19 courses with the subject ART, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
ART 101History of Art: Prehistoric to Gothic3
Surveys the history and interpretation of architecture, painting and sculpture from the prehistoric era through the Gothic. This is a Passport Transfer course.
Surveys the history and interpretation of architecture, painting and sculpture from the Renaissance through the modern era. This is a Passport Transfer course.
Introduces the basic elements of web page design: typography, imagery, and color, and examines how they are combined to create effective layouts. Teaches organization of materials, sketching and concept development, site planning and various methods of construction.
Develops basic drawing skills and understanding of visual language through studio instruction/lecture. Introduces concepts such as line, proportion, space, perspective, value and composition as applied to still life, landscape and figure. Uses drawing media such as pencil, charcoal and ink wash. Includes field trips and gallery assignments as appropriate.
Introduces the elements and principles of design as applied to two-dimensional studio projects. Introduces two-dimensional media, techniques, compositional strategies, and color concepts and interactions. Supports conceptual development through introduction to historical and contemporary practices and critical analysis. May include field trips as required.
Introduces the elements and principles of design as applied to three-dimensional studio projects. Introduces three-dimensional media, techniques, compositional strategies, and color concepts and interactions. Supports conceptual development through introduction to historical and contemporary practices and critical analysis. May include field trips as required.
Studies the history of letter forms and typefaces and examines their uses in contemporary communications media. Emphasizes applications to specific design problems. Includes identification and specification of type, copy fitting and hands-on typesetting problems.
Completed ART 131 and ART 180 or divisional approval.
ART 180Introduction to Computer Graphics3
Provides a working introduction to computer-based electronic technology used by visual artists and designers. Presents the basics of operating platforms and standard industry software. Introduces problems in which students can explore creative potential of the new electronic media environment.
Introduces the student to the basic techniques of animation, combining traditional and computer-generated skills. Teaches theoretical elements of the aesthetics of sequential imagery. Provides practical experience in two-dimensional and/or three-dimensional animation. Exposes the student to a variety of animation techniques.
Builds on the student’s skills in the techniques of animation developed in ART 203 Animation 1. Emphasizes computer-generated, high-quality animations. Teaches the advanced techniques of two-and three-dimensional computer animation.
Surveys the history of modern architecture, sculpture, painting and graphic arts in representational and non-representational forms. Focuses on the periods and movements that influenced the arts of the twentieth century as well as the influence of modernism on contemporary art. The assignments in the course require the reading of scholarly articles and researched-based writing. Lecture 3 hours per week. 3 credits.
Advances skills and exploration in drawing through studio practice. Continues investigation of elements and principles of design emphasizing perceptual figure drawing. Introduces a variety of media and techniques including color media and theory. Supports conceptual development through introduction to historical and contemporary practices and critical analysis. May include field trips. Lecture 1 hour. Studio instruction 4 hours. Total 5 hours per week. 3 credits
Utilizes microcomputers and software to produce computer graphics. Employs techniques learned to solve studio projects which reinforce instruction and are appropriate for portfolio use.
Utilizes microcomputers and software to produce computer graphics. Employs techniques learned to solve studio projects which reinforce instruction and are appropriate for portfolio use.