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University of North Carolina at Greensboro · Courses

VES

7 courses with the subject VES, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.

VES 100Introduction to Videogame and Esports Studies 3

Introduces students to videogame and esports studies. Students examine the three components of the field (videogame studies, videogame production/design, and esports) and learn how to examine each critically. No background in gaming is required and access to special technology is not necessary.

Subject
VES
Type
course
Edition
2026-2027
Catalog
2026-27 University Catalog
Source
catalog.uncg.edu
VES 100XExperimental Course 1-6

This number reserved for experimental courses. Refer to the Course Schedule for current offerings.

Subject
VES
Type
course
Edition
2026-2027
Catalog
2026-27 University Catalog
Source
catalog.uncg.edu
VES 230Critical Approaches to Videogaming and Esports Studies 3

This course analyzes video gaming and esports cultures and values, as well as how they interact with society in general. This course teaches students the history, methodology, and theoretical approaches to videogaming and esports from various fields and disciplines.

Subject
VES
Type
course
Edition
2026-2027
Catalog
2026-27 University Catalog
Source
catalog.uncg.edu
VES 302Writing for Games 3

Offers students the opportunity to hone their professional writing skills so they can be prepared to enter the videogaming and esports industry. Students examine academic writing, games journalism, videogame narratives, curricula, and other documents that prepare them to compose various texts for differing audiences.

Subject
VES
Type
course
Edition
2026-2027
Catalog
2026-27 University Catalog
Source
catalog.uncg.edu
VES 401Research Methodologies for Videogaming and Esports Studies 3

Developing a capstone project takes support and an understanding of the available resources. This 7-week course prepares students for their capstone. Students will engage with videogame and esports studies, as well as honing research, writing, and speaking skills. Students will meet virtually with the professor and conduct asynchronous peer review.

Subject
VES
Type
course
Edition
2026-2027
Catalog
2026-27 University Catalog
Source
catalog.uncg.edu
VES 402Videogaming and Esports Studies Capstone 3

This class supports students completing a capstone project. The class has three virtual meetings; primarily, students work independently and meet with the professor as needed. The final product will be a creative project that showcases the student’s skills and academic abilities; students will deliver two formal presentations showcasing their work.

Subject
VES
Type
course
Edition
2026-2027
Catalog
2026-27 University Catalog
Source
catalog.uncg.edu
VES 403Advanced Game Studies: History and Theory 3

This course explores the evolution of games as expressive media, tracing their development from early analog and digital forms to contemporary interactive experiences. Students will engage with games as texts, systems, and experiences, developing a nuanced understanding of their place in media history and theory.

Subject
VES
Type
course
Edition
2026-2027
Catalog
2026-27 University Catalog
Source
catalog.uncg.edu

Source: University of North Carolina at Greensboro's catalog, linked per course · table learning_unit · CourseShelf publish 61