A checklist is the list of requirements to complete this program and receive the award, as the college publishes it in its catalog. It is the same for everyone. It does not say what you have completed; that comes from applying your own record.
Program
- Award
- BFA
- Credential class
- ceterms:BachelorDegree
- CIP
- 50.0102
- Catalog edition
- Catalog 2026-2027
- Checklist type
- degree-program
- Description
- Game art and animation offers students an opportunity to master visual arts and animation within the game medium. The program focuses on developing the depth of knowledge required to be successful in a highly competitive industry. The continuing revolution in digital computing and animation has produced a rapidly evolving field for artists who create aesthetics, characters, and environments for games. The major encourages students to think critically and work collaboratively in multidisciplinary teams. The collaborative approach helps all team members to understand the context in which their asset contributions are used and to develop visual design skills in the service of larger experiential goals. Students will have a home college in the College of Arts, Media and Design but will have a minimum of four interdisciplinary courses where students interact and work together with students in the other degrees.
Identifiers
- IPEDS UNITID
- 167358
- CourseShelf checklist
- CK_167358_3bee0cea
- CollegeTransfer.Net
- Institution Transfer Profile
- Source
- CourseShelf publish 61
Requirements to complete
Every course or condition the catalog lists, in the catalog's order.
Game Art Courses
1 item
- 1
Art + Design Fundamentals Required
1 item
- 2
Art + Design Fundamentals Electives
electives · 6 items
- Complete 6 semester hours from the following:Not resolved to a course6
- 2
- 2
- 2
- 2
- 2
Art History Required
2 items
- ARTH 1001and ARTH 1002Visual Intelligenceand Seminar in Visual IntelligenceNot resolved to a course4
- 4
Art History Elective
electives · 12 items
- Complete 4 semester hours from the following:Not resolved to a course4
- 4
- 4
- 4
- 4
- 4
- 4
- 4
- 4
- 4
- 4
- 4
Game Art Required
8 items
- ARTD 1001and ARTD 1002Media Art, Culture, and Social Justiceand Seminar for ARTD 1001Not resolved to a course4
- or: GAME 2355 Narrative for Games4
- ARTD 2370and ARTD 2371Animation Basicsand Animation ToolsNot resolved to a course5
- 4
- 4
- Complete 5 semester hours from the following:Not resolved to a course5
- ARTD 2360and ARTD 2361Introduction to Photographyand Photo ToolsNot resolved to a course
- ARTD 2380and ARTD 2381Video Basicsand Video ToolsNot resolved to a course
Animation and Game Design Courses
0 items
Animation
6 items
- 4
- 4
- 4
- 4
- 4
- 4
Electives
electives · 1 item
- Complete 16 semester hours from the following as long as prerequisites have been met. At least 4 semester hours must be at the 4000 level:Not resolved to a course16
Game Design
14 items
- 4
- 4
- 4
- 4
- 4
- 4
- 4
- 4
- 4
- 4
- 1-4
- 4
- 4
- 4
Art and Design
0 items
If ARTD 3000 Topics in Media Arts (or any other topics course in the options listed below) is completed more than once, the additional completions may be allowed toward the electives.
electives · 18 items
- 4
- 4
- 1-4
- 4
- 4
- 4
- 4
- 4
- 4
- 4
- 4
- ARTG 2262and ARTG 2263Prototyping with Codeand Lab for ARTG 2262Not resolved to a course
- 4
- 4
- 4
- 4
- 4
- 4
Additional Elective Options
electives · 2 items
- CS 2000and CS 2001Introduction to Program Design and Implementationand Lab for CS 2000Not resolved to a course
- 4
Capstone Requirement
1 item
- 4
Supporting Course
1 item
- As published: “Math Fundamentals for Games”4
Writing Requirement
1 item
- or: ENGW 3315 Interdisciplinary Advanced Writing in the Disciplines4
Source. Northeastern University, catalog Catalog 2026-2027 — https://catalog.northeastern.edu/undergraduate/arts-media-design/art-design/game-art-animation-bfa/. Captured page pages/0925.html.gz. Assembled from the institution's published catalog as captured; every record names its captured page and source URL. Assembled, not asserted.