A checklist is the list of requirements to complete this program and receive the award, as the college publishes it in its catalog. It is the same for everyone. It does not say what you have completed; that comes from applying your own record.
Program
- Award
- B.S.
- Credential class
- ceterms:BachelorDegree
- CIP
- 50.0411
- Credits (computed from items)
- 3
- Catalog edition
- 2025-2026
- Checklist type
- degree-program
Identifiers
- IPEDS UNITID
- 165820
- CourseShelf checklist
- CK_165820_2a1c5753
- CollegeTransfer.Net
- Institution Transfer Profile
- Source
- CourseShelf publish 61
Requirements to complete
Every course or condition the catalog lists, in the catalog's order.
Required General Education Courses
3 items
- 3
- As published: “History of Interactive Media and Games 3 Credit(s)”3
- As published: “Computer Science I 3 Credit(s)”3
Game Design Core Requirements (24 cr.)
9 items
- As published: “Introduction to Communication and Media Studies 3 Credit(s)”3
- As published: “Elements of Game Design 3 Credit(s)”3
- As published: “Introduction to Game Art 3 Credit(s)”3
- As published: “Game Design Workshop 3 Credit(s)”3
- As published: “Game Level Design 3 Credit(s)”3
- As published: “3D Game Development 3 Credit(s)”3
- As published: “Advanced Game Workshop 3 Credit(s)”3
- As published: “Game Studies Seminar 3 Credit(s)”3
- * Fulfills Junior Writing RequirementNot resolved to a course
Game Production Electives (12 cr.)
12 items
- As published: “Games and Arts in Japan 3 Credit(s)”3
- As published: “Concept Art for Game Development 3 Credit(s)”3
- As published: “Mobile Game Design 3 Credit(s)”3
- As published: “Game Narrative Design 3 Credit(s)”3
- As published: “2D Game Development 3 Credit(s)”3
- As published: “Virtual Reality Development 3 Credit(s)”3
- As published: “Serious Games 3 Credit(s)”3
- As published: “Intermediate Game Art 3 Credit(s)”3
- As published: “3D Animation 3 Credit(s)”3
- As published: “Contemporary Issues in Games 3 Credit(s)”3
- As published: “Game Programming 3 Credit(s) or”3
- As published: “Game Programming 3 Credit(s)”3
Additional Electives (12 cr.)
21 items
- As published: “Three-Dimensional Design 3 Credit(s)”3
- 3
- As published: “Drawing the Figure in Action 3 Credit(s)”3
- As published: “Sculpture I 3 Credit(s)”3
- As published: “Introductory Painting 3 Credit(s)”3
- As published: “The Art of Puppetry 3 Credit(s)”3
- As published: “Life Drawing 3 Credit(s)”3
- As published: “Intermediate Drawing 3 Credit(s)”3
- As published: “Computer Science II 3 Credit(s)”3
- As published: “Systems Programming 3 Credit(s)”3
- As published: “Programming Languages 3 Credit(s)”3
- As published: “Mobile Application Development 3 Credit(s)”3
- As published: “Computer Graphics Programming 3 Credit(s)”3
- As published: “Foundations of Professional Writing 3 Credit(s)”3
- As published: “Big Data, Artificial Intelligence, and Journalism 3 Credit(s)”3
- As published: “Writing the Science Fiction and Fantasy Novel 3 Credit(s)”3
- As published: “Experimental Writing 3 Credit(s)”3
- As published: “Research for Creative Writers 3 Credit(s)”3
- As published: “Media Conscious Storytelling 3 Credit(s)”3
- As published: “Fiction Writing 3 Credit(s)”3
- As published: “Introduction to Music Technology 3 Credit(s)”3
Professional Capstone Requirement (12 cr.) (Choose One)
2 items
- As published: “Game Studio 12 Credit(s) OR”12
- As published: “Internship 12 Credit(s) (3 cr. MAJ Integrated High Impact Practice)”3
Source. Fitchburg State University, catalog 2025-2026 — https://catalog.fitchburgstate.edu/preview_program.php?catoid=53&poid=12817. Captured page pages/0172.html.gz. Assembled from the institution's published catalog as captured; every record names its captured page and source URL. Assembled, not asserted.