3 courses with the subject SGD, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
SGD 111Introduction to Simulation
and Game Development This course provides students with an introduction to simulation and game development. Topics include setting, storytelling, narrative, character design, interface design, game play, internal economy, core mechanics, game genres, AI, the psychology of game design and professionalism. Upon completion, students should be able to demonstrate knowledge of the major aspects of simulation and game design and development. Credits 3 Lab Hours 3 Lecture Hours 2 Clinical Hours 0 Work Hours 0 Contact Hours 5
- Subject
- SGD
- Type
- course
- Edition
- 2026
- Source
- catalog.carteret.edu
SGD 112SGD Design I Design
This course introduces the fundamentals of simulation and game design. Topics include industry standards and design elements for simulation and games. Upon completion, students should be able to design simple simulations and/or games. Credits 3 Lab Hours 3 Lecture Hours 2 Clinical Hours 0 Work Hours 0 Contact Hours 5
- Subject
- SGD
- Type
- course
- Edition
- 2026
- Source
- catalog.carteret.edu
Source: Carteret Community College's catalog, linked per course · table learning_unit · CourseShelf publish 61