6 courses with the subject IMG, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
IMG 100Drawing the Human Form3
This course provides the student with specific drawing media experiences to build basic perceptual skills in terms of drawing from the human figure. Students review basic knowledge of the elements of art: line, value, shape/volume, texture and color to lead to manipulation for different types of spatial illusion and expressive meaning including the study of proportion, light, shade and simple anatomy to develop an understanding of the human figure. A variety of traditional and digital imaging tools and materials are explored. Digital assignments are completed using industry-standard software and hardware. Semester Offered: F/S level English Please Note: Due to the use of live models, students enrolled in this course must be 18 years of age or older; a release form is available for those under 18 years who plan to enroll
and Development This course introduces the fundamentals of electronic game design and development. It covers the history and evolution of games, the production process and current issues and practices in the game development industry including business and technical perspectives. Topics include the design process, marketing and the application of interactive communication. Semester Offered: F level English
This course provides students an overview of the theoretical, aesthetic, and practical elements of game design pre-production. Through a series of creative exercises, lectures, and classroom critiques, students will gain an understanding of the fundamental skills required in character development, storyboarding, scripting, creation strategies, camera angles, lighting, and editing game design pre-production for a variety of purposes and audiences. Assignments are completed using industry-standard software and hardware. Semester Offered: S/SU level English
This course continues the development of the theoretical, aesthetic, and practical elements of game design pre- production and production. Through a series of creative exercises, lectures, and classroom critiques, students will further their understanding of the skills required in character development, storyboarding, scripting, creation strategies, camera angles, lighting, and editing game design pre-production and production for a variety of purposes and audiences. Assignments are completed using industry-standard software and hardware. Semester Offered: F IMG 102
This course covers the principles and techniques involved in creating three- dimensional media for Game Design. Students will learn the step-by-step processes of 3D modeling including