Harrisburg University of Science and Technology · Courses
ESPT
24 courses with the subject ESPT, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
None Description: In this introductory course the student will explore the esports ecosystem; from its history to a review of current industry trends. The student will receive a broad understanding of various topics of esports through lectures, guest speakers and case studies. Offered Fall semester, annually.
None Description: This course is an overview of the esports industry. The student will explore financial, legal, ethical, marketing and operational issues surrounding esports. The goal is to gain insight and knowledge in esports as it relates to academic specializations and career opportunities. Offered Spring semester, annually.
None Description: The student will use inquiry skills to examine the issues that influence the esports industry. We will explore issues such as the history of esports, the political, social economics implications of a global industry. Further, we will explore the role that socio-cultural issues such as race, ethnicity, class, gender, sexuality, (dis)ability and age play in the understanding and practice of esports. The student will engage in research, discussion and problem solving in order to better understand and assess significant current issues. Offered Fall semester, annually.
ENGL 200 Description: Social media is changing how business is done around the world in almost every industry. The business world is undergoing fundamental changes in how consumers identify, engage and support brands and connections. This course equips the student with the relevant knowledge, perspectives, and practical skills required for developing marketing strategies that leverage the opportunities inherent in social media and consumer-to-consumer social interactions for achieving business goals. Offered Spring semester, annually.
None Description: This course provides a comprehensive overview of coaching principles, designed to equip the student with the knowledge and skills necessary to effectively lead and develop athletes in a variety of sports. Focusing on both the art and science of coaching, the student will explore foundational theories, techniques, and best practices that are essential for fostering athletic performance and personal growth. Offered as needed.
None Description: The Health and Wellness in Esports course provides a comprehensive exploration of the essential aspects of overall health and wellness for Esports participants. This course aims to equip the student with the knowledge and strategies needed to maintain optimal health and enhance overall well-being while navigating the demands of competitive gaming. Offered Spring semester, annually.
None Description: In this course, the student will learn the fundamentals of various components of esports media such as writing strategies for broadcast, active voice, internet streaming, shooting on location, anchoring, play-by-play, and production of the various forms of esports media. Additionally, the student will examine economic, ethical, gender, and race issues in esports media. This experiential course offers the student an opportunity to apply knowledge and skills to esports production activities on campus. Offered Spring semester, annually.
ESPT 210 Description: This course focuses on the essential components needed for planning, building, managing, and closing of live events and projects. The student will gain general knowledge of techniques and strategies used for successful planning, promotion, implementation and evaluation of live events such as concerts, esports competitions and conferences. Offered Fall semester, annually.
ESPT 325Esport Coaching and Performance Strategies3
ESPT 210 or IMED 250 Description: Streaming live events is more than pointing a webcam and turning on a laptop. Streaming has expanded the reach of traditional broadcast while also opening the industry to more roles and specialized skillsets. In this course students will plan, design, and produce several live stream events. The student will research current technologies, apply best practices, and reflect upon the process for esports and live event production. Offered Spring semester, annually.
None Description: This course offers an in-depth exploration into the psychological principles and theories that underpin all performance activities. This course is designed for students, professionals, and enthusiasts interested in understanding the mental and emotional aspects of any performance situation, including player behavior, motivation, and the impact of participation on mental health. Offered Fall semester, annually.
Minimum of 60 earned semester hours Description: This course covers emerging topics in Esports Management, Production and Performance. It is an in-depth study of a selected specialized area and the content varies by semester. Due to the nature of evolving topics, this course may not be eligible for repeat. Offered as needed.