Intensive study of selected works of art with an emphasis on formal analysis and the relationship between art and culture.
- Subject
- ART
- Type
- course
- Edition
- 2026-2027
- Catalog
- 2026-27 University Catalog
- Source
- catalog.uncg.edu
97 courses with the subject ART, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
Intensive study of selected works of art with an emphasis on formal analysis and the relationship between art and culture.
Becoming a successful student and great artist requires so much more than raw talent. This course connects the dots between creative, productive habits, scholarly pursuits, and professional planning.
Basic course in the practice and principles of drawing. Emphasis on working from observation with a wide variety of media and genres explored.
This studio course introduces non-majors to traditional and contemporary visual art practices and relates these practices to broader cultural contexts external to visual art.
Basic course in fundamentals of design.
Fundamentals in three dimensional concepts of form, space, and structure.
A continuation of the practices and principles of ART 120, with a greater emphasis on conceptual development.
Figure drawing from the model.
An intermediate level investigation into the methodology of keeping an artist's sketchbook through practice, investigation of contemporary and historical examples, collaborative work, and on-site drawing.
Basic course which uses observation as a vehicle for learning the fundamentals of oil painting.
Through a series of studio projects, students are introduced to the computer as a design tool and art medium while exploring problems related to color, time, visual systems, and seriality.
Working from observation, students will increase their perceptual ability and skills through studio assignments. Emphasis on the comprehension of forms and structures in space.
Students develop self-employment skills with a focus on blending contemporary creative practices and entrepreneurship. Research and basic art skills are combined with entrepreneurship resulting in personal business models.
Basic course with emphasis on hand-built forms.
This course serves as an introduction to black and white analog photography. The course will offer students an overview of analog photography focused on: Manual camera operations, black-and-white film development and darkroom printing. Equipment and basic techniques of photography. Students must purchase film and papers. 35 MM camera required.
This course serves as an introduction to digital photography. The course will offer students an overview of digital photography focused on: Manual camera operations, digital workflow, and basic digital manipulations.
Students in this course create original works in video and animation as a method for analyzing a diverse array of animated works from around the globe.
Continuation of ART 221.
Practice and study of traditional and contemporary methods of drawing in a variety of media and genres.
Studio course emphasizing stencil based printing techniques merging hand made and photographic imagery.
Students will develop proficiency in creating figurative and representational imagery using industry standard digital equipment: drawing tablets and software.
Introduction to Printmaking methods and concepts emphasizing multiple intaglio and relief techniques.
Intermediate undergraduate studio course with emphasis on individual printmaking development.
Planographic techniques as a printmaking medium.
Studio course with substantial work from the model. Emphasis on development of control of the medium for pictorial purposes.
Studio course with work from the model and other subject matter; emphasis on control of pictorial elements and individual development.
Intermediate-level study of design fundamentals in time-based applications, with emphasis on cross application work and content.
Letter forms, signs, and symbols as configurations for design study.
This course explores virtual reality (VR) as an artistic medium through animation, world-building, and interactive storytelling. Students develop technical skills while examining VR’s cultural impact, accessibility, and audience experience. Emphasis is placed on producing conceptually rigorous, critically engaged works that situate VR within contemporary new media art.
Studio based study of photo-based imagery and digital imaging. In-depth study of Photoshop and complementary photo-based software.
Introduction to interaction design across digital and analog media. Students learn basic programming concepts through prototyping in mediums including but not limited to web interfaces, board games, physical computing, and more. Emphasis is on accessibility, user experience, and creative methods for inventing interactions.
A studio-based exploration of digital image production for print and screen through a range of digital software and the use of DSLR cameras. Students explore color, value and composition through the use of natural and artificial lighting and the creation of narrative through complex composite photography.
An inter-media course exploring traditional and digital print media in relation to studio process, multiplicity, dissemination, social architectures, and public engagement.
Basic course in casting metal as a sculpture medium. Theory and practice of mold-making and foundry processes.
Studio course in non-cast metal sculpture techniques and concepts. Basic welding and fabrication of metal as a sculpture medium.
Sculpture as a plastic idiom in creating forms in space. Emphasis on the development of individual expression.
Advanced undergraduate work with emphasis on individual sculpture development.
Sources of and approaches to crafts design with materials such as wood, fiber, metal, and paper. Exploration of sources of design in natural and man-made worlds. Recommended for Art Education majors.
The focus of this course is on the development of pre-production materials used to guide the visual aesthetics of an animated film or interactive work.
Studio course focusing on the art of crafting 2D sequential drawings to form an animated sequence imbued with life.
Wheel-thrown forms; glazing and decorating techniques.
Glaze formulae; mixing and testing of glazes, glaze application, the care and operation of equipment.
This course focuses on the creation of interactive media like video games. Students will get introduced to concepts of game design, interaction design, gameplay mechanics, game theory and digital production, while also developing creative skills to craft user driven stories.
Course examines photojournalism and the documentary tradition. Students will explore a local story idea while learning new technical and visual skills essential to creating a cohesive visual narrative.
This course further explores the technical and creative process of black-and-white and color photography through technical and creative instruction in both analog and digital photography.
Advanced photographic study of studio lighting practices and techniques, both traditional and exploratory.
Explores historical and alternative photographic processes, both digital and non-silver.
Course expands the boundaries of image-making in still life, nature and human relationships. Includes advanced techniques in printing and sequencing images, including digital technology.
This introductory studio functions as a survey of typographic practice across media platforms. Students relate typographic form to reading conventions, expression, visual communication, and reproduction technologies.
Practical experience for art majors for developing career goals and skills.
Development and operation of student-run art studio offering services ranging from graphic design and photography to painting and sculpture. Emphasis on developing professional and entrepreneurial skills.
An introduction to the visual storytelling and storyboarding techniques of animation, including story development and compositional strategies.
This three-day, 15 hour workshop provides extensive studio experience in the development of character designs for animation. Students will develop and present several preliminary designs before executing a final design.
Working as a team, students develop and publish the Coraddi, a nationally recognized on-line arts and literature publication that has been the voice of UNCG students for 125 years.
Introduction to basic concepts and techniques of three-dimensional modeling within a digital environment.
Introduction to basic concepts and techniques of three-dimensional animation within a digital environment.
An advanced investigation of drawing through practice, conceptual development, in-class critique, and independent research into contemporary and historical drawing.
Students make a body of self-directed work in preparation for the Senior BFA Exhibition. This includes preparation, documentation and installation of artwork.
Continued development of etching techniques introduced in Etching I. Emphasis placed on supervised independent work consistent with students' personal artistic goals.
Continuation of ART 329 with additional emphasis on multi-color imagery and the integration of advanced lithographic processes in students' assignments.
An advanced study into the practice of typographic design and multimedia visual communication. Focus on design systems and on creating imagery for a variety of contexts.
Advanced studio-based exploration of digital video, sound, and animation through a range of digital software. Study of nonlinear editing, narrative, and experimental approaches to motion graphics and video.
Intermediate interaction design with a focus on the web. Students build dynamic, responsive experiences using HTML, CSS, and JavaScript—starting with fundamentals in p5.js and twine to DOM manipulation, events, and layout techniques. Projects emphasize iterative prototyping, interactive web experience and programmatic problem solving.
Advanced work in 3D modeling including digital sculpting, rigging and texturing/painting.
Research studio and professional practice course. Focus on studio preparation for new media and design capstone projects, and on needed skills and understandings for entering the new media and design industry.
Through independent and student-directed studio work and discipline-based writing and speaking intensive projects, students will engage in analytical discourse related to professional practice as a new media artist and designer in preparation to exhibit, present, and promote their work.
An advanced level New Media and Design course with a topical focus. Please check departmental listing for current description.
This course explores a range of techniques for creating digital 3D models and the use of those models for output in screen-based and physical formats. Previous experience in 3D digital modeling is not required for success in the course.
Provides opportunity to make site-specific sculptures; process of making work in the public arena from initial conception, interaction with jury committee to completed sculpture.
Independent studio course with Speaking Intensive component. Students make a body of self-directed work in preparation for the Senior BFA Exhibition. This includes preparation, installation, documentation, and presentation of sculptures.
Advanced course in ceramics with emphasis on the entire ceramic process: preparation of clay body and glazes, forming, bisque and glaze firing.
Through independent studio, discipline-based writing, and speaking projects, students will engage in analytical discourse related to museum exhibitions and lectures and in preparation to exhibit, present, and document their artwork.
This course focuses on the creation of interactive digital media using Unreal Engine with an emphasis on concepts of interaction design, advanced game design, narrative design, and game theory, while also developing technical skills in game mechanics using Blueprints.
Emphasis upon the application of advanced tools and techniques, where independent research and creative studio practice is required.
This advanced photographic studio course will focus on variable topics in photography.
An interdisciplinary exploration into the theory and practice of mindfulness to aid the creative development of advanced artists.
This course is the first of a two-part capstone for the BFA Studio Art concentration in Animation. Students will work collectively to prepare a story and concept art, then begin the production of an animated short film or interactive game.
Animation Capstone 2 continues the creation of a collaborative animated short started in Animation Capstone 1, and culminates in a completed film, promotional material, and individual portfolio highlighting work done on the production.
Honors Work.
This course builds upon the fundamentals established in ART 399 and focuses on advancing the student’s understanding of how animation is controlled in the 3D environment and refining their skills in the art of manipulating assets and characters.
Independent studio work adjusted to needs and interests of individual student.
Provides opportunity to make site-specific sculptures; process of making work in the public arena from initial conception, interaction with jury committee to completed sculpture.
Emerging artists participate in their community and acquire the skills of career professionals. Students will engage in critical dialog related to gallery lectures, exhibitions, and symposia, and prepare to exhibit, present, and document their studio work.
Advanced work in visual art combining studio practice, seminar discussions of contemporary art texts and group critiques.
This course emphasizes individual artistic practice and the student-initiated creation of a relevant and critical public discourse centered on that practice.
Four two-day sessions of intensive drawing from figure, interior, still life, and imagination using a variety of materials. Emphasis on longer periods of uninterrupted drawing.
Aesthetic and technical exploration of planographic methods in lithography.
Independent work in drawing, painting, or printmaking.
Advanced practice and theory of painting with an inclusive interpretation of painting.
Special studio topics in design ranging from digital photography to systems based art.
Independent work in digital media or photography.
Advanced work in sculpture.
Independent work in sculpture.
Advanced work in ceramics.
Advanced work in photography.
Prerequisite: Third or fourth semester MFA candidate.
Thesis Extension.
Source: University of North Carolina at Greensboro's catalog, linked per course · table learning_unit · CourseShelf publish 61