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Fashion Institute of Technology · Courses

CG

39 courses with the subject CG, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.

CG 111Survey of Computer Graphics1

1 lecture hour Students are exposed to a broad array of software environments and concepts that they may encounter in real-world collaborative environments as well as higher-level courses. This course is suggested as a companion to first-level computer-based studio courses.

Subject
CG
Credits (min)
1
Credits (max)
1
Credit unit
credit
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 121Applications of Social Media2

1 lecture and 2 lab hours Students explore the tools and applications of social media and the implications of their use. Best practices and supporting research are also addressed, as well as the dynamics of group collaboration, experienced through class projects and online collaboration tools. 2026-27 Undergraduate Catalog 305

Subject
CG
Credits (min)
2
Credits (max)
2
Credit unit
credits
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 211Computer-Assisted Design2

GENERAL EDUCATION choice - see Requirements 3 choice - see Requirements 3

Subject
CG
Credits (min)
2
Credits (max)
2
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 212Introduction to 3D Computer Modeling2

1 lecture and 2 lab hours The theory and concepts needed to understand and construct 3D models are introduced. Focus is on acquiring the techniques used to create 3D models and how to apply real-world effects to their work through material application and lighting. Software: 3ds Max. Prerequisite(s): CG 211 or PH 272 or IL 125 or CD 251 or MG 253.

Subject
CG
Credits (min)
2
Credits (max)
2
Credit unit
credits
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 2132D Computer Animation2

1 lecture and 2 lab hours Focus is on 2D animation, design, compositing, and production issues using Adobe Photoshop and After Effects applications. Prerequisite(s): CG 211 or IL 125 or PH 272 or CD 251.

Subject
CG
Credits (min)
2
Credits (max)
2
Credit unit
credits
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 214Web Page Construction1.5

1 lecture and 1 lab hour Students learn to construct and implement web pages, from content creation through production. Current HTML and contemporary graphical web designing software are discussed, demonstrated, and used to create deliverable web pages. Basic image editing skills are recommended before registering for the course.

Subject
CG
Credits (min)
1.5
Credits (max)
1.5
Credit unit
credits
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 221Design and Authoring for Interactive Media I2

1 lecture and 2 lab hours Introduction to designing for interactive media using current scripting languages to produce finished projects, including websites, games, and animation for various delivery media including mobile devices. Importing various kinds of graphics, video, animation, special effects, and sound is explored. Basic image editing skills are recommended before registering for the course.

Subject
CG
Credits (min)
2
Credits (max)
2
Credit unit
credits
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 224Programming for Artists2

1 lecture and 2 lab hours Computer programming for designers and artists using open-source programming language. Students, with no prior experience, learn to write their own programs using graphics and interactions to master basic programming concepts. Examples will be shared that highlight the increasing interaction between programming and real-world art and design projects.

Subject
CG
Credits (min)
2
Credits (max)
2
Credit unit
credits
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 225Introduction to Game Design2

1 lecture and 2 lab hours In this introduction to game design, students are guided through a step by step process of creating 2D/3D games using a gaming engine. They learn about plot and character development, graphics and materials, level design, visual programming and developing playful experiences.

Subject
CG
Credits (min)
2
Credits (max)
2
Credit unit
credits
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 251Digital Editing for Film and Video2

1 lecture and 2 lab hours The concepts involved in editing video and animation are explored with an emphasis on telling a story through the editing process. Students learn how to assemble audio and video elements and gain studio experience in managing media assets, nested timelines, and basic workflow procedures. Use stock footage or provide own camera. 306 Courses and Departments

Subject
CG
Credits (min)
2
Credits (max)
2
Credit unit
credits
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 271Design Fundamentals for Animation and Game Design2

1 lecture and 2 lab hours In this design fundamental course, students will learn basic design principles including but not limited to line structures, additive color, 3D space, pattern creation, as well as using the computer graphics as the medium to create imagery/artwork for animations and games.

Subject
CG
Credits (min)
2
Credits (max)
2
Credit unit
credits
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 272Narrative Animation Fundamentals2

1 lecture and 2 lab hours This introductory 2D animation course introduces the principles and techniques of narrative animation to artists and designers of various disciplines. Students will learn to bring their characters to life using fundamental animation skills and techniques. The focus is on combining digital animation tools with traditional animation principles and styles.

Subject
CG
Credits (min)
2
Credits (max)
2
Credit unit
credits
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 2733D Fundamentals: Modeling, Rendering, Motion, and 3D Printing2

1 lecture and 2 lab hours The theory and concepts needed to understand and construct 3D models are introduced. The focus of this introductory course is on acquiring the techniques used to create 3D models and how to apply real-world effects to their work through material application and lighting. Fundamental efficiency and familiarity with design software are strongly recommended for students registering for this course.

Subject
CG
Credits (min)
2
Credits (max)
2
Credit unit
credits
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 274Web-based Game Development Fundamentals2

1 lecture and 2 lab hours This course introduces new creative possibilities in the field of interactive media development. It is geared towards students with a strong visual creative background and serves as a bridge to learning how to use code with image elements. This is an essential course for using web-based scripting languages to exercise interactive game development and problem-solving skills.

Subject
CG
Credits (min)
2
Credits (max)
2
Credit unit
credits
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 299Independent Study in Computer Graphics1-3

Prerequisite(s): a minimum 3.5 GPA and approval of instructor, chairperson, and dean for Art and Design.

Subject
CG
Credits (min)
1
Credits (max)
3
Credit unit
credit
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 3112D Computer Image Generation2

1 lecture and 2 lab hours This advanced image-processing course builds on concepts introduced in previous courses. Sophisticated tools are explored and applied in individual projects. Software: Adobe Photoshop. Prerequisite(s): CG 211 or IL 125 or PH 272 or approval of instructor.

Subject
CG
Credits (min)
2
Credits (max)
2
Credit unit
credits
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 3123D Computer Modeling and Rendering2

1 lecture and 2 lab hours This course focuses on building 3D models for use in 3D animation. Students explore standard and advanced construction and rendering techniques as they complete assignments and creative projects. Software: 3ds Max. Prerequisite(s): CG 212.

Subject
CG
Credits (min)
2
Credits (max)
2
Credit unit
credits
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 314Programming Concepts2

1 lecture and 2 lab hours Languages used in computer graphics and interactive design, are presented, with emphasis on current scripting languages. JavaScript (or other current language) is used to present concepts such as variables, objects, properties, data flow, and control. 2026-27 Undergraduate Catalog 307

Subject
CG
Credits (min)
2
Credits (max)
2
Credit unit
credits
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 321Design and Authoring for Interactive Media II2

1 lecture and 2 lab hours Advanced Concepts for Interaction Design are explored using current, open source game engines. Planning and Scripting are emphasized, as well as a consideration of overall graphic, sound and human interface design to produce Interactive projects, environments and games. Prerequisite(s): CG 221 Corequisite(s): CG 341.

Subject
CG
Credits (min)
2
Credits (max)
2
Credit unit
credits
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 322Interface Design2

1 lecture and 2 lab hours This in-depth study of the field of interaction design and the concepts of interface design focuses on principles that are central to creating usable applications and effective, intuitive and consistent user experiences. Prerequisite(s): CG 321.

Subject
CG
Credits (min)
2
Credits (max)
2
Credit unit
credits
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 3413D Modeling and Animation2

1 lecture and 2 lab hours This course introduces core techniques and principles of computer modeling and animation, serving as a foundation for advanced study. In-class discussions and demonstrations emphasize current industry standard technologies and techniques. Students explore both technical and creative problem-solving.

Subject
CG
Credits (min)
2
Credits (max)
2
Credit unit
credits
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 342Advanced 3D Computer Modeling2

1 lecture and 2 lab hours Students focus on techniques for planning and executing complex models, particularly animation- ready biomorphic characters. Analysis of the numerous variables that affect how successfully a model will perform in production provides a solid foundation for students to begin building 3D characters and preparing them for 3D animation. Prerequisite(s): CG 341.

Subject
CG
Credits (min)
2
Credits (max)
2
Credit unit
credits
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 344History of Animation3

3 lecture hours Students examine the work of pioneering contributions to the moving image on film that led to the invention of film animation techniques. The history of traditional animation and visual effects puts modern computer animation techniques in a larger historical context. Early inventions and innovations by magicians and artists prior to the 20th century are studied.

Subject
CG
Credits (min)
3
Credits (max)
3
Credit unit
credits
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 3453D Computer Animation2

1 lecture and 2 lab hours The fundamental building blocks of 3D animation are examined, and the traditional animation principles as they apply to computer animation are studied. Students learn to analyze motion and the devices of anticipation, reaction, overlapping motion, and squash-and-stretch to add clarity and strength to sequences. Prerequisite(s): CG 341, CG 346, and CG 351.

Subject
CG
Credits (min)
2
Credits (max)
2
Credit unit
credits
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 346Principles of Animation I2

3 lab hours Through a series of short projects using 2D animation software and a digitizing tablet, students learn how to apply the classical Disney principles of animation to their work. All phases of animation production are covered, with ongoing discussion and analysis of the work in progress. Students critique, refine, and improve the resulting animations. Prerequisite(s): CG 212 Co-requisite(s): CG 351 and IL 302. 308 Courses and Departments

Subject
CG
Credits (min)
2
Credits (max)
2
Credit unit
credits
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 351Storyboarding and Storytelling2

RELATED AREA IL 302 - Drawing for Animation I 2 LIBERAL ARTS choice - see Requirements: Liberal Arts Elective(s) 3 Semester 6 Credits MAJOR AREA CG 322 - Interface Design 2

Subject
CG
Credits (min)
2
Credits (max)
2
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 352Music and Sound Design2

1 lecture and 2 lab hours This course introduces the fundamentals of music and sound design for digital media. Students capture, edit, and synchronize audio with visuals using Adobe Audition and Premiere. Emphasis is on technical fluency, creative sound aesthetics, mixing, and narrative integration, enabling students to design compelling audio experiences for diverse media platforms.

Subject
CG
Credits (min)
2
Credits (max)
2
Credit unit
credits
Type
course
Edition
2026-2027
Source
catalog.fitnyc.edu
CG 353Motion Graphics2

RELATED AREA IL 303 - Drawing for Animation II 1.5 LIBERAL ARTS choice - see Requirements: Liberal Arts Elective(s) 3 choice - see Requirements: Liberal Arts/Art History 3 Semester 7 Credits MAJOR AREA CG 421 - Interactive Project Design 3

Subject
CG
Credits (min)
2
Credits (max)
2
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 421Interactive Project Design3

2 lecture and 2 lab hours This course covers state-of-the-art visual concepts for interactive projects and game design using various media and delivery systems. Good user interface design and top-down design are emphasized through group projects. Prerequisite(s): CG 322.

Subject
CG
Credits (min)
3
Credits (max)
3
Credit unit
credits
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 422Interactive Production2.5

5 lab hours In a simulated real-world production environment, students design and produce an interactive project or game for various delivery media. Constraints such as budget, schedule, choice of tools, revisions, scaling down, and tracking the process of development are considered. Prerequisite(s): CG 421.

Subject
CG
Credits (min)
2.5
Credits (max)
2.5
Credit unit
credits
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 441Advanced 3D Animation2

1 lecture and 2 lab hours A full investigation of the potential of the keyframer and related 3D animation issues is covered. Techniques related to subtle animation control and animation rendering, including compositing, inverse kinematics, advanced morphing, special effects, and an in-depth analysis of lighting and camera, are discussed. Students plan and execute related projects. Prerequisite(s): CG 342 and CG 345 Co-requisite(s): CG 451.

Subject
CG
Credits (min)
2
Credits (max)
2
Credit unit
credits
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 442Animation Production2

1 lecture and 2 lab hours The methodologies and problem-solving techniques used by the 3D animator in a production environment are presented. Storyboarding, task assignments, and fully modular project designs are completed. Topics include advanced storyboard synchronization, detailed camera cut/movement planning, detailed lighting effects, multi-layered processing, and incorporation of imagery/animated maps generated by external software and rotoscoping. Prerequisite(s): CG 441 and CG 451. 2026-27 Undergraduate Catalog 309

Subject
CG
Credits (min)
2
Credits (max)
2
Credit unit
credits
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 446Principles of Animation II2

1 lecture and 2 lab hours Using a fully rigged 3D character, students study advanced topics in animation, focusing on an in- depth analysis of motion. Through the use of function curves, spacing, and keyframe techniques, they refine their thesis work-in-progress. Prerequisite(s): CG 346 Co-requisite(s): CG 441 and CG 491.

Subject
CG
Credits (min)
2
Credits (max)
2
Credit unit
credits
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 451Computer-Assisted Post-Production2

1 lecture and 2 lab hours Video and animation projects are brought to completion through an understanding of the postproduction process. Studio experience focuses on hands-on skills using non-linear editing and compositing software. Students gain insight into the film editor's role in the postproduction process and learn how to lay out projects for successful posting. Prerequisite(s): CG 345 Co-requisite(s): CG 441.

Subject
CG
Credits (min)
2
Credits (max)
2
Credit unit
credits
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 452Music Production for Interactive and Animation Thesis Projects I2

1 lecture and 2 lab hours Students produce an audio track that encompasses the mechanics of sound and sound design for their own interactive or animation thesis projects. Through sound production, they gain insight into the components needed to construct a sound track that provides depth and excitement to the visual product. Prerequisite(s): CG 352 Co-requisite(s): CG 441 and CG 491.

Subject
CG
Credits (min)
2
Credits (max)
2
Credit unit
credits
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 453Music Production for Interactive and Animation Thesis Projects II2

4 lab hours Building upon previously designed audio tracks, students progress from theoretical discussion to a practical application of the power of the audio track to their individual work. Through a hands-on approach, they design and apply an accurate sound layer to a thesis project. Prerequisite(s): CG 452. Co-requisite(s): CG 422, CG 442, and CG 492.

Subject
CG
Credits (min)
2
Credits (max)
2
Credit unit
credits
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 491Senior Project Planning2

RELATED AREA choice - see Requirements: Related Area Elective(s) 1.5 LIBERAL ARTS choice - see Requirements: Liberal Arts/Art History 3 Semester 8 Credits MAJOR AREA CG 422 - Interactive Production 2.5

Subject
CG
Credits (min)
2
Credits (max)
2
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 492Senior Project3

LIBERAL ARTS choice - see Requirements: Liberal Arts Elective(s) 3

Subject
CG
Credits (min)
3
Credits (max)
3
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu
CG 499Independent Study in Computer Graphics1-3

Prerequisite(s): a minimum 3.5 GPA and approval of instructor, chairperson, and dean for Art and Design. 310 Courses and Departments

Subject
CG
Credits (min)
1
Credits (max)
3
Credit unit
credit
Type
course
Edition
2026-2027-undergraduate
Source
catalog.fitnyc.edu

Source: Fashion Institute of Technology's catalog, linked per course · table learning_unit · CourseShelf publish 61