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Program checklist · Minor

Videogaming and Esports Studies Undergraduate

University of North Carolina at Greensboro · Greensboro, NC

A checklist is the list of requirements to complete this program and receive the award, as the college publishes it in its catalog. It is the same for everyone. It does not say what you have completed; that comes from applying your own record.

Program
Award
Minor
CIP
37.0103
Catalog edition
2026-27 University Catalog
Checklist type
degree-program
Identifiers
IPEDS UNITID
199148
CourseShelf checklist
CK_199148_0048dbc9
CollegeTransfer.Net
Institution Transfer Profile
Source
CourseShelf publish 61

Requirements to complete

Every course or condition the catalog lists, in the catalog's order.

Program Requirements

0 items

    Required

    1 item
    1. As published: “Critical Approaches to Videogaming and Esports Studies”

    Select 12 credits of Electives from the list below:

    electives · 33 items
    1. As published: “Introduction to Videogame and Esports Studies”
    2. As published: “Research Methodologies for Videogaming and Esports Studies”
    3. As published: “Videogaming and Esports Studies Capstone”
    4. As published: “Introduction to Game Production”
    5. As published: “Introduction to Digital Modeling”
    6. As published: “Introduction to 3D Animation”
    7. As published: “Advanced Game Production”
    8. CCI 108
      Not resolved to a course
    9. As published: “Leisure and American Lifestyles”
    10. As published: “Inclusive Recreation”
    11. As published: “Special Event Management”
    12. As published: “Storylab: Multimodal Narrative”
    13. As published: “Videogames and Literature”
    14. As published: “Introduction to Esports Management”
    15. As published: “Event Management and Design”
    16. As published: “Games and Information: Play, Design, and Collection”
    17. As published: “Designing Games For Information Activities and Systems”
    18. As published: “Games, Gamification, and Game Design”
    19. As published: “Introduction to Sports Business”
    20. As published: “Promotion Management in Esports”
    21. As published: “Introduction to Media Production”
    22. As published: “Gaming and Esports Production”
    23. As published: “Topics in Digital Media”
    24. As published: “Topics in Media Production”
    25. As published: “Advanced Media Production Practicum”
    26. As published: “Making Music with Computers”
    27. As published: “Music Production I”
    28. As published: “Video Game Music Composition and Production”
    29. As published: “Religion and Popular Culture”
    30. As published: “Video Games and the Problem of Evil”
    31. As published: “Fandom and Religion: Rituals, Texts, Communities”
    32. As published: “Religion and Popular Culture: Selected Topics”
    33. As published: “Videogaming and Death”
    Source. University of North Carolina at Greensboro, catalog 2026-27 University Catalog — https://catalog.uncg.edu/arts-sciences/liberal-and-professional-studies/videogaming-esports-studies-minor/. Captured page pages/0638.html.gz. Assembled from the institution's published catalog as captured; every record names its captured page and source URL. Assembled, not asserted.