Program
6 items
- Analyze a complex computing problem and to apply principles of computing and other relevant disciplines to identify solutionsNot resolved to a course
- Design, implement, and evaluate a computing-based solutions to meet a given set of computing requirements in the context of the program’s disciplineNot resolved to a course
- Communicate effectively in a variety of professional contextsNot resolved to a course
- Recognize professional responsibilities and make informed judgments in computing practice based on legal and ethical principlesNot resolved to a course
- Function effectively as a member or leader of a team engaged in activities appropriate to the computer science disciplineNot resolved to a course
- Support the delivery, use, and management of information systems within an information systems environmentNot resolved to a course
Required General Education Courses
3 items
- As published: “Precalculus 4 Credit(s) (Quantitative Reasoning)”4
- As published: “Calculus II 4 Credit(s) (AIA)”4
- As published: “Linear Algebra 3 Credit(s) (AIA)”3
Requirements for Game Programming Concentration
22 items
- As published: “Computer Science I 3 Credit(s)”3
- As published: “Computer Science II 3 Credit(s)”3
- As published: “Digital Electronics 4 Credit(s)”4
- As published: “Systems Programming 3 Credit(s)”3
- As published: “Computer Organization Credit(s)”
- As published: “Web Programming 3 Credit(s)”3
- As published: “Operating Systems 3 Credit(s)”3
- As published: “Programming Languages 3 Credit(s)”3
- As published: “Mobile Application Development 3 Credit(s)”3
- As published: “Game Programming 3 Credit(s)”3
- As published: “Algorithms and Data Structures 3 Credit(s)”3
- As published: “Ethics and Impacts of Computing Solutions 3 Credit(s)”3
- As published: “Computer Graphics Programming 3 Credit(s)”3
- As published: “Software Engineering 3 Credit(s)”3
- As published: “Elements of Game Design 3 Credit(s)”3
- As published: “Introduction to Game Art 3 Credit(s)”3
- As published: “Game Design Workshop 3 Credit(s) or”3
- As published: “Game Design Workshop 3 Credit(s)”3
- As published: “Discrete Mathematics 3 Credit(s) or”3
- As published: “Discrete Mathematics 3 Credit(s)”3
- As published: “Calculus I 4 Credit(s)”4
- As published: “Introduction to Statistical Analysis 3 Credit(s)”3
Additional Requirements
2 items
- A minimum of 6 credits in Natural Sciences (currently defined as BIOL, PHYS, CHEM and GEOG) with SI attributes that include lab component.Not resolved to a course
- One CS Electives at or above 3000 level * * At most 6 internship credits can count towards the required CS electives.Not resolved to a course
Source. Fitchburg State University, catalog 2025-2026 — https://catalog.fitchburgstate.edu/preview_program.php?catoid=53&poid=12823. Captured page pages/0185.html.gz. Assembled from the institution's published catalog as captured; every record names its captured page and source URL. Assembled, not asserted.