University of North Carolina at Greensboro · Courses
IST
22 courses with the subject IST, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
IST 110Note-Taking, Notes, and Knowledge Creation 3
This course covers note-taking in the context of capturing and communicating knowledge. It covers basic note-taking techniques, notes role as written record for documenting and building knowledge, and how notes are used to communicate within organizations.
IST 131Introduction to Computer Programming for Information Science 3
This course provides students with a practical introduction to programming. Students will learn essential programming concepts including variables, loops, conditionals, functions, data structures, and regular expressions. Through hands-on exercises, they will use code to organize and analyze data, and work with files.
IST 213Games and Information: Play, Design, and Collection 3
This course introduces students to fundamental social science concepts and approaches through the lens of games. The course covers what makes games learnable, the information practices and techniques involved in game design and play, and various strategies for preserving games by cultural heritage institutions.
IST 214Designing Games For Information Activities and Systems 3
This course is an introduction to the theory and practices of the process of designing games and playful experiences, with the emphasis on informing players, and information within the design process.
IST 266American Democracy and Information Networks 3
This class looks at the role that information networks and technology have played in the development of American Democracy from Colonial America to the present day. Students will learn about the role that information and communication has played in the American project.
Introduction to foundational and core concepts of human information behavior, including models of information seeking behavior, information needs and use, user-centered design, and human computer interaction.
This course presents the ideas, advantages, and challenges of information organization and creating and ensuring access to information in the 21st century.
IST 304Project Management in Information Organizations 3
An introduction to modern methods for defining, planning, managing, and controlling substantial projects in information organizations. Computer technology is used to support the efficient management of interdependent activities.
The class covers the basics of information security. In addition to covering information security and security thinking, it also introduces auditing and security practices to students.
This course aims to provide students with an in-depth exploration of games, gamification, and game design methodologies across various modalities (board games, role-playing games, video games, and escape rooms) through theory and practice. The course is designed as a participatory studio workshop, where learning occurs through collaboration and experimentation.
Examines theories and practical models in system-centered Information Management Systems (IMS). Introduces IMS design, Information retrieval, database systems, storage and manipulation of text, multimedia information and data, and web search engines.
IST 436Website Production and Usability for Information Professionals 3
An overview of a modern web site development for aspiring information professionals with a focus on principals of usable design, and practice using HTML, CSS, and Java to build usable websites.
IST 437The Cultural Informatics of Table-Top Roleplaying Games 3
This class teaches concepts related to cultural informatics practices through an analysis of Table-Top Roleplaying Games (TTRPGs). The class covers an analysis of TTRPGs, their history and place in culture, and how technology can be used to design, manage, and analyze TTRPGS.
Course looks at Disinformation and Misinformation in both a historical and modern context with a focus on the role that technology plays in spread and mitigation of these phenomena.
Structured Intelligence Analysis is designed for information professionals to complement their theory-based courses through a field of application with a scope beyond existing resources that develop a structured process of information “to make judgments on incomplete and ambiguous information” as applied by government and business intelligence communities.
A survey of key concepts in the field of Community Informatics, which focuses on how communities access, learn, and apply information and communications technologies (ICTs). Practical studies in this area consider how social, cultural, political, and economic factors influence the adoption and use of ICTs among members of specific communities.
Examination of the systems approach to instructional design (ID), which is the process for determining what to teach and how to teach it. Focuses on gaining hands-on experience in instruction and learning. Primary emphasis on developing evidence-based training that is functional, efficient, and appealing.