54 courses with the subject DAGV, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
DAGV 11003D Animation Essentials3
Introduces animation principles and processes used in the industry. Emphasizes current 3D technology and software. Explores the history of animation and its evolution over time. Creates animation using modern-day media and entertainment industries.
Covers the 3D pipeline which includes pre-production (rough placeholder art), production (finished art), and post production (composite and effects). Instructs students to develop 3D models, UV maps, and 2D textures. Teaches how to integrate models into a realtime rendering engine. Lab access fee of $45 applies.
DAGV 1200RCurrent Topics in Animation and Game Development1-3
Introduces relevant and changing topics and tools in animation and/or game development. Uses lectures, demonstrations, and/or hands-on experiences for topics covered. Examines content which varies from one semester to another. May be repeated for a maximum of 9 credits toward graduation.
Subject
DAGV
Credits (min)
1
Credits (max)
3
Credit unit
Credits
Type
course
Repeatable
May be repeated for a maximum of 9 credits toward graduation.
Corequisite(s): DAGV 1300L Introduces animation principles and processes used in the animation industry. Emphasizes the synthesis of technology and aesthetics in the production of animated titles. Software fee of $15 applies. Lab access fee of $45 for computers applies.
Corequisite(s): DAGV 1300 Applies animation principles and processes introduced in DAGV 1300. Emphasizes the synthesis of technology and aesthetics in the production of animated titles. Introduces traditional animation methods in the construction of motion projects.
Prerequisite(s): Portfolio Review Acceptance Introduces animated title production from initial idea to finished film. Explores the fundamentals of figure structure, proportion, and shape. Serves as the foundation for advanced courses in layout, character development, rigging, and animation for films and games. Utilizes live and/or on-line resources to draw the human form.
Prerequisite(s): Portfolio Review Acceptance Introduces 2D animation processes used in industry today. Teaches both traditional paperless and cut-out animation. Introduces node-system software technology and the use of a script editor.
Introduces the fundamentals of computer programming and problem solving using the current industry standard scripting languages. Emphasizes the fundamentals of structured and object-oriented programming, syntax, semantics, control structures, arrays, file I/O, testing/debugging, implementation, and the construction of graphical user interfaces. Applies these concepts to manipulate digital images, sound, movies, text, and web pages that are heavily used as digital media. Lab access fee of $45 applies.
Prerequisite(s): DGM 1110, or DGM 1061, or ART 1120 Introduces foundational principles of motion graphics for digital media. Instructs how to create dynamic animations using keyframing, typography, and color theory while integrating audio and visual elements in industry-standard software. Emphasizes design principles, iterative problem-solving, and the role of motion graphics in storytelling and communication.
Prerequisite(s): DAGV 2101 Expands on foundational motion graphics principles by incorporating advanced techniques such as 3D elements, scripting, and expressions. Focuses on refining projects through iterative processes and client feedback while exploring contemporary motion graphics trends. Emphasizes industry-standard workflows and portfolio development to prepare students for professional applications in digital media.
DAGV 2200RSpecial Topics in Animation and Game Development1-3
Examines contemporary topics and tools in animation and/or game development. Uses lectures, demonstrations, and practical application in the development of a course project. Examines content which may vary from one semester to another. May be repeated for a maximum of 9 credits toward graduation.
Subject
DAGV
Credits (min)
1
Credits (max)
3
Credit unit
Credits
Type
course
Repeatable
May be repeated for a maximum of 9 credits toward graduation.
Prerequisite(s): Portfolio Review Acceptance Addresses the basics of 3D modeling, texturing, animation, and rendering. Demonstrates how to utilize these techniques in a production pipeline for games and animation. Includes basic practices and theories common in the animation industry. Software fee of $15 applies. Course fee of $19 for equipment applies. Lab access fee of $45 for computers applies.
Prerequisite(s): Portfolio Review Acceptance Corequisite(s): DAGV 2230L Explores and applies animation pipeline practices. Emphasizes the study of characters and objects in motion and the communication of key ideas in the development of second-year animation projects. Covers both aesthetic and technical processes. Lab access fee of $45 for computers applies. Software fee of $15 applies. Course fee of $18 for software and plug-ins applies.
Prerequisite(s): Portfolio Review Acceptance Corequisite(s): DAGV 2230 Applies animation principles and software processes. Emphasizes the research and construction of character motion to communicate emotional impact. Covers both aesthetic and technical processes.
Prerequisite(s): Portfolio Review Acceptance Teaches an in-depth study and application of character development practices for animation and interactive games. Includes research, design, construction, and testing of an original animated character. Requires the application of the Principles of Animation. Software fee of $15 applies. Lab access fee of $45 for computers applies.
Prerequisite(s): Portfolio Review Acceptance, and DAGV 2230 Analyzes and implements animation principles and processes for advanced motion problems with bi-pedal characters. Covers both aesthetic and technical processes.
Prerequisite(s): Portfolio Review Acceptance Corequisite(s): DAGV 2330L Introduces fundamental rigging practices for typical 2D characters to be used in animated films and interactive games. Software fee of $15 applies. Lab access fee of $45 applies.
Prerequisite(s): Portfolio Review Acceptance Corequisite(s): DAGV 2330 Applies the fundamentals of rigging on typical 2D characters for performance-oriented motion.
Prerequisite(s): Portfolio Review Acceptance Introduces contemporary storyboarding practices, both linear and non-linear, key to communicating information clearly and consistently in a cost effective manner. Lab access fee of $45 for computers applies. Software fee of $15 applies. Course fee of $12 for software and plug-ins applies.
Prerequisite(s): Portfolio Review Acceptance Provides a foundation for basic game development pipeline. Covers low poly count modeling in a variety of software packages and use of 3D models in an industry-standard game development engine. Software fee of $15 applies. Lab access fee of $45 for computers applies.
Prerequisite(s): Portfolio Review Acceptance Explores interactive video and computer gaming from historic, economic, and production perspectives. Introduces game theory, analysis, design documentation, and development. Lab access fee of $45 applies.
Prerequisite(s): Portfolio Review Acceptance Addresses the basics of 3D procedural modeling, texturing, surfacing, and rendering. Demonstrates these techniques in a production pipeline for games and animation. Includes basic practices and theories common in the animation industry.
Prerequisite(s): Portfolio Review Acceptance Builds upon the foundational concepts from 3D Modeling and Surfacing and dives deeper into creating realistic 3D assets. Emphasizes procedural modeling and covers elements of worlds and environments.
Prerequisite(s): Portfolio Review Acceptance Teaches an in-depth study and application of character development practices for 3D animation and game projects. Includes research, design, construction, and testing of an original animated character. Requires the application of the Principles of Animation.
Prerequisite(s): Portfolio Review Acceptance Develops the advanced characters for 3D animation and game projects. Explores more advanced design, construction, and testing of original animated characters.
Prerequisite(s): Portfolio Review Acceptance Explores and applies 3D animation pipeline practices. Emphasizes the study of characters and objects in motion and the communication of key ideas in developing second-year animation projects. Covers both aesthetic and technical processes.
Prerequisite(s): Portfolio Review Acceptance Introduces 3D animation compositing processes, including lighting, filters, masks, effects, rendering, and export of finished scenes.
Prerequisite(s): Portfolio Review Acceptance Focuses on the basic elements of scripting languages in contemporary software applications. Develops a firm understanding of basic scripting concepts in an animation and/or game, including: libraries, expressions, arrays, conditionals, loops, and functions. Discusses simplification of complex user operations and the development of basic user interfaces. Laptop Required. Software fee of $15 applies. Lab access fee of $45 for computers applies.
Prerequisite(s): Portfolio Review Acceptance Introduces fundamental rigging on typical 3D props and characters for simple performance motion in animated films and interactive games.
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Collaborates on group animation and game projects with students from the entirety of the program. Leads to train juniors and sophomores to develop pipelines and processes and complete projects. May be repeated for a maximum of 6 credits toward graduation. May be Graded Credit/No Credit.
Subject
DAGV
Credits (min)
1
Credits (max)
1
Credit unit
Credit
Type
course
Repeatable
May be repeated for a maximum of 6 credits toward graduation.
Prerequisite(s): University Advanced Standing Uses guest speakers who lecture on current topics in digital media. May be repeated for a maximum of 3 credits toward graduation.
Subject
DAGV
Credits (min)
1
Credits (max)
1
Credit unit
Credit
Type
course
Repeatable
May be repeated for a maximum of 3 credits toward graduation.
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Introduces industry standard technical direction (TD) problem solving practices. Includes project management, aesthetic development, film and/or game play design. Software fee of $15 applies. Course fee of $20 applies. Lab access fee of $45 for computers applies.
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Corequisite(s): DAGV 3350L Prepares students to implement the full animation production pipeline. Uses composition, lighting, character animation, compositing, and rendering. Requires junior-level projects to be initiated and completed within the semester. Lab access fee of $45 for computers applies.
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Corequisite(s): DAGV 3350 Emphasizes the application of title-development processes. Covers composition, lighting, texture, color, and rendering in the production of junior-level animation and game titles.
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Studies the process of rigging, and the motion of characters and objects for animation and interactive games. Includes full character, muscle, facial, and dynamic rigs. Reinforces principles of animation. Lab access fee of $45 for computers applies.
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Corequisite(s): DAGV 3450L Implements an animation production pipeline in a team environment. Includes research, writing, scripting, designing, storyboarding, production, and rendering of an animated short film. Software fee of $15 applies. Course fee of $19 for software and plug-ins applies. Lab access fee of $45 for computers applies.
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Corequisite(s): DAGV 3450 Emphasizes the application of production processes in the development of a semester-long animated title completed in a team environment. Includes research, writing, scripting, designing, storyboarding, production, and rendering of a short title.
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Continues the study of game theory, analysis, and design documentation. Emphasizes game construction using an industry-standard development engine. A laptop computer is required for this course. Software fee of $15 applies. Lab access fee of $45 for computers applies.
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Provides in-depth instruction in advanced scripting concepts and practices in video game development. Focuses on the application of advanced technical topics as they impact game construction. Addresses networking and distributed systems issues, including scalability and latency compensation techniques, in designing games for online multi-player environments. Software fee of $15 applies. Lab access fee of $45 for computers applies.
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Covers short themed script development for animated and interactive titles. Discusses specific scriptwriting subjects such as initiating the idea, researching, outlining, and rewriting. Includes weekly writing assignments that are read and analyzed according to structure and the execution of a goal. Requires the presentation of a completed animatic. Lab access fee of $45 applies.
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Equips aspiring technical directors in game development and animation to refine their specialized writing skills. Cultivates a focused environment for students to enhance their skills in documenting code, crafting game design documents, scripting animated films, and creating job application materials. Incorporates AI into writing processes for innovative communication strategies. Emphasizes the critical role of writing in professional communication, exposing students to various writing styles and formats, and aims to help students articulate technical and creative concepts with clarity and impact across professional platforms.
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Emphasizes 3D industry title development processes. Covers lighting and rendering in an animation and/or game environment. Includes composition, technical lighting, layer-based rendering, and texture baking. Requires junior-level projects to be initiated and completed within the semester.
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Develops pre-production of a team project for 2D animation students. Includes research, writing, scripting, designing, storyboarding, and pre-visualization of an animated short film or an interactive game project.
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Introduces students to 3D visual effects (VFX) principles, focusing on particle systems, volumetric effects, and fluid simulations for animation and game development. Explores fire, smoke, water, and sparks, learning how to create and integrate these effects into digital environments. Emphasizes is placed on procedural workflows, real-time rendering, and compositing techniques to develop visually compelling effects.
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Expands upon foundational VFX principles by introducing procedural and physics-based simulations for complex digital effects. Explores destruction simulations, crowd dynamics, terrain generation, and magical effects commonly used in games, animation, and film. Instructs the development of large-scale, interactive VFX while optimizing real-time rendering and cinematic production performance. Focuses on automation, procedural workflows, and dynamic environmental effects to enhance storytelling and gameplay experiences.
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Creates a foundation for a primary game development pipeline. Covers low poly count modeling in a variety of software packages and the use of 3D models in an industry-standard game development engine. Uses an alternative engine to game development courses.
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Expands on the foundational principles by delving deeper into advanced game engine functionalities, system optimization, and complex visual scripting techniques. Instructs how to create fully interactive game prototypes, integrating advanced mechanics, dynamic systems, and refined asset management to enhance gameplay experiences.
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Studies the rigging process and the motion of 3D characters and objects for animation and interactive games. Includes full character, muscle, facial, and dynamic rigs. Reinforces principles of animation.
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Focuses on the production of digital special effects and compositing in 2D and 3D environments. Includes multi-layer effects, green screen, digital mattes, and grading. Includes visual effects editing and particle generation. Software fee of $15 applies. Course fee of $19 for software and plug-ins applies. Lab access fee of $45 for computers applies.
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Focuses on the use of digital special effects in two and three-dimensional environments including high-end particle effects, digital fluids, and advanced simulation. Tools include industry standard software applications. Software fee of $15 applies. Lab access fee of $45 for computers applies.
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Covers advanced animation and/or game development principles. Includes timing and spacing, overlapping action, flexibility, and successive breaking-of-joints. Analyzes theatrical performance, emotional, and dialoged animation. Explores expressive character action representative of life. Augments the fourth-year capstone experience assisting in portfolio development. Software fee of $15 applies. Lab access fee of $45 for computers applies.
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Provides an opportunity for students to display their skills and carve out their niche in the industry. Engages in a rigorous journey of self-assessment and strategic showcasing. Curates a portfolio highlighting their technical and creative prowess and telling a compelling story of their animation and game development journey. Articulates each portfolio piece's creative and technical process through persuasive storytelling and detailed documentation. Demonstrates advanced proficiency in key industry software tools. May be repeated for a maximum of 6 credits toward graduation.
Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Repeatable
May be repeated for a maximum of 6 credits toward graduation.
Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Provides a capstone animation and game development experience for senior students. Develops individual and team real-world projects in consultation with a faculty advisor. May be repeated for a maximum of 6 credits toward graduation.
Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Repeatable
May be repeated for a maximum of 6 credits toward graduation.