30 courses with the subject DMA, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
DMA 201Introduction to Digital Media3
Introduces the fundamentals of digital systems and technologies through class lecture and hands-on approaches. Software and hardware used for web design, multimedia, video production, graphics and audio production.
In this course, students will develop the necessary materials and strategies to apply for internships, jobs, or graduate programs in Digital Media Arts. Students create an online presence, learn about career opportunities in their field, and strengthen skills for networking with professionals in their areas of interest. They will then work one-on-one with industry-experienced faculty to create a targeted resume, cover letter, demo reel, and/or portfolio for their chosen specialization in Digital Media Arts.
This course is an introduction to digital 3D graphics for illustration, simulation, animation and game design. Students using Autodesk Maya, Mudbox and Unity game engine software will learn basic techniques of modeling, texturing, lighting and animation as they draw inspiration for their projects from the rich history of visual arts.
Introduces the conceptual, perceptual and manual skills in traditional graphic design. Topics include typography and visual communication, color theory, the principles of form, structure, spatial design and photo manipulation.
Explores how digitization impacts our personal, business, cultural, institutional and international lives. Also examines the ways in which digital media transform communication and expression.
Introduces a wide range of legal and ethical issues in cyberspace, including: the First Amendment, copyright, fair use, libel, hate speech, pornography, obscenity, privacy, commercial speech and national security.
Introduces students to user interface design, interactive applications, and user experience. Students develop prototypes that express the look and behavior of data-driven content.
This course covers the fundamentals of key-frame based animation in Adobe After Effects. Students produce motion graphics for informational presentations, such as commercials and PSAs, as well as typographic effects and logo spins for movie trailers, video intros and promotional digital marketing projects.
Explore music sequencing, midi, audio plug-ins and other tools used by professional musicians, sound designers and multimedia specialists. No music background required.
Learn fundamental techniques of digital audio and music production using current technologies in digital recording, software and audio post-production. Discuss current trends in audio production and the tools used for composing electronic music. No music background required.
Introduction to the state of the art, on-line multimedia publishing. Working individually and in teams, students learn to publish well-designed World Wide Web documents that communicate effectively.
This course provides an analytical and historical approach to the advancement of entertainment software. Encompassing cultural, professional, business, and scientific and technical evolution, the History of Video Games will communicate the socio-cultural impact of interactive entertainment on society.
Creating a game level takes planning, artistic and technical skill, user testing, and understanding of the designer's vision. In this course students learn how to design game levels that provide challenges, support the story and are exciting to explore and interact with.
This course is a comprehensive overview of character design and development for games, simulations, and film. Students learn the fundamentals of strong character design, including basic anatomy, personality development, concept sketching with digital tablets, orthographic drawings for 3D, fully-realized character sheets, and the basics of modeling characters in 3D. Prerequisite: minimum grade of C- in DMA 201 & DMA 213 or permission of instructor.
This course is a hands-on overview of interactive techniques and game design approaches for development of games and simulations. Students explore concepts of procedural rhetoric, interactive storytelling, iterative design and teamwork as they develop a working prototype of a game or simulation.
How did the video game industry earn more revenue than the movie and music industries combined to become the largest entertainment? This course provides the answers and insights into the cause and effects of game design evolution and how it relates to culture and society. Video game history and topics from the mid 1990's to the modern day are covered. While this course continues where DMA 346 (Video Game History & Technique) left off, 346 is not required to take this course.
Students design and implement 3D characters into the Unreal Game Engine. Skills include modification of existing 3D character libraries, including stature and clothing customization. Basic concepts of .FBX animation of humanoid characters needed for implementation of movement into 3D games is covered.
This course introduces the fundamental concepts of TV and Video Production. The emphasis is on the development of operational skill in using professional studio and field video equipment. Additionally, the new media world that we live in requires that broadcasters produce "episodic" content to engage "followers" across multiple platforms – no longer via just traditional television – and this course utilizes the YouTube and Spotify platforms. Importantly, all projects use team based learning.
Focuses on critical topics in Graphic Design, including print layout, folding, binding and printing, as well as critical/creative issues in magazine, publication and high-end corporate design.
Proliferation of mobile devices in our society has had great effect on how information is distributed, how content is produced and how people interact with digital content. In this course students learn how to create and design content targeted for mobile screens, and how to take advantage of mobile specific functionality such as touch, multi- touch, GPS and accelerometer.
Students will learn a variety of hands-on production skills that can be utilized for communicating on social media with photography, video, graphic design, and email promotions, landing pages, coupons etc. Students will develop narrative strategies for both individual and organizational, "visual storytelling", as well as explore app-based tools that extend the use of digital media software.
This course will focus on typography as an element of graphic design. Through assignments, class discussion, and reading, students can expect a greater understanding of how typography can enhance creativity and communication.
This course introduces advanced SLR and digital cinema camera lens techniques for narrative filmmaking (shooting dramatic and comedic scenes). Production demos include lighting for filmmaking, boom mics, and camera support systems for dolly, crane and steady-cam shots. Final Cut and Adobe Premiere software is used to learn the techniques of narrative film editing.
Students create short-form TV and Web video commercials, learn camera and lens techniques for shooting action B-roll (sports, how-to, music video etc.) promotional videos, and branded films. This course also covers wireless audio and LED lighting equipment for run-and-gun interview shooting, a crucial skill for broadcast, advertising or documentary work.
Don't violate copyrighted imagery off the web -- create your own! You don't have to know how to draw to create stunning graphics. Use Adobe CS to learn approaches, techniques and current trends of professional illustrators.
Students examine a survey of important documentary photographers and filmmakers in order to understand the social function and ethical issues of documentary images. With the skills of the filmmaker, students realize how engagement with social issues is a key ingredient to their professional success in the industry.
Students create a "cumulative" Portfolio Website and/or Demo Reel to help prepare them for jobs, internships or graduate studies. Organization of completed project-based work, and strategic development of new projects intended for targeted career paths is focused on via research and professional preparation.
This course is an overview of a growing genre of Serious Games or games for purposes other than entertainment. Students learn about games for education, health, social change, marketing and training. The course concludes with a working prototype of a serious game, developed by small teams of students.
Student experientially learns communication functions in compatibility matched professional setting, locally or out-of- town. Faculty and on-site supervision. Seminar required. Pass/fail. May be repeated as DMA 498, 12-credit limit for DMA 488 and DMA 498 combined. Applications on Communication Studies Department website.
Subject
DMA
Credits (min)
1
Credits (max)
12
Credit unit
Credits
Type
course
Repeatable
May be repeated as DMA 498, 12-credit limit for DMA 488 and DMA 498 combined.