20 courses with the subject GAME, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
GAME 1100Elements of Game Design3
Credit(s) Offered: Day course offered every semester. This course introduces students to the process of planning and designing the interactive experience of game play. Students will develop a critical understanding of the formal, dramatic, and systems elements of games across a wide range of game styles and genres, from traditional physical games and sports to video games. Students will work individually and in teams to modify and develop tabletop games such as board or card games. Emphasis is placed on understanding game systems and fine-tuning the player experience through the interative design process.
Subject
GAME
Credits (min)
3
Credits (max)
3
Credit unit
Credit(s)
Type
course
Edition
2025-2026
Catalog
Fitchburg State University 2025-2026 Undergraduate Catalog
Credit(s) Offered: Offered every Semester. This course provides an introduction to the concepts, tools and techniques of creating art for games. Students are introduced to visual literacy, concept art, storyboarding, and development of art for 2D and 3D games, while building proficiency in industry-standard 2D raster and vector software and an introduction to 3D software. Projects include interface design, 2D sprite and asset design, texture & background creation, 3D modeling, character design.
Subject
GAME
Credits (min)
3
Credits (max)
3
Credit unit
Credit(s)
Type
course
Edition
2025-2026
Catalog
Fitchburg State University 2025-2026 Undergraduate Catalog
Credit(s) Offered: every other year This course explores contemporary arts and culture in Japan with an emphasis on the three pillars of Japan’s modern culture–video games, Anime and Manga. These contemporary art forms will be examined in the context of the country’s tradition of design, visual arts and culture in order to gain a better understanding of Japanese Game Art Aesthetics. The course will culminate in a study abroad trip to Japan.
Subject
GAME
Credits (min)
3
Credits (max)
3
Credit unit
Credit(s)
Type
course
Edition
2025-2026
Catalog
Fitchburg State University 2025-2026 Undergraduate Catalog
Credit(s) Offered: annually This is a writing-intensive course in which students develop the dramatic and narrative elements of games. Topics will include brainstorming & idea development, world building, modes of interactive storytelling, structures of narrative, building story arcs, character development, dialogue, and proper writing technique. The course also covers writing formats for game design documents.
Subject
GAME
Credits (min)
3
Credits (max)
3
Credit unit
Credit(s)
Type
course
Edition
2025-2026
Catalog
Fitchburg State University 2025-2026 Undergraduate Catalog
Credit(s) Offered: Fall This course will teach students foundational art skills in drawing, painting and sculpting necessary for pre-visualization and 3D/2D game development. Students will combine studies in life drawing/anatomy with applying this to the creation of unique conceptual art for their games. Topics covered will also include character design, prop design, creative visual problem solving techniques, storytelling through visuals, art history as applied to video game development and direct application of these techniques to a final game product created in the class.
Subject
GAME
Credits (min)
3
Credits (max)
3
Credit unit
Credit(s)
Type
course
Edition
2025-2026
Catalog
Fitchburg State University 2025-2026 Undergraduate Catalog
Credit(s) Offered: every semester In this course students will learn core concepts for creating artwork for digital game development. Topics include 3D modeling, 2D sprite creation, texture painting, material creation, animation and implementing artwork into a real-time game environment. Projects will include creation of 3D and 2D game assets modeled, textured and game ready.
Subject
GAME
Credits (min)
3
Credits (max)
3
Credit unit
Credit(s)
Type
course
Edition
2025-2026
Catalog
Fitchburg State University 2025-2026 Undergraduate Catalog
Credit(s) Offered: annually This course will take the place of the existing Advanced Game Art course in the Game Design program. The course will teach students advanced 3D modeling skills based off digital sculpting techniques for use in real-time interactive media and digital gaming. This course will also act as a complement to the existing visual art sculpture courses currently running in the humanities program.
Subject
GAME
Credits (min)
3
Credits (max)
3
Credit unit
Credit(s)
Type
course
Edition
2025-2026
Catalog
Fitchburg State University 2025-2026 Undergraduate Catalog
Credit(s) Offered: annually Students will learn the fundamentals of digital 3D animation, from modeled objects and characters to motion capture. Topics covered will be: principles of animation, movement and timing, frame composition, pre-visualization and storyboarding. Students will learn rigging for motion, lighting, animating and rendering frames, and exporting for 3D game engines.
Subject
GAME
Credits (min)
3
Credits (max)
3
Credit unit
Credit(s)
Type
course
Edition
2025-2026
Catalog
Fitchburg State University 2025-2026 Undergraduate Catalog
Credit(s) Offered: every semester In this course, students learn to design and develop games using an industry-standard game engine. Students build foundational knowledge in the C# scripting language to implement mechanics with game objects & components, including input, movement, physics, collision, instantiation/destruction, and scoring. The course includes design pitches, critiques, portfolio development, team collaboration, and a final published game project. Cross-listed with CSC 3010
Subject
GAME
Credits (min)
3
Credits (max)
3
Credit unit
Credit(s)
Type
course
Edition
2025-2026
Catalog
Fitchburg State University 2025-2026 Undergraduate Catalog
Credit(s) Offered: Spring This course will introduce students to the design and development of games for mobile platforms including iOS and Android. Students will explore the relationship between design and technology from user, designer, and developer perspectives, create several digital game prototypes to test on mobile devices, and prepare a final game to be published on a mobile platform.
Subject
GAME
Credits (min)
3
Credits (max)
3
Credit unit
Credit(s)
Type
course
Edition
2025-2026
Catalog
Fitchburg State University 2025-2026 Undergraduate Catalog
Credit(s) Offered: every semester In this course, students will learn concepts, tools, and techniques to design and build playable game levels or environments for a series of “off the shelf” games, both pen and paper and digital. The ability to modify games is crucial to the development of a game designer, and level design remains a core competency for aspiring professionals. Over the course of the semester, students will develop crucial perspectives on iteration, challenge, spatial and temporal dynamics, environmental and architectural design, and gameplay balance, while building the requisite technical and aesthetic competencies involved in developing with an industry-standard 3D game engine, including modeling & construction, placement and editing of objects and textures, lighting design, animation and scripting.
Subject
GAME
Credits (min)
3
Credits (max)
3
Credit unit
Credit(s)
Type
course
Edition
2025-2026
Catalog
Fitchburg State University 2025-2026 Undergraduate Catalog
Credit(s) Offered: Fall This course introduces students to virtual reality (VR) development, the principles and history of VR and VR systems, as well as how this rapidly advancing medium can be used in interactive and narrative entertainment, education and training, art and film creation, and other content areas. Topics include 3D interaction and VR user interface types, haptics, human perception, social VR, telepresence, augmented reality (AR) and the philosophical and scientific implications of how virtual reality may inform and alter human perception of reality. Students will playtest and critique a variety of VR games and apps, and work individually and in groups to create VR projects.
Subject
GAME
Credits (min)
3
Credits (max)
3
Credit unit
Credit(s)
Type
course
Edition
2025-2026
Catalog
Fitchburg State University 2025-2026 Undergraduate Catalog
Credit(s) Offered: annually In this course, students learn principles of serious games : games as a means of social engagement pedagogy, learning games, editorial games, games for change, and the overall persuasive and rhetorical possibilities of games. Serious games offer game designers and players the chance to engage with social problems, activism, political processes and even propaganda. Students will playtest a variety of existing examples, then work in teams to design and implement and to complete a serious games project.
Subject
GAME
Credits (min)
3
Credits (max)
3
Credit unit
Credit(s)
Type
course
Edition
2025-2026
Catalog
Fitchburg State University 2025-2026 Undergraduate Catalog
Credit(s) Offered: Spring In this course, students will explore the art, design, and development of 2D games. Students will work individually and in teams to create several digital 2D games with original content.
Subject
GAME
Credits (min)
3
Credits (max)
3
Credit unit
Credit(s)
Type
course
Edition
2025-2026
Catalog
Fitchburg State University 2025-2026 Undergraduate Catalog
Credit(s) Offered: annually In this course, students will confront a range of recent developments in gaming through reading, critique and design practice. Topics may include: virtual reality, gamefication, monetization and wagering, new directions in interface, alternate reality and geotagged play, social networked games, or gaming communities. This class allows students to study and to make or modify games in order to respond to and directly address trends, problems and possibilities in gaming culture and aesthetics. Student work will take the form of both digital and analog game design (individually and in groups) as well as written and oral commentary and critique.
Subject
GAME
Credits (min)
3
Credits (max)
3
Credit unit
Credit(s)
Type
course
Edition
2025-2026
Catalog
Fitchburg State University 2025-2026 Undergraduate Catalog
Credit(s) Offered: every semester In this course, students will continue to build proficiency with an industry-standard 3D game engine. Students will work individually and in production teams to explore game modeling, environmental and architectural design, character development and world building, while balancing game elements, objectives, challenges & rewards. The course will culminate in the creation of a 3D game with original content, for computer or console.
Subject
GAME
Credits (min)
3
Credits (max)
3
Credit unit
Credit(s)
Type
course
Edition
2025-2026
Catalog
Fitchburg State University 2025-2026 Undergraduate Catalog
Credit(s) Offered: annually This course covers main game programming techniques and related algorithms. Topics may include game program architecture, game engine design patterns, game library, rapid prototyping and game testing, bitmap handling through programming, sound and music in game programming, pathfinding algorithms, and 3D programming. Game programming tools will be implemented using Object-Oriented paradigm and students will be able to choose any appropriate programming language for their main project. Cross-listed with CSC 3650
Subject
GAME
Credits (min)
3
Credits (max)
3
Credit unit
Credit(s)
Type
course
Edition
2025-2026
Catalog
Fitchburg State University 2025-2026 Undergraduate Catalog
Credit(s) Offered: every semester In this seminar, students will read, discuss and write about the major questions, developments and movements in the study of games. Readings will be interdisciplinary and heterodox and drawn from classic works on games and play as well as the contemporary digital wave. In this course students will explore the histories of video games as well as the key ways in which video games, games in general and play have been theorized in the humanities and social sciences. Over the course of the semester the class will come to define play and how it relates to games, work, war, sociability, learning and other key concepts. Students will write a series of short commentaries as well as a final paper.
Subject
GAME
Credits (min)
3
Credits (max)
3
Credit unit
Credit(s)
Type
course
Edition
2025-2026
Catalog
Fitchburg State University 2025-2026 Undergraduate Catalog
Credit(s) Offered: every semester This course introduces students to more advanced concepts in game design & development such as ideation, digital prototyping, interface design, usability testing, quality assurance, team work, project planning & management. Students will work in teams to conceptualize and execute an innovative serious, casual or indie game that draws on skills, concepts, and proficiencies learned in previous courses. Students will follow an iterative design path to develop, prototype, playtest, and ultimately deliver a complete, polished small game project.
Subject
GAME
Credits (min)
3
Credits (max)
3
Credit unit
Credit(s)
Type
course
Edition
2025-2026
Catalog
Fitchburg State University 2025-2026 Undergraduate Catalog
Credit(s) Offered: every semester Game Studio is a capstone graduation requirement for Game Design majors. It is a full-time, semester-long, pre-professional learning experience in which students work in teams to plan, design, develop, test, and prepare for publication of a significant game project, in an environment that closely mirrors a professional game studio. Candidates must successfully complete a Game Studio Qualification Program in the semester immediately prior to this course, which includes mandatory attendance at a series of seminars, and the development and defense of a professional portfolio before a faculty committee.
Subject
GAME
Credits (min)
12
Credits (max)
12
Credit unit
Credit(s)
Type
course
Edition
2025-2026
Catalog
Fitchburg State University 2025-2026 Undergraduate Catalog