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Utah Valley University · Courses

DAGV

54 courses with the subject DAGV, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.

DAGV 11003D Animation Essentials3

Introduces animation principles and processes used in the industry. Emphasizes current 3D technology and software. Explores the history of animation and its evolution over time. Creates animation using modern-day media and entertainment industries.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 12003D Modeling Essentials3

Covers the 3D pipeline which includes pre-production (rough placeholder art), production (finished art), and post production (composite and effects). Instructs students to develop 3D models, UV maps, and 2D textures. Teaches how to integrate models into a realtime rendering engine. Lab access fee of $45 applies.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 1200RCurrent Topics in Animation and Game Development1-3

Introduces relevant and changing topics and tools in animation and/or game development. Uses lectures, demonstrations, and/or hands-on experiences for topics covered. Examines content which varies from one semester to another. May be repeated for a maximum of 9 credits toward graduation.

Subject
DAGV
Credits (min)
1
Credits (max)
3
Credit unit
Credits
Type
course
Repeatable
May be repeated for a maximum of 9 credits toward graduation.
Edition
2026
Source
catalog.uvu.edu
DAGV 1300Animation Essentials2

Corequisite(s): DAGV 1300L Introduces animation principles and processes used in the animation industry. Emphasizes the synthesis of technology and aesthetics in the production of animated titles. Software fee of $15 applies. Lab access fee of $45 for computers applies.

Subject
DAGV
Credits (min)
2
Credits (max)
2
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 1300LAnimation Essentials Lab1

Corequisite(s): DAGV 1300 Applies animation principles and processes introduced in DAGV 1300. Emphasizes the synthesis of technology and aesthetics in the production of animated titles. Introduces traditional animation methods in the construction of motion projects.

Subject
DAGV
Credits (min)
1
Credits (max)
1
Credit unit
Credit
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 1500Concept Essentials3

Prerequisite(s): Portfolio Review Acceptance Introduces animated title production from initial idea to finished film. Explores the fundamentals of figure structure, proportion, and shape. Serves as the foundation for advanced courses in layout, character development, rigging, and animation for films and games. Utilizes live and/or on-line resources to draw the human form.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 1600Studio Technology Essentials3

Prerequisite(s): Portfolio Review Acceptance Introduces 2D animation processes used in industry today. Teaches both traditional paperless and cut-out animation. Introduces node-system software technology and the use of a script editor.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 1700Scripting Essentials3

Introduces the fundamentals of computer programming and problem solving using the current industry standard scripting languages. Emphasizes the fundamentals of structured and object-oriented programming, syntax, semantics, control structures, arrays, file I/O, testing/debugging, implementation, and the construction of graphical user interfaces. Applies these concepts to manipulate digital images, sound, movies, text, and web pages that are heavily used as digital media. Lab access fee of $45 applies.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 2101Motion Graphics for Digital Media I3

Prerequisite(s): DGM 1110, or DGM 1061, or ART 1120 Introduces foundational principles of motion graphics for digital media. Instructs how to create dynamic animations using keyframing, typography, and color theory while integrating audio and visual elements in industry-standard software. Emphasizes design principles, iterative problem-solving, and the role of motion graphics in storytelling and communication.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 2102Motion Graphics for Digital Media II3

Prerequisite(s): DAGV 2101 Expands on foundational motion graphics principles by incorporating advanced techniques such as 3D elements, scripting, and expressions. Focuses on refining projects through iterative processes and client feedback while exploring contemporary motion graphics trends. Emphasizes industry-standard workflows and portfolio development to prepare students for professional applications in digital media.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 2200RSpecial Topics in Animation and Game Development1-3

Examines contemporary topics and tools in animation and/or game development. Uses lectures, demonstrations, and practical application in the development of a course project. Examines content which may vary from one semester to another. May be repeated for a maximum of 9 credits toward graduation.

Subject
DAGV
Credits (min)
1
Credits (max)
3
Credit unit
Credits
Type
course
Repeatable
May be repeated for a maximum of 9 credits toward graduation.
Edition
2026
Source
catalog.uvu.edu
DAGV 22103D Modeling and Animation3

Prerequisite(s): Portfolio Review Acceptance Addresses the basics of 3D modeling, texturing, animation, and rendering. Demonstrates how to utilize these techniques in a production pipeline for games and animation. Includes basic practices and theories common in the animation industry. Software fee of $15 applies. Course fee of $19 for equipment applies. Lab access fee of $45 for computers applies.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 2230Animation I2

Prerequisite(s): Portfolio Review Acceptance Corequisite(s): DAGV 2230L Explores and applies animation pipeline practices. Emphasizes the study of characters and objects in motion and the communication of key ideas in the development of second-year animation projects. Covers both aesthetic and technical processes. Lab access fee of $45 for computers applies. Software fee of $15 applies. Course fee of $18 for software and plug-ins applies.

Subject
DAGV
Credits (min)
2
Credits (max)
2
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 2230LAnimation I Lab1

Prerequisite(s): Portfolio Review Acceptance Corequisite(s): DAGV 2230 Applies animation principles and software processes. Emphasizes the research and construction of character motion to communicate emotional impact. Covers both aesthetic and technical processes.

Subject
DAGV
Credits (min)
1
Credits (max)
1
Credit unit
Credit
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 2240Character Development3

Prerequisite(s): Portfolio Review Acceptance Teaches an in-depth study and application of character development practices for animation and interactive games. Includes research, design, construction, and testing of an original animated character. Requires the application of the Principles of Animation. Software fee of $15 applies. Lab access fee of $45 for computers applies.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 2250Animation II3

Prerequisite(s): Portfolio Review Acceptance, and DAGV 2230 Analyzes and implements animation principles and processes for advanced motion problems with bi-pedal characters. Covers both aesthetic and technical processes.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 2330Introduction to Rigging2

Prerequisite(s): Portfolio Review Acceptance Corequisite(s): DAGV 2330L Introduces fundamental rigging practices for typical 2D characters to be used in animated films and interactive games. Software fee of $15 applies. Lab access fee of $45 applies.

Subject
DAGV
Credits (min)
2
Credits (max)
2
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 2330LIntroduction To Rigging Lab1

Prerequisite(s): Portfolio Review Acceptance Corequisite(s): DAGV 2330 Applies the fundamentals of rigging on typical 2D characters for performance-oriented motion.

Subject
DAGV
Credits (min)
1
Credits (max)
1
Credit unit
Credit
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 2340Digital Storyboarding3

Prerequisite(s): Portfolio Review Acceptance Introduces contemporary storyboarding practices, both linear and non-linear, key to communicating information clearly and consistently in a cost effective manner. Lab access fee of $45 for computers applies. Software fee of $15 applies. Course fee of $12 for software and plug-ins applies.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 2460Game Development I3

Prerequisite(s): Portfolio Review Acceptance Provides a foundation for basic game development pipeline. Covers low poly count modeling in a variety of software packages and use of 3D models in an industry-standard game development engine. Software fee of $15 applies. Lab access fee of $45 for computers applies.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 2470Game Development II3

Prerequisite(s): Portfolio Review Acceptance Explores interactive video and computer gaming from historic, economic, and production perspectives. Introduces game theory, analysis, design documentation, and development. Lab access fee of $45 applies.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 2480Introduction to Compositing3

Prerequisite(s): Portfolio Review Acceptance Introduces animation compositing processes, including lighting, filters, masks, effects, render, and export of finished scenes.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 26103D Modeling and Surfacing3

Prerequisite(s): Portfolio Review Acceptance Addresses the basics of 3D procedural modeling, texturing, surfacing, and rendering. Demonstrates these techniques in a production pipeline for games and animation. Includes basic practices and theories common in the animation industry.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 26123D Modeling and Surfacing II3

Prerequisite(s): Portfolio Review Acceptance Builds upon the foundational concepts from 3D Modeling and Surfacing and dives deeper into creating realistic 3D assets. Emphasizes procedural modeling and covers elements of worlds and environments.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 26403D Character Development3

Prerequisite(s): Portfolio Review Acceptance Teaches an in-depth study and application of character development practices for 3D animation and game projects. Includes research, design, construction, and testing of an original animated character. Requires the application of the Principles of Animation.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 26423D Character Development II3

Prerequisite(s): Portfolio Review Acceptance Develops the advanced characters for 3D animation and game projects. Explores more advanced design, construction, and testing of original animated characters.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 26713D Animation Project I3

Prerequisite(s): Portfolio Review Acceptance Explores and applies 3D animation pipeline practices. Emphasizes the study of characters and objects in motion and the communication of key ideas in developing second-year animation projects. Covers both aesthetic and technical processes.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 26723D Animation Project II3

Prerequisite(s): Portfolio Review Acceptance Introduces 3D animation compositing processes, including lighting, filters, masks, effects, rendering, and export of finished scenes.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 2700Intermediate Scripting3

Prerequisite(s): Portfolio Review Acceptance Focuses on the basic elements of scripting languages in contemporary software applications. Develops a firm understanding of basic scripting concepts in an animation and/or game, including: libraries, expressions, arrays, conditionals, loops, and functions. Discusses simplification of complex user operations and the development of basic user interfaces. Laptop Required. Software fee of $15 applies. Lab access fee of $45 for computers applies.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 28303D Rigging I3

Prerequisite(s): Portfolio Review Acceptance Introduces fundamental rigging on typical 3D props and characters for simple performance motion in animated films and interactive games.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 3000RAnimation and Game Group Project1

Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Collaborates on group animation and game projects with students from the entirety of the program. Leads to train juniors and sophomores to develop pipelines and processes and complete projects. May be repeated for a maximum of 6 credits toward graduation. May be Graded Credit/No Credit.

Subject
DAGV
Credits (min)
1
Credits (max)
1
Credit unit
Credit
Type
course
Repeatable
May be repeated for a maximum of 6 credits toward graduation.
Edition
2026
Source
catalog.uvu.edu
DAGV 3010RDigital Lecture Series1

Prerequisite(s): University Advanced Standing Uses guest speakers who lecture on current topics in digital media. May be repeated for a maximum of 3 credits toward graduation.

Subject
DAGV
Credits (min)
1
Credits (max)
1
Credit unit
Credit
Type
course
Repeatable
May be repeated for a maximum of 3 credits toward graduation.
Edition
2026
Source
catalog.uvu.edu
DAGV 3310Technical Design and Direction3

Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Introduces industry standard technical direction (TD) problem solving practices. Includes project management, aesthetic development, film and/or game play design. Software fee of $15 applies. Course fee of $20 applies. Lab access fee of $45 for computers applies.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 3350Animation and Game Production I2

Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Corequisite(s): DAGV 3350L Prepares students to implement the full animation production pipeline. Uses composition, lighting, character animation, compositing, and rendering. Requires junior-level projects to be initiated and completed within the semester. Lab access fee of $45 for computers applies.

Subject
DAGV
Credits (min)
2
Credits (max)
2
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 3350LAnimation and Game Lab I1

Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Corequisite(s): DAGV 3350 Emphasizes the application of title-development processes. Covers composition, lighting, texture, color, and rendering in the production of junior-level animation and game titles.

Subject
DAGV
Credits (min)
1
Credits (max)
1
Credit unit
Credit
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 3360Advanced Character Rigging3

Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Studies the process of rigging, and the motion of characters and objects for animation and interactive games. Includes full character, muscle, facial, and dynamic rigs. Reinforces principles of animation. Lab access fee of $45 for computers applies.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 3450Animation and Game Production II2

Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Corequisite(s): DAGV 3450L Implements an animation production pipeline in a team environment. Includes research, writing, scripting, designing, storyboarding, production, and rendering of an animated short film. Software fee of $15 applies. Course fee of $19 for software and plug-ins applies. Lab access fee of $45 for computers applies.

Subject
DAGV
Credits (min)
2
Credits (max)
2
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 3450LAnimation and Game Lab II1

Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Corequisite(s): DAGV 3450 Emphasizes the application of production processes in the development of a semester-long animated title completed in a team environment. Includes research, writing, scripting, designing, storyboarding, production, and rendering of a short title.

Subject
DAGV
Credits (min)
1
Credits (max)
1
Credit unit
Credit
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 3460Game Development III3

Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Continues the study of game theory, analysis, and design documentation. Emphasizes game construction using an industry-standard development engine. A laptop computer is required for this course. Software fee of $15 applies. Lab access fee of $45 for computers applies.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 3461Game Development IV3

Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Provides in-depth instruction in advanced scripting concepts and practices in video game development. Focuses on the application of advanced technical topics as they impact game construction. Addresses networking and distributed systems issues, including scalability and latency compensation techniques, in designing games for online multi-player environments. Software fee of $15 applies. Lab access fee of $45 for computers applies.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 3470Animation Story Development3

Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Covers short themed script development for animated and interactive titles. Discusses specific scriptwriting subjects such as initiating the idea, researching, outlining, and rewriting. Includes weekly writing assignments that are read and analyzed according to structure and the execution of a goal. Requires the presentation of a completed animatic. Lab access fee of $45 applies.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 3480Writing for Technical Directors3

Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Equips aspiring technical directors in game development and animation to refine their specialized writing skills. Cultivates a focused environment for students to enhance their skills in documenting code, crafting game design documents, scripting animated films, and creating job application materials. Incorporates AI into writing processes for innovative communication strategies. Emphasizes the critical role of writing in professional communication, exposing students to various writing styles and formats, and aims to help students articulate technical and creative concepts with clarity and impact across professional platforms.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 36713D Animation Project III3

Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Emphasizes 3D industry title development processes. Covers lighting and rendering in an animation and/or game environment. Includes composition, technical lighting, layer-based rendering, and texture baking. Requires junior-level projects to be initiated and completed within the semester.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 36723D Animation Project IV3

Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Develops pre-production of a team project for 2D animation students. Includes research, writing, scripting, designing, storyboarding, and pre-visualization of an animated short film or an interactive game project.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 37013D Visual Effects I3

Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Introduces students to 3D visual effects (VFX) principles, focusing on particle systems, volumetric effects, and fluid simulations for animation and game development. Explores fire, smoke, water, and sparks, learning how to create and integrate these effects into digital environments. Emphasizes is placed on procedural workflows, real-time rendering, and compositing techniques to develop visually compelling effects.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 37023D Visual Effects II3

Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Expands upon foundational VFX principles by introducing procedural and physics-based simulations for complex digital effects. Explores destruction simulations, crowd dynamics, terrain generation, and magical effects commonly used in games, animation, and film. Instructs the development of large-scale, interactive VFX while optimizing real-time rendering and cinematic production performance. Focuses on automation, procedural workflows, and dynamic environmental effects to enhance storytelling and gameplay experiences.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 3801Game Engine I3

Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Creates a foundation for a primary game development pipeline. Covers low poly count modeling in a variety of software packages and the use of 3D models in an industry-standard game development engine. Uses an alternative engine to game development courses.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 3802Game Engine II3

Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Expands on the foundational principles by delving deeper into advanced game engine functionalities, system optimization, and complex visual scripting techniques. Instructs how to create fully interactive game prototypes, integrating advanced mechanics, dynamic systems, and refined asset management to enhance gameplay experiences.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 38303D Rigging II3

Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Studies the rigging process and the motion of 3D characters and objects for animation and interactive games. Includes full character, muscle, facial, and dynamic rigs. Reinforces principles of animation.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 4350Advanced Technical Direction I3

Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Focuses on the production of digital special effects and compositing in 2D and 3D environments. Includes multi-layer effects, green screen, digital mattes, and grading. Includes visual effects editing and particle generation. Software fee of $15 applies. Course fee of $19 for software and plug-ins applies. Lab access fee of $45 for computers applies.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 4450Advanced Technical Direction II3

Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Focuses on the use of digital special effects in two and three-dimensional environments including high-end particle effects, digital fluids, and advanced simulation. Tools include industry standard software applications. Software fee of $15 applies. Lab access fee of $45 for computers applies.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 4550Performance Animation3

Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Covers advanced animation and/or game development principles. Includes timing and spacing, overlapping action, flexibility, and successive breaking-of-joints. Analyzes theatrical performance, emotional, and dialoged animation. Explores expressive character action representative of life. Augments the fourth-year capstone experience assisting in portfolio development. Software fee of $15 applies. Lab access fee of $45 for computers applies.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.uvu.edu
DAGV 4600RPortfolio Development3

Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Provides an opportunity for students to display their skills and carve out their niche in the industry. Engages in a rigorous journey of self-assessment and strategic showcasing. Curates a portfolio highlighting their technical and creative prowess and telling a compelling story of their animation and game development journey. Articulates each portfolio piece's creative and technical process through persuasive storytelling and detailed documentation. Demonstrates advanced proficiency in key industry software tools. May be repeated for a maximum of 6 credits toward graduation.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Repeatable
May be repeated for a maximum of 6 credits toward graduation.
Edition
2026
Source
catalog.uvu.edu
DAGV 4900RSenior Capstone3

Prerequisite(s): Portfolio Review Acceptance and University Advanced Standing Provides a capstone animation and game development experience for senior students. Develops individual and team real-world projects in consultation with a faculty advisor. May be repeated for a maximum of 6 credits toward graduation.

Subject
DAGV
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Repeatable
May be repeated for a maximum of 6 credits toward graduation.
Edition
2026
Source
catalog.uvu.edu

Source: Utah Valley University's catalog, linked per course · table learning_unit · CourseShelf publish 61