A checklist is the list of requirements to complete this program and receive the award, as the college publishes it in its catalog. It is the same for everyone. It does not say what you have completed; that comes from applying your own record.
Program
- Award
- Game Design Sequence
- CIP
- 50.0411
- Catalog edition
- 2026-2027
- Checklist type
- degree-program
Identifiers
- IPEDS UNITID
- 446640
- CourseShelf checklist
- CK_446640_eddccd9a
- CollegeTransfer.Net
- Institution Transfer Profile
- Source
- CourseShelf publish 59
Requirements to complete
Every course or condition the catalog lists, in the catalog's order.
Recommended Sequence for the Full-time Student Completing the Game Design Program
0 items
First Year
0 items
Fall Semester
6 items
- As published: “College Composition (3 semester hours)”3
- As published: “History of Video Games: Technical, Economic & Socio-cultural Contexts (2 semester hours)”2
- As published: “The Examined Life I: Psychology and The Self (3 semester hours)”3
- GEND Focus Area - Environmental and Life Sciences (3 semester hours)Not resolved to a course
- As published: “College Algebra (3 semester hours)”3
- As published: “Cornerstone (1 semester hour)”1
Spring Semester
5 items
- As published: “Speaking for Success (3 semester hours)”3
- As published: “Introduction to Game Design (2 semester hours)”2
- As published: “The Examined Life II: Social Problems and Progress (3 semester hours)”3
- GEND Focus Area - Scientific Inquiry (3 semester hours)Not resolved to a course
- As published: “Introduction to Media Computation (4 semester hours)”4
Summer Semester
0 items
Second Year
0 items
Fall Semester
6 items
- As published: “Advanced Composition and Technical Writing (3 semester hours)”3
- As published: “Steppingstone (1 semester hour)”1
- As published: “Game Studies (3 semester hours)”3
- As published: “Game Design 2: Principles & Practice of Game Design (3 semester hours)”3
- As published: “Visual Design Fundamentals (3 semester hours)”3
- As published: “Applied Mathematical Reasoning (3 semester hours)”3
Spring Semester
5 items
- Elective (3 semester hours)Not resolved to a course
- As published: “Prototyping 1: Ideation & Analog Prototyping Methods (3 semester hours)”3
- As published: “Game Art, Assets & Animation 1 (3 semester hours)”3
- As published: “Level Design (3 semester hours)”3
- As published: “Introductory Statistics (3 semester hours)”3
Summer Semester
0 items
Third Year
0 items
Fall Semester
6 items
- 1
- 3
- As published: “Prototyping 2: Digital Prototyping for Video Games (3 semester hours)”3
- As published: “Game Art, Assets & Animation 2 (3 semester hours)”3
- GEND Elective (3 semester hours)Not resolved to a course
- As published: “Introduction to Game Engines (3 semester hours)”3
Spring Semester
5 items
- Elective (3 semester hours)Not resolved to a course
- As published: “Game Design 3 (3 semester hours)”3
- As published: “World and Narrative Game Design (3 semester hours)”3
- As published: “Project II (3 semester hours)”3
- GEND Elective (3 semester hours)Not resolved to a course
Summer Semester
0 items
Fourth Year
0 items
Fall Semester
6 items
- Elective (3 semester hours)Not resolved to a course
- As published: “Internship (3 semester hours)”3
- As published: “Professional Development Seminar (1 semester hour)”1
- As published: “Game Studio 1: Ideation to Beta (3 semester hours)”3
- GEND Focus Area - Historical and Political Investigation (3 semester hours)Not resolved to a course
- GEND Focus Area - Leadership and Business (3 semester hours)Not resolved to a course
Spring Semester
5 items
- 1
- As published: “Game Studio 2: Prototype to Release (4 semester hours)”4
- As published: “Game Distribution: Platforms, Policies and Procedures (1 semester hour)”1
- GEND Focus Area - Historical and Political Investigation (3 semester hours)Not resolved to a course
- GEND Focus Area - Leadership and Business (3 semester hours)Not resolved to a course
Summer Semester
0 items
Source. Harrisburg University of Science and Technology, catalog 2026-2027 — https://harrisburgu.catalog.acalog.com/preview_program.php?catoid=40&poid=4353. Captured page pages/0072.html.gz. Assembled from the institution's published catalog as captured; every record names its captured page and source URL. Assembled, not asserted.