Code: IMA 110; Credits: 3 SPE 101; Semester 1: Interpersonal Communications………………… 3
- Subject
- IMA
- Credits (min)
- 3
- Credits (max)
- 3
- Type
- course
- Edition
- 2025-2026
- Source
- www.ftc.edu
27 courses with the subject IMA, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
Code: IMA 110; Credits: 3 SPE 101; Semester 1: Interpersonal Communications………………… 3
This introductory course provides students with hands-on experience in both video game design and video game development. Throughout the semester, students will engage in various in-class exercises to learn how to design and develop playable video games. They will gain programming skills through visual scripting in the GameMaker game engine using GML Visual, and will be introduced to a method of programming in the Unreal Engine 5 (UE5) game engine called Blueprints. In addition, students will learn the introductory basics of creating 2D and 3D art, as well as animations for both art styles. The course will also cover the introductory basics of using multiple audio software to write their own music tracks for video games and create interesting sound effects. By the end of the course, students will have a foundational understanding of the game development process and the skills to create basic interactive experiences.
Code: IMA 115; Credits: 3; Semester 1: Total 15
This Fundamentals course is designed to teach the skills necessary to understand the complexities of creating computer generated imagery in motion using layered visual elements. The ability to manipulate visual digital elements in time is a core competency that each student should master for the field of Interactive Computer Graphics. Students will distinguish types of digital visual element, the format they are housed in and how this format affects how they are composited together to tell a visual story. Students will develop skills capable of synthesizing layered composites to allow for their creative imaginations to take hold.
Code: IMA 210; Credits: 3 IMA 215; Semester 1: Drawing and Imaging 2……………………………… 3
Code: IMA 215; Credits: 3 IMA 240; Semester 1: Design Thinking 1……..……………………………… 3
Students will illustrate the ability to synthesize a brand into story, using advanced Motion Graphics skills. Interpolation of keyframes will be classified allowing the student to manipulate a layer's transformation and velocity. Partial "masking" removal of a "layers" elements over time including roto-brushing, keying effects, and tracking with be learned. Students will construct two dimensional compositions with 3D space, referred to as 2 ½ dimensional space. Special attention will be given to incorporating visual elements that have been rendered out of 3D Animation into the student's layered compositions. 160
Designing consists of a 5-phase process which includes: discovery, interpretation, ideation, experimentation, and evolution. Of these 5 phases, ideation is often considered the most challenging step for creative professionals. This course builds upon principles set out in the Design Principles course, allowing students to engage in an extensive exploration of creative problem solving in a digital environment. While there are no set rules to being creative, this course shows students how to organize their ideas in ways that allow for quick conceptualization, iteration, and communication using digital tools. User Experience (UX) and User Interface (UI) will be introduced as a means of directing ideas to meet the needs of a user. An exploration of the various learning software tools designed for the creative process are explored. Upon completion of this course students will be able to "ideate" while choosing the right combination of software tools that fit their particular style of creative problem solving.
Code: IMA 250; Credits: 3; Semester 1: Total 15
After Effects is post production software that is utilized across many different industries. This course will teach different techniques that are shared by those industries. Topics will include animation, broadcast graphics/effects and lower thirds, VFX, Motion tracking and HUD, compositing and masks as well as utilizing the MOCHA plugin for screen replacement.
Covers two advanced topics in photorealistic rendering and designing for real-time playback for interactive applications. Within the subject of photorealistic rendering students will manipulate their 3D environments to look photographic. This course teaches how to use photorealistic imaging techniques such as, physically based ray- tracing, image-based lighting, global illumination models, and advanced texturing. In the second topic students will learn to prepare their 3D models for real-time playback for Virtual/Augmented/Mixed Reality applications. This subject includes low polygon modeling, polygon reduction techniques, advanced texturing skills such as UVW unwrapping, and texture baking.
Using advanced and emerging digital tools, students will expand and enrich their illustration skills using industry-standard vector rendering and animation software for commercial applications. Through concept development and project-based learning students will integrate motion, image editing, vector graphics and digital painting to create compelling illustrations. Traditional methods fused with digital skills and methods will prepare students for diverse professional opportunities. Emphasis will be on developing technique, style and concept in order to create original, dynamic and commercially viable digital illustrations and designs.
This course teaches students the steps and complexities of the product development cycle from ideation through final fabrication. Modeling in a computer aided design (CAD) environment, students will build upon their 3D media and entertainment software skills to design and plan for viable fabrication for 3D printing of their CAD models. This course will be followed by Advanced 3D Modeling and Fabrication II in which students will bring their CAD models to full fabrication.
Concepts and techniques of synchronizing sound design to animation. Examination of the inner workings of the industry standard non-linear formats and plug-ins for recording, editing, and mixing audio elements into animated productions. Enhancement of efficiency and quality of projects.
An in-depth study of the various methods and approaches to creating and rendering original character designs in 2D and 3D formats. Drawing will be a major component of this course, whether in a cartoon style or a more realistic form. Anatomical and physiological proportions, principles of design and composition, rendering techniques, the basics of caricature, fundamental design and color theory principles, along with related subject matter will be covered.
This course explores current approaches to marketing and disseminating creative work/projects to target audiences. The course will cover content writing, still photography, and page layout to effectively develop an Electronic Press Kit and Promo Book for distribution to journalists, critics and influencers. Students will create and complete an EPK of an original creative project for presentation to classmates and faculty panel for critique. 161
Comic art, a highly specialized artform that combines stylized drawing with the written word to effectively tell a story, will be explored in this course. Understanding what makes a good cartoon lies at the root of all compelling and successful visual communication. Within a historical context, this course will cover acting and comedic techniques, character development, and timing, to produce humorous and thought-provoking cartoons. Building on illustration skills of prerequisite courses, students will conceptualize, develop and create cartoons using analog and digital tools.
Expanding on concepts and techniques covered in IMA 150 and IMA250, this course explores advanced programming skills for building an interactive experience for the web. Focused on project- based objectives and team collaboration, students gain a working understanding of web applications and the core technologies associated with them. Using HTML, CSS, and JavaScript in addition to current industry standard tools, students will express their ideas and creative work for multiple platforms.
A hands-on drawing course that explores skeletal and muscular structures, including discussions and renderings of the similarities of skeletal structures of various species, relationship of bones, joints, and muscles. The course presents concepts so that students may better understand the basic structures of all beings.
A study of higher-level 3D design utilizing more advanced tools and techniques necessary to further foundational skills through advanced hard-surface modeling, organic modeling, UV unwrapping and rigging for animation. A common industry workflow known as box modeling will be explored as well as other techniques and sculpting tools to create organic forms.
Explores the art of projection video mapping, augmented, and immersive environments applied within architectural, entertainment, and performance, and presentational spaces. Includes the study of historical practices of projection mapping and the influence projection mapping has, to create emotional, experiential, and visceral experiences. Attention to the ever-evolving technical requirements and contemporary techniques, utilizing video, motion graphics, and 2D and 3D applications to produce installation and visual performance art.
Learning communities are designed as an intentional "restructure" of the traditional classroom, using constructivist principles where the instructor provides focus and guidance within an experiential learning environment. Apprenticeship for the Experience Lab is the first of two courses where students take on an "assistant" role, and complete projects under the direction and tutelage of the senior-level students who have already completed this coursework. Assignments are designed to meet the goals of real-world interactive computer graphics jobs, through learning experiences that require high levels of active participation.
Maintains the goal of showcasing the highest level of technical, creative, project-management skills of an interactive computer graphics student. Within the first section of this two-section course, students will work independently, under the guidance of a mentor advisor, to create one comprehensive and well-researched interactive computer graphics project that showcased the unique personality of the designer. Weekly peer-critiques will allow students to engage in active discussions to refine the final projects. Upon completion of this course, students will present their final projects to a panel of guests who will assess if the student is eligible to progress to IMA Capstone II- Portfolio.
Continuing the tradition of a learning community, The Experience Lab is the second of two courses that focus on experiential learning and collaborative group projects. Within this course, students take on a "mentorship" role, where they direct, mentor, and assist first-level students. Assignments are designed to meet the goals of real-world interactive computer graphics jobs, through learning experiences that require high levels of active participation.
Requires student to finalize their portfolios and package their personal brands to be ready to enter the professional marketplace or graduate school. Students revise projects designed in previous courses and develop new designs, based on extensive peer-critique and personal reflection. Upon completion of this course, students will have confidence in their interviewing skills, their portfolio, and their unique perspectives as designers. 162
Source: Five Towns College's catalog, linked per course · table learning_unit · CourseShelf publish 61