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Program checklist · B.S.

Animation and Game Development

Utah Valley University · Orem, UT

A checklist is the list of requirements to complete this program and receive the award, as the college publishes it in its catalog. It is the same for everyone. It does not say what you have completed; that comes from applying your own record.

Program
Award
B.S.
Credential class
ceterms:BachelorDegree
CIP
50.0411
Total credits (published)
120
Credits (computed from items)
120
Catalog edition
2026
Checklist type
degree-program
Identifiers
IPEDS UNITID
230737
CourseShelf checklist
CK_230737_5ee8a7d3
CollegeTransfer.Net
Institution Transfer Profile
Source
CourseShelf publish 61

Requirements to complete

Every course or condition the catalog lists, in the catalog's order.

Program Requirements

0 items

    General Education Requirements

    general education · 16 items
    1. or: ENGL 1005 Foundations of Academic Writing
      3
    2. 3
    3. Complete one of the following:
      Not resolved to a course
      3
    4. As published: “Quantitative Reasoning (3) (recommended for Humanities or Arts majors)”
      3
    5. As published: “Quantitative Reasoning with Integrated Algebra (undefined)”
      6
    6. As published: “Introduction to Statistics (3) (recommended for Social Science majors)”
      3
    7. As published: “Introduction to Statistics with Algebra (5)”
      5
    8. As published: “College Algebra (4) (recommended for Business, Education, Science, and Health Professions majors)”
      4
    9. As published: “College Algebra with Preliminaries (5)”
      5
    10. As published: “College Algebra for Business (3) (recommended for Business majors)”
      3
    11. Complete one of the following:
      Not resolved to a course
      3
    12. HIST 2700& HIST 2710
      US History to 1877and US History since 1877 (6)
      Not resolved to a course
    13. As published: “American History (3)”
      3
    14. As published: “US Economic History (3)”
      3
    15. As published: “American Heritage (3)”
      3
    16. As published: “American National Government (3)”
      3

    Distribution Courses:

    6 items
    1. Biology
      Not resolved to a course
      3
    2. Physical Science
      Not resolved to a course
      3
    3. Personal, Professional, and Civic Growth
      Not resolved to a course
      3
    4. Humanities Distribution 1
      Not resolved to a course
      3
    5. Fine Arts Distribution 2
      Not resolved to a course
      3
    6. Social/Behavioral Science
      Not resolved to a course
      3

    Discipline Core Requirements

    major core · 6 items
    1. 4
    2. 3
    3. 3
    4. 3
    5. or: DGM 3110 Corporate Issues in Digital Media
      3
    6. 6

    Animation and Game Development Tracks

    1 item
    1. Students must complete one of the following tracks
      Not resolved to a course
      68

    --2D Animation TRACK REQUIREMENTS

    0 items

      Take the following courses:

      21 items
      1. As published: “2D Animation Essentials (2)”
        2
      2. As published: “Animation Essentials Lab (1)”
        1
      3. As published: “Visual Development Essentials (3)”
        3
      4. As published: “Studio Technology Essentials (3)”
        3
      5. As published: “3D Modeling and Animation (3)”
        3
      6. As published: “2D Animation I: Core Principles (2)”
        2
      7. As published: “Animation I Lab (1)”
        1
      8. As published: “2D Character Development I (3)”
        3
      9. As published: “2D Rigging I (2)”
        2
      10. As published: “Introduction To Rigging Lab (1)”
        1
      11. As published: “Digital Storyboarding (3)”
        3
      12. As published: “Introduction to Compositing (3)”
        3
      13. As published: “Technical Design and Direction (3)”
        3
      14. As published: “Animation and Game Production I (2)”
        2
      15. As published: “Animation and Game Lab I (1)”
        1
      16. As published: “2D Rigging II (3)”
        3
      17. As published: “Animation and Game Production II (2)”
        2
      18. As published: “Animation and Game Lab II (1)”
        1
      19. As published: “Advanced Technical Direction I (3)”
        3
      20. As published: “Advanced Technical Direction II (3)”
        3
      21. As published: “Performance Animation (3)”
        3

      Includes 36 credits of upper-division

      0 items

        Complete 20 additional advisor-approved credits (4 credits must be upper-division) 3

        0 items

          --3D Animation and Visual Effects TRACK REQUIREMENTS

          0 items

            Take the following courses:

            16 items
            1. As published: “3D Animation Essentials (3)”
              or: DAGV 1300 2D Animation Essentials
              3
            2. As published: “Game Development Essentials (3)”
              3
            3. As published: “2D and 3D Visual Develpemnt I (3)”
              3
            4. As published: “2D and 3D Visual Development II (3)”
              3
            5. As published: “3D Animation I: Core Principles (3)”
              3
            6. As published: “3D Character Development (3)”
              3
            7. As published: “3D Character Development II (3)”
              3
            8. As published: “3D Animation II: Visual Development (3)”
              3
            9. As published: “3D Rigging I (3)”
              3
            10. As published: “Animation and Game Group Project (1)”
              1
            11. As published: “Animation III: Production (3)”
              3
            12. As published: “Animation IV: Post-Production (3)”
              3
            13. As published: “3D Visual Effects I (3)”
              3
            14. As published: “3D Visual Effects II (undefined)”
              3
            15. As published: “3D Rigging II (3)”
              3
            16. As published: “Portfolio Development (6)”
              3

            Includes 40 credits of upper-division

            0 items

              Complete 14 advisor-approved approved credits. 4

              0 items

                --Game and XR Development TRACK REQUIREMENTS

                0 items

                  Take the following courses:

                  17 items
                  1. As published: “3D Animation Essentials (3)”
                    or: DAGV 1300 2D Animation Essentials
                    3
                  2. As published: “Game Development Essentials (3)”
                    3
                  3. As published: “2D and 3D Visual Develpemnt I (3)”
                    3
                  4. As published: “2D and 3D Visual Development II (3)”
                    3
                  5. As published: “3D Character Development (3)”
                    3
                  6. As published: “3D Character Development II (3)”
                    3
                  7. As published: “Game Development I: Core Princilples (3)”
                    3
                  8. As published: “Game Development II: Visual Development (3)”
                    3
                  9. As published: “3D Rigging I (3)”
                    3
                  10. As published: “Animation and Game Group Project (1)”
                    1
                  11. As published: “Mixed Reality Experiences (3)”
                    3
                  12. As published: “Game Development III: Production (3)”
                    3
                  13. As published: “Game Development IV: Publication (3)”
                    3
                  14. As published: “Game Engine and FX I (3)”
                    3
                  15. As published: “Game Engine and FX II (undefined)”
                    3
                  16. As published: “3D Rigging II (3)”
                    3
                  17. As published: “Portfolio Development (6)”
                    3

                  Includes 40 credits of upper-division

                  0 items

                    Complete 14 additional advisor-approved credits.

                    0 items

                      --Approved Electives

                      electives · 5 items
                      1. As published: “Current Topics in Animation and Game Development (3)”
                        1-3
                      2. As published: “Mixed Reality Essentials (3)”
                        3
                      3. As published: “Special Topics in Animation and Game Development (3)”
                        1-3
                      4. As published: “Motion Graphics for Digital Media I (3)”
                        3
                      5. As published: “Motion Graphics for Digital Media II (3)”
                        3
                      Source. Utah Valley University, catalog 2026 — https://catalog.uvu.edu/engineering-technology/digital-media/animation-game-development-bs/. Captured page pages/0031.html.gz. Assembled from the institution's published catalog as captured; every record names its captured page and source URL. Assembled, not asserted.