University of North Carolina School of the Arts · Courses
DEP
346 courses with the subject DEP, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
DEP 1000Production 4 to5
This is a practical laboratory class that is required for all first year Design and Production undergraduate students. Specific assignments vary according to each student's abilities and the production to which they are assigned. It is intended to serve as an opportunity to practice skills learned in the studio or laboratory classes. By applying these skills to actual productions that are performed for the public, students will experience a variety of situations that will prepare them for the professional workplace. May require students to perform activities outside of class time.
An introduction to Theatrical Production which will familiarize the student with the various shops, shop procedures and shop safety to help prepare them for DEP 1000: Production. In addition, the class will cover a wide variety of subjects to orient the student to the various disciplines within Design and Production, the hierarchy, the vocabulary, the operations and the paperwork involved in modern theatrical production.
A continuing introduction to Theatrical Production which will familiarize the student with the various shops, shop procedures and shop safety to help prepare them for DEP 1000: Production. In addition, the class will cover a wide variety of subjects to orient the student to the various disciplines within Design and Production, the hierarchy, the vocabulary, the operations and the paperwork involved in modern theatrical production.
DEP 1011Technical Theatre Production for Non-Majors1
An exploration of the professions of theatrical production for non-majors. Students will be introduced to the various shops, shop procedures and safety, vocabulary, roles and responsibilities, and opportunities for non-performing artists. Students will be able to apply the lessons from the classroom into practice by joining crews and teams on UNCSA productions.
A practical study in developing a solid drawing foundation, including elements of line, gesture, shape, value, texture, space, scale, proportion, composition, and perspective. This course utilizes a variety of media and techniques in the exploration of two-dimensional space as it pertains to drawing as an art form, as well as a means to express and convey ideas relevant to students' course of study.
A continuing practical study in developing a solid drawing foundation, including elements of line, gesture, shape, value, texture, space, scale, proportion, composition, and perspective. This course utilizes a variety of media and techniques in the exploration of two-dimensional space as it pertains to drawing as an art form, as well as a means to express and convey ideas relevant to students' course of study.
An introduction to the basic elements of design and color, focusing on the application of these elements in a series of projects which involve visual problem solving and graphic decision making. A variety of mediums are used with an emphasis on vocabulary and refinement of craft. Critique sessions are a major component of this class, during which students verbally articulate visual ideas and concepts.
This course will cover basic color theory, color-mixing, and color systems in painting. Acrylic paints will be used to explore these principles in a series of exercises and designs. Visual image presentations (slides, films, etc.) will be shown to prompt discussion on the use of color in theatrical contexts.
A continuing introduction to the basic elements of design and color, focusing on the application of these elements in a series of projects which involve visual problem solving and graphic decision making. A variety of media are used with an emphasis on vocabulary and refinement of craft. Critique sessions are a major component of this class, during which students verbally articulate visual ideas and concepts.
Through the exploration of both traditional and nontraditional media, surfaces, and approaches in mark making, this two semester course will emphasize the development of individual modes of expression and expand the conventional parameters of what defines a “drawing” in contemporary culture. Alternative processes, concepts, and influences that have changed how we view drawing as a medium will be explored. Research, critique sessions, and classroom discussions focusing on aesthetic issues and contemporary artists will also be vital components of this course.
Through the exploration of both traditional and nontraditional media, surfaces, and approaches in mark making, this two semester course will emphasize the development of individual modes of expression and expand the conventional parameters of what defines a “drawing” in contemporary culture. Alternative processes, concepts, and influences that have changed how we view drawing as a medium will be explored. Research, critique sessions, and classroom discussions focusing on aesthetic issues and contemporary artists will also be vital components of this course.
This class will provide intensive training in the various elements of technical theatre and stage design graphics using traditional drafting technique. Skills will be developed in producing lettering, geometric constructions, ground plans, elevation, section, orthographic and isometric views with accepted industry standard practices and presentation.
This class will provide intensive training in the various elements of technical theatre and stage design graphics using traditional drafting technique. Skills will be developed in producing lettering, geometric constructions, ground plans, elevation, section, orthographic and isometric views with accepted industry standard practices and presentation.
This class will teach the techniques and standard practices of theatrical graphic communication for design, through exercises produced with computer aided design software. The course will focus on both 2D and 3D drawings, including rendering and sketching techniques possible with such software as Vectorworks, Sketch-up, etc. Prerequisite(s): Demonstrated skill in objectives and outcomes for DEP 1111: Drafting for the Theatre or instructor's approval.
This class will teach the techniques and standard practices of technical graphic communication for entertainment technology and engineering, through exercises produced by sketches and traditional manual drafting. Projects generated will include emphasis in geometric constructions, plans, sections, elevations, orthographic and isometric projections, and lettering.
A continuation of DEP 1153: Technical Graphics IA. The student will begin working with AutoCAD, building 2D and 3D graphic skills to an intermediate level. This will include practice in geometric constructions, plans, sections and elevations, 2D and 3D presentational views, layouts, sheet set organization, annotation style, dimensioning style and drawing scale. Prerequisite(s): DEP 1153 or permission of instructor.
This course introduces students to the skills needed to pursue further study in lighting design, programming and stage electrics. Topics will include: color theory for light, hand drafting, stage electrics terminology, and lighting console orientation.
An exploration of the basics of stagecraft, including tool selection and use, material and hardware selection and customary building practices as related to scenery.
A laboratory exploration of the use of metal as a scenic material. Concentration is on safety, tools, and the various welding and metalworking processes.
A continuation of DEP 1422: Welding and Metalworking IA. Students will transition to working with GMAW (MIG) process and basic layout and fabrication processes as these apply to constructing scenery out of metal. Prerequisite(s): DEP 1422 or permission of instructor.
A one semester exploration of theatrical costume shop organization, industry standard construction techniques, commonly used tools, and machinery operation. A series of small projects may focus on: organization of a professional costume shop and an understanding of the skills required of those who work there; customary stitching techniques for the assembly and finishing of costumes; use of various patterning, cutting and marking tools; safe operation of domestic and industrial sewing machines, sergers, and steam irons.
A beginning study of theatrical costume shop construction techniques; garment pattern use and development; and safe operation of industry standard equipment.
A continuing study of theatrical costume shop construction techniques; garment pattern use and development; and safe operation of industry standard equipment.
A continuation of basic makeup materials, methods, and techniques with an emphasis on applications for theatre and film. Prerequisite(s): DEP 1741 or permission of instructor.
DEP 1752Introduction to Hair History & Styling IB2
A continuation of the history of hairstyles and styling techniques with an emphasis on applications for theatre and film. Prerequisite(s): DEP 1751 or permission of instructor.
This course focuses on using sound systems to acquire audio sources and mix them for delivery to the audience. Topics include microphone types, playback sources, and mixing consoles. DEP 1820 Audio Tech Essentials 1 credit
This course will introduce foundational techniques necessary to perform as an audio technician at the emerging professional level. Students will engage in practical experiences of working in a shop, in a live event space, and in the recording environment. Students will also learn the safe and healthy ways to move, lift, and work on a team in a variety of environments. DEP 1912 Introduction to Stage Management 2 credits Students will gain an understanding of the industry protocols by learning about the qualities and role of a successful stage manager. Through guest lectures and class discussion students will learn to respect the differences in the stage manager's working relationship between the different disciplines and become aware of industry standards and practices and what skills are required of a professional stage manager. DEP 1913 Intro to Technical Management 2 credits
Students will gain an understanding of the industry protocols by learning about the qualities and role of a successful stage manager. Through guest lectures and class discussion students will learn to respect the differences in the stage manager's working relationship between the different disciplines and become aware of industry standards and practices and what skills are required of a professional stage manager. DEP 1913 Intro to Technical Management 2 credits
An overview of the production processes, business models and management structures for live entertainment organizations. Students will develop an understanding of how the work and structure of departmental management within the technical disciplines functions and interacts with the larger institutional organization. DEP 1914 SM: Paperwork & Calling 3 credits A continuation of DEP 1912 Introduction to Stage Management, students will develop skills as a Stage Manager, creating effective paperwork, writing clear reports, setting up rehearsal spaces, calling cues, and learning other tasks stage managers complete during the production process. DEP 2099 Tutorials and Contracts 1 to 10 credits Credit is given for apprenticeships and tutorials, originated by the student with faculty approval, for special projects which will significantly enrich the student's growth and development in areas not regularly covered in established courses. DEP 2211 Foundations of Scene Painting I 2 credits A study of basic techniques employed by the scenic artist. Emphasis is placed on equipment, proceure and practical application to framed scenery and flat painted drops. Possible projects may include wood grain, simple trompe l'oeil techniques and a textural landscape. DEP 2212 Foundations of Scene Painting II 2 credits A continuing study of the basic techniques employed by the scenic artist. Emphasis is placed on equipment, procedure and practical application to framed scenery and flat painted drops. Projects will include architectural moldings, columns and spray techniques. Prerequisite(s): DEP 2211. DEP 2261 Properties Management 3 credits A study of the management, organization and procurement of stage properties. Emphasis is placed on safety procedures, researching and problem solving for the Property Director. DEP 2311 Lighting Design IA 3 credits This course begins with a concise survey of the history of theatrical lighting design. As the term progresses a study of the photometrics of the current fixtures available to the designer, and an in depth study of physical principles of light and human perception will be covered. DEP 2312 Lighting Design IB 3 credits This course is an in depth study of script analysis for the Lighting Designer. Students will apply the process to creating a complete design package and a thorough look at all paperwork required of the Lighting Designer. DEP 2341 Stage Electrics IA 3 credits A beginning dialogue of basic stage electric equipment and lighting technology. Course discussions will include arc, dimmable and LED source instrumentation, lighting control consoles, power distribution and network/control systems. Some content of the course will be based on subjects in the ETCP Electrician Certification Exam. DEP 2342 Stage Electrics IB 3 credits .A continuing dialogue of stage electric systems and lighting technology. Course discussions will include the development and engineering of lighting systems including ethernet and DMX systems as well as the documentation and development of those systems. Some content of the course will be based on subjects in the ETCP Electrician Certification Exam. DEP 2371 Introduction to Lighting Design 3 credits This course is an introduction for students outside the lighting concentration to the design principles and aesthetics of lighting design for live performance. Areas of investigation will include analysis, collaboration, color, fixtures, pre-production and production from the lighting design perspective. DEP 2412 Stagecraft 3 credits An in-depth study of the tools and techniques of scenery construction, backstage operating systems, and construction materials. DEP 2413 Advanced Stagecraft 3 credits This is a continuation and advanced exploration and study of modern scenery construction techniques and processes. Primarily intended for the Scenic Technology students but may be taken by exceptional students from other concentrations. DEP 2421 Welding and Metalworking II 2 credits A honing of welding and fabrication skills learned in Welding and Metalworking I. Basic machine shop operations will be covered including general tool and shop maintenance. Prerequisite(s): DEP 1422 or consent of the instructor. DEP 2422 Shop Practice and Technique 2 credits Exploration of typical shop organization and methodology, including techniques to improve craftsmanship and productivity. DEP 2513 Introduction to Scene Design 2 credits An introduction to and survey of the principles of scene design for the non-designer, focusing on understanding the process of theatrical design. DEP 2601 Costume Design IA 3 credits This course examines the fundamental techniques of costume design for the stage through a series of skill-building projects. Emphasis will be placed on imagination, problem solving, and growth in both rendering and presentation of work. DEP 2602 Costume Design IB 3 credits This course examines costume design concepts for musicals and opera. Emphasis will be placed on imagination, organization, problem solving, and growth in both rendering and presentation of work. DEP 2651 Costume Technology IIA 2 credits A study of theatrical patterning and construction techniques through realized projects with an emphasis on demonstrating artistry and craft, problem-solving skills, and technological comprehension. Possible topics include: undergarments and understructures such as corsets, petticoats, bustles, or boned bodices. DEP 2652 Costume Technology IIB 2 credits A study of theatrical patterning and construction techniques through realized projects with an emphasis on demonstrating artistry and craft, problem-solving skills, and technological comprehension. Possible topics include: waistcoats, trousers or knickerbockers. DEP 2721 Prosthetics Technology IA 2 credits A basic overview of prosthetic materials, methods, and techniques with an emphasis on creation and application for theatre and film. DEP 2722 Prosthetics Technology IB 2 credits A continuing overview of prosthetic materials, methods, and techniques with an emphasis on creation and application for theatre and film. Prerequisite(s): DEP 2721 or permission of instructor. DEP 2731 Wig Technology IA 2 credits This course covers basic facial hair and wig construction, and styling techniques. Prerequisite(s): DEP 1752 or permission of instructor. DEP 2732 Wig Technology IB 2 credits This course continues basic custom wig construction and styling techniques. Prerequisite(s): DEP 2731 or permission of instructor. DEP 2741 Career Skills for the Hair & Makeup Artist 1 credit An overview of the hair and makeup industry for the theatre and film, including expectations, etiquette, and how to be a successful freelance artist. DEP 2800 Audio Ear Training 1 credit This course is a listening lab where students can improve their critical listening skills. Students will participate in weekly audio ear training drills online. DEP 2811 Sound Design I 3 credits This course will introduce second-year students to the process of developing a sound design through analyzing a text and making valid sound choices. Students will engage in practicing multiple foundational techniques focusing on research, sourcing of recordings, sound editing, manipulation, and composition. Students will then utilize these techniques in the implementation of sound in the art of storytelling. Prerequisite(s): DEP 3080 or permission of instructor. DEP 2812 Sound System Design 3 credits This course is an in-depth study of the science of sound and its behavior in acoustic space and electronic systems. Mathematical calculations, software, and tools used to predict and manipulate this behavior will be taught and used to influence the process of designing sound systems. DEP 2813 Sound System Documentation 3 credits An in-depth study of the tools and standards for documenting the design and installation of a theatrical sound system. Topics include: Sound System Diagrams, Power Diagrams, Loudspeaker Plots, Patch Plots, Rigging Diagrams, and Equipment Lists. DEP 2822 Audio Electronics 2 credits This course will examine the basic concepts of audio electronic interconnections and circuits. The course will include hands-on, practical exercises where students will learn these concepts by building actual cables and audio devices. DEP 2900 SM: Works in Process 1 credit This discussion-based class will synthesize the academic study of stage management with practical production experience. Students will employ collaborative problem-solving methodologies. Students will work collaboratively on developing career preparedness and exploring current events. DEP 2921 Advanced Stage Management 2 credits In this course students will learn how to take on the role of Production Stage Manager. Topics may include team leadership, genre structures, rehearsal management, tech rehearsal preparation, cue calling, or show maintenance. Students will practice emergency protocols. DEP 3024 Sculpture for the Theatrical Designer 2 credits This course will focus on the study of three-dimensional design and sculpture for the theatrical designer. Terminology appropriate to the planning, analysis and interpretation of the fine arts and theatrical design will complement the investigation of sculptural problems using a variety of media. DEP 3050 Arts in Context: Exploding the Canon 2 credits This course explores storytelling through the lens of playwrights and authors from under-represented populations. Students will develop a better understanding how cultural and historical context plays a role in developing point of view in the creation of experiential art. Through individual and team explorations we will investigate unique and often unheard voices, story-telling structures, and concepts of collaboration. DEP 3051 Arts in Context: Architecture Periods I 1 credit An introductory overview of the major periods of architecture that are of use to theatrical and entertainment designers. A particular emphasis will be placed on proper nomenclature of common architecture elements. The time span covered begins with the ancient world and concludes with the medieval period. DEP 3052 Arts in Context: Architecture Periods II 1 credit An introductory overview of the major periods of architecture that are of use to theatrical and entertainment designers. A particular emphasis will be placed on proper nomenclature of common architectural elements. The time span covered begins with the Renaissance period and concludes with the modern day. DEP 3061 Arts in Context: Western Clothing I 1 credit This survey course examines clothing and accessories throughout the Western world. This course provides students with a general overview of the history of clothing, correct terminology, and the knowledge of how to research when working on specific stylistic periods. The time span covered begins with Ancient Egypt and concludes with late 17th century. DEP 3062 Arts in Context: Western Clothing II 1 credit This survey course examines clothing and accessories throughout the Western world. This course provides students with a general overview of the history of clothing, correct terminology, and the knowledge of how to research when working on specific stylistic periods. The time span covered begins with early 18th century and concludes with present day. DEP 3072 Arts in Context: Furniture History 3 credits A study of furniture design principles, construction techniques and materials. A comprehensive look at furniture history, style recognition and chief characteristics. DEP 3080 Arts in Context: Script Analysis for Sound 2 credits This course is an examination of various techniques to analyze a script in order to understand the themes, messages, and objectives of a story and how that information can be used to identify the role that sound design can play in the storytelling. DEP 3081 Arts in Context: Period Styles of Music 2 credits This course is a study of the history of music and how different musical cultures evolved and influenced one another over time. The focus of this study is to help sound designers utilize music in their designs in a way that appropriately reflects the story being told. DEP 3099 Tutorials and Contracts 1 to 10 credits Credit is given for apprenticeships and tutorials, originated by the student with faculty approval, for special projects which will significantly enrich the student's growth and development in areas not regularly covered in established courses. DEP 3103 Scenic Rendering 1 credit An exploration of techniques and media used in rendering scenic elements for theatre and film. Projects in a variety of media include grid perspective, furniture, décor, columns, architectural detail and a variety of landscapes. May be repeated for additional credit. DEP 3105 Studio: Plein Air Watercolor 1 credit The course explores the tools and techniques associated with Plein Air (outdoor) watercolor painting. Students will develop an understanding of the Plein Air (outdoor) environment when composing and executing a water color painting. Emphasis will be placed on washes, layers, brushwork technique and color mixing as students will observe light, atmosphere, proportion and the definition of form in both landscapes and built environments. May be repeated for additional credit. DEP 3111 Technical Graphics II 3 credits A continuation of the Technical Graphics coursework. The student will continue to build upon 2D and 3D graphic skills with AutoCAD by producing more complex projects, and will begin to focus on specific applications. Prerequisite(s): DEP 1153, 1154 or permission of instructor. DEP 3113 Costume Rendering 1 credit This fast paced course focuses on creating effective, refined and versatile costume renderings. Emphasizing the selection of rendering “style” which best suits the mood and intentions of the character and the play, the student will work in many mediums, including watercolor, gouache, acrylic, markers and colored pencils. The course includes projects specifically designed to focus on color, texture, weight and pattern as well as projects that involve working in the style of “the masters.” May be repeated for additional credit. DEP 3115 Digital Rendering 1 credit This one-semester course will introduce the student to rendering in a digital environment. The use of cutting-edge hardware and software for illustration will be employed. Prerequisite(s): DEP 3113 DEP 3126 Life Drawing 1 credit This course focuses on drawing from live models, and includes a basic study of anatomy. Working from nude artists' models, students will develop graphic abilities in various mediums. Students will learn to draw from the human form by reinforcing issues of line, form, proportion, highlight and shadow, composition and gesture through skill-building exercises and techniques that focus on eye/hand coordination. May be repeated for additional credit. DEP 3133 Portraiture 1 credit The course is an in-depth study of the human head and face, emphasizing expression and character. The artist will work in several mediums - including graphite, charcoal, conté, and digital. Course content will focus on anatomy, facial planes, form, proportion, and value. May be repeated for additional credit. DEP 3143 Wet Media 1 credit This course explores traditional and contemporary painting techniques and aesthetics. The study focuses on but is not limited to watercolor and acrylic. By exploring the possibilities of wet mediums the student will gain an understanding of the inherent qualities and capabilities of the mediums potential as a means of personal expression. May be repeated for additional credit. DEP 3150 Scenic Design Case Studies 1 credit In this course, a series of case studies will be utilized to examine the objectives, problems, research, decisions and techniques used in designing sets for the theater. A particular emphasis will be placed on sourcing materials for designing period settings. DEP 3153 Model Building 2 credits
DEP 2601 DEP 1652 DEP 2651 DEP 2813 DEP 1914 permission of instructor
DEP 1914SM: Paperwork & Calling3
A continuation of DEP 1912 Introduction to Stage Management, students will develop skills as a Stage Manager, creating effective paperwork, writing clear reports, setting up rehearsal spaces, calling cues, and learning other tasks stage managers complete during the production process.
Credit is given for apprenticeships and tutorials, originated by the student with faculty approval, for special projects which will significantly enrich the student's growth and development in areas not regularly covered in established courses.
A study of basic techniques employed by the scenic artist. Emphasis is placed on equipment, proceure and practical application to framed scenery and flat painted drops. Possible projects may include wood grain, simple trompe l'oeil techniques and a textural landscape.
A continuing study of the basic techniques employed by the scenic artist. Emphasis is placed on equipment, procedure and practical application to framed scenery and flat painted drops. Projects will include architectural moldings, columns and spray techniques. Prerequisite(s): DEP 2211.
A study of the management, organization and procurement of stage properties. Emphasis is placed on safety procedures, researching and problem solving for the Property Director.
This course begins with a concise survey of the history of theatrical lighting design. As the term progresses a study of the photometrics of the current fixtures available to the designer, and an in depth study of physical principles of light and human perception will be covered.
This course is an in depth study of script analysis for the Lighting Designer. Students will apply the process to creating a complete design package and a thorough look at all paperwork required of the Lighting Designer.
A beginning dialogue of basic stage electric equipment and lighting technology. Course discussions will include arc, dimmable and LED source instrumentation, lighting control consoles, power distribution and network/control systems. Some content of the course will be based on subjects in the ETCP Electrician Certification Exam.
.A continuing dialogue of stage electric systems and lighting technology. Course discussions will include the development and engineering of lighting systems including ethernet and DMX systems as well as the documentation and development of those systems. Some content of the course will be based on subjects in the ETCP Electrician Certification Exam.
This course is an introduction for students outside the lighting concentration to the design principles and aesthetics of lighting design for live performance. Areas of investigation will include analysis, collaboration, color, fixtures, pre-production and production from the lighting design perspective.
This is a continuation and advanced exploration and study of modern scenery construction techniques and processes. Primarily intended for the Scenic Technology students but may be taken by exceptional students from other concentrations.
A honing of welding and fabrication skills learned in Welding and Metalworking I. Basic machine shop operations will be covered including general tool and shop maintenance. Prerequisite(s): DEP 1422 or consent of the instructor.
This course examines the fundamental techniques of costume design for the stage through a series of skill-building projects. Emphasis will be placed on imagination, problem solving, and growth in both rendering and presentation of work.
This course examines costume design concepts for musicals and opera. Emphasis will be placed on imagination, organization, problem solving, and growth in both rendering and presentation of work.
A study of theatrical patterning and construction techniques through realized projects with an emphasis on demonstrating artistry and craft, problem-solving skills, and technological comprehension. Possible topics include: undergarments and understructures such as corsets, petticoats, bustles, or boned bodices.
A study of theatrical patterning and construction techniques through realized projects with an emphasis on demonstrating artistry and craft, problem-solving skills, and technological comprehension. Possible topics include: waistcoats, trousers or knickerbockers.
A continuing overview of prosthetic materials, methods, and techniques with an emphasis on creation and application for theatre and film. Prerequisite(s): DEP 2721 or permission of instructor.
This course covers basic facial hair and wig construction, and styling techniques. Prerequisite(s): DEP 1752 or permission of instructor. DEP 2732 Wig Technology IB 2 credits This course continues basic custom wig construction and styling techniques. Prerequisite(s): DEP 2731 or permission of instructor.
This course is a listening lab where students can improve their critical listening skills. Students will participate in weekly audio ear training drills online.
This course will introduce second-year students to the process of developing a sound design through analyzing a text and making valid sound choices. Students will engage in practicing multiple foundational techniques focusing on research, sourcing of recordings, sound editing, manipulation, and composition. Students will then utilize these techniques in the implementation of sound in the art of storytelling. Prerequisite(s): DEP 3080 or permission of instructor.
This course is an in-depth study of the science of sound and its behavior in acoustic space and electronic systems. Mathematical calculations, software, and tools used to predict and manipulate this behavior will be taught and used to influence the process of designing sound systems.
An in-depth study of the tools and standards for documenting the design and installation of a theatrical sound system. Topics include: Sound System Diagrams, Power Diagrams, Loudspeaker Plots, Patch Plots, Rigging Diagrams, and Equipment Lists.
This course will examine the basic concepts of audio electronic interconnections and circuits. The course will include hands-on, practical exercises where students will learn these concepts by building actual cables and audio devices.
This discussion-based class will synthesize the academic study of stage management with practical production experience. Students will employ collaborative problem-solving methodologies. Students will work collaboratively on developing career preparedness and exploring current events.
In this course students will learn how to take on the role of Production Stage Manager. Topics may include team leadership, genre structures, rehearsal management, tech rehearsal preparation, cue calling, or show maintenance. Students will practice emergency protocols.
This course will focus on the study of three-dimensional design and sculpture for the theatrical designer. Terminology appropriate to the planning, analysis and interpretation of the fine arts and theatrical design will complement the investigation of sculptural problems using a variety of media.
This course explores storytelling through the lens of playwrights and authors from under-represented populations. Students will develop a better understanding how cultural and historical context plays a role in developing point of view in the creation of experiential art. Through individual and team explorations we will investigate unique and often unheard voices, story-telling structures, and concepts of collaboration.
An introductory overview of the major periods of architecture that are of use to theatrical and entertainment designers. A particular emphasis will be placed on proper nomenclature of common architecture elements. The time span covered begins with the ancient world and concludes with the medieval period.
An introductory overview of the major periods of architecture that are of use to theatrical and entertainment designers. A particular emphasis will be placed on proper nomenclature of common architectural elements. The time span covered begins with the Renaissance period and concludes with the modern day.
This survey course examines clothing and accessories throughout the Western world. This course provides students with a general overview of the history of clothing, correct terminology, and the knowledge of how to research when working on specific stylistic periods. The time span covered begins with Ancient Egypt and concludes with late 17th century.
This survey course examines clothing and accessories throughout the Western world. This course provides students with a general overview of the history of clothing, correct terminology, and the knowledge of how to research when working on specific stylistic periods. The time span covered begins with early 18th century and concludes with present day.
A study of furniture design principles, construction techniques and materials. A comprehensive look at furniture history, style recognition and chief characteristics.
DEP 3080Arts in Context: Script Analysis for Sound2
This course is an examination of various techniques to analyze a script in order to understand the themes, messages, and objectives of a story and how that information can be used to identify the role that sound design can play in the storytelling.
This course is a study of the history of music and how different musical cultures evolved and influenced one another over time. The focus of this study is to help sound designers utilize music in their designs in a way that appropriately reflects the story being told.
Credit is given for apprenticeships and tutorials, originated by the student with faculty approval, for special projects which will significantly enrich the student's growth and development in areas not regularly covered in established courses.
An exploration of techniques and media used in rendering scenic elements for theatre and film. Projects in a variety of media include grid perspective, furniture, décor, columns, architectural detail and a variety of landscapes. May be repeated for additional credit.
The course explores the tools and techniques associated with Plein Air (outdoor) watercolor painting. Students will develop an understanding of the Plein Air (outdoor) environment when composing and executing a water color painting. Emphasis will be placed on washes, layers, brushwork technique and color mixing as students will observe light, atmosphere, proportion and the definition of form in both landscapes and built environments. May be repeated for additional credit.
A continuation of the Technical Graphics coursework. The student will continue to build upon 2D and 3D graphic skills with AutoCAD by producing more complex projects, and will begin to focus on specific applications. Prerequisite(s): DEP 1153, 1154 or permission of instructor.
This fast paced course focuses on creating effective, refined and versatile costume renderings. Emphasizing the selection of rendering “style” which best suits the mood and intentions of the character and the play, the student will work in many mediums, including watercolor, gouache, acrylic, markers and colored pencils. The course includes projects specifically designed to focus on color, texture, weight and pattern as well as projects that involve working in the style of “the masters.” May be repeated for additional credit.
This one-semester course will introduce the student to rendering in a digital environment. The use of cutting-edge hardware and software for illustration will be employed. Prerequisite(s): DEP 3113
This course focuses on drawing from live models, and includes a basic study of anatomy. Working from nude artists' models, students will develop graphic abilities in various mediums. Students will learn to draw from the human form by reinforcing issues of line, form, proportion, highlight and shadow, composition and gesture through skill-building exercises and techniques that focus on eye/hand coordination. May be repeated for additional credit.
The course is an in-depth study of the human head and face, emphasizing expression and character. The artist will work in several mediums - including graphite, charcoal, conté, and digital. Course content will focus on anatomy, facial planes, form, proportion, and value. May be repeated for additional credit.
This course explores traditional and contemporary painting techniques and aesthetics. The study focuses on but is not limited to watercolor and acrylic. By exploring the possibilities of wet mediums the student will gain an understanding of the inherent qualities and capabilities of the mediums potential as a means of personal expression. May be repeated for additional credit.
In this course, a series of case studies will be utilized to examine the objectives, problems, research, decisions and techniques used in designing sets for the theater. A particular emphasis will be placed on sourcing materials for designing period settings. DEP 3153 Model Building 2 credits
This course introduces students to practical model-building skills used in scene design, architectural design, production design, and animation. Emphasis will be placed on research, design interpretation, and presentation techniques. Students will work with scale, explore creative ways to transform recycled materials, and develop professional model-building practices that strengthen their overall design process. DEP 3183 Advanced Mechanical/Perspective Drawing 1 credit This course covers full scale layout of architecture detail, the basic principles of perspective and the relationship of plan geometry to perspective layout. Drop point and trompe l'oeil perspective techniques will be thoroughly explored. DEP 3193 Digital Graphics 1 credit This course explores digital graphics for the designer using the computer rendering and mixed media skills. Focus will be on producing quick skillful works of art to illustrate a design. DEP 3211 Intermediate Scene Painting I 3 credits A review of basic processes and techniques used in the development of more complex scenic painting assignments. The course will continue building the skills and techniques used by the professional scenic artist. Prerequisite: DEP 2212 DEP 3212 Intermediate Scene Painting II 3 credits A continuation of the processes and techniques used in the development of more complex scenic painting assignments. The course will continue building the skills and techniques used by the professional scenic artist. Prerequisite DEP 2212 DEP 3213 Scenic Art Pneumatic and Spray Techniques 2 credits This course introduces students to a range of skills for painting theatrical and global arts and entertainment installations using pneumatic spray equipment. DEP 3214 Scenic Art Specialties 1 credit
This course covers full scale layout of architecture detail, the basic principles of perspective and the relationship of plan geometry to perspective layout. Drop point and trompe l'oeil perspective techniques will be thoroughly explored.
This course explores digital graphics for the designer using the computer rendering and mixed media skills. Focus will be on producing quick skillful works of art to illustrate a design.
A review of basic processes and techniques used in the development of more complex scenic painting assignments. The course will continue building the skills and techniques used by the professional scenic artist. Prerequisite: DEP 2212
A continuation of the processes and techniques used in the development of more complex scenic painting assignments. The course will continue building the skills and techniques used by the professional scenic artist. Prerequisite DEP 2212
DEP 3213Scenic Art Pneumatic and Spray Techniques2
This course introduces students to a range of skills for painting theatrical and global arts and entertainment installations using pneumatic spray equipment. DEP 3214 Scenic Art Specialties 1 credit
Students will explore specialized scenic painting skills relevant to theatrical and global arts and entertainment professions on a rotating basis. Topics may include, but are not limited to, faux-finishing, sign painting, organic forms, pneumatic sprayers, and mural painting. May be repeated for credit. DEP 3262 Stage Properties 3 credits A study of construction techniques and materials that can be used by the designer and technician in the construction of stage properties. DEP 3271 Furniture Construction 3 credits A practical study of the construction, repair and refinishing of furniture, and the art of fine woodworking. By the end of this course, students will have a good knowledge of wood properties, joinery, anatomy of furniture and the uses of various species of lumber. DEP 3272 Furniture Upholstery 2 credits A study of techniques, tools and materials used in furniture upholstery for the stage. Must be able to demonstrate proficiency with a sewing machine to the instructor prior to enrolling. DEP 3273 Blacksmithing 2 credits An exploration of Blacksmithing through lecture, demonstrations and practical application with a gas forge and its use in Theatrical Stage, Film and Television Properties. DEP 3311 Lighting Design IIA 3 credits An introduction to designing and analyzing lighting for Dance and Opera. Students will work with the Choreography students in a realized dance production. The opera portion of the semester will include survey of opera and a paper design project. Prerequisite(s): DEP 2312 DEP 3312 Lighting Design IIB 3 credits An in depth look at designing and analyzing lighting for Dance and Opera. This course is devoted to the application of the processes studied in previous classes. Lighting designs will be executed for each of the major venue and performance types with a focus on refining the design process while learning the requirements and individual characteristics of each venue. Prerequisite(s): DEP 3311 DEP 3320 Lighting Programming I 3 credits This course provides students the opportunity to explore the skills and techniques needed for programming lighting consoles utilized in a variety of entertainment performance venues and projects. DEP 3321 Lighting Programming II 3 credits This elective lighting course prepares students for the professional world of programming for Broadway, Concerts or themed entertainment. The class is designed for practical applications that focus on specific techniques, contracts, negotiations, or real world problem-solving as a programmer. Prerequisite(s): DEP 3320 DEP 3338 Light Projects 2 credits Special projects in lighting design and technology, which may include public artworks, architectural lighting, or event lighting. Course components will vary based on the projects chosen, and may include: design, logistics, budgeting, grant writing, or installation. DEP 3341 Stage Electrics IIA 3 credits This course will engage students in critique and discussion of electrics work at UNCSA and outside venues in the area. Trips will likely be required to visit commercial theatre productions. In addition, topics such as consulting, manufacturing and advanced entertainment electrics will be discussed. Students will be exposed to a variety of aspects of entertainment electrics and lighting production through research and practical assignments as well as readings. Prerequisite(s): DEP 2342. DEP 3342 Stage Electrics IIB 3 credits A continuing critique and discussion of electrics work at UNCSA and outside venues in the area. Trips will likely be required to visit commercial theatre productions. In addition, topics such as consulting, manufacturing and advanced entertainment electrics will be discussed. Students will be exposed to a variety of aspects of entertainment electrics and lighting production through research and practical assignments as well as readings. Prerequisite(s): DEP 3341. DEP 3411 Technical Direction I 3 credits This course explores the role of the Technical Director as a problem solver, manager, leader, and collaborator in the production process. Development of skills in critical thinking, communication, leadership, collaboration and practical applications will be emphasized. DEP 3412 Technical Direction II 3 credits A continuing exploration of the role of the Technical Director as a problem solver, manager, leader, and collaborator in the production process. Development of skills in critical thinking, communication, leadership, collaboration and practical applications will be emphasized. Prerequisite(s): DEP 3411 DEP 3421 Theatrical Structures and Stage Dynamics I 3 credits An advanced course in scenery construction techniques and material technology with an emphasis on mathematical problem-solving. A brief study of structural engineering is included, with concentration on its application to stage machinery and scenic units. DEP 3422 Theatrical Structures and Stage Dynamics II 3 credits A continuing advanced course in scenery construction techniques and material technology with an emphasis on mathematical problem-solving. A deeper study of structural engineering is included, with concentration on its application to stage machinery and scenic units. DEP 3431 Theatrical Rigging 3 credits This class will explore the design and use of theatre rigging systems, hardware selection and limitations, and rigging techniques. Emphasis will be placed on proper selection and use of rigging hardware and equipment, safety factors and industry best practice. DEP 3510 Scenic Design Studio 3 credits
A practical study of the construction, repair and refinishing of furniture, and the art of fine woodworking. By the end of this course, students will have a good knowledge of wood properties, joinery, anatomy of furniture and the uses of various species of lumber.
A study of techniques, tools and materials used in furniture upholstery for the stage. Must be able to demonstrate proficiency with a sewing machine to the instructor prior to enrolling.
An exploration of Blacksmithing through lecture, demonstrations and practical application with a gas forge and its use in Theatrical Stage, Film and Television Properties.
An introduction to designing and analyzing lighting for Dance and Opera. Students will work with the Choreography students in a realized dance production. The opera portion of the semester will include survey of opera and a paper design project. Prerequisite(s): DEP 2312
An in depth look at designing and analyzing lighting for Dance and Opera. This course is devoted to the application of the processes studied in previous classes. Lighting designs will be executed for each of the major venue and performance types with a focus on refining the design process while learning the requirements and individual characteristics of each venue. Prerequisite(s): DEP 3311
This course provides students the opportunity to explore the skills and techniques needed for programming lighting consoles utilized in a variety of entertainment performance venues and projects.
This elective lighting course prepares students for the professional world of programming for Broadway, Concerts or themed entertainment. The class is designed for practical applications that focus on specific techniques, contracts, negotiations, or real world problem-solving as a programmer. Prerequisite(s): DEP 3320
Special projects in lighting design and technology, which may include public artworks, architectural lighting, or event lighting. Course components will vary based on the projects chosen, and may include: design, logistics, budgeting, grant writing, or installation.
This course will engage students in critique and discussion of electrics work at UNCSA and outside venues in the area. Trips will likely be required to visit commercial theatre productions. In addition, topics such as consulting, manufacturing and advanced entertainment electrics will be discussed. Students will be exposed to a variety of aspects of entertainment electrics and lighting production through research and practical assignments as well as readings. Prerequisite(s): DEP 2342.
A continuing critique and discussion of electrics work at UNCSA and outside venues in the area. Trips will likely be required to visit commercial theatre productions. In addition, topics such as consulting, manufacturing and advanced entertainment electrics will be discussed. Students will be exposed to a variety of aspects of entertainment electrics and lighting production through research and practical assignments as well as readings. Prerequisite(s): DEP 3341.
This course explores the role of the Technical Director as a problem solver, manager, leader, and collaborator in the production process. Development of skills in critical thinking, communication, leadership, collaboration and practical applications will be emphasized.
A continuing exploration of the role of the Technical Director as a problem solver, manager, leader, and collaborator in the production process. Development of skills in critical thinking, communication, leadership, collaboration and practical applications will be emphasized. Prerequisite(s): DEP 3411
DEP 3421Theatrical Structures and Stage Dynamics I3
An advanced course in scenery construction techniques and material technology with an emphasis on mathematical problem-solving. A brief study of structural engineering is included, with concentration on its application to stage machinery and scenic units.
DEP 3422Theatrical Structures and Stage Dynamics II3
A continuing advanced course in scenery construction techniques and material technology with an emphasis on mathematical problem-solving. A deeper study of structural engineering is included, with concentration on its application to stage machinery and scenic units.
This class will explore the design and use of theatre rigging systems, hardware selection and limitations, and rigging techniques. Emphasis will be placed on proper selection and use of rigging hardware and equipment, safety factors and industry best practice. DEP 3510 Scenic Design Studio 3 credits
This course offers an in-depth exploration of Scenic Design, focusing on the design process from script and storytelling analysis to the creation of presentation materials. Students will investigate different theatrical and storytelling approaches, various types of performance spaces, and how to apply storytelling design concepts effectively. DEP 3601 Costume Design IIA 3 credits This course examines costume design concepts for dance and spectacle. Emphasis will be placed on imagination, organization, problem solving, and growth in both rendering and presentation of work. DEP 3602 Costume Design IIB 3 credits This course examines costume design concepts for film and television. Emphasis will be placed on imagination, organization, problem solving, and growth in both rendering and presentation of work. DEP 3651 Costume Technology IIIA 3 credits A wide-ranging study of advanced costume patterning problems or fabrics requiring highly developed problem-solving skills and independent thinking. Possible topics may include flat pattern manipulation, draping, garment bias and grain, rendering interpretation, or advanced construction methods. DEP 3652 Costume Technology IIIB 3 credits Intensive study of a wide variety of materials to familiarize students with a sampling of ways to achieve solutions for complex costume technology problems. DEP 3653 Millinery 2 credits This course develops competent skills in the craft, creativity, and techniques necessary to produce basic theatrical millinery. The student will produce hats in a variety of styles and techniques and a polished, well-organized binder that documents each millinery project. Prerequisite(s): DEP 2652 or permission of instructor. DEP 3654 Fabric Modification 2 credits Students will develop competent skills in the craft, creativity, techniques, and safety protocols necessary to produce multiple processes in fabric modification. Topics may include: types of dyes and specificity to their usage; fabric painting mediums and applications; fabric printing techniques; aging and distressing. Prerequisite(s): DEP 2652 or permission of instructor DEP 3655 Costume Crafts 2 credits Assorted projects in theatrical costume crafts emphasizing focused problem solving skills. Possible topics include: mask-making, thermoplastics, theatrical armor, jewelry, cobblery, crowns and tiaras. Prerequisite(s): DEP 3652 or Permission of Instructor. DEP 3656 Fabrics & Textiles 1 credit A study of fabrics and textiles commonly encountered in garment production. Students will focus on developing and expanding skills and abilities of: fabric nomenclature, identification, and research. DEP 3720 Medical Wig Project 3 credits An in-depth study of hair prosthesis as it pertains to the medical industry. Students will be partnered with a local medical facility's clients that have a medical hair need. Students will work with their clients to determine and build the appropriate wig or hairpiece. Students and medical clients will meet for 3-4 fittings and consultations over the terrm to ensure comfort, fit, style and adhesion methods. Upon successful completion of the course, the client will keep the prosthesis. This course is designated as a Service Learning Course. DEP 3721 Prosthetics Technology IIA 3 credits An intermediate-level study of prosthetic materials, methods, and techniques with an emphasis on creation and application for theatre and film. DEP 3722 Prosthetics Technology IIB 3 credits A continuing intermediate-level study of prosthetic materials, methods, and techniques with an emphasis on creation and application for theatre and film. DEP 3731 Wig Technology IIA 3 credits This course covers skills for intermediate-level custom wig construction and styling techniques. DEP 3732 Wig Technology IIB 3 credits A continuing study of intermediate-level custom wig construction and styling techniques. DEP 3741 Editorial Hair & Makeup 2 credits A study of Editorial/High Fashion hair and makeup, from design to realization. Students will work on models and learn about skin care, makeup and hair design, and methods of execution. Students will complete a series of photo shoots including one group photo shoot. DEP 3811 Sound Design for Themed Experience 3 credits This course will introduce sound design students to advanced techniques necessary to create original sound compositions and designs for themed experiences. Students will engage in sound research, editing, manipulation, and programming for multi-channel playback systems. Students will also learn the multitude of opportunities presented in sonic storytelling in themed experiences as it relates to original concepts and preselected intellectual property experiences. DEP 3812 Sound Design Technology 2 credits This course is a study of the technology used by sound designers to create the sound content for productions. In this course students will learn to record and edit sound digitally on a computer, create MIDI sequences, prepare audio files for digital sound playback systems, and program digital sound playback systems. Prerequisite(s): DEP 3811 or permission of instructor. DEP 3815 Soundstories & Podcasting 3 credits This course is an exploration of sound as the primary method of story-telling. Through the medium of podcasting, students will engage in the creation of sound-only stories from the conceptualization through the entire design and production process resulting in a completed podcast to be publicly distributed across major streaming platforms. DEP 3816 Foley and Story 2 credits Students will evolve as sound designers by crafting custom tailored Foley to a moving image sequence. Students will work on preselected material that require foot steps, props, and movement. Students will be immersed in the craft of performing in real time to a moving image. DEP 3817 Intro to Moving Image Sound Design 2 credits This course is designed to give the student a solid 360 view of the work of a professional sound designer and editor within the area of moving image arts. The course material is designed to develop a basic understanding of sound design and editing that enhances and thoughtfully helps tell the story. The course work and assignments use Pro Tools software. DEP 3818 Sound Design for Animation 2 credits This course assists the student in discovering the creative power of sound design in storytelling for animation by engaging in the process and techniques of designing custom sound tracks for animated sequences. Over a series of projects, students will design custom sound effects, audio backgrounds, and record dialogue and voice overs as they evolve as audio professionals. DEP 3819 Sound Design for Computer Entertainment and Games 2 credits This course will help the student discover the creative power of a thoughtful, well-designed sound track that moves a computer-based story or game experience forward. Sound design students will advance their training as audio professionals through designing custom audio tracks for assorted forms of computer entertainment and games. DEP 3820 Digital Music Production 2 credits
DEP 2602 DEP 3601 DEP 2652 DEP 2652 DEP 2722 or permission of instructor DEP 3721 or permission of instructor DEP 2732 or permission of instructor DEP 3731 or permission of instructor DEP 2811
DEP 3601Costume Design IIA3
This course examines costume design concepts for dance and spectacle. Emphasis will be placed on imagination, organization, problem solving, and growth in both rendering and presentation of work.
This course examines costume design concepts for film and television. Emphasis will be placed on imagination, organization, problem solving, and growth in both rendering and presentation of work.
A wide-ranging study of advanced costume patterning problems or fabrics requiring highly developed problem-solving skills and independent thinking. Possible topics may include flat pattern manipulation, draping, garment bias and grain, rendering interpretation, or advanced construction methods.
Intensive study of a wide variety of materials to familiarize students with a sampling of ways to achieve solutions for complex costume technology problems.
This course develops competent skills in the craft, creativity, and techniques necessary to produce basic theatrical millinery. The student will produce hats in a variety of styles and techniques and a polished, well-organized binder that documents each millinery project. Prerequisite(s): DEP 2652 or permission of instructor.
Students will develop competent skills in the craft, creativity, techniques, and safety protocols necessary to produce multiple processes in fabric modification. Topics may include: types of dyes and specificity to their usage; fabric painting mediums and applications; fabric printing techniques; aging and distressing. Prerequisite(s): DEP 2652 or permission of instructor
Assorted projects in theatrical costume crafts emphasizing focused problem solving skills. Possible topics include: mask-making, thermoplastics, theatrical armor, jewelry, cobblery, crowns and tiaras. Prerequisite(s): DEP 3652 or Permission of Instructor.
A study of fabrics and textiles commonly encountered in garment production. Students will focus on developing and expanding skills and abilities of: fabric nomenclature, identification, and research.
An in-depth study of hair prosthesis as it pertains to the medical industry. Students will be partnered with a local medical facility's clients that have a medical hair need. Students will work with their clients to determine and build the appropriate wig or hairpiece. Students and medical clients will meet for 3-4 fittings and consultations over the terrm to ensure comfort, fit, style and adhesion methods. Upon successful completion of the course, the client will keep the prosthesis. This course is designated as a Service Learning Course.
A continuing intermediate-level study of prosthetic materials, methods, and techniques with an emphasis on creation and application for theatre and film.
A study of Editorial/High Fashion hair and makeup, from design to realization. Students will work on models and learn about skin care, makeup and hair design, and methods of execution. Students will complete a series of photo shoots including one group photo shoot.
This course will introduce sound design students to advanced techniques necessary to create original sound compositions and designs for themed experiences. Students will engage in sound research, editing, manipulation, and programming for multi-channel playback systems. Students will also learn the multitude of opportunities presented in sonic storytelling in themed experiences as it relates to original concepts and preselected intellectual property experiences.
This course is a study of the technology used by sound designers to create the sound content for productions. In this course students will learn to record and edit sound digitally on a computer, create MIDI sequences, prepare audio files for digital sound playback systems, and program digital sound playback systems. Prerequisite(s): DEP 3811 or permission of instructor.
This course is an exploration of sound as the primary method of story-telling. Through the medium of podcasting, students will engage in the creation of sound-only stories from the conceptualization through the entire design and production process resulting in a completed podcast to be publicly distributed across major streaming platforms.
Students will evolve as sound designers by crafting custom tailored Foley to a moving image sequence. Students will work on preselected material that require foot steps, props, and movement. Students will be immersed in the craft of performing in real time to a moving image.
This course is designed to give the student a solid 360 view of the work of a professional sound designer and editor within the area of moving image arts. The course material is designed to develop a basic understanding of sound design and editing that enhances and thoughtfully helps tell the story. The course work and assignments use Pro Tools software.
This course assists the student in discovering the creative power of sound design in storytelling for animation by engaging in the process and techniques of designing custom sound tracks for animated sequences. Over a series of projects, students will design custom sound effects, audio backgrounds, and record dialogue and voice overs as they evolve as audio professionals.
DEP 3819Sound Design for Computer Entertainment and Games2
This course will help the student discover the creative power of a thoughtful, well-designed sound track that moves a computer-based story or game experience forward. Sound design students will advance their training as audio professionals through designing custom audio tracks for assorted forms of computer entertainment and games. DEP 3820 Digital Music Production 2 credits
Students will write and record original music using virtual midi instruments, with the option for using analog and physical instruments. The course work will be done using Pro Tools software. Students will start with learning all the tools available to them with virtual instruments and midi. They will learn about signal pathways and routing audio through the digital workstation environment. The course will explore using EQ, Dynamics, Delay, Reverb, Pan, and other audio coloring plug-ins used to shape sounds. Students will start their own original composition by developing a chord progression on one instrument and will sequentially layer in other instruments to create a multi-layered original composition. The final project is a mixed down stereo master of the composition by the end of the term. This course does require some exposure to working with Digital Audio Workstations (DAW). DEP 3821 Sound System Engineering 2 credits This course is an in-depth study of the technology and engineering of sound systems. Students will learn how to install, troubleshoot, analyze, and operate sound systems and their various components. DEP 3823 Immersive Sound Design 2 credits
This course is an in-depth study of the technology and engineering of sound systems. Students will learn how to install, troubleshoot, analyze, and operate sound systems and their various components. DEP 3823 Immersive Sound Design 2 credits
In this course students will learn to design sound for immersive audio systems that utilize modern object-oriented mixing technology. DEP 3931 SM: Leadership, Ethics & Collaboration 2 credits In this course students will identify, nurture and increase leadership abilities, explore aspects of ethics in relation to leadership and collaborative art, and deepen their understanding of stage management approaches and theories. DEP 3932 SM: Interpersonal Communication & Wellness 2 credits In this course, students will identify and develop strategies for interpersonal communication in their career and their lives overall. This course is an exploration in why we communicate, how to navigate conflict, and how to facilitate creative processes. Students will also explore how to incorporate personal wellness into their daily routine. DEP 4001 Portfolio Development 1 credit The course is intended to train students to develop and present professional portfolios. Students will become familiar with the tools, techniques and conventions to prepare, and participate in, national and international competitions. May be taken twice for credit. DEP 4002 Portfolio Showcase 1 credit The course is intended to train graduate students to develop and present professional portfolios and additional supporting materials such as cover letters, artist statements, or resumes. Students will prepare for, and participate in, national and international competitions or showcases. Graduate students will be expected to complete work appropriate to the graduate level. May be taken twice for credit. DEP 4010 Co-Lab 3 credits This course allows students to explore the process of collaboration from several related points of view: effective collaborative participation, team building, and moving to a shared mindset. In addition to the readings and discussions around the action of effective collaboration, students will simultaneously work to apply these principles in non-hierarchical terms to create audience-focused immersive theatrical experiences. DEP 4088 Independent Study 1 to 3 credits This course is a rigorous independent study by one student in a topic, skill, or process within the areas covered by the School of Design and Production, under the supervision of an appropriate faculty member. An Independent Study Contract detailing the readings, study materials, projects and/or activities and the methods of evaluation is required. This course can be repeated for credit. Prerequisite(s): Permission of instructor and the Assistant Dean of Academics for the School of Design and Production. DEP 4089 Professional Internship 1 to 15 credits A supervised work experience at a professional performing arts organization, or an organization serving the performing arts, outside of UNCSA. The number of credits varies according to the nature and scope of the internship. Graded Pass/Fail. Prerequisite(s): Approval of the Dean or Associate Dean of the School of Design & Production in consultation with appropriate faculty. DEP 4099 Tutorials and Contracts 1 to 15 credits Credit is given for apprenticeships and tutorials, originated by the student with faculty approval, for special projects which will significantly enrich the student's growth and development in areas not regularly covered in established courses. DEP 4111 Professional Career Development I 1 credit Group discussions on resumes, portfolio formats, cover letters, personal budgets, establishing credit, taxes, health insurance, retirement, unions and the interview process. This course is designed for students in their final year, preparing for the job market and life after UNCSA. Graded Pass/Fail. DEP 4112 Professional Career Development II 1 credit Group discussions on resumes, portfolio formats, cover letters, personal budgets, establishing credit, taxes, health insurance, retirement, unions and the interview process. This course is designed for students in their final year, preparing for the job market and life after UNCSA. Graded Pass/Fail. DEP 4198 Special Topics in Technology 1 to 3 credits A one- semester special topics course taught by Design and Production that focuses on a specific issue or issues in the study of technology. This course may be taken for 4 times for credit. Prerequisite(s): Permission of the instructor. DEP 4211 Advanced Scene Painting I 3 credits An advanced course building on the foundations of trompe l'oei and three dimensional applications for realistic finishes used by the professional scenic artist. Prerequisite: DEP 2212 DEP 4212 Advanced Scene Painting II 3 credits An advanced course continuing skills in trompe l'oei and three dimensional applications for realistic finishes used by the professional scenic artist. Prerequisite: DEP 2212 DEP 4271 Set Decorating 2 credits An exploration of set decoration for theatre, film, television and themed entertainment. This course is designed to give the Property Director and Set Decorator a better understanding of the field of set decorating and its skill sets. Projects revolve around practical application of research, vocabulary and techniques in the field. DEP 4272 Weapons and Special Effects 2 credits An exploration of weapons and special effects, for live entertainment. This course is designed to give the Property Director a background in weapon history, function, safety procedures and creating special effects for live entertainment. DEP 4275 Adv Woodworking Projects 2 credits The course provides students with the opportunity to practice and advance their woodworking skills on individual projects. Students will select projects in consultation with the faculty for inclusion in their portfolios in preparation for entering the job market. This course may be repeated a maximum of 4 times for credit. DEP 4276 Adv Prop Technology Projects 2 credits The course provides students with the opportunity to practice and advance their skills using fabrication technology on individual projects. Students will select projects in consultation with the faculty for inclusion in their portfolios in preparation for entering the job market. This course may be repeated a maximum of 4 times for credit DEP 4277 Advanced Properties Projects 2 credits The course provides students with the opportunity to practice and advance their skills in properties fabrication processes on individual projects. Students will select projects in consultation with the faculty for inclusion in their portfolios in preparation for entering the job market. This course may be repeated a maximum of 4 times for credit. DEP 4278 Prop Research Projects 2 credits The course provides students with the opportunity to conduct in-depth research on individual projects pertaining to properties for live or filmed environments. Students will select projects in consultation with the faculty for inclusion in their portfolios in preparation for entering the job market. This course may be repeated a maximum of 4 times for credit. DEP 4298 Special Topics in Design 1 to 3 credits A one-semester special topics course taught by Design and Production that focuses on a specific issue or issues in the study of design. This course may be taken for 4 times for credit. Prerequisite(s): permission of instructor. DEP 4311 Lighting Design IIIA 3 credits This course examines the aesthetics of performance and visual art. Reading and study of the major influences of theatrical design as well as ideas and concepts of other design fields and art forms will be considered. Prerequisite(s): permission of instructor. DEP 4312 Lighting Design IIIB 3 credits This course focuses on career preparation topics such as: websites, portfolio material, financial planning, tax ramifications for the independent contractor, and current readings in the various arts. Prerequisite(s): permission of instructor. DEP 4341 Stage Electrics IIIA 1 credit An introduction to the business of Entertainment Lighting Technology. Subjects may include: contracts, benefits, personal finance as a free-lance technician, resume, personal web-publishing, and maintaining contacts. Prerequisite(s): DEP 3342 DEP 4342 Stage Electrics IIIB 1 credit A continued discussion of entering the profession as Lighting Technicians. Subjects may include: contracts, benefits, personal finance as a free-lance technician, resume, personal web-publishing, and maintaining contacts. Prerequisite(s): DEP 4341 DEP 4361 Lighting Seminar I 1 credit This Seminar will serve as a forum for designers and technicians to meet weekly and discuss the transition to the profession. Topics may include special projects, contracts, compensation models, promotional materials or career readiness. Graded pass/fail. Prerequisite(s): DEP 3342 or DEP 3312 DEP 4362 Lighting Seminar II 1 credit This Seminar will serve as a forum for designers and technicians to meet weekly and discuss the transition to the profession. Topics may include special projects, contracts, compensation models, promotional materials or career readiness. Graded pass/fail. Prerequisite(s): DEP 3342 or DEP 3312 DEP 4370 Microcontroller Programming 1 credit
DEP 2811 C3 level or higher standing C3 level or higher standing By permission only
DEP 3931SM: Leadership, Ethics & Collaboration2
In this course students will identify, nurture and increase leadership abilities, explore aspects of ethics in relation to leadership and collaborative art, and deepen their understanding of stage management approaches and theories.
DEP 3932SM: Interpersonal Communication & Wellness2
In this course, students will identify and develop strategies for interpersonal communication in their career and their lives overall. This course is an exploration in why we communicate, how to navigate conflict, and how to facilitate creative processes. Students will also explore how to incorporate personal wellness into their daily routine.
The course is intended to train students to develop and present professional portfolios. Students will become familiar with the tools, techniques and conventions to prepare, and participate in, national and international competitions. May be taken twice for credit.
The course is intended to train graduate students to develop and present professional portfolios and additional supporting materials such as cover letters, artist statements, or resumes. Students will prepare for, and participate in, national and international competitions or showcases. Graduate students will be expected to complete work appropriate to the graduate level. May be taken twice for credit.
This course allows students to explore the process of collaboration from several related points of view: effective collaborative participation, team building, and moving to a shared mindset. In addition to the readings and discussions around the action of effective collaboration, students will simultaneously work to apply these principles in non-hierarchical terms to create audience-focused immersive theatrical experiences.
This course is a rigorous independent study by one student in a topic, skill, or process within the areas covered by the School of Design and Production, under the supervision of an appropriate faculty member. An Independent Study Contract detailing the readings, study materials, projects and/or activities and the methods of evaluation is required. This course can be repeated for credit. Prerequisite(s): Permission of instructor and the Assistant Dean of Academics for the School of Design and Production.
A supervised work experience at a professional performing arts organization, or an organization serving the performing arts, outside of UNCSA. The number of credits varies according to the nature and scope of the internship. Graded Pass/Fail. Prerequisite(s): Approval of the Dean or Associate Dean of the School of Design & Production in consultation with appropriate faculty.
Credit is given for apprenticeships and tutorials, originated by the student with faculty approval, for special projects which will significantly enrich the student's growth and development in areas not regularly covered in established courses.
Group discussions on resumes, portfolio formats, cover letters, personal budgets, establishing credit, taxes, health insurance, retirement, unions and the interview process. This course is designed for students in their final year, preparing for the job market and life after UNCSA. Graded Pass/Fail.
Group discussions on resumes, portfolio formats, cover letters, personal budgets, establishing credit, taxes, health insurance, retirement, unions and the interview process. This course is designed for students in their final year, preparing for the job market and life after UNCSA. Graded Pass/Fail.
A one- semester special topics course taught by Design and Production that focuses on a specific issue or issues in the study of technology. This course may be taken for 4 times for credit. Prerequisite(s): Permission of the instructor.
An advanced course building on the foundations of trompe l'oei and three dimensional applications for realistic finishes used by the professional scenic artist. Prerequisite: DEP 2212 DEP 4212 Advanced Scene Painting II 3 credits An advanced course continuing skills in trompe l'oei and three dimensional applications for realistic finishes used by the professional scenic artist. Prerequisite: DEP 2212
An exploration of set decoration for theatre, film, television and themed entertainment. This course is designed to give the Property Director and Set Decorator a better understanding of the field of set decorating and its skill sets. Projects revolve around practical application of research, vocabulary and techniques in the field.
An exploration of weapons and special effects, for live entertainment. This course is designed to give the Property Director a background in weapon history, function, safety procedures and creating special effects for live entertainment.
The course provides students with the opportunity to practice and advance their woodworking skills on individual projects. Students will select projects in consultation with the faculty for inclusion in their portfolios in preparation for entering the job market. This course may be repeated a maximum of 4 times for credit.
The course provides students with the opportunity to practice and advance their skills using fabrication technology on individual projects. Students will select projects in consultation with the faculty for inclusion in their portfolios in preparation for entering the job market. This course may be repeated a maximum of 4 times for credit
The course provides students with the opportunity to practice and advance their skills in properties fabrication processes on individual projects. Students will select projects in consultation with the faculty for inclusion in their portfolios in preparation for entering the job market. This course may be repeated a maximum of 4 times for credit.
The course provides students with the opportunity to conduct in-depth research on individual projects pertaining to properties for live or filmed environments. Students will select projects in consultation with the faculty for inclusion in their portfolios in preparation for entering the job market. This course may be repeated a maximum of 4 times for credit.
A one-semester special topics course taught by Design and Production that focuses on a specific issue or issues in the study of design. This course may be taken for 4 times for credit. Prerequisite(s): permission of instructor.
This course examines the aesthetics of performance and visual art. Reading and study of the major influences of theatrical design as well as ideas and concepts of other design fields and art forms will be considered. Prerequisite(s): permission of instructor.
This course focuses on career preparation topics such as: websites, portfolio material, financial planning, tax ramifications for the independent contractor, and current readings in the various arts. Prerequisite(s): permission of instructor.
An introduction to the business of Entertainment Lighting Technology. Subjects may include: contracts, benefits, personal finance as a free-lance technician, resume, personal web-publishing, and maintaining contacts. Prerequisite(s): DEP 3342
A continued discussion of entering the profession as Lighting Technicians. Subjects may include: contracts, benefits, personal finance as a free-lance technician, resume, personal web-publishing, and maintaining contacts. Prerequisite(s): DEP 4341
This Seminar will serve as a forum for designers and technicians to meet weekly and discuss the transition to the profession. Topics may include special projects, contracts, compensation models, promotional materials or career readiness. Graded pass/fail. Prerequisite(s): DEP 3342 or DEP 3312
This Seminar will serve as a forum for designers and technicians to meet weekly and discuss the transition to the profession. Topics may include special projects, contracts, compensation models, promotional materials or career readiness. Graded pass/fail. Prerequisite(s): DEP 3342 or DEP 3312 DEP 4370 Microcontroller Programming 1 credit
This course introduces students to the use and programming of microcontrollers such as the Arduino. Students will explore the use of various sensors and inputs to control a variety of actuators such as servos, steppers, and lights. DEP 4371 Animatronic Materials and Fabrication 2 credits
A one semester exploration of materials used in the fabrication of animatronic figures for various industries. May be repeated for additional credit. DEP 4372 Animatronic 3D Design, Sculpting, and Animatics A 2 credits
DEP 4372Animatronics 3D Design, Sculpting and Animatics A2
This course introduces standard practices in modelling, sculpting, scanning, and 3D printing as it relates to the digital design of animatronic characters. Students will be required to demonstrate proficiency with software packages by completing small projects in organic modeling, material rendering, and 3D printing. DEP 4373 Animatronic 3D Design, Sculpting, and Animatics B 2 credits
DEP 4373Animatronic 3D Design, Sculpting, and Animatics B2
This is an introductory course on standard practices in 3D CAD modeling with parametric software as it relates to the digital design and production of animatronics characters/components. DEP 4374 Animatronic Design 2 credits
This course introduces the theory and practice of designing shapes that excite the eye. Students will transform shapes into engaging characters, and visually develop variations through detail and color. Students will learn the importance of story context and developing a character through the process of character profiling. The design and development process will involve translating a 2D character to a 3D volume through design studies. Design exercises will culminate in a fully developed, 3D character figure, a fully developed character profile, and character turn around document. DEP 4398 Special Topics in Management 1 to 3 credits A one-semester special topics course taught in Design and Production that focuses on a specific issue or issues in the study of management. This course may be taken 4 times for credit. Prerequisite(s): Permission of instructor. DEP 4451 Motion Control IA 3 credits Motion control for the stage. A introduction to the use of control systems and equipment in relation to moving scenery. Computer and other control systems will be covered. DEP 4452 Motion Control IB 3 credits Motion control for the stage. A continuing study of the use of control systems and equipment in relation to moving scenery. Computer and other control systems will be covered. Prerequisite(s): DEP 4451 DEP 4462 Advanced Computer Techniques 2 credits In-depth study of advanced software applications being used in the theatrical field and associated industries. DEP 4601 Costume Design IIIA 3 credits This course examines costume design concepts for Shakespeare and the classics. Emphasis will be placed on imagination, organization, problem solving, and growth in both rendering and presentation of work. DEP 4602 Costume Design IIIB 3 credits
DEP 2413 and 3431 DEP 3602 or permission of instructor
DEP 4398Special Topics in Management 1 to3
A one-semester special topics course taught in Design and Production that focuses on a specific issue or issues in the study of management. This course may be taken 4 times for credit. Prerequisite(s): Permission of instructor.
Motion control for the stage. A introduction to the use of control systems and equipment in relation to moving scenery. Computer and other control systems will be covered.
Motion control for the stage. A continuing study of the use of control systems and equipment in relation to moving scenery. Computer and other control systems will be covered. Prerequisite(s): DEP 4451
This course examines costume design concepts for Shakespeare and the classics. Emphasis will be placed on imagination, organization, problem solving, and growth in both rendering and presentation of work. DEP 4602 Costume Design IIIB 3 credits
This course develops skills for larger and more complex costume design projects. Students will hone their portfolios and personal marketing materials. Emphasis will be placed on imagination, organization, problem solving, and growth in both rendering and presentation of work. Prerequisite: DEP 4601 or permission of instructor DEP 4651 Costume Technology IV 3 credits Wide-ranging study of costume silhouettes and historical shapes requiring highly developed problem-solving skills and independent thinking. DEP 4652 Theatrical Tailoring 3 credits An intensive study of patterning and construction techniques focused in classical tailoring skills as adapted for modern theatrical requirements. Prerequisite: DEP 2652 DEP 4653 Costume Technology Portfolio Capstone 3 credits This course will focus on the finalized creation of a Costume Technology Portfolio in preparation for entering the job market. Capstone Projects will be focused on demonstrating a breadth of knowledge, and synthesis of prior coursework. DEP 4661 Costume Shop Management A 2 credits A study of the skills needed for successful management of a working professional costume shop. This course is focused on aspects related to the personnel elements of a costume shop. Topics covered may include: personal and team time management, supervision and leadership, stress management, conflict resolution, unions, labor structures, or employee interviewing and hiring. DEP 4662 Costume Shop Management B 1 credit A study of the skills needed for successful management of a working professional costume shop. This course is focused on aspects related to the working environment elements of a costume shop. Topics covered may include: facility and space management, equipment, budgets, health and safety, or supporting protocols and standards. DEP 4720 Advanced Medical Wig Class 3 credits An in-depth study of Advanced Hair Prosthesis as it pertains to the Medical Industry. Students will be partnered with a local medical facility's clients that have a medical hair need. Students will work with their clients to determine and build the appropriate wig or hairpiece. The medical client will have 3-4 fittings scheduled within the semester to ensure comfort and fit as well as the desired style and comfortable adhesion methods. Upon successful completion of the course, the client will keep the hair prosthesis. This course is designated as a Service Learning Course. Prerequisite(s): DEP 3270 Medical Wig Project DEP 4721 Prosthetics Technology IIIA 4 credits An advanced-level study of prosthetic materials, methods, and techniques with an emphasis on creation and application for theatre and film. DEP 4722 Prosthetics Technology IIIB 4 credits A continuing advanced-level study of prosthetic materials, methods, and techniques with an emphasis on creation and application for theatre and film. DEP 4727 Puppetry, Design & Fabrication 2 credits This course will concentrate on complex mold making and castings designed to bridge costume crafts, prosthetics, and stage properties using the creation of puppets. This course uses varying materials which may include, but are not limited to, silicones, latex, and urethanes. Prerequisite(s): Permission of Instructor. DEP 4731 Wig Technology IIIA 4 credits This course covers advanced custom wig construction and styling techniques. Prerequisite(s): DEP 3732 or permission of instructor. DEP 4732 Wig Technology IIIB 4 credits A continued study in advanced custom wig construction and styling techniques. DEP 4811 Sound Design Seminar 1 credit This course will have fourth-year students look into advanced concepts and strategies in sound design for entertainment in relation to aesthetics and audience cognition. Students will engage in advanced research to discover the myriad options of sound's placement in the entertainment industry and engage in group discussion regarding the future of sound design. Prerequisite(s): DEP 3812 or permission of instructor. Graded Pass/Fail DEP 4812 Sound Design Seminar II 1 credit This course will assist in preparing graduating senior students for engagement in the professional community through resume preparation, portfolio creation, networking techniques, and interviewing skills. Students will explore career options and explore early-career involvement in professional organizations. Prerequisite(s): DEP 4811. Graded Pass/Fail. DEP 4817 Moving Image Sound Design 2 credits This course focuses on designing sound effects, backgrounds, and editing music to the moving image. Students will evolve as artists by refining their personal processes and techniques through designing increasingly sophisticated sound tracks that support story for the moving image arts. Prerequisites: DEP 3817 DEP 4821 Digital Audio Programming and Automation 2 credits This course is a practical exploration of modern technology used to develop advanced solutions for control and synchronization of digital audio systems. DEP 4941 Stage Management Seminar I 2 credits This seminar is designed for senior stage management students to build upon their training in preparation for life beyond UNCSA. Course topics may include: professional development, aesthetics, current events, or stage managers in the field. DEP 4942 Stage Management Seminar II 2 credits This seminar is designed for senior stage management students to build upon their training in preparation for life beyond UNCSA. This course will solidify their training, skills and knowledge needed to transition into the field. DEP 4951 People Management and Organizational Behavior 3 credits Introduction to the field of arts and creative businesses and to the evolution and practice of the core management functions of planning, organizing, controlling, and leading complex organizations. Focus on the basic roles, skills, and responsibilities of managers and on the application of management theories to lead people, implement projects, and solve practical problems found in organizations. Topics cover basic theories, principles, and concepts of organization and management through lectures and critical thinking exercises that incorporate the arts and creative business examples and cases. Prerequisite(s): C4 standing DEP 4952 Production Management Funds. 3 credits An investigation of fundamental components of production management for live entertainment. Students will explore this key team member through readings, discussion, season planning, organizational structure, and team leadership skills implementation. DEP 4962 Managing the Production Process 3 credits An investigation of the creative production process and the role of the manager within the process. Students will explore the entertainment and commercial industry, emerging trends, and the differences between various forms of media and creative execution styles in order to address the associated requirements and implications. Topics include the producer's interface with the client, director, and other key personnel, pitching and articulating complex ideas, script breakdown and scheduling, budgeting, drafting pre-production activity lists, and critical issues facing a producer. DEP 5000 Production 5 to 6 credits This is a practical laboratory class that is required for all Design and Production upperclass undergraduate students. Specific assignments vary according to each student's abilities and the production to which they are assigned. It is intended to serve as an opportunity to practice skills learned in the studio or laboratory classes. By applying these skills to actual productions that are performed for the public, students will experience a variety of situations that will prepare them for the professional workplace. May require students to perform activities outside of class time.
DEP 3652 DEP 3652 DEP 2652 DEP 2652 DEP 3722 or permission of instructor. DEP 4721 or permission of instructor DEP 4731 or permission of instructor DEP 1913 DEP 1913 C3 or higher standing C4 standing
DEP 4651Costume Technology IV3
Wide-ranging study of costume silhouettes and historical shapes requiring highly developed problem-solving skills and independent thinking.
An intensive study of patterning and construction techniques focused in classical tailoring skills as adapted for modern theatrical requirements. Prerequisite: DEP 2652
This course will focus on the finalized creation of a Costume Technology Portfolio in preparation for entering the job market. Capstone Projects will be focused on demonstrating a breadth of knowledge, and synthesis of prior coursework.
A study of the skills needed for successful management of a working professional costume shop. This course is focused on aspects related to the personnel elements of a costume shop. Topics covered may include: personal and team time management, supervision and leadership, stress management, conflict resolution, unions, labor structures, or employee interviewing and hiring.
A study of the skills needed for successful management of a working professional costume shop. This course is focused on aspects related to the working environment elements of a costume shop. Topics covered may include: facility and space management, equipment, budgets, health and safety, or supporting protocols and standards.
An in-depth study of Advanced Hair Prosthesis as it pertains to the Medical Industry. Students will be partnered with a local medical facility's clients that have a medical hair need. Students will work with their clients to determine and build the appropriate wig or hairpiece. The medical client will have 3-4 fittings scheduled within the semester to ensure comfort and fit as well as the desired style and comfortable adhesion methods. Upon successful completion of the course, the client will keep the hair prosthesis. This course is designated as a Service Learning Course. Prerequisite(s): DEP 3270 Medical Wig Project
This course will concentrate on complex mold making and castings designed to bridge costume crafts, prosthetics, and stage properties using the creation of puppets. This course uses varying materials which may include, but are not limited to, silicones, latex, and urethanes. Prerequisite(s): Permission of Instructor. DEP 4731 Wig Technology IIIA 4 credits This course covers advanced custom wig construction and styling techniques. Prerequisite(s): DEP 3732 or permission of instructor. DEP 4732 Wig Technology IIIB 4 credits A continued study in advanced custom wig construction and styling techniques.
This course will have fourth-year students look into advanced concepts and strategies in sound design for entertainment in relation to aesthetics and audience cognition. Students will engage in advanced research to discover the myriad options of sound's placement in the entertainment industry and engage in group discussion regarding the future of sound design. Prerequisite(s): DEP 3812 or permission of instructor. Graded Pass/Fail
This course will assist in preparing graduating senior students for engagement in the professional community through resume preparation, portfolio creation, networking techniques, and interviewing skills. Students will explore career options and explore early-career involvement in professional organizations. Prerequisite(s): DEP 4811. Graded Pass/Fail.
This course focuses on designing sound effects, backgrounds, and editing music to the moving image. Students will evolve as artists by refining their personal processes and techniques through designing increasingly sophisticated sound tracks that support story for the moving image arts. Prerequisites: DEP 3817
This course is a practical exploration of modern technology used to develop advanced solutions for control and synchronization of digital audio systems.
This seminar is designed for senior stage management students to build upon their training in preparation for life beyond UNCSA. Course topics may include: professional development, aesthetics, current events, or stage managers in the field.
This seminar is designed for senior stage management students to build upon their training in preparation for life beyond UNCSA. This course will solidify their training, skills and knowledge needed to transition into the field.
DEP 4951People Management and Organizational Behavior3
Introduction to the field of arts and creative businesses and to the evolution and practice of the core management functions of planning, organizing, controlling, and leading complex organizations. Focus on the basic roles, skills, and responsibilities of managers and on the application of management theories to lead people, implement projects, and solve practical problems found in organizations. Topics cover basic theories, principles, and concepts of organization and management through lectures and critical thinking exercises that incorporate the arts and creative business examples and cases. Prerequisite(s): C4 standing
An investigation of fundamental components of production management for live entertainment. Students will explore this key team member through readings, discussion, season planning, organizational structure, and team leadership skills implementation.
An investigation of the creative production process and the role of the manager within the process. Students will explore the entertainment and commercial industry, emerging trends, and the differences between various forms of media and creative execution styles in order to address the associated requirements and implications. Topics include the producer's interface with the client, director, and other key personnel, pitching and articulating complex ideas, script breakdown and scheduling, budgeting, drafting pre-production activity lists, and critical issues facing a producer.
This is a practical laboratory class that is required for all Design and Production upperclass undergraduate students. Specific assignments vary according to each student's abilities and the production to which they are assigned. It is intended to serve as an opportunity to practice skills learned in the studio or laboratory classes. By applying these skills to actual productions that are performed for the public, students will experience a variety of situations that will prepare them for the professional workplace. May require students to perform activities outside of class time.
This is a practical laboratory class that is required for all Design and Production graduate students in their initial year of study. Specific assignments vary according to each student's abilities and the production to which they are assigned. It is intended to serve as an opportunity to practice skills learned in the studio or laboratory classes. By applying these skills to actual productions that are performed for the public, students will experience a variety of situations that will prepare them for the professional workplace. Graduate students will be required to complete projects appropriate to a graduate level of study. May require students to perform activities outside of class time.
This course will provide an overview of the various technical and design production departments within the live entertainment industry, emphasizing the coordination and functioning of those departments within the UNCSA Design and Production ecosystem.
This course allows students to explore the process of collaboration from several related points of view: effective collaborative participation, team building, and moving to a shared mindset. In addition to the readings and discussions around the action of effective collaboration, students will simultaneously work to apply these principles in non-hierarchical terms to create audience-focused immersive theatrical experiences. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite(s): By permission only
This course will focus on the study of three-dimensional design and sculpture for the theatrical designer. Terminology appropriate to the planning, analysis and interpretation of the fine arts and theatrical design will complement the investigation of sculptural problems using a variety of media. Graduate students will be required to complete projects appropriate to a graduate level of study.
This course explores storytelling through the lens of playwrights and authors from under-represented populations. Students will develop a better understanding how cultural and historical context plays a role in developing point of view in the creation of experiential art. Through individual and team explorations we will investigate unique and often unheard voices, story-telling structures, and concepts of collaboration.
An introductory overview of the major periods of architecture that are of use to theatrical and entertainment designers. A particular emphasis will be placed on proper nomenclature of common architectural elements. The time span covered begins with the ancient world and concludes with the medieval period. Graduate students will be required to complete coursework appropriate to a graduate level of study.
An introductory overview of the major periods of architecture that are of use to theatrical and entertainment designers. A particular emphasis will be placed on proper nomenclature of common architectural elements. The time span covered begins with the Renaissance period and concludes with the modern day. Graduate students will be required to complete coursework appropriate to a graduate level of study.
This graduate survey course examines clothing and accessories throughout the Western world. This course provides students with a general overview of the history of clothing, correct terminology, and the knowledge of how to research when working on specific stylistic periods. The time span covered begins with Ancient Egypt and concludes with late 17th century. Graduate students will be required to complete projects appropriate to a graduate level of study.
This graduate survey course examines clothing and accessories throughout the Western world. This course provides students with a general overview of the history of clothing, correct terminology, and the knowledge of how to research when working on specific stylistic periods. The time span covered begins with early 18th century and concludes with present day. Graduate students will be required to complete projects appropriate to a graduate level of study.
A study of furniture design principles, construction techniques and materials. A comprehensive look at furniture history, style recognition and chief characteristics.
DEP 6080Arts in Context: Script Analysis for Sound2
This course is an examination of various techniques to analyze a script in order to understand the themes, messages, and objectives of a story and how that information can be used to identify the role that sound design can play in the storytelling.
This course is a study of the history of music and how different musical cultures evolved and influenced one another over time. The focus of this study is to help sound designers utilize music in their designs in a way that appropriately reflects the story being told. Graduate students will be required to complete coursework appropriate to a graduate level of study.
This course is a rigorous independent study by one student in a topic, skill, or process within the areas covered by the School of Design and Production, under the supervision of an appropriate faculty member. An Independent Study Contract detailing the readings, study materials, projects and/or activities and the methods of evaluation is required. This course can be repeated for credit. Prerequisite(s): Permission of instructor and permission of the Assistant Dean of Academics of School of D&P. DEP 6091 Preparing to Teach 1 credit
per semester This course is designed to introduce students to the art of teaching from theory to practice. Topics include theories of learning, reflective practice, and course and lesson design. Students will gain practical experience in syllabus creation, lesson planning and delivery, and assessment strategies. DEP 6092 Preparing to Teach Practicum 1 credit
per semester This course is designed to provide practical experience with teaching. Students will study a variety of classroom strategies and techniques, observe master teachers in action, and create and deliver their own lessons and portions of lessons. DEP 6098 Special Topics in Design & Production 1 to 3 credits The School of Design & Production graduate program offers a variety of courses on topics of special interest, making every effort to respond to both faculty and student interest in the formulation and scheduling of such courses. The number of credit hours and grading mode will vary according to the nature and scope of the subject matter. Graded pass/fail or standard. DEP 6099 Tutorials and Contracts 1 to 10 credits Credit is given for apprenticeships and tutorials, originated by the graduate student with faculty approval, for special projects which will significantly enrich the student's growth and development in areas not regularly covered in established courses. DEP 6103 Scenic Rendering 1 credit An exploration of techniques and media used in rendering scenic elements for theatre and film. Projects in a variety of media include grid perspective, furniture, décor, columns, architectural detail and a variety of landscapes. Graduate students will be required to complete projects appropriate to a graduate level of study. May be repeated for additional credit. DEP 6105 Plein Air Watercolor 1 credit The course explores the tools and techniques associated with Plein Air (outdoor) watercolor painting. Students will develop an understanding of the Plein Air environment when composing and executing a watercolor painting. Emphasis will be placed on washes, layers, brushwork technique and color mixing as students will observe light, atmosphere, proportion and the definition of form in both landscapes and built environments. Graduate students will be required to complete coursework appropriate to a graduate level of study. May be repeated for additional credit. DEP 6111 Graduate Technical Graphics I 3 credits The graduate student will build upon 2D and 3D graphics skills with AutoCAD by producing more complex projects and will begin to focus on specific applications. Graduate students will be required to complete projects appropriate to a graduate level of study. Prerequisite(s): Proficiency to DEP 1153 or permission of instructor. DEP 6113 Costume Rendering 1 credit This fast paced course focuses on creating effective, refined and versatile costume renderings. Emphasizing the selection of rendering “style” which best suits the mood and intentions of the character and the play, the student will work in many mediums, including watercolor, gouache, acrylic, markers and colored pencils. The course includes projects specifically designed to focus on color, texture, weight and pattern as well as projects that involve working in the style of “the masters.” Graduate students will be required to complete projects appropriate to a graduate level of study. May be repeated for additional credit. DEP 6115 Digital Rendering 1 credit This one-semester course will introduce the student to rendering in a digital environment. The use of cutting-edge hardware and software for illustration will be employed. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite(s): DEP 6113 DEP 6126 Graduate Life Drawing 1 credit This course focuses on drawing from live models and includes a basic study of anatomy. Working from nude artists' models, students will develop graphic abilities in various mediums. Students will learn to draw the human form by reinforcing issues of line, form, proportion, highlight and shadow, composition and gesture through skill-building exercises and techniques that focus on eye/hand coordination. Graduate students will be required to complete coursework appropriate to a graduate level of study. May be repeated for additional credit. DEP 6133 Portraiture 1 credit The course is an in-depth study of the human head and face, emphasizing expression and character. The artist will work in several mediums - including graphite, charcoal, conte, and digital. Course content will focus on anatomy, facial planes, form, proportion, and value. Graduate students will be required to complete projects appropriate to a graduate level of study. May be repeated for additional credit. DEP 6143 Wet Media 1 credit This course explores traditional and contemporary painting techniques and aesthetics. The study focuses on but is not limited to watercolor and acrylic. By exploring the possibilities of wet mediums the student will gain an understanding of the inherent qualities and capabilities of the mediums potential as a means of personal expression. Graduate students will be required to complete projects appropriate to a graduate level of study. May be repeated for additional credit. DEP 6150 Scenic Design Case Studies 1 credit Students will examine a series of case studies involving the objectives, problems, research, decisions and techniques used in designing sets for the theater. A particular emphasis will be placed on sourcing materials for designing period settings. Graduate students will be expected to produce projects on a graduate level. DEP 6153 Model Building 2 credits
DEP 6098Special Topics in Design & Production 1 to3
The School of Design & Production graduate program offers a variety of courses on topics of special interest, making every effort to respond to both faculty and student interest in the formulation and scheduling of such courses. The number of credit hours and grading mode will vary according to the nature and scope of the subject matter. Graded pass/fail or standard.
Credit is given for apprenticeships and tutorials, originated by the graduate student with faculty approval, for special projects which will significantly enrich the student's growth and development in areas not regularly covered in established courses.
An exploration of techniques and media used in rendering scenic elements for theatre and film. Projects in a variety of media include grid perspective, furniture, décor, columns, architectural detail and a variety of landscapes. Graduate students will be required to complete projects appropriate to a graduate level of study. May be repeated for additional credit.
The course explores the tools and techniques associated with Plein Air (outdoor) watercolor painting. Students will develop an understanding of the Plein Air environment when composing and executing a watercolor painting. Emphasis will be placed on washes, layers, brushwork technique and color mixing as students will observe light, atmosphere, proportion and the definition of form in both landscapes and built environments. Graduate students will be required to complete coursework appropriate to a graduate level of study. May be repeated for additional credit.
The graduate student will build upon 2D and 3D graphics skills with AutoCAD by producing more complex projects and will begin to focus on specific applications. Graduate students will be required to complete projects appropriate to a graduate level of study. Prerequisite(s): Proficiency to DEP 1153 or permission of instructor.
This fast paced course focuses on creating effective, refined and versatile costume renderings. Emphasizing the selection of rendering “style” which best suits the mood and intentions of the character and the play, the student will work in many mediums, including watercolor, gouache, acrylic, markers and colored pencils. The course includes projects specifically designed to focus on color, texture, weight and pattern as well as projects that involve working in the style of “the masters.” Graduate students will be required to complete projects appropriate to a graduate level of study. May be repeated for additional credit.
This one-semester course will introduce the student to rendering in a digital environment. The use of cutting-edge hardware and software for illustration will be employed. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite(s): DEP 6113
This course focuses on drawing from live models and includes a basic study of anatomy. Working from nude artists' models, students will develop graphic abilities in various mediums. Students will learn to draw the human form by reinforcing issues of line, form, proportion, highlight and shadow, composition and gesture through skill-building exercises and techniques that focus on eye/hand coordination. Graduate students will be required to complete coursework appropriate to a graduate level of study. May be repeated for additional credit.
The course is an in-depth study of the human head and face, emphasizing expression and character. The artist will work in several mediums - including graphite, charcoal, conte, and digital. Course content will focus on anatomy, facial planes, form, proportion, and value. Graduate students will be required to complete projects appropriate to a graduate level of study. May be repeated for additional credit.
This course explores traditional and contemporary painting techniques and aesthetics. The study focuses on but is not limited to watercolor and acrylic. By exploring the possibilities of wet mediums the student will gain an understanding of the inherent qualities and capabilities of the mediums potential as a means of personal expression. Graduate students will be required to complete projects appropriate to a graduate level of study. May be repeated for additional credit.
Students will examine a series of case studies involving the objectives, problems, research, decisions and techniques used in designing sets for the theater. A particular emphasis will be placed on sourcing materials for designing period settings. Graduate students will be expected to produce projects on a graduate level. DEP 6153 Model Building 2 credits
This course introduces students to practical model-building skills used in scene design, architectural design, production design, and animation. Emphasis will be placed on research, design interpretation, and presentation techniques. Students will work with scale, explore creative ways to transform recycled materials, and develop professional model-building practices that strengthen their overall design process. Graduate students will be required to complete projects appropriate to a graduate level of study. DEP 6170 Graduate Drafting for Theater Design 2 credits The course is intended to train graduate students to read and execute draftings associated with theatre design. Classes are taught in a studio setting, through lectures, examples and practice. Students will become familiar with the tools, techniques and conventions the theatre and entertainment industry uses for hand drafting of theatrical designs. This course is appropriate for graduate students who have had no previous drafting experience or may have some limited drafting experience. May be taken twice for credit. DEP 6173 Advanced Drafting 1 credit This course reinforces a student's speed and accuracy in design drafting. Page layout, lettering, labeling and package content are addressed. Graduate students will be required to complete projects appropriate to a graduate level of study. DEP 6183 Advanced Mechanical/Perspective Drawing 1 credit This course covers full scale layout of architecture detail, the basic principles of perspective and the relationship of plan geometry to perspective layout. Drop point and trompe l'oeil perspective techniques will be thoroughly explored. Graduate students will be required to complete projects appropriate to a graduate level of study. DEP 6193 Digital Graphics 1 credit This course explores digital graphics for the designer using the computer rendering and mixed media skills. Focus will be on producing quick skillful works of art to illustrate a design. Graduate students will be required to complete projects appropriate to a graduate level of study. DEP 6198 Special Topics in Technology 1 to 3 credits A one-semester special topics course taught in Design and Production that focuses on a specific issue or issues in the study of technology. This course may be taken 4 times for credit. Prerequisite(s): Permission of instructor. DEP 6211 Grad Foundations of Scene Painting I 2 credits A study of basic techniques employed by the scenic artist. Emphasis is placed on equipment, procedure and practical application to framed scenery and flat painted drops. Possible projects may include wood grain, simple trompe l'oei techniques and a textural landscape. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 6212 Graduate Foundations of Scene Painting II 2 credits A continuing study of the basic techniques employed by the scenic artist. Emphasis is placed on equipment, procedure and practical application to framed scenery and flat painted drops. Possible projects may include architectural moldings, columns and spray techniques. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite(s): DEP 6211 DEP 6267 Graduate Stage Properties I 3 credits A study of management, organization and procurement of stage and entertainment properties. Emphasis is placed on safety procedures, researching and problem solving for the entertainment industry. A demonstrated background in stage properties is a prerequisite. DEP 6268 Graduate Stage Properties II 3 credits A study of new procedures and materials, combined with advanced techniques for use in the construction of stage properties by the Artisan or Property Director in the entertainment industry. DEP 6271 Graduate Set Decorating 2 credits An in-depth study of set decoration for theatre, film, television and themed entertainment. This course is designed to give the Property Director and Set Decorator a comprehensive understanding of the field of set decorating and its skill sets. Projects revolve around practical application of research, vocabulary and techniques in the field. DEP 6272 Graduate Weapons and Special Effects 2 credits An in-depth study of weapons and special effects, for live entertainment. This course is designed to give the Property Director a comprehensive understanding of weapon history, function, safety procedures and creating special effects for live entertainment. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 6273 Graduate Gas Forge Smithing 1 credit An exploration of Blacksmithing through lecture, demonstrations and practical application with a gas forge and its use in Theatrical Stage, Film and Television Properties. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 6298 Special Topics in Design 1 to 3 credits A one-semester special topics course taught in Design and Production that focuses on a specific issue or issues in the study of design. This course may be taken 4 times for credit. Prerequisite(s): Permission of instructor. DEP 6310 Animatronic Design 1A 2 credits This course introduces the theory and practice of designing shapes that excite the eye. Students will transform shapes into engaging characters, and visually develop variations through detail and color. Students will learn the importance of story context and developing a character through the process of character profiling. The design and development process will involve translating a 2D character to a 3D volume through design studies. Design exercises will culminate in a fully developed, 3D character figure, a fully developed character profile, and character turn around document. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 6311 Animatronic Design 1B 2 credits In this course students will delve into the fundamental principles of movement, learning techniques from a broad variety of sources which may include puppetry, scenery, and props. These principles will be applied to animatronic movement, with discussions regarding improvement, adding electronic components, and material substitutions. Students will practice their skills in a variety of class exercises which will culminate in large scale projects. DEP 6320 Prototypical Project Management 2 credits
The course is intended to train graduate students to read and execute draftings associated with theatre design. Classes are taught in a studio setting, through lectures, examples and practice. Students will become familiar with the tools, techniques and conventions the theatre and entertainment industry uses for hand drafting of theatrical designs. This course is appropriate for graduate students who have had no previous drafting experience or may have some limited drafting experience. May be taken twice for credit.
This course reinforces a student's speed and accuracy in design drafting. Page layout, lettering, labeling and package content are addressed. Graduate students will be required to complete projects appropriate to a graduate level of study.
This course covers full scale layout of architecture detail, the basic principles of perspective and the relationship of plan geometry to perspective layout. Drop point and trompe l'oeil perspective techniques will be thoroughly explored. Graduate students will be required to complete projects appropriate to a graduate level of study.
This course explores digital graphics for the designer using the computer rendering and mixed media skills. Focus will be on producing quick skillful works of art to illustrate a design. Graduate students will be required to complete projects appropriate to a graduate level of study.
A one-semester special topics course taught in Design and Production that focuses on a specific issue or issues in the study of technology. This course may be taken 4 times for credit. Prerequisite(s): Permission of instructor.
A study of basic techniques employed by the scenic artist. Emphasis is placed on equipment, procedure and practical application to framed scenery and flat painted drops. Possible projects may include wood grain, simple trompe l'oei techniques and a textural landscape. Graduate students will be required to complete coursework appropriate to a graduate level of study.
DEP 6212Graduate Foundations of Scene Painting II2
A continuing study of the basic techniques employed by the scenic artist. Emphasis is placed on equipment, procedure and practical application to framed scenery and flat painted drops. Possible projects may include architectural moldings, columns and spray techniques. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite(s): DEP 6211
A study of management, organization and procurement of stage and entertainment properties. Emphasis is placed on safety procedures, researching and problem solving for the entertainment industry. A demonstrated background in stage properties is a prerequisite.
A study of new procedures and materials, combined with advanced techniques for use in the construction of stage properties by the Artisan or Property Director in the entertainment industry.
An in-depth study of set decoration for theatre, film, television and themed entertainment. This course is designed to give the Property Director and Set Decorator a comprehensive understanding of the field of set decorating and its skill sets. Projects revolve around practical application of research, vocabulary and techniques in the field.
An in-depth study of weapons and special effects, for live entertainment. This course is designed to give the Property Director a comprehensive understanding of weapon history, function, safety procedures and creating special effects for live entertainment. Graduate students will be required to complete coursework appropriate to a graduate level of study.
An exploration of Blacksmithing through lecture, demonstrations and practical application with a gas forge and its use in Theatrical Stage, Film and Television Properties. Graduate students will be required to complete coursework appropriate to a graduate level of study.
A one-semester special topics course taught in Design and Production that focuses on a specific issue or issues in the study of design. This course may be taken 4 times for credit. Prerequisite(s): Permission of instructor.
This course introduces the theory and practice of designing shapes that excite the eye. Students will transform shapes into engaging characters, and visually develop variations through detail and color. Students will learn the importance of story context and developing a character through the process of character profiling. The design and development process will involve translating a 2D character to a 3D volume through design studies. Design exercises will culminate in a fully developed, 3D character figure, a fully developed character profile, and character turn around document. Graduate students will be required to complete coursework appropriate to a graduate level of study.
In this course students will delve into the fundamental principles of movement, learning techniques from a broad variety of sources which may include puppetry, scenery, and props. These principles will be applied to animatronic movement, with discussions regarding improvement, adding electronic components, and material substitutions. Students will practice their skills in a variety of class exercises which will culminate in large scale projects. DEP 6320 Prototypical Project Management 2 credits
This course introduces project management fundamentals including managing Budget, Scope and Schedule for Animatronics in order to prepare students for future school and industry projects. Students will create a finished project packet that may incorporate the paperwork discussed in class. Graduate students will be required to complete projects appropriate to a graduate level of study. DEP 6330 3D Design, Sculpting and Animatics 1A 2 credits This course introduces standard practices in modelling, sculpting, scanning, and 3D printing as it relates to the digital design of animatronic characters. Students will be required to demonstrate proficiency with software packages by completing small projects in organic modeling, material rendering, and 3D printing. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 6331 3D Design, Sculpting and Animatics 1B 2 credits This is an introductory course on standard practices in 3D CAD modeling with parametric software as it relates to the digital design and production of animatronics characters/components. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 6340 Animatronic Materials & Fab 2 credits A one semester exploration of materials used in the fabrication of animatronic figures for various industries. Graduate students will be expected to complete coursework appropriate to a graduate level of study. May be repeated for additional credit. DEP 6350 Microcontroller Programming 1 credit
A one semester exploration of materials used in the fabrication of animatronic figures for various industries. Graduate students will be expected to complete coursework appropriate to a graduate level of study. May be repeated for additional credit. DEP 6350 Microcontroller Programming 1 credit
This course introduces students to the use and programming of microcontrollers such as the Arduino. Students will explore the use of various sensors and inputs to control a variety of actuators such as servos, steppers, and lights. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 6398 Special Topics in Management 1 to 3 credits A one-semester special topics course taught in Design and Production that focuses on a specific issue or issues in the study of management. This course may be taken 4 times for credit. Prerequisite(s): Permission of instructor. DEP 6411 Graduate Technical Direction I 3 credits This two semester class will explore the role of the Technical Director as a problem solver, manager. leader, and collaborator in the production process. Development of skills in critical thinking, communication, graphics, leadership, collaboration and practical applications will be emphasized. DEP 6412 Graduate Tech Direction II 3 credits This two semester class will explore the role of the Technical Director as a problem solver, manager. leader, and collaborator in the production process. Development of skills in critical thinking, communication, graphics, leadership, collaboration and practical applications will be emphasized. Prerequisite(s): DEP 6411 DEP 6421 Theatrical Structures and Stage Dynamics I 3 credits This course introduces concepts in scenery construction techniques and material technology with an emphasis on mathematical problem-solving. A brief study of structural engineering is included, with concentration on its application to stage machinery and scenic units. DEP 6422 Theatrical Structures and Stage Dynamics II 3 credits An advanced course in scenery construction techniques and material technology with an emphasis on mathematical problem-solving. A deeper study of structural engineering is included, with concentration on its application to stage machinery and scenic units. DEP 6431 Motion Control IA 3 credits Motion control for the stage. An introduction to the use of control systems and equipment in relation to moving scenery. Computer and other control systems will be covered. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 6432 Motion Control IB 3 credits Motion control for the stage. A continuing study of the use of control systems and equipment in relation to moving scenery. Computer and other control systems will be covered. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite(s): DEP 6431. DEP 6442 Graduate Welding and Metalworking 2 credits A honing of welding and fabrication skills. Basic shop operations will be covered including general tool and shop maintenance. Emphasis will be on different welding techniques and equipment. Prerequisite(s): Permission of instructor. DEP 6462 Advanced Computer Techniques 2 credits In-depth study of advanced software applications being used in the theatrical field and associated industries. Graduate students will be required to complete projects appropriate to a graduate level of study. DEP 6601 Graduate Costume Design IA 3 credits This course examines costume design concepts for film and television. Emphasis will be placed on imagination, organization, problem solving, and growth in both rendering and presentation of work. DEP 6602 Costume Design IB 3 credits This course examines costume design concepts for 20th & 21st century theatre. Emphasis will be placed on imagination, organization, problem solving, and growth in both rendering and presentation of work. Prerequisite: DEP 6601 DEP 6603 Graduate Shop Practice 2 credits A combination of review and new material to acquaint incoming graduate students with variable degrees of experience, with standard industry practices in the costume workroom such as: machine operation (domestic and industrial sewing machines, sergers, and steam irons), construction techniques, organizational and leadership skills, and safety in the dye and crafts studios. A series of small projects will lead to a notebook with examples of closures, seam styles and edge finishes. DEP 6650 Intro to Costume Technology 1 credit A one semester exploration of theatrical costume shop organization, industry standard construction techniques, commonly used tools, and machinery operation. A series of small projects may focus on: organization of a professional costume shop and an understanding of the skills required of those who work there; customary stitching techniques for the assembly and finishing of costumes; use of various patterning, cutting and marking tools; safe operation of domestic and industrial sewing machines, sergers, and steam irons. Graduate students will be required to complete projects appropriate to a graduate level of study. DEP 6651 Graduate Garment Foundations I 2 credits A study of theatrical patterning and construction techniques through realized projects with an emphasis on demonstrating artistry and craft, problem-solving skills, and technological comprehension. Possible topics include: undergarments and understructures such as corsets, petticoats, bustles, or boned bodices. Graduate students will be required to complete projects appropriate to a graduate level of study. DEP 6652 Graduate Garment Foundations II 2 credits A study of theatrical patterning and construction techniques through realized projects with an emphasis on demonstrating artistry and craft, problem-solving skills, and technological comprehension. Possible topics include: waistcoats, trousers or knickerbockers. Graduate students will be required to complete projects appropriate to a graduate level of study. DEP 6661 Costume Shop Management A 2 credits A study of the skills needed for successful management of a working professional costume shop. This course is focused on aspects related to the personnel elements of a costume shop. Topics covered may include: personal and team time management, supervision and leadership, stress management, conflict resolution, unions, labor structures, or employee interviewing and hiring. DEP 6720 Medical Wig Project 3 credits An in-depth study of hair prosthesis as it pertains to the medical industry. Students will be partnered with a local medical facility's clients that have a medical hair need. Students will work with their clients to determine and build the appropriate wig or hairpiece. Students and medical clients will meet for 3-4 fittings and consultations over the term to ensure comfort, fit, style and adhesion methods. Upon successful completion of the course, the client will keep the prosthesis. This course is designated as a Service Learning Course. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 6721 Graduate Prosthetics Design & Technology IA 2 credits A basic overview of prosthetic materials, methods, and techniques with an emphasis on design, creation, and application for theatre and film. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 6722 Graduate Prosthetics Design & Technology IB 2 credits A continuing overview of prosthetic materials, methods, and techniques with an emphasis on design, creation, and application for theatre and film. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 6727 Puppetry, Design and Fabrication 2 credits This course will concentrate on complex mold making and castings designed to bridge costume crafts, prosthetics, and stage properties using the creation of puppets. This course uses varying materials which may include, but are not limited to, silicones, latex, and urethanes. Graduate students will be required to complete projects appropriate to a graduate level of study. Prerequisite(s): Permission of instructor. DEP 6731 Graduate Wig Technology IA 2 credits This course covers basic facial hair and wig construction, and styling techniques. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 6732 Graduate Wig Technology IB 2 credits This course covers a continuation of basic facial hair and wig construction, and styling techniques. Graduate students will be required to complete coursework appropriate to a graduate level of study. javascript:; DEP 6741 Graduate Introduction to Makeup IA 2 credits A basic overview of makeup materials, methods, and techniques with an emphasis on applications for theatre and film. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 6742 Graduate Introduction to Makeup IB 2 credits A continuing overview of makeup materials, methods, and techniques with an emphasis on applications for theatre and film. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 6751 Graduate Introduction to Hair History & Styling IA 2 credits A basic overview of the history of hairstyles and styling techniques with an emphasis on applications for theatre and film. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 6752 Graduate Introduction to Hair History & Styling IB 2 credits A continuation of the history of hairstyles and styling techniques with an emphasis on applications for theatre and film. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 6800 Audio Ear Training 1 credit This course is a listening lab where students can improve their critical listening skills. Students will participate in weekly audio ear training drills online. DEP 6801 Graduate Sound System Operation 2 credits This course focuses on using sound systems to acquire audio sources and on mixing them for delivery to the audience. Topics include microphone types, playback sources, and mixing consoles. DEP 6811 Graduate Sound Design I 3 credits This course will introduce graduate students to the process of developing a sound design through analyzing a text and making valid sound choices. Students will engage in practicing multiple foundational techniques focusing on research, sourcing of recordings, sound editing, manipulation, and composition. Students will then utilize these techniques in the implementation of sound in the art of storytelling. Prerequisite(s): DEP 6080 or permission of instructor. DEP 6812 Graduate Sound System Design 3 credits This course is an in-depth study for sophomore students of the science of sound as it relates to live theatre, and its behavior in acoustic space and electronic systems. Mathematical calculations, software, and tools used to predict and manipulate this behavior will be taught and used to influence the process of designing sound systems. Graduate students will be required to complete projects appropriate to a graduate level of study. DEP 6813 Graduate Sound System Documentation 3 credits An in-depth study of the tools and standards for documentation the design and installation of a theatrical sound system. Topics may include: Sound System Diagrams, Power Diagrams, Loudspeaker Plots, Patch Plots, Rigging Diagrams, and Equipment Lists. DEP 6815 Soundstories and Podcasting 3 credits This course is an exploration of sound as the primary method of story-telling. Through the medium of podcasting, students will engage in the creation of sound-only stories from the conceptualization through the entire design and production process resulting in a completed podcast to be publicly distributed across major streaming platforms. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 6820 Audio Tech Essentials 1 credit
DEP 6421 Permission of Instructor DEP 6651 DEP 6652 DEP 6721 or permission of instructor DEP 6731 or permission of instructor DEP 6741 or permission of instructor DEP 6751 or permission of instructor DEP 6813 DEP 6811
DEP 6398Special Topics in Management 1 to3
A one-semester special topics course taught in Design and Production that focuses on a specific issue or issues in the study of management. This course may be taken 4 times for credit. Prerequisite(s): Permission of instructor.
This two semester class will explore the role of the Technical Director as a problem solver, manager. leader, and collaborator in the production process. Development of skills in critical thinking, communication, graphics, leadership, collaboration and practical applications will be emphasized.
This two semester class will explore the role of the Technical Director as a problem solver, manager. leader, and collaborator in the production process. Development of skills in critical thinking, communication, graphics, leadership, collaboration and practical applications will be emphasized. Prerequisite(s): DEP 6411
DEP 6421Theatrical Structures and Stage Dynamics I3
This course introduces concepts in scenery construction techniques and material technology with an emphasis on mathematical problem-solving. A brief study of structural engineering is included, with concentration on its application to stage machinery and scenic units.
DEP 6422Theatrical Structures and Stage Dynamics II3
An advanced course in scenery construction techniques and material technology with an emphasis on mathematical problem-solving. A deeper study of structural engineering is included, with concentration on its application to stage machinery and scenic units.
Motion control for the stage. An introduction to the use of control systems and equipment in relation to moving scenery. Computer and other control systems will be covered. Graduate students will be required to complete coursework appropriate to a graduate level of study.
Motion control for the stage. A continuing study of the use of control systems and equipment in relation to moving scenery. Computer and other control systems will be covered. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite(s): DEP 6431.
A honing of welding and fabrication skills. Basic shop operations will be covered including general tool and shop maintenance. Emphasis will be on different welding techniques and equipment. Prerequisite(s): Permission of instructor.
In-depth study of advanced software applications being used in the theatrical field and associated industries. Graduate students will be required to complete projects appropriate to a graduate level of study.
This course examines costume design concepts for film and television. Emphasis will be placed on imagination, organization, problem solving, and growth in both rendering and presentation of work.
This course examines costume design concepts for 20th & 21st century theatre. Emphasis will be placed on imagination, organization, problem solving, and growth in both rendering and presentation of work. Prerequisite: DEP 6601
A combination of review and new material to acquaint incoming graduate students with variable degrees of experience, with standard industry practices in the costume workroom such as: machine operation (domestic and industrial sewing machines, sergers, and steam irons), construction techniques, organizational and leadership skills, and safety in the dye and crafts studios. A series of small projects will lead to a notebook with examples of closures, seam styles and edge finishes.
A one semester exploration of theatrical costume shop organization, industry standard construction techniques, commonly used tools, and machinery operation. A series of small projects may focus on: organization of a professional costume shop and an understanding of the skills required of those who work there; customary stitching techniques for the assembly and finishing of costumes; use of various patterning, cutting and marking tools; safe operation of domestic and industrial sewing machines, sergers, and steam irons. Graduate students will be required to complete projects appropriate to a graduate level of study.
A study of theatrical patterning and construction techniques through realized projects with an emphasis on demonstrating artistry and craft, problem-solving skills, and technological comprehension. Possible topics include: undergarments and understructures such as corsets, petticoats, bustles, or boned bodices. Graduate students will be required to complete projects appropriate to a graduate level of study.
A study of theatrical patterning and construction techniques through realized projects with an emphasis on demonstrating artistry and craft, problem-solving skills, and technological comprehension. Possible topics include: waistcoats, trousers or knickerbockers. Graduate students will be required to complete projects appropriate to a graduate level of study.
A study of the skills needed for successful management of a working professional costume shop. This course is focused on aspects related to the personnel elements of a costume shop. Topics covered may include: personal and team time management, supervision and leadership, stress management, conflict resolution, unions, labor structures, or employee interviewing and hiring.
An in-depth study of hair prosthesis as it pertains to the medical industry. Students will be partnered with a local medical facility's clients that have a medical hair need. Students will work with their clients to determine and build the appropriate wig or hairpiece. Students and medical clients will meet for 3-4 fittings and consultations over the term to ensure comfort, fit, style and adhesion methods. Upon successful completion of the course, the client will keep the prosthesis. This course is designated as a Service Learning Course. Graduate students will be required to complete coursework appropriate to a graduate level of study.
DEP 6721Graduate Prosthetics Design & Technology IA2
A basic overview of prosthetic materials, methods, and techniques with an emphasis on design, creation, and application for theatre and film. Graduate students will be required to complete coursework appropriate to a graduate level of study.
DEP 6722Graduate Prosthetics Design & Technology IB2
A continuing overview of prosthetic materials, methods, and techniques with an emphasis on design, creation, and application for theatre and film. Graduate students will be required to complete coursework appropriate to a graduate level of study.
This course will concentrate on complex mold making and castings designed to bridge costume crafts, prosthetics, and stage properties using the creation of puppets. This course uses varying materials which may include, but are not limited to, silicones, latex, and urethanes. Graduate students will be required to complete projects appropriate to a graduate level of study. Prerequisite(s): Permission of instructor.
This course covers basic facial hair and wig construction, and styling techniques. Graduate students will be required to complete coursework appropriate to a graduate level of study.
This course covers a continuation of basic facial hair and wig construction, and styling techniques. Graduate students will be required to complete coursework appropriate to a graduate level of study. javascript:;
A basic overview of makeup materials, methods, and techniques with an emphasis on applications for theatre and film. Graduate students will be required to complete coursework appropriate to a graduate level of study.
A continuing overview of makeup materials, methods, and techniques with an emphasis on applications for theatre and film. Graduate students will be required to complete coursework appropriate to a graduate level of study.
DEP 6751Graduate Introduction to Hair History & Styling IA2
A basic overview of the history of hairstyles and styling techniques with an emphasis on applications for theatre and film. Graduate students will be required to complete coursework appropriate to a graduate level of study.
DEP 6752Graduate Introduction to Hair History & Styling IB2
A continuation of the history of hairstyles and styling techniques with an emphasis on applications for theatre and film. Graduate students will be required to complete coursework appropriate to a graduate level of study.
This course is a listening lab where students can improve their critical listening skills. Students will participate in weekly audio ear training drills online.
This course focuses on using sound systems to acquire audio sources and on mixing them for delivery to the audience. Topics include microphone types, playback sources, and mixing consoles.
This course will introduce graduate students to the process of developing a sound design through analyzing a text and making valid sound choices. Students will engage in practicing multiple foundational techniques focusing on research, sourcing of recordings, sound editing, manipulation, and composition. Students will then utilize these techniques in the implementation of sound in the art of storytelling. Prerequisite(s): DEP 6080 or permission of instructor.
This course is an in-depth study for sophomore students of the science of sound as it relates to live theatre, and its behavior in acoustic space and electronic systems. Mathematical calculations, software, and tools used to predict and manipulate this behavior will be taught and used to influence the process of designing sound systems. Graduate students will be required to complete projects appropriate to a graduate level of study.
An in-depth study of the tools and standards for documentation the design and installation of a theatrical sound system. Topics may include: Sound System Diagrams, Power Diagrams, Loudspeaker Plots, Patch Plots, Rigging Diagrams, and Equipment Lists.
This course is an exploration of sound as the primary method of story-telling. Through the medium of podcasting, students will engage in the creation of sound-only stories from the conceptualization through the entire design and production process resulting in a completed podcast to be publicly distributed across major streaming platforms. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 6820 Audio Tech Essentials 1 credit
This course is an in-depth study of the technology and engineering of sound systems. Students will learn how to install, troubleshoot, and analyze sound systems and their various components. Graduate students will be expected to complete projects at a graduate level of study.
This course will examine the basic concepts of audio electronic interconnections and circuits. The course will include hands-on, practical exercises where students will learn these concepts by building actual cables and audio devices. DEP 6911 Institutional & Production Fiscal Management 3 credits
DEP 6911Institutional & Production Fiscal Management3
This course is designed to introduce students to funding models for non-profit and for-profit presenting entities. The role of Production Management is defined within these models, including project cost analysis, budget preparation and tracking, cost saving analysis, and project fiscal closeout. Additional topics may include endowment management, non-profit fund raising, and cash flow planning. DEP 6912 Foundations of Personal and Business Finance 3 credits
DEP 6912Foundations of Personal and Business Finance3
This course provides students with foundational knowledge and practical skills in personal finance and business finance relevant to diverse professional paths. Students will explore how to align financial decision-making with their life goals and career plans, develop strategies for managing debt, budgeting, saving, and investing, and understand key business finance principles, including budgeting, cash flow, and financial reporting. Through applied projects and real-world case studies, students will gain the ability to manage personal and organizational finances with confidence and integrity across varied industries and contexts. DEP 6931 Introduction to Arts Management 3 credits The history of organizational practice in the arts in America, focusing on the challenges facing non-profit theatre, music, and dance institutions through a case study approach. Managing organizations in transition (artistic, administrative and/or facility), and balancing the needs of artists, staff, boards, and funders will be central considerations. DEP 6934 Managing Special Events 3 credits In this course students will be introduced to the specific challenges and requirements of producing and managing special events in non-conventional spaces, such as outdoor venues, museums, offices, temporary event structures, and more. Students will explore how the creative concept and pitch are unique to this client-centric industry. The class will explore the different needs associated with each locale and create an event budget including subcontracts, equipment purchase and rental, permits and insurance, labor, and other considerations. DEP 6951 People Management and Organizational Behavior 3 credits Introduction to the field of arts and creative businesses and to the evolution and practice of the core management functions of planning, organizing, controlling, and leading complex organizations. Focus on the basic roles, skills, and responsibilities of managers and on the application of management theories to lead people, implement projects, and solve practical problems found in organizations. Topics cover basic theories, principles, and concepts of organization and management through lectures and critical thinking exercises that incorporate the arts and creative business examples and cases. DEP 6952 Project Management 3 credits Introduction to the techniques and methods of successfully planning, managing, and leading projects in organizations. Methods covered may include: Waterfall and Agile systems, Program Evaluation and Review Techniques (PERT), Critical Path Method (CPM), Basecamp, Harvest, Teamwork Project, Zoho Projects, Trello, Freedcamp, Brightpod, Flow, Scrumdo, and Planscope, and others. Exploration of how management principles and practices are used to implement projects and solve practical problems in creative, innovative organizations. DEP 7000 Production 5 to 6 credits This is a practical laboratory class that is required for all Design and Production graduate students in their middle year of study. Specific assignments vary according to each student's abilities and the production to which they are assigned. It is intended to serve as an opportunity to practice skills learned in the studio or laboratory classes. By applying these skills to actual productions that are performed for the public, students will experience a variety of situations that will prepare them for the professional workplace. Advanced students will be assigned to the areas of their concentration. Graduate students will be required to complete projects appropriate to a graduate level of study. May require students to perform activities outside of class time. DEP 7001 Graduate Portfolio Development 1 credit The course is intended to train graduate students to develop and present professional portfolios. Students will become familiar with the tools, techniques and conventions to prepare, and participate in, national and international competitions. Graduate students will be expected to produce work at the graduate level. May be taken twice for credit. DEP 7002 Graduate Portfolio Showcase 1 credit The course is intended to train graduate students to develop and present professional portfolios and additional supporting materials such as cover letters, artist statements, or resumes. Students will prepare for, and participate in, national and international competitions or showcases. Graduate students will be expected to complete work appropriate to the graduate level. May be taken twice for credit. DEP 7143 CAD Drafting for Design 2 credits This class will teach the techniques and standard practices of theatrical graphic communication for design, through exercises produced with computer aided design software. The course will focus on both 2D and 3D drawings, including industry-standard rendering and sketching software. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 7211 Graduate Intermediate Scene Painting I 3 credits A review of basic processes and techniques used in the development of more complex scenic painting assignments. The course will continue building the skills and techniques used by the professional scenic artist. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 7212 Graduate Intermediate Scene Painting II 3 credits A continuation of the processes and techniques used in the development of more complex scenic painting assignments. The course will continue building the skills and techniques used by the professional scenic artist. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 7213 Scenic Art Pneumatic and Spray Techniques 2 credits This course introduces students to a range of skills for painting theatrical and global arts and entertainment installations using pneumatic spray equipment. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 7214 Scenic Art Specialties 1 credit
G2 level or higher standing G2 level or higher standing DEP 6212 DEP 6212 DEP 6212
DEP 6931Introduction to Arts Management3
The history of organizational practice in the arts in America, focusing on the challenges facing non-profit theatre, music, and dance institutions through a case study approach. Managing organizations in transition (artistic, administrative and/or facility), and balancing the needs of artists, staff, boards, and funders will be central considerations.
In this course students will be introduced to the specific challenges and requirements of producing and managing special events in non-conventional spaces, such as outdoor venues, museums, offices, temporary event structures, and more. Students will explore how the creative concept and pitch are unique to this client-centric industry. The class will explore the different needs associated with each locale and create an event budget including subcontracts, equipment purchase and rental, permits and insurance, labor, and other considerations.
DEP 6951People Management and Organizational Behavior3
Introduction to the field of arts and creative businesses and to the evolution and practice of the core management functions of planning, organizing, controlling, and leading complex organizations. Focus on the basic roles, skills, and responsibilities of managers and on the application of management theories to lead people, implement projects, and solve practical problems found in organizations. Topics cover basic theories, principles, and concepts of organization and management through lectures and critical thinking exercises that incorporate the arts and creative business examples and cases.
Introduction to the techniques and methods of successfully planning, managing, and leading projects in organizations. Methods covered may include: Waterfall and Agile systems, Program Evaluation and Review Techniques (PERT), Critical Path Method (CPM), Basecamp, Harvest, Teamwork Project, Zoho Projects, Trello, Freedcamp, Brightpod, Flow, Scrumdo, and Planscope, and others. Exploration of how management principles and practices are used to implement projects and solve practical problems in creative, innovative organizations.
This is a practical laboratory class that is required for all Design and Production graduate students in their middle year of study. Specific assignments vary according to each student's abilities and the production to which they are assigned. It is intended to serve as an opportunity to practice skills learned in the studio or laboratory classes. By applying these skills to actual productions that are performed for the public, students will experience a variety of situations that will prepare them for the professional workplace. Advanced students will be assigned to the areas of their concentration. Graduate students will be required to complete projects appropriate to a graduate level of study. May require students to perform activities outside of class time.
The course is intended to train graduate students to develop and present professional portfolios. Students will become familiar with the tools, techniques and conventions to prepare, and participate in, national and international competitions. Graduate students will be expected to produce work at the graduate level. May be taken twice for credit.
The course is intended to train graduate students to develop and present professional portfolios and additional supporting materials such as cover letters, artist statements, or resumes. Students will prepare for, and participate in, national and international competitions or showcases. Graduate students will be expected to complete work appropriate to the graduate level. May be taken twice for credit.
This class will teach the techniques and standard practices of theatrical graphic communication for design, through exercises produced with computer aided design software. The course will focus on both 2D and 3D drawings, including industry-standard rendering and sketching software. Graduate students will be required to complete coursework appropriate to a graduate level of study.
A review of basic processes and techniques used in the development of more complex scenic painting assignments. The course will continue building the skills and techniques used by the professional scenic artist. Graduate students will be required to complete coursework appropriate to a graduate level of study.
A continuation of the processes and techniques used in the development of more complex scenic painting assignments. The course will continue building the skills and techniques used by the professional scenic artist. Graduate students will be required to complete coursework appropriate to a graduate level of study.
DEP 7213Scenic Art Pneumatic and Spray Techniques2
This course introduces students to a range of skills for painting theatrical and global arts and entertainment installations using pneumatic spray equipment. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 7214 Scenic Art Specialties 1 credit
Students will explore specialized scenic painting skills relevant to theatrical and global arts and entertainment professions on a rotating basis. Topics may include, but are not limited to, faux-finishing, sign painting, organic forms, pneumatic sprayers, and mural painting. May be repeated for credit. Graduate students will be required to complete projects appropriate to a graduate level of study. DEP 7272 Graduate Furniture Upholstery 2 credits An in-depth study of techniques, tools and materials used by the soft-goods properties artisan in upholstery for Traditional, Provincial and Contemporary Modern furniture. DEP 7275 Graduate Furniture and Woodworking I 3 credits A comprehensive study of furniture history, style recognition and furniture design applications. This course will also focus on construction techniques and materials used in the construction of furniture. DEP 7276 Graduate Furniture and Woodworking II 3 credits A practical study of the construction, finishing, repair and refinishing of furniture, and the art of fine woodworking. DEP 7310 Animatronic Design 2A 2 credits This course focuses on the design of multiple animatronics in a scene environment to explore guest perspectives and experience. DEP 7311 Animatronic Design 2B 2 credits This course practices the complete workflow of creating an animatronic with simple motions, but dynamic pose and expression, using the design package developed in Animatronic Design 2A. DEP 7320 Figure Mechanics A 2 credits This course concentrates on the mechanical design principles that bring animatronic figures to life. Emphasis is placed on understanding how physical forces, materials, and machine elements inform movement, as well as how to integrate components into reliable, buildable systems. DEP 7321
DEP 6212 must be able to demonstrate proficiency with a sewing machine. DEP 7275 DEP 6311 DEP 6311
DEP 7272Graduate Furniture Upholstery2
An in-depth study of techniques, tools and materials used by the soft-goods properties artisan in upholstery for Traditional, Provincial and Contemporary Modern furniture.
must be able to demonstrate proficiency with a sewing machine.
DEP 7275Graduate Furniture and Woodworking I3
A comprehensive study of furniture history, style recognition and furniture design applications. This course will also focus on construction techniques and materials used in the construction of furniture.
This course practices the complete workflow of creating an animatronic with simple motions, but dynamic pose and expression, using the design package developed in Animatronic Design 2A.
This course concentrates on the mechanical design principles that bring animatronic figures to life. Emphasis is placed on understanding how physical forces, materials, and machine elements inform movement, as well as how to integrate components into reliable, buildable systems. DEP 7321
Advanced studies of Motion Control in a lecture/lab setting. Topics will vary and may include investigations in equipment, software, processing, fabrication, procedures, design, programming and control for effects on stage and in the entertainment industry. Repeatable up to 15 credits. DEP 7431 Graduate Theatrical Rigging 3 credits This class will explore the design and use of theatre rigging systems, hardware selection and limitations, and rigging techniques. Emphasis will be placed on proper selection and use of rigging hardware and equipment, safety factors and industry best practice. Graduate students will be expected to complete projects to a graduate level of study. DEP 7432 Graduate Shop Practice and Technique 2 credits The exploration of typical shop organization and methodology, including techniques to improve craftsmanship and productivity. DEP 7510 Graduate Scenic Design Studio 3 credits
This class will explore the design and use of theatre rigging systems, hardware selection and limitations, and rigging techniques. Emphasis will be placed on proper selection and use of rigging hardware and equipment, safety factors and industry best practice. Graduate students will be expected to complete projects to a graduate level of study.
The exploration of typical shop organization and methodology, including techniques to improve craftsmanship and productivity. DEP 7510 Graduate Scenic Design Studio 3 credits
This course offers an in-depth exploration of Scenic Design, focusing on the design process from script and storytelling analysis to the creation of presentational materials. Students will investigate different theatrical and storytelling approaches, various types of performance spaces, and how to apply storytelling design concepts effectively. Graduate students will be required to complete projects appropriate to a graduate level of study. DEP 7601 Graduate Costume Design IIA 3 credits This course examines costume design concepts for Shakespeare and the classics. Emphasis will be placed on imagination, organization, problem solving, and growth in both rendering and presentation of work. DEP 7602 Graduate Costume Design IIB 3 credits This course examines costume design concepts for dance and spectacle. Emphasis will be placed on imagination, organization, problem solving, and growth in both rendering and presentation of work. May be repeated for additional credit. DEP 7651 Graduate Theatrical Tailoring 3 credits An intensive study of patterning and construction techniques focused on classical tailoring skills as adapted for modern theatrical requirements. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 7652 Graduate Specialty Construction Techniques 3 credits Intensive study of a wide variety of materials to familiarize students with a sampling of ways to achieve solutions for complex costume technology problems. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 7653 Graduate Millinery 2 credits This course develops competent skills in the craft, creativity, and techniques necessary to produce basic theatrical millinery. The student will produce hats in a variety of styles and techniques and a polished, well-organized binder that documents each millinery project. Graduate students will be expected to produce work at the graduate level. Prerequisite: DEP 6651 or permission of instructor. DEP 7654 Graduate Fabric Modification 2 credits Students will develop competent skills in the craft, creativity, techniques, and safety protocols necessary to produce multiple processes in fabric modification. Topics may include: types of dyes and specificity to fiber usage; fabric painting mediums and applications; fabric printing techniques; aging and distressing. Graduate students are expected to work at an advanced level. Prerequisite(s): DEP 6652 or permission of instructor DEP 7655 Graduate Costume Crafts 2 credits Advanced projects in theatrical costume crafts emphasizing advanced problem-solving skills. Possible topics include: mask-making, thermoplastics, theatrical armor, jewelry, cobblery, crowns and tiaras. Graduate students are expected to work at an advanced level. Prerequisite(s): DEP 6652 or permission of instructor. DEP 7656 Fabrics & Textiles 1 credit A study of fabrics and textiles commonly encountered in garment production. Students will focus on developing and expanding skills and abilities of: fabric nomenclature, identification, and research. DEP 7662 Costume Shop Management B 1 credit A study of the skills needed for successful management of a working professional costume shop. This course is focused on aspects related to the working environment elements of a costume shop. Topics covered may include: facility and space management, equipment, budgets, health and safety, or supporting protocols and standards. Graduate students will be required to complete projects appropriate to a graduate level of study. DEP 7720 Advanced Medical Wig Project 3 credits An in-depth study of Advanced Hair Prosthesis as it pertains to the Medical Industry. Students will be partnered with a local medical facility's clients that have a medical hair need. Students will work with their clients to determine and build the appropriate wig or hairpiece. The medical client will have 3-4 fittings scheduled within the semester to ensure comfort and fit as well as the desired style and comfortable adhesion methods. Upon successful completion of the course, the client will keep the hair prosthesis. This course is designated as a Graduate Service Learning Course. Prerequisite(s): DEP 6720 Medical Wig Project. DEP 7721 Graduate Prosthetics Design & Technology IIA 3 credits An intermediate study of prosthetic materials, methods, and techniques with an emphasis on design, creation, and application for theatre and film. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 7722 Grad Prosthetics Design & Technology IIB 3 credits A continuing intermediate study of prosthetic materials, methods, and techniques with an emphasis on design, creation, and application for theatre and film. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 7731 Graduate Wig Technology IIA 3 credits This course covers intermediate-level custom wig construction and styling techniques. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 7732 Graduate Wig Technology IIB 3 credits A continuing study of intermediate-level custom wig construction and styling techniques. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 7741 Grad Career Skills for the Hair & Makeup Artist 1 credit An overview of the hair and makeup industry for theatre and film, including expectations, etiquette, and how to be a successful freelance artist. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 7811 Graduate Sound Design for Themed Experience 3 credits This course will introduce sound design students to advanced techniques necessary to create original sound compositions and designs for themed experiences. Students will engage in sound research, editing, manipulation, and programming for multi-channel playback systems. Students will also learn the multitude of opportunities presented in sonic storytelling in themed experiences as it relates to original concepts and preselected intellectual property experiences. Graduate students will be required to complete projects appropriate to a graduate level of study. DEP 7812 Graduate Sound Design Technology 2 credits This course is a study of the technology used by sound designers to create the sound content for productions. In this course students will learn to record and edit sound digitally on a computer, create MIDI sequences, prepare audio files for digital sound playback systems, and program digital sound playback systems. Prerequisite(s): DEP 7811 or permission of instructor. DEP 7816 Foley and Story 2 credits Graduate students will evolve as sound designers by crafting custom tailored Foley to a moving image sequence. Students will work on pre-selected material that require foot Steps, props, and movement. Students will be immersed in the craft of performing in real time to a moving image. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 7817 Grad Intro to Moving Image Sound Design 2 credits This course is designed to give the student a solid 360 view of the work of a professional sound designer and editor within the area of moving image arts. The course material is designed to develop a basic understanding of sound design and editing that enhances and thoughtfully helps tell the story. The course work and assignments use Pro Tools software. DEP 7818 Sound Design for Animation 2 credits This course assists the student in discovering the creative power of sound design in storytelling for animation by engaging in the process and techniques of designing custom sound tracks for animated sequences. Over a series of projects, students will design custom sound effects, audio backgrounds, and record dialogue and voice overs as they evolve as audio professionals. DEP 7819 Sound Design for Computer Entertainment and Games 2 credits This course will help the student discover the creative power of a thoughtful, well-designed sound track that moves a computer-based story or game experience forward. Sound design students will advance their training as audio professionals through designing custom audio tracks for assorted forms of computer entertainment and games. Graduate students will be required to complete projects appropriate to a graduate level of study. DEP 7820 Digital Music Production 2 credits
DEP 6602 or permission of instructor. DEP 7601 or permission of instructor DEP 6652 DEP 6652 DEP 6652 DEP 6722 or permission of instructor DEP 7721 or permission of instructor DEP 6732 or permission of instructor DEP 7731 or permission of instructor DEP 6811
DEP 7601Graduate Costume Design IIA3
This course examines costume design concepts for Shakespeare and the classics. Emphasis will be placed on imagination, organization, problem solving, and growth in both rendering and presentation of work.
This course examines costume design concepts for dance and spectacle. Emphasis will be placed on imagination, organization, problem solving, and growth in both rendering and presentation of work. May be repeated for additional credit.
An intensive study of patterning and construction techniques focused on classical tailoring skills as adapted for modern theatrical requirements. Graduate students will be required to complete coursework appropriate to a graduate level of study.
DEP 7652Graduate Specialty Construction Techniques3
Intensive study of a wide variety of materials to familiarize students with a sampling of ways to achieve solutions for complex costume technology problems. Graduate students will be required to complete coursework appropriate to a graduate level of study.
This course develops competent skills in the craft, creativity, and techniques necessary to produce basic theatrical millinery. The student will produce hats in a variety of styles and techniques and a polished, well-organized binder that documents each millinery project. Graduate students will be expected to produce work at the graduate level. Prerequisite: DEP 6651 or permission of instructor.
Students will develop competent skills in the craft, creativity, techniques, and safety protocols necessary to produce multiple processes in fabric modification. Topics may include: types of dyes and specificity to fiber usage; fabric painting mediums and applications; fabric printing techniques; aging and distressing. Graduate students are expected to work at an advanced level. Prerequisite(s): DEP 6652 or permission of instructor
Advanced projects in theatrical costume crafts emphasizing advanced problem-solving skills. Possible topics include: mask-making, thermoplastics, theatrical armor, jewelry, cobblery, crowns and tiaras. Graduate students are expected to work at an advanced level. Prerequisite(s): DEP 6652 or permission of instructor.
A study of fabrics and textiles commonly encountered in garment production. Students will focus on developing and expanding skills and abilities of: fabric nomenclature, identification, and research.
A study of the skills needed for successful management of a working professional costume shop. This course is focused on aspects related to the working environment elements of a costume shop. Topics covered may include: facility and space management, equipment, budgets, health and safety, or supporting protocols and standards. Graduate students will be required to complete projects appropriate to a graduate level of study.
An in-depth study of Advanced Hair Prosthesis as it pertains to the Medical Industry. Students will be partnered with a local medical facility's clients that have a medical hair need. Students will work with their clients to determine and build the appropriate wig or hairpiece. The medical client will have 3-4 fittings scheduled within the semester to ensure comfort and fit as well as the desired style and comfortable adhesion methods. Upon successful completion of the course, the client will keep the hair prosthesis. This course is designated as a Graduate Service Learning Course. Prerequisite(s): DEP 6720 Medical Wig Project.
DEP 7721Graduate Prosthetics Design & Technology IIA3
An intermediate study of prosthetic materials, methods, and techniques with an emphasis on design, creation, and application for theatre and film. Graduate students will be required to complete coursework appropriate to a graduate level of study.
A continuing intermediate study of prosthetic materials, methods, and techniques with an emphasis on design, creation, and application for theatre and film. Graduate students will be required to complete coursework appropriate to a graduate level of study.
This course covers intermediate-level custom wig construction and styling techniques. Graduate students will be required to complete coursework appropriate to a graduate level of study.
A continuing study of intermediate-level custom wig construction and styling techniques. Graduate students will be required to complete coursework appropriate to a graduate level of study.
DEP 7741Grad Career Skills for the Hair & Makeup Artist1
An overview of the hair and makeup industry for theatre and film, including expectations, etiquette, and how to be a successful freelance artist. Graduate students will be required to complete coursework appropriate to a graduate level of study.
DEP 7811Graduate Sound Design for Themed Experience3
This course will introduce sound design students to advanced techniques necessary to create original sound compositions and designs for themed experiences. Students will engage in sound research, editing, manipulation, and programming for multi-channel playback systems. Students will also learn the multitude of opportunities presented in sonic storytelling in themed experiences as it relates to original concepts and preselected intellectual property experiences. Graduate students will be required to complete projects appropriate to a graduate level of study.
This course is a study of the technology used by sound designers to create the sound content for productions. In this course students will learn to record and edit sound digitally on a computer, create MIDI sequences, prepare audio files for digital sound playback systems, and program digital sound playback systems. Prerequisite(s): DEP 7811 or permission of instructor.
Graduate students will evolve as sound designers by crafting custom tailored Foley to a moving image sequence. Students will work on pre-selected material that require foot Steps, props, and movement. Students will be immersed in the craft of performing in real time to a moving image. Graduate students will be required to complete coursework appropriate to a graduate level of study.
This course is designed to give the student a solid 360 view of the work of a professional sound designer and editor within the area of moving image arts. The course material is designed to develop a basic understanding of sound design and editing that enhances and thoughtfully helps tell the story. The course work and assignments use Pro Tools software.
This course assists the student in discovering the creative power of sound design in storytelling for animation by engaging in the process and techniques of designing custom sound tracks for animated sequences. Over a series of projects, students will design custom sound effects, audio backgrounds, and record dialogue and voice overs as they evolve as audio professionals.
DEP 7819Sound Design for Computer Entertainment and Games2
This course will help the student discover the creative power of a thoughtful, well-designed sound track that moves a computer-based story or game experience forward. Sound design students will advance their training as audio professionals through designing custom audio tracks for assorted forms of computer entertainment and games. Graduate students will be required to complete projects appropriate to a graduate level of study. DEP 7820 Digital Music Production 2 credits
In this course students will learn to design sound for immersive audio systems that utilize modern object-oriented mixing technology. Graduate students will be expected to produce projects at the graduate level of study. DEP 7930 Creative Processes & Collabs 2 credits This course provides an in-depth exploration of various creative practices and methodologies used in various industries, focusing on their application to the development and production of live entertainment. Students will be exposed to creative processes commonly used in tech startups, design firms, and entrepreneurial incubator spaces, alongside collaborative practices commonly applied in arts and creative industries. Through a blend of lectures, guest speakers, and interactive sessions, students will engage with collaborative frameworks such as Sprints, Agile methodology, Scrums, Waterfall, mind mapping, and Edward de Bono's Six Thinking Hats, among others. The course culminates in students developing and refining their own creative methodologies tailored for the project and production environment they work in. This course serves as an experimental lab that fosters advancement in collaborative meetings, idea generation, and the execution of ideas, addressing how to unite creative minds to engage in adaptive and evolving creative practices suitable for the dynamic nature of the creative production environment. DEP 7945 Law and the Arts 3 credits An examination of the legal rights and responsibilities of artists and artistic institutions. Topics include the law of intellectual property (copyright and trademark), moral rights, personality rights (defamation, publicity, and privacy), and freedom of expression. The course also provides an introduction to basic contract law and to the structure and language of contracts, and may include commissioning, performance rights, or music licensing agreements. Other legal issues that arise in the management of arts organizations may also be discussed. DEP 7951 Negotiation 2 credits This course is designed to introduce students to the fundamental principles of business negotiations. Major concepts to be covered include BATNA (Best Alternative to a Negotiated Agreement), Reservation Price, ZOPA (Zone of Possible Agreement), value creation, framing, identifying interests, win-win vs. win-lose outcomes, and maintaining of long-term relationships. The course will include regular readings, videos and class discussions. Students will also participate in the negotiation of case studies outside of class each week. DEP 7952 Strategic Management and Leadership 3 credits This course will focus on the management of the strategic aspects of a performing arts organization from a senior leadership perspective. Course material will cover three separate, yet interrelated topics: Strategic planning, strategic decision-making, and leadership. In the strategic planning phase, students will develop the tools to establish a business plan, including establishing and executing an institutional vision, and identifying organizational goals and objectives. The strategic management phase will help students to develop decision-making skills based on real-world case studies in the field of arts management. In the leadership phase, students will study key aspects of dynamic organizational leadership, including topics such as power and persuasion, motivation, change management and leading in a diverse society. DEP 7955 Human Resources 3 credits This course explores the HR function within organizations. An emphasis is placed on the role that human resource management plays as an organization focuses on enhancing organizational performance. This course covers the relevant functional areas of human resources, including recruiting and hiring, rewards systems with a focus on compensation and benefits, performance management, diversity and applicable laws which govern HR practices. All areas will be considered from a global and ethical perspective. Offered in alternate years. Prerequisite: Second-year graduate standing or instructor's approval. DEP 7962 Managing the Production Process 3 credits An investigation of the creative production process and the role of the manager within the process. Students will explore the entertainment and commercial industry, emerging trends, and the differences between various forms of media and creative execution styles in order to address the associated requirements and implications. Topics include the producer's interface with the client, director, and other key personnel, pitching and articulating complex ideas, script breakdown and scheduling, budgeting, drafting pre-production activity lists, and critical issues facing a producer. DEP 8000 Production 3 to 6 credits This is a practical laboratory class that is required for all Design and Production graduate students in their final year of study. Specific assignments vary according to each student's abilities and the production to which they are assigned. It is intended to serve as an opportunity to practice skills learned in the studio or laboratory classes. By applying these skills to actual productions that are performed for the public, students will experience a variety of situations that will prepare them for the professional workplace. Advanced students will be assigned to the areas of their concentration. Graduate students will be required to complete projects appropriate to a graduate level of study. May require students to perform activities outside of class time. DEP 8089 Professional Internship 1 to 13 credits A supervised work experience at a professional performing arts organization, or an organization serving the performing arts, outside of UNCSA. The number of credits varies according to the nature and scope of the internship. Graded pass/fail. Prerequisite(s): Approval of the Dean or Associate Dean of the School of Design and Production in consultation with appropriate faculty. DEP 8211 Graduate Advanced Scene Painting I 3 credits An advanced course building on the foundations of trompe l'oei and three dimensional applications for realistic finishes used by the professional scenic artist. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 8212 Graduate Advanced Scene Painting II 3 credits An advanced course continuing skills in trompe l'oei and three dimensional applications for realistic finishes used by the professional scenic artist. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 8275 Adv Woodworking Projects 2 credits The course provides students with the opportunity to practice and advance their woodworking skills on individual projects. Students will select projects in consultation with the faculty for inclusion in their portfolios in preparation for entering the job market. This course may be repeated for credit a maximum of 4 times. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 8276 Adv Prop Technology Projects 2 credits The course provides students with the opportunity to practice and advance their skills using fabrication technology on individual projects. Students will select projects in consultation with the faculty for inclusion in their portfolios in preparation for entering the job market. This course may be repeated for credit a maximum of 4 times. Graduate students will be required to complete projects appropriate to a graduate level of study. DEP 8277 Advanced Properties Projects 2 credits The course provides students with the opportunity to practice and advance their skills in properties fabrication processes on individual projects. Students will select projects in consultation with the faculty for inclusion in their portfolios in preparation for entering the job market. This course may be repeated for credit a maximum of 4 times. Graduate students will be required to complete projects appropriate to a graduate level of study. DEP 8278 Prop Research Projects 2 credits The course provides students with the opportunity to conduct in-depth research on individual projects pertaining to properties for live or filmed environments. Students will select projects in consultation with the faculty for inclusion in their portfolios in preparation for entering the job market. This course may be repeated for credit a maximum of 4 times. Graduate students will be required to complete projects appropriate to a graduate level of study. DEP 8310 Animatronic Design 3A 2 credits This course focuses on the full design process for a single animatronic figure. The final project will focus on full documentation of the design and sample process. DEP 8311 Animatronic Design 3B 2 credits This course focuses on the full fabrication process for a single animatronic figure using the design package created in Animatronics Design 3A. DEP 8320 Animatronic Programming A 2 credits This course focuses on the art and technology behind bringing a figure to "life". Students will focus on set-up and calibration of equipment and interface by looking at show timing, dialogue, and programming life-like movement. The course encompasses a series of programming challenges for figures of varying complexity. DEP 8321 Animatronic Programming B 2 credits This course continues work on the art and technology behind bringing a figure to "life." The course encompasses a series of programming challenges tailored to each student's goals, which may include developing their animation reel, working with advanced hardware and actuators, or custom control solutions. DEP 8411 Machining and Fabricating for the Theatre 2 credits Basic machine shop operations will be covered including general tool and shop maintenance. Emphasis will be on different fabricating techniques and equipment for theatrical machinery. Prerequisite(s): Permission of instructor. DEP 8601 Graduate Costume Design IIIA 3 credits This course develops skills for larger and more complex costume design projects. Students will hone multi-tasking and time management skills. Emphasis will be placed on imagination, organization, problem solving, and growth in both rendering and presentation of work. DEP 8602 Graduate Costume Design IIIB 3 credits This course develops skills for larger and more complex costume design projects. Students will hone their portfolios and personal marketing materials. Emphasis will be placed on imagination, organization, problem solving, and growth in both rendering and presentation of work. DEP 8651 Graduate Rendering Interpretation 3 credits Wide-ranging study of costume silhouettes and historical shapes requiring highly developed problem solving skills and independent thinking. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite(s): DEP 7652 or permission of instructor. DEP 8652 Graduate Advanced Patterning Problems 3 credits A wide-ranging study of advanced costume patterning problems or fabrics requiring highly developed problem-solving skills and independent thinking. Possible topics may include flat pattern manipulation, draping, garment bias and grain, rendering interpretation, or advanced construction methods. DEP 8653 Graduate Costume Technology Portfolio 3 credits This course will focus on the finalized creation of a Costume Technology Portfolio in preparation for entering the job market. Portfolio Projects will be focused on demonstrating a breadth of knowledge, and synthesis of prior coursework. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 8721 Grad Prosthetics Design & Tech IIIA 3 to 4 credits An advanced-level study of prosthetic materials, methods, and techniques with an emphasis on design, creation, and application for theatre and film. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 8722 Graduate Prosthetics Design & Technology IIIB 3 to 4 credits A continuing advanced-level study of prosthetic materials, methods, and techniques with an emphasis on design, creation, and application for theatre and film. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 8731 Grad Wig Technology IIIA 4 credits This course covers advanced custom wig construction and styling techniques. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 8732 Graduate Wig Technology IIIB 4 credits A continued study in advanced custom wig construction and styling techniques. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 8741 Graduate Editorial Hair & Makeup 2 credits A study of Editorial/High Fashion hair and makeup, from design to realization. Students will work on models and learn about skin care, makeup and hair design, and methods of execution. Students will complete a series of photo shoots including one group photo shoot. Graduate students will be required to complete coursework appropriate to a graduate level of study. DEP 8811 Graduate Sound Design Seminar I 1 credit This course will have third-year graduate students look into advanced concepts and strategies in sound design for entertainment in relation to aesthetics and audience cognition. Students will engage in advanced research to discover the myriad options of sound's placement in the entertainment industry and engage in group discussion regarding the future of sound design. Prerequisite(s): DEP 7812 or permission of instructor. Graded Pass/Fail. DEP 8812 Graduate Sound Design Seminar II 1 credit This course will assist in preparing graduating students for engagement in the professional community through resume preparation, portfolio creation, networking techniques, and interviewing skills. Students will explore career options and explore early-career involvement in professional organizations. Prerequisite(s): DEP 8811. Graded Pass/Fail. DEP 8817 Moving Image Sound Design 2 credits This course focuses on designing sound effects, backgrounds, and editing music to the moving image. Students will evolve as artists by refining their personal processes and techniques through designing increasingly sophisticated sound tracks that support story for the moving image arts. Graduate students will be required to complete projects appropriate to a graduate level of study. DEP 8821 Graduate Digital Audio Programming and Automation 2 credits This course is a practical exploration of modern technology used to develop advanced solutions for control and synchronization of digital audio systems. Graduate students will be expected to complete projects at a graduate level of study. DEP 8909 Thesis 3 credits Preparation and submission of a fully documented, rigorous thesis for a student's area of concentration. Depending on area of concentration, one of the following categories will be required: Production Thesis, Research Project Thesis, Thesis Portfolio Gallery. A Production Thesis will be a fully produced physical production, presented before the public, and documentation will include design or engineering concepts, research material, renderings, fabric/paint samples, elevations, complete construction and mechanical drawings, cost estimates, schedules, and photographs of the completed production as appropriate to the area of concentration. A Research Project Thesis will be conducted under the close supervision of the thesis advisor. A thesis Portfolio Gallery presentation will showcase the entire body of the student's work, which will be fully documented and include a final Thesis Gallery Review. See THESIS REQUIREMENTS FOR MFA CANDIDATES - SCHOOL OF DESIGN AND PRODUCTION for the concentration-specific requirements. Graded Pass/Fail. DEP 8910 Continuing Thesis 1 credit This course is required for those students who have not completed their thesis in their final semester of course work. It will afford their continued matriculation in the program and use of Production Design shops and facilities of the school. DEP 8950 PPM Portfolio Projects 1 to 3 credits A one-semester course devoted to techniques, methods and issues in Production and Project Management. DEP 8951 Entrepreneurship and Intrapreneurship 3 credits Introduction to the fields and practices of entrepreneurship and intrapreneurship. Topics covered may include: decision processes to become a creative entrepreneur; development of successful business ideas; movement of ideas to entrepreneurial firm; growth and management of arts and creative enterprises. Exploration of entrepreneurship and intrapreneurship as creative disciplines that borrow from design thinking concepts (such as observing, opportunity recognition and ideation, prototyping/testing, and constant iteration) as a means of navigating the process of an entrepreneurial endeavor.
DEP 6811 G2 or higher standing Second-year graduate standing or instructor's approval. DEP 6212 DEP 6212 DEP 7311 DEP 8310 DEP 8320 DEP 7602 DEP 8601 DEP 6652 or permission of instructor DEP 7722 or permission of instructor DEP 8721 or permission of instructor DEP 7732 or permission of instructor DEP 8731 or permission of instructor DEP 7817
DEP 7930Creative Processes & Collabs2
This course provides an in-depth exploration of various creative practices and methodologies used in various industries, focusing on their application to the development and production of live entertainment. Students will be exposed to creative processes commonly used in tech startups, design firms, and entrepreneurial incubator spaces, alongside collaborative practices commonly applied in arts and creative industries. Through a blend of lectures, guest speakers, and interactive sessions, students will engage with collaborative frameworks such as Sprints, Agile methodology, Scrums, Waterfall, mind mapping, and Edward de Bono's Six Thinking Hats, among others. The course culminates in students developing and refining their own creative methodologies tailored for the project and production environment they work in. This course serves as an experimental lab that fosters advancement in collaborative meetings, idea generation, and the execution of ideas, addressing how to unite creative minds to engage in adaptive and evolving creative practices suitable for the dynamic nature of the creative production environment.
An examination of the legal rights and responsibilities of artists and artistic institutions. Topics include the law of intellectual property (copyright and trademark), moral rights, personality rights (defamation, publicity, and privacy), and freedom of expression. The course also provides an introduction to basic contract law and to the structure and language of contracts, and may include commissioning, performance rights, or music licensing agreements. Other legal issues that arise in the management of arts organizations may also be discussed.
Second-year graduate standing or instructor's approval.
DEP 7951Negotiation2
This course is designed to introduce students to the fundamental principles of business negotiations. Major concepts to be covered include BATNA (Best Alternative to a Negotiated Agreement), Reservation Price, ZOPA (Zone of Possible Agreement), value creation, framing, identifying interests, win-win vs. win-lose outcomes, and maintaining of long-term relationships. The course will include regular readings, videos and class discussions. Students will also participate in the negotiation of case studies outside of class each week.
This course will focus on the management of the strategic aspects of a performing arts organization from a senior leadership perspective. Course material will cover three separate, yet interrelated topics: Strategic planning, strategic decision-making, and leadership. In the strategic planning phase, students will develop the tools to establish a business plan, including establishing and executing an institutional vision, and identifying organizational goals and objectives. The strategic management phase will help students to develop decision-making skills based on real-world case studies in the field of arts management. In the leadership phase, students will study key aspects of dynamic organizational leadership, including topics such as power and persuasion, motivation, change management and leading in a diverse society.
This course explores the HR function within organizations. An emphasis is placed on the role that human resource management plays as an organization focuses on enhancing organizational performance. This course covers the relevant functional areas of human resources, including recruiting and hiring, rewards systems with a focus on compensation and benefits, performance management, diversity and applicable laws which govern HR practices. All areas will be considered from a global and ethical perspective. Offered in alternate years. Prerequisite: Second-year graduate standing or instructor's approval.
An investigation of the creative production process and the role of the manager within the process. Students will explore the entertainment and commercial industry, emerging trends, and the differences between various forms of media and creative execution styles in order to address the associated requirements and implications. Topics include the producer's interface with the client, director, and other key personnel, pitching and articulating complex ideas, script breakdown and scheduling, budgeting, drafting pre-production activity lists, and critical issues facing a producer.
This is a practical laboratory class that is required for all Design and Production graduate students in their final year of study. Specific assignments vary according to each student's abilities and the production to which they are assigned. It is intended to serve as an opportunity to practice skills learned in the studio or laboratory classes. By applying these skills to actual productions that are performed for the public, students will experience a variety of situations that will prepare them for the professional workplace. Advanced students will be assigned to the areas of their concentration. Graduate students will be required to complete projects appropriate to a graduate level of study. May require students to perform activities outside of class time.
A supervised work experience at a professional performing arts organization, or an organization serving the performing arts, outside of UNCSA. The number of credits varies according to the nature and scope of the internship. Graded pass/fail. Prerequisite(s): Approval of the Dean or Associate Dean of the School of Design and Production in consultation with appropriate faculty.
An advanced course building on the foundations of trompe l'oei and three dimensional applications for realistic finishes used by the professional scenic artist. Graduate students will be required to complete coursework appropriate to a graduate level of study.
An advanced course continuing skills in trompe l'oei and three dimensional applications for realistic finishes used by the professional scenic artist. Graduate students will be required to complete coursework appropriate to a graduate level of study.
The course provides students with the opportunity to practice and advance their woodworking skills on individual projects. Students will select projects in consultation with the faculty for inclusion in their portfolios in preparation for entering the job market. This course may be repeated for credit a maximum of 4 times. Graduate students will be required to complete coursework appropriate to a graduate level of study.
The course provides students with the opportunity to practice and advance their skills using fabrication technology on individual projects. Students will select projects in consultation with the faculty for inclusion in their portfolios in preparation for entering the job market. This course may be repeated for credit a maximum of 4 times. Graduate students will be required to complete projects appropriate to a graduate level of study.
The course provides students with the opportunity to practice and advance their skills in properties fabrication processes on individual projects. Students will select projects in consultation with the faculty for inclusion in their portfolios in preparation for entering the job market. This course may be repeated for credit a maximum of 4 times. Graduate students will be required to complete projects appropriate to a graduate level of study.
The course provides students with the opportunity to conduct in-depth research on individual projects pertaining to properties for live or filmed environments. Students will select projects in consultation with the faculty for inclusion in their portfolios in preparation for entering the job market. This course may be repeated for credit a maximum of 4 times. Graduate students will be required to complete projects appropriate to a graduate level of study.
This course focuses on the full design process for a single animatronic figure. The final project will focus on full documentation of the design and sample process.
This course focuses on the art and technology behind bringing a figure to "life". Students will focus on set-up and calibration of equipment and interface by looking at show timing, dialogue, and programming life-like movement. The course encompasses a series of programming challenges for figures of varying complexity.
This course continues work on the art and technology behind bringing a figure to "life." The course encompasses a series of programming challenges tailored to each student's goals, which may include developing their animation reel, working with advanced hardware and actuators, or custom control solutions.
DEP 8411Machining and Fabricating for the Theatre2
Basic machine shop operations will be covered including general tool and shop maintenance. Emphasis will be on different fabricating techniques and equipment for theatrical machinery. Prerequisite(s): Permission of instructor.
This course develops skills for larger and more complex costume design projects. Students will hone multi-tasking and time management skills. Emphasis will be placed on imagination, organization, problem solving, and growth in both rendering and presentation of work.
This course develops skills for larger and more complex costume design projects. Students will hone their portfolios and personal marketing materials. Emphasis will be placed on imagination, organization, problem solving, and growth in both rendering and presentation of work.
Wide-ranging study of costume silhouettes and historical shapes requiring highly developed problem solving skills and independent thinking. Graduate students will be required to complete coursework appropriate to a graduate level of study. Prerequisite(s): DEP 7652 or permission of instructor.
A wide-ranging study of advanced costume patterning problems or fabrics requiring highly developed problem-solving skills and independent thinking. Possible topics may include flat pattern manipulation, draping, garment bias and grain, rendering interpretation, or advanced construction methods.
This course will focus on the finalized creation of a Costume Technology Portfolio in preparation for entering the job market. Portfolio Projects will be focused on demonstrating a breadth of knowledge, and synthesis of prior coursework. Graduate students will be required to complete coursework appropriate to a graduate level of study.
An advanced-level study of prosthetic materials, methods, and techniques with an emphasis on design, creation, and application for theatre and film. Graduate students will be required to complete coursework appropriate to a graduate level of study.
DEP 8722Graduate Prosthetics Design & Technology IIIB 3 to4
A continuing advanced-level study of prosthetic materials, methods, and techniques with an emphasis on design, creation, and application for theatre and film. Graduate students will be required to complete coursework appropriate to a graduate level of study.
This course covers advanced custom wig construction and styling techniques. Graduate students will be required to complete coursework appropriate to a graduate level of study.
A continued study in advanced custom wig construction and styling techniques. Graduate students will be required to complete coursework appropriate to a graduate level of study.
A study of Editorial/High Fashion hair and makeup, from design to realization. Students will work on models and learn about skin care, makeup and hair design, and methods of execution. Students will complete a series of photo shoots including one group photo shoot. Graduate students will be required to complete coursework appropriate to a graduate level of study.
This course will have third-year graduate students look into advanced concepts and strategies in sound design for entertainment in relation to aesthetics and audience cognition. Students will engage in advanced research to discover the myriad options of sound's placement in the entertainment industry and engage in group discussion regarding the future of sound design. Prerequisite(s): DEP 7812 or permission of instructor. Graded Pass/Fail.
This course will assist in preparing graduating students for engagement in the professional community through resume preparation, portfolio creation, networking techniques, and interviewing skills. Students will explore career options and explore early-career involvement in professional organizations. Prerequisite(s): DEP 8811. Graded Pass/Fail.
This course focuses on designing sound effects, backgrounds, and editing music to the moving image. Students will evolve as artists by refining their personal processes and techniques through designing increasingly sophisticated sound tracks that support story for the moving image arts. Graduate students will be required to complete projects appropriate to a graduate level of study.
DEP 8821Graduate Digital Audio Programming and Automation2
This course is a practical exploration of modern technology used to develop advanced solutions for control and synchronization of digital audio systems. Graduate students will be expected to complete projects at a graduate level of study.
Preparation and submission of a fully documented, rigorous thesis for a student's area of concentration. Depending on area of concentration, one of the following categories will be required: Production Thesis, Research Project Thesis, Thesis Portfolio Gallery. A Production Thesis will be a fully produced physical production, presented before the public, and documentation will include design or engineering concepts, research material, renderings, fabric/paint samples, elevations, complete construction and mechanical drawings, cost estimates, schedules, and photographs of the completed production as appropriate to the area of concentration. A Research Project Thesis will be conducted under the close supervision of the thesis advisor. A thesis Portfolio Gallery presentation will showcase the entire body of the student's work, which will be fully documented and include a final Thesis Gallery Review. See THESIS REQUIREMENTS FOR MFA CANDIDATES - SCHOOL OF DESIGN AND PRODUCTION for the concentration-specific requirements. Graded Pass/Fail.
This course is required for those students who have not completed their thesis in their final semester of course work. It will afford their continued matriculation in the program and use of Production Design shops and facilities of the school.
Introduction to the fields and practices of entrepreneurship and intrapreneurship. Topics covered may include: decision processes to become a creative entrepreneur; development of successful business ideas; movement of ideas to entrepreneurial firm; growth and management of arts and creative enterprises. Exploration of entrepreneurship and intrapreneurship as creative disciplines that borrow from design thinking concepts (such as observing, opportunity recognition and ideation, prototyping/testing, and constant iteration) as a means of navigating the process of an entrepreneurial endeavor.