82 courses with the subject ARTG, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
ARTG 1001Design Perspectives: An Introduction to Design in the World2
Prerequisite(s): (ARTF 1200 with a minimum grade of D- or ARTF 1210 with a minimum grade of D- or ARTF 1230 with a minimum grade of D- or ARTF 1240 with a minimum grade of D- or COMM 112M with a minimum grade of D- or ARTF 1250 with a minimum grade of D- ); (ARTF 1220 with a minimum grade of D- or ARTM 116M with a minimum grade of D- )Corequisite(s): ARTG 1291
Prerequisite(s): ((ARTG 1270 (may be taken concurrently) with a minimum grade of D- ; ARTG 1271 (may be taken concurrently) with a minimum grade of D- ) or (ARTM 119M (may be taken concurrently) with a minimum grade of D- ; ARTM 11SM (may be taken concurrently) with a minimum grade of D- ) or ARTG 1250 (may be taken concurrently) with a minimum grade of D- ); ((ARTG 1290 (may be taken concurrently) with a minimum grade of D- ; ARTG 1291 (may be taken concurrently) with a minimum grade of D- ) or (ARTM 234M (may be taken concurrently) with a minimum grade of D- ; ARTM 23SM (may be taken concurrently) with a minimum grade of D- ) or ARTG 2250 (may be taken concurrently) with a minimum grade of D- )
Prerequisite(s): ARTF 1122 with a minimum grade of D- or ARTF 1220 with a minimum grade of D- or ARTM 116M with a minimum grade of D- Corequisite(s): ARTG 2251Attribute(s): NUpath Creative Express/Innov
Prerequisite(s): ((ARTG 1270 (may be taken concurrently) with a minimum grade of D- ; ARTG 1271 (may be taken concurrently) with a minimum grade of D- ) or (ARTM 119M (may be taken concurrently) with a minimum grade of D- ; ARTM 11SM (may be taken concurrently) with a minimum grade of D- ) or ARTG 1250 (may be taken concurrently) with a minimum grade of D- ); ((ARTG 1290 (may be taken concurrently) with a minimum grade of D- ; ARTG 1291 (may be taken concurrently) with a minimum grade of D- ) or (ARTM 234M (may be taken concurrently) with a minimum grade of D- ; ARTM 23SM (may be taken concurrently) with a minimum grade of D- ) or ARTG 2250 (may be taken concurrently) with a minimum grade of D- )
Exposes students to basic programming design for user interfaces. Offers students an opportunity to become familiar with the logical elements of programming languages. Through lectures, hands-on in-class exercises, and modular projects, explores Web-based design and programming solutions for managing interaction and animation.
Prerequisite(s): ((ARTG 1270 (may be taken concurrently) with a minimum grade of D- ; ARTG 1271 (may be taken concurrently) with a minimum grade of D- ) or (ARTM 119M (may be taken concurrently) with a minimum grade of D- ; ARTM 11SM (may be taken concurrently) with a minimum grade of D- ) or ARTG 1250 (may be taken concurrently) with a minimum grade of D- ); ((ARTG 1290 (may be taken concurrently) with a minimum grade of D- ; ARTG 1291 (may be taken concurrently) with a minimum grade of D- ) or (ARTM 234M (may be taken concurrently) with a minimum grade of D- ; ARTM 23SM (may be taken concurrently) with a minimum grade of D- ) or ARTG 2250 (may be taken concurrently) with a minimum grade of D- )Attribute(s): NUpath Interpreting Culture, NUpath Societies/Institutions
Prerequisite(s): ((ARTG 1270 (may be taken concurrently) with a minimum grade of D- ; ARTG 1271 (may be taken concurrently) with a minimum grade of D- ) or (ARTM 119M (may be taken concurrently) with a minimum grade of D- ; ARTM 11SM (may be taken concurrently) with a minimum grade of D- ) or ARTG 1250 (may be taken concurrently) with a minimum grade of D- ); ((ARTG 1290 (may be taken concurrently) with a minimum grade of D- ; ARTG 1291 (may be taken concurrently) with a minimum grade of D- ) or (ARTM 234M (may be taken concurrently) with a minimum grade of D- ; ARTM 23SM (may be taken concurrently) with a minimum grade of D- ) or ARTG 2250 (may be taken concurrently) with a minimum grade of D- )
Prerequisite(s): ((ARTG 1270 (may be taken concurrently) with a minimum grade of D- ; ARTG 1271 (may be taken concurrently) with a minimum grade of D- ) or (ARTM 119M (may be taken concurrently) with a minimum grade of D- ; ARTM 11SM (may be taken concurrently) with a minimum grade of D- ) or ARTG 1250 (may be taken concurrently) with a minimum grade of D- ); ((ARTG 1290 (may be taken concurrently) with a minimum grade of D- ; ARTG 1291 (may be taken concurrently) with a minimum grade of D- ) or (ARTM 234M (may be taken concurrently) with a minimum grade of D- ; ARTM 23SM (may be taken concurrently) with a minimum grade of D- ) or ARTG 2250 (may be taken concurrently) with a minimum grade of D- )
Prerequisite(s): ARCH 2260 with a minimum grade of D- or CS 2510 with a minimum grade of D- or GE 1502 with a minimum grade of D- or ENGR 155M with a minimum grade of D- or (ARTF 1230 with a minimum grade of D- ; (ARTF 1124 with a minimum grade of D- or ARTF 1200 with a minimum grade of D- or ARTF 1210 with a minimum grade of D- or ARTF 1220 with a minimum grade of D- or ARTM 116M with a minimum grade of D- or ARTF 1240 with a minimum grade of D- or COMM 112M with a minimum grade of D- or ARTF 1250 with a minimum grade of D- ))
Prerequisite(s): ARTG 2262 with a minimum grade of D- ; ARTG 2263 with a minimum grade of D- Attribute(s): NUpath Analyzing/Using Data, NUpath Creative Express/Innov
Prerequisite(s): ((ARTG 1290 with a minimum grade of D- or ARTM 234M with a minimum grade of D- ); (ARTG 1291 with a minimum grade of D- or ARTM 23SM with a minimum grade of D- )) or (ARTG 1290 with a minimum grade of D- ; ARTG 1291 with a minimum grade of D- ) or ARTG 2250 with a minimum grade of D- Attribute(s): NUpath Creative Express/Innov
Prerequisite(s): ARTG 2242 with a minimum grade of D- or ARTG 2252 with a minimum grade of D- or ARTG 2400 with a minimum grade of D- or ARTG 2810 with a minimum grade of D- or ARTG 3462 with a minimum grade of D-
Prerequisite(s): ARTG 2242 with a minimum grade of D- or ARTG 2252 with a minimum grade of D- or ARTG 2400 with a minimum grade of D- or ARTG 2810 with a minimum grade of D- or ARTG 3462 with a minimum grade of D-
Prerequisite(s): ARTG 2242 with a minimum grade of D- or ARTG 2252 with a minimum grade of D- or ARTG 2400 with a minimum grade of D- or ARTG 2810 with a minimum grade of D- or ARTG 3462 with a minimum grade of D-
Prerequisite(s): ((ARTG 1290 with a minimum grade of D- or ARTM 234M with a minimum grade of D- ); (ARTG 1291 with a minimum grade of D- or ARTM 23SM with a minimum grade of D- )) or (ARTG 1290 with a minimum grade of S ; ARTG 1291 with a minimum grade of S )
Prerequisite(s): ((ARTG 1270 (may be taken concurrently) with a minimum grade of D- ; ARTG 1271 (may be taken concurrently) with a minimum grade of D- ) or (ARTM 119M (may be taken concurrently) with a minimum grade of D- ; ARTM 11SM (may be taken concurrently) with a minimum grade of D- ) or ARTG 1250 (may be taken concurrently) with a minimum grade of D- ); ((ARTG 1290 (may be taken concurrently) with a minimum grade of D- ; ARTG 1291 (may be taken concurrently) with a minimum grade of D- ) or (ARTM 234M (may be taken concurrently) with a minimum grade of D- ; ARTM 23SM (may be taken concurrently) with a minimum grade of D- ) or ARTG 2250 (may be taken concurrently) with a minimum grade of D- )
Prerequisite(s): ARTG 2242 with a minimum grade of D- or ARTG 2252 with a minimum grade of D- or ARTG 2400 with a minimum grade of D- or ARTG 2810 with a minimum grade of D- or ARTG 3462 with a minimum grade of D-
Subject
ARTG
Credits (min)
4
Credits (max)
4
Credit unit
Hours
Type
course
Repeatable
May be repeated up to two times for a maximum of 12 semester hours.
Prerequisite(s): ARTG 2242 with a minimum grade of D- or ARTG 2252 with a minimum grade of D- or ARTG 2400 with a minimum grade of D- or ARTG 3462 with a minimum grade of D- Attribute(s): NUpath Creative Express/Innov
Prerequisite(s): (ARTG 1290 (may be taken concurrently) with a minimum grade of D- or ARTM 234M with a minimum grade of D- ); (ARTG 1291 with a minimum grade of D- or ARTM 23SM with a minimum grade of D- )
Prerequisite(s): ARTG 2242 with a minimum grade of D- or ARTG 2252 with a minimum grade of D- or ARTG 2400 with a minimum grade of D- or ARTG 2810 with a minimum grade of D- or ARTG 3462 with a minimum grade of D- Attribute(s): NUpath Creative Express/Innov
Prerequisite(s): ARTG 2242 with a minimum grade of C- or ARTG 2252 with a minimum grade of C- or ARTG 2400 with a minimum grade of C- or ARTG 3462 with a minimum grade of C- Attribute(s): NUpath Natural/Designed World
Prerequisite(s): ARTG 3400 (may be taken concurrently) with a minimum grade of D- or ARTG 3444 (may be taken concurrently) with a minimum grade of D- or ARTG 3452 (may be taken concurrently) with a minimum grade of D- or ARTG 3464 (may be taken concurrently) with a minimum grade of D- or ARTG 3810 (may be taken concurrently) with a minimum grade of D- or ARTG 5000 (may be taken concurrently) with a minimum grade of D- Attribute(s): NUpath Capstone Experience, NUpath Creative Express/Innov
ARTG 4810Design and Disability: Investigating Normal4
Prerequisite(s): ARTG 3400 (may be taken concurrently) with a minimum grade of D- or ARTG 3444 (may be taken concurrently) with a minimum grade of D- or ARTG 3452 (may be taken concurrently) with a minimum grade of D- or ARTG 3464 (may be taken concurrently) with a minimum grade of D- or ARTG 3810 (may be taken concurrently) with a minimum grade of D- Attribute(s): NUpath Difference/Diversity
Explores a variety of key topics in design, including historical and cultural models. Taught by faculty on topics related to their research and expertise. May be repeated three times for a maximum of 16 semester hours.
Subject
ARTG
Credits (min)
1
Credits (max)
4
Credit unit
Hours
Type
course
Repeatable
May be repeated three times for a maximum of 16 semester hours.
Explores the theories and practices of information design through studio projects. Investigates visual systems and information structures such as maps, timelines, charts, and diagrams. Emphasizes the creative process of organizing, visualizing, and communicating data by seeking to make complex information easier to understand and use. Requires graduate standing or permission of program coordinator or instructor.
Investigates the history of visualization practices across disciplines and in relation to technology developments. Critically examines seminal visualizations in social, cultural, and technological contexts by means of discussions and writing activities in a seminar format. Requires graduate standing or permission of program coordinator or instructor.
Examines qualitative and quantitative research methods pertinent to design. Through discussion and writing activities, offers students an opportunity to investigate varied inquiry toward the development of researchable questions, argument formation, and assessment methodologies. Students who do not meet course restrictions may seek permission of instructor.
ARTG 5130Visual Communication for Information Design4
Explores graphic and typographic theory, principles, and practices. Introduces students to visual communication design with a primary focus on typography as the fundamental means of conveying content. Readings locate design and typography within the larger history of visual art and writing development. Covers methods of organizing content through hierarchy and spatial organization of grid structures. Considers relationships between positive and negative space, depth perception, transparency, and color theory. Requires graduate standing or permission of program coordinator or instructor.
ARTG 5150Information Visualization Principles and Practices3
Introduces information visualization from theoretical and practical perspectives. Defines the information visualization domain and advances principles and methods for the effective visual representation of data. Contextualizes the field from a historical perspective. Presents the perceptual and cognitive tasks enabled by visualizations. Studies an extensive range of visualization models. Illustrates good and bad practices in visualization with real-world examples. Introduces concepts in computer programming in an information visualization context.
Introduces human visual cognition as it applies to information design and visualization. Focuses on perception, attention, pattern recognition, information acquisition, memory, and creation of mental models. Explores reasoning, cognition, decision making, and problem solving in relation to visual artifacts. Students who do not meet course restrictions may seek permission of instructor or program coordinator.
Offers design students an opportunity to obtain the necessary skills to collect, summarize, analyze, and interpret data. Introduces concepts and methods in statistical reasoning and analysis. Topics include data mining, comparison, assessment, and delivery. Students who do not meet course restrictions may seek permission of instructor or program coordinator.
Introduces programming languages that allow computational analysis and digital delivery of dynamic information. Examines implications of environmental and personal sensor data sources, mobile collection and analysis of data, real-time networked data sets, and social use of shared data visualization tools. Students who do not meet course restrictions may seek permission of instructor or program coordinator. May be repeated once.
Introduces key strategies, methodologies, and frameworks in user experience design for designing visual interfaces on the web. Discusses UX design principles for visual interfaces, including devices with graphical user interfaces such as laptops, smartphones, and tablets. Focuses on key considerations in usability such as navigation and information architecture; user research methods like personas, wireframes, and design specifications; and usability evaluation. Introduces fundamentals of programming for building interfaces in a web browser, using input interactivity, adapting for responsive design, and meeting web accessibility standards. Examines the use of UX design to iteratively ideate, sketch, wireframe, prototype, and evaluate the usability of visual interfaces to generate user-centered and data-driven designs.
Explores the principles of user research, delving into techniques for gathering and analyzing user insights to inform design decisions. Applies the human-centered design process to address real-world challenges, balancing user needs, business objectives, and technological possibilities. Explores innovation strategy, using tools and frameworks to generate creative solutions and drive meaningful change in product development. Covers the practical skills necessary to navigate complex design problems and contribute effectively to cross-disciplinary teams in the professional world.
Offers students hands-on project development of systems, artifacts, communication, environments, or service offerings with a focus on the unique personal experience of the audience exposed to the project. Experience design is a holistic approach to design that investigates the human experience in specific situations to improve its quality, given an understanding of human goals, needs, and desires. This course provides a context for a cohesive experience through interaction, movement, and understanding, which builds on previous knowledge of audiences and applications. Presents students with design methods and processes for experience design by developing a semester-long project. Offers students an opportunity to develop competency in tools used to create the various elements that create the context for experiences in specific situations and events including interaction, artifact, and environment design. Understanding a design process and knowledge of studio critique practices is recommended.
Explores a systems-based perspective on our environment by addressing questions that are fundamental to design practice: What is a system, and what are the different types? How do we observe, analyze, and represent systems? What interactions can we have with systems and what are the different types of interaction? Explores structures and processes for the design of systemic relationships between people, artifacts, environments, and activities. Systems may be physical, virtual, social, or a combination. Through discussion, writing, diagramming, and project exercises, offers students an opportunity to learn principles of systems theory and explore the connection between design methods and systems thinking. Students who do not meet course restrictions may seek permission of instructor or program coordinator.
Examines theoretical foundations, concepts, and methods of visual notational systems used in the effective analysis and communication of existing experiences and in the envisioning of conditions for future experiences. Notational systems are sets of graphic signs and codes that denote or prescribe specific actions, forces, operations, events, or performances that occur over time. Students engage with concepts and models through readings, discussion, case study analyses, and speculative design projects. Evaluates the role that notational systems play in documenting, analyzing, and understanding the human goals, actions, behaviors, and perceptions key to experience and assesses their value in designing for agency and new experiences. Students who do not meet course restrictions may seek permission of instructor or program coordinator.
Explores tools, technologies, and processes to create prototypes of artifacts, environments, and interactive systems for experience design projects. Offers students the opportunity to learn, use, experiment with, and test prototypes using a wide range of state-of-the-art prototyping technologies to further their understanding of multiple strategies and techniques of prototyping for experience design. Tools and techniques change over time but typically include laser cutting, 3D printing, CNC machining, electronics prototyping, augmented reality, machine tools and 2D forming, fast prototyping, and hand tools.
Explores the ethical dimensions of design practice through design projects.This studio course addresses design problems with a focus on the concept of dignity as a central principle of human-centered design. Uses readings and in-class activities to study human value systems, dignity as a principle, and service design as a process of deliberation. Offers students an opportunity to practice applying these perspectives, models, and theories to create compelling design projects as well as to develop competencies in collective participation in community.
Explores concepts in interaction design, such as the multifaceted nature of human-to-object and human-to-human interactions. Studies critical perspectives through hands-on example analysis, critiques, readings, seminar discussions, and assignments. Investigates interaction paradigms while examining principles and techniques for designing and evaluating interactive experiences including how users gain agency through interfaces, how systems respond to human input, and how designers create meaningful exchanges between people and technology. Emphasizes applying these insights to experimental and novel interactions and encouraging iterative design and critical reflection that combine theory, creativity, and hands-on practice.
Introduces human-centered design and associated ways of thinking and working. Human-centered design places people at the center and can be used to develop many types of interventions. Aims to foster understanding of people’s lived experiences and identify their needs and pain points through extensive user research, iterative testing, and close interaction with the intended audience and relevant stakeholders. That understanding informs and gives direction to the design process and decisions made along the way to ensure that the final intervention benefits its intended users.
Introduces students to systems thinking and future-oriented mindsets as tools for addressing today’s sustainability challenges. Explores complex problems through a systems-based perspective by applying the practical application of mindset tools such as loop analysis, anticipatory thinking, identifying leverage points,and preparing for change and uncertainty. Emphasizes project work, case studies, and in-class activities for students to develop strategic, interpersonal, and values-driven skills while learning to navigate complexity with creativity and care. Recognizes the interconnected frameworks of complex challenges within planetary boundaries, and applies systems, future, and values thinking to propose innovative and sustainable interventions in complex real-world settings.
ARTG 6100Information Design Studio 2: Dynamic Mapping and Models4
Prerequisite(s): ARTG 5100 with a minimum grade of C- or ARTG 5100 with a minimum grade of D- or ARTG 5600 with a minimum grade of C- or ARTG 5600 with a minimum grade of D-
Examines the potential of interfaces as mediators between information and users. Explores iterative prototyping and research methods to analyze patterns of behavior and implications of interface on effective communication. Utilizes observation, empathy, ethnography, and participatory design methods to offer students an opportunity to increase their understanding of audiences’ and stakeholders’ motivations and expectations. Requires graduate standing or permission of program coordinator or instructor.
Examines the relationships between content and context through mapping methods. Emphasizes the impact of geographic information systems, evolving technologies, community mapping tools, globalization, and delivery systems. Undergraduate students may seek permission of instructor.
Explores the foundations of human-centered AI. Examines the critical processes underpinning AI development and deployment and applies user-centered design principles to AI-driven products and services. Investigates methodologies for integrating human perspectives into AI systems and strategies for fostering collaboration between AI technologies and human users. Analyzes the ethical implications of AI applications in various organizational contexts using case studies showcasing the diverse uses of AI across business processes and products. Offers students an opportunity to engage in hands-on projects to design AI solutions tailored to human needs and that use AI systems responsibly to prioritize human values and well-being. Critically assesses the societal impacts of human-centered AI adoption.
This course has been designed for graduate students in the Information Design and Visualization program. It builds on skills obtained in the ARTG 5100 Information Design Studio: Principles course. The course is intended to give the students experience in the design of identity, information, and publication projects, as well as focus on cross-platform (print, digital, and three-dimensional) manifestations – all based on a single area of content. Its scope reflects the multi-faceted components that comprise real-world comprehensive design projects. Through additional research and readings, students are to perform at high level, and demonstrate how the readings of theoretical material reflect in their projects. Information and Design Visualization graduate students, or permission of the teacher.
ARTG 6600Experience Design Studio 2: Group and Interpersonal4
Prerequisite(s): ARTG 5100 with a minimum grade of C- or ARTG 5100 with a minimum grade of D- or ARTG 5600 with a minimum grade of C- or ARTG 5600 with a minimum grade of D-
ARTG 6810Advanced Design and Disability: Investigating Normal4
Assembles critical perspectives from advanced disability studies with design across scales—assistive technology, inclusive and adaptive design, and critical and speculative designs from disability-led cultural production. Advanced subjects include tech and design for mobility and wayfinding in the built environment, sensory capacity, aging and end of life, and cognition and neurodiversity. Emphasizes readings in theoretical and historical scholarship, together with analysis of artifacts and material culture, comparing and contrasting design’s many symbolic and functional registers. Taught as a seminar augmented by lightweight design experiments.
Examines emerging research and critical practices in design. Provides conceptual frameworks to formalize and iterate on students’ thesis topics. Presents and frames qualitative research methods for application in thesis research. Offers students an opportunity to develop the visual and verbal expression of the thesis through writing, discussion, presentation, and critique, resulting in a thesis proposal document and in a public presentation for faculty feedback.
Offers students support in developing and producing the written component of a design thesis that integrates and applies their accumulated knowledge. Encourages student participation within a practice and research community consisting of classmates, advisor(s), and external professionals. Restricted to students in experience design and Information design and visualization.
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