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Montserrat College of Art · Courses

GTP

18 courses with the subject GTP, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.

GTP 200Games Toys Play 1: Concepts + Foundation3

Guided by an introduction to the theory of play, students will be immersed in the world of game and toy product development as they follow a series of prompts to generate ideas for tabletop games, video games, toys or other related products. Students will work with various materials, tools and both physical and digital fabrication techniques to create prototypes of their ideas. They will then take these models through playtesting and critique and imagine and plan for next steps and revision. The semester will complete with students bringing one of the ideas from the semester to a more finished mock-up ready for playtesting and presentation. Fulfills: Games, Toys and Play Requirement (GTP students) or 200-Level Studio Elective

Subject
GTP
Credits (min)
3
Credits (max)
3
Credit unit
credits
Type
course
Edition
2026
Source
www.montserrat.edu
Prerequisite
15 Credits or Permission of Instructor
GTP 210Stop Motion Animation3

In Stop Motion animation, physical objects are moved in small increments between individually photographed frames, creating the illusion of movement when played back at 24 frames per second. During the first weeks of the semester, students explore this phenomenon by creating simple narratives using a copy stand, torn paper and found objects. Building on these exercises they explore performative storytelling by constructing armatures - adding foam, fabric, plasticine clay and found materials - to develop an articulated and expressive character. Small teams of students then work together to complete walk-cycles and gesture studies. Later in the semester, the teams experiment with simple set design/construction, camera and lighting techniques - leading to the creation of a storyboard and production plan for a short project. Fulfills: Animation Elective (Animation students) or Studio Elective

Subject
GTP
Credits (min)
3
Credits (max)
3
Credit unit
credits
Type
course
Edition
2026
Source
www.montserrat.edu
Prerequisite
15 Credits
GTP 2353D Modeling for Physical and Virtual Worlds3

This course introduces the 3D production pipelines for digital and physical applications such as 3D printing, animation, video game assets, and cross-disciplinary creative works. Utilizing the fundamentals of 3D modeling and scanning technology, students manipulate and sculpt meshes, map surfaces, assign textures, and render their creations in both digital and physical forms. Fulfills: Games, Toys and Play Requirement (GTP students) or Animation Elective (Animation students) or Digital Media Elective (Art Education and Interdisciplinary Arts students) or Studio Elective

Subject
GTP
Credits (min)
3
Credits (max)
3
Credit unit
credits
Type
course
Edition
2026
Source
www.montserrat.edu
Prerequisite
None
GTP 240Tabletop Games3

This course introduces the craft of tabletop gaming, including board games, card games and roleplaying games. Through cards, dice, pen, paper and props, students will craft games from mock ups to playtests to products. Students will employ many techniques for solo and collaborative ideation. The course will conclude with a personal project taken through phases. Emphasis will be on process. Fulfills: Studio Elective

Subject
GTP
Credits (min)
3
Credits (max)
3
Credit unit
credits
Type
course
Edition
2026
Source
www.montserrat.edu
Prerequisite
None
GTP 255Puppets3

This course will introduce a survey of puppetry styles, which may include, but is not limited to, marionettes, shadow, moving mouth styles, Rod puppetry, and puppetry mechanisms. This course will focus on the methods and processes of building functional and movable puppets, culminating in a puppetry performance. Students interested in Stop Action animation can also benefit from the variety of assembly techniques explored. Topics covered include prototyping, armature building, mechanisms, patterning, simple performative storytelling, character creation, basic sewing, and construction with foam and found materials. Fulfills: 200-Level Sculpture Elective (Sculpture students) or Studio Elective Page 26 of 91

Subject
GTP
Credits (min)
3
Credits (max)
3
Credit unit
credits
Type
course
Edition
2026
Source
www.montserrat.edu
Prerequisite
None
GTP 260Intro to Video Game Development3

This course introduces the practice of game development. Using the Unity engine, students will take a variety of thematic assignments from concept to finish, familiarizing themselves with its core elements: programming, asset creation and project management. Students will work independently and/or in pairs and groups. Emphasis is on process and proficiency using video game development tools. Fulfills: Video Game Elective (GTP students) or Digital Media Elective (Art Education and Interdisciplinary Arts students) or Studio Elective

Subject
GTP
Credits (min)
3
Credits (max)
3
Credit unit
credits
Type
course
Edition
2026
Source
www.montserrat.edu
Prerequisite
None
GTP 2652D Video Game Development3

This course focuses on the practice of 2D video game development. Through thematic projects, students will practice concepts unique to 2D video games, work through 2D concerns found in all games and integrate their 2D tools with their game engine. Students will work independently and/or in pairs and groups. Emphasis is on making creative works. Fulfills: Video Game Elective (GTP students) or Digital Media Elective (Art Education and Interdisciplinary Arts students) or Studio Elective

Subject
GTP
Credits (min)
3
Credits (max)
3
Credit unit
credits
Type
course
Edition
2026
Source
www.montserrat.edu
Prerequisite
None
GTP 270Interactive Storytelling3

Using toys, games and play for storytelling, students will construct narratives for interactive analog and digital media: books, games and other narrative art. Working from prompts, students will acquire an understanding of non-linear story techniques and experiment with their structures. They will observe other interactive narratives and make critical conversations over their content. The semester will conclude with a structured and guided personal project. Fulfills: Studio Elective

Subject
GTP
Credits (min)
3
Credits (max)
3
Credit unit
credits
Type
course
Edition
2026
Source
www.montserrat.edu
Prerequisite
GTP260 Intro to Video Game Development or Permission of Instructor
GTP 2753D Video Game Development3

This course focuses on the practice of 3D video game development. Through thematic projects, students will practice concepts unique to 3D video games, work on 3D concerns found in all games and integrate 3D tools with their game engine. Students will work independently and/or in pairs and groups. Emphasis is on making creative works. Fulfills: Video Game Elective (GTP students) or Digital Media Elective (Art Education and Interdisciplinary Arts students) or Studio Elective

Subject
GTP
Credits (min)
3
Credits (max)
3
Credit unit
credits
Type
course
Edition
2026
Source
www.montserrat.edu
Prerequisite
None
GTP 295299 Topics in Games Toys Play3

This course provides an in-depth study of a topic in Games Toy Play. The topic may be selected to take advantage of special events, to allow further exploration of a subject covered in a preliminary way in other courses, or to explore areas not sufficiently covered by the regular class rotation. Fulfills: Studio Elective Page 27 of 91

Subject
GTP
Credits (min)
3
Credits (max)
3
Credit unit
credits
Type
course
Edition
2026
Source
www.montserrat.edu
Prerequisite
To be developed in conjunction with the course description for each topic
GTP 300Games Toys Play 2: Players + Products3

After initial team building exercises, students will expand on their fundamental knowledge of toy and game development, collaborating to brainstorm novel ideas for tabletop games, video games, toys or other related products based on common prompts. They will then take on different production team roles and continue to develop characters and narratives, prototype, playtest and fabricate functional mock-ups of their ideas. Emphasis will be placed on identifying and marketing to the target audience as they develop packaging and clarity of instructions. A final project brainstorming session will lead to the formation of new project teams to develop an original concept toy or game. Through regular presentations and play testing with guest experts from the game and toy industry, students will refine their early prototype and work towards a fully functional mock-up that will be ready for pitching to a panel of industry experts. A special focus will be placed on the development of collaborative work skills including communication, project management and self and team assessment. Fulfills: Games, Toys and Play Requirement (GTP students) or 300-Level Studio Elective

Subject
GTP
Credits (min)
3
Credits (max)
3
Credit unit
credits
Type
course
Edition
2026
Source
www.montserrat.edu
Prerequisite
Games Toys Play 1 or Permission of Instructor
GTP 320UI, Dynamics and Level Design3

This course focuses on the concerns of digital game design, including UI, level design, player dynamics and game flow. These aspects are addressed through thematic projects, where students create and playtest many potential solutions. Students will work independently and/or in pairs and groups. Emphasis is on creative problem solving and innovation. of Instructor Fulfills: 300-Level Studio Elective or Studio Elective

Subject
GTP
Credits (min)
3
Credits (max)
3
Credit unit
credits
Type
course
Edition
2026
Source
www.montserrat.edu
Prerequisite
GTP260 Intro to Video Game Development or GD200 Graphic Design I or GD212 Typography I or Permission
GTP 330Sound and Image: Producing a Sound Track3

Students gain an understanding of the basic principles of audio capture, enhancement and multi-track production by focusing on the methods used in creating a professional sound track. Examples of successful videos and animations are analyzed for the relationship of sound and image. Students compose a sound track for an existing project or their in-class production. This includes writing or generating music, gathering and recording sound effects, and mixing the final tracks. Video Projects I, Shaped by the Media (formerly Documentary I) or Permission of Instructor. Fulfills: Animation Elective (Animation students) or 300-Level Studio Elective

Subject
GTP
Credits (min)
3
Credits (max)
3
Credit unit
credits
Type
course
Edition
2026
Source
www.montserrat.edu
Prerequisite
At least one of the following courses: 3D Modeling for Physical and Virtual Worlds, Animation I: Principles,
GTP 3402D Animation for Games3

This is a course aimed at developing the animation and workflow skills particular to the needs of game development and other interactive media. Students will consider user input as they develop 2D character, prop and effects animation for particular game genres or art styles. The exercises and projects in this class, will emphasize the appropriate file set up, structure and pipeline for game engines. Topics covered may include character movement cycles, sprite sheets, rigging, game mechanics and simple coding to control 2D characters. Previous experience in game development is useful but not required. Development) or Permission of Instructor Fulfills: Animation Elective (Animation students) or 300-Level Studio Elective

Subject
GTP
Credits (min)
3
Credits (max)
3
Credit unit
credits
Type
course
Edition
2026
Source
www.montserrat.edu
Prerequisite
30 Credits, Animation I: Principles (recommended pre-req or co-req GTP260 Intro to Video Game
GTP 350Games Toys Play 3: Research + Projects3

Advanced students work independently or in small groups, in a structured critical environment to work through a single idea for a tabletop game, video game, toy or other related product over the course of one semester. This includes brainstorming, prototyping, playtesting and revision through final product mock-up, packaging and pitch. The final project of this course will be ready for pitching to a panel of industry experts. Fulfills: Games, Toys and Play Requirement (GTP students) or 300-Level Studio Elective Page 28 of 91

Subject
GTP
Credits (min)
3
Credits (max)
3
Credit unit
credits
Type
course
Edition
2026
Source
www.montserrat.edu
Prerequisite
Games Toys Play 2 or Permission of Instructor
GTP 395398 Topics in Games Toys Play3

This course provides an in-depth study of a topic in Games Toy Play. The topic may be selected to take advantage of special events, to allow further exploration of a subject covered in a preliminary way in other courses, or to explore areas not sufficiently covered by the regular class rotation. Fulfills: 300-Level Studio Elective or Studio Elective

Subject
GTP
Credits (min)
3
Credits (max)
3
Credit unit
credits
Type
course
Edition
2026
Source
www.montserrat.edu
Prerequisite
To be developed in conjunction with the course description for each topic
GTP 399Games Toys Play Independent Study3

Advanced work in the student's major field of study, supervised by a designated faculty member. Fulfills: To be determined by faculty approval

Subject
GTP
Credits (min)
3
Credits (max)
3
Credit unit
credits
Type
course
Edition
2026
Source
www.montserrat.edu
Prerequisite
Permission of Instructor
GTP 410Senior Games Toys Play Thesis Projects6

(6 Credits, 1st semester, Required; 2nd semester, Optional) In this course students complete research, development, prototyping, playtesting, revisions, mock-up, packaging and a pitch for a tabletop game, video game, toy or other related product over the course of one or two semesters. During the semester students will work in collaborative studio spaces with particular attention paid to the workflow and studio practice of a professional level work environment. Professional practice specific to the industries of toy and game development is addressed through in-class workshops, critique and visits and video conferencing with professionals in the field. For students choosing a single semester of this course, their work will be professionally presented at an end-of-semester exhibit and pitch fest. Students continuing to the second semester, can choose further development of their initial project or create new and related products. Particular attention is paid to the workflow and timeline of professional level work, and a thorough understanding of the market for such projects. In addition to an on-campus exhibition, students are expected to submit their work for presentation in an off-campus public forum such as festivals, game portals, exhibitions or other venues appropriate to their specific project. All students, regardless of whether they do one or two semester projects, are expected to research and apply to job opportunities in their chosen area of interest. Fulfills: Games Toys Play Senior Capstone Option (GTP Students); Senior Capstone option (Art Education, Interdisciplinary Arts and WVN students) Page 29 of 91

Subject
GTP
Credits (min)
6
Credits (max)
6
Credit unit
credits
Type
course
Edition
2026
Source
www.montserrat.edu
Prerequisite
90 Credits, Games Toys Play 3 and Application

Source: Montserrat College of Art's catalog, linked per course · table learning_unit · CourseShelf publish 61