36 courses with the subject CT, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
CT 200Content Design and Research2
GENERAL EDUCATION EC 141 - Macroeconomics 3 choice - see Requirements 3 Semester 3 Credits MAJOR AREA CM 201 - Digital Beauty Retail Strategy 3
1 lecture and 2 lab hours This course introduces Autodesk Maya, a leading 3D animation and modeling software used in film, television, and gaming. Students will navigate Maya’s interface, create basic models, textures, and animations, and apply foundational 3D design principles—modeling, texturing, lighting, and rendering—to develop original projects and assignments.
3 lecture hours Writing is an essential part of user experience design (UXD). This course teaches skills, processes, and tools for maximizing the impact of UX writing on the overall user journey. Students from both marketing and design programs looking to enter the field of experience design will benefit greatly from this course.
1 lecture and 2 lab hours This course covers programming fundamentals for video game development. Students will learn core coding concepts like conditionals and loops to build functional systems. They will explore the Unity Engine and its native tools, applying their knowledge to design and develop their own 2D game by the course’s end.
or CT 300 Kinetic Typography or CT 332 Motion Graphics for Designers * For students who have not submitted a portfolio for admittance into their degree program, CG 341 and CG 352 require department or minor coordinator approval
1 lecture and 2 lab hours This course introduces the typographic elements, theories, and skills that are unique to time-based media. Through lectures, discussions, and hands-on exercises, students will create type-centric motion graphics and screen-based designs that communicate persuasive messages and/or stories using time, motion, interactivity, and sound. Typographic principles for user experience (UX) and user interface (UI) design are also introduced in this course. 316 Courses and Departments
1 lecture and 2 lab hours This course introduces the process and principles for designing dynamic experiences through the combinations of textual, visual, and other sensory information such as sound and movements. Students working individually and in groups will be able to develop experiential design strategies in specific places and spaces, while identifying technologies that will be effective based on the site and design approach. Prerequisite(s): DE 216.
1 lecture and 2 lab hours Students are introduced to the iterative process of digital product design. They develop lateral thinking skills and create design prototypes. Through lectures and hands-on exercises, students develop skills and knowledge necessary for a digital product designer. Corequisite(s): CT 300.
LIBERAL ARTS choice - see Requirements: Liberal Arts/History of Art (GLBL) 3 choice - see Requirements: Liberal Arts/Social Sciences 3 Semester 6 Credits MAJOR AREA AD 315 - Art Direction and Design 3
2 lecture and 2 lab hours This advanced digital design course focuses on the process of creating a design system including visual, audio, time-based, interactive, and behavioral components that can be assembled to build applications. A successful design system is an extension of brand identity which provides a centralized, and evolving map of a brand’s products and direction. Prerequisite(s): AD 383 and CT 300.
1 lecture and 2 lab hours This course introduces students to digital production techniques from print to the web. Students learn the concepts and techniques important for preparing digital files for a variety of media, which include traditional printing press, hybrid PDF documents for screen and digital printing, and digital documents on the internet. Prerequisite(s): CT 244.
1 lecture and 2 lab hours Students learn how to use time and movement to engage viewers and create meaningful communication with the effective integration of digitized still images, video footage, typography, color, and sound.
LIBERAL ARTS choice - see Requirements 3 choice - see Requirements: Liberal Arts/History of Art 3 Semester 6 Credits MAJOR AREA GD 333 - Typeface Design 2
2 lecture and 2 lab hours This course introduces guidelines, practices, and methodologies of web-based user interface (UI) design. Through lecture, discussion, research activities, hands-on demonstrations, and workshops, students learn interface design techniques, skills, and expand their understanding of the creative potential of web-based media. Prerequisite(s): CT 321.
3 lecture hours Through lectures, discussions, demonstrations, and hand-on exercises, students will learn how to create a unique and impactful 3D brand identity system for a wide range of touchpoints. The new possibilities for effective brand experience in virtual space are also discussed and explored.
2 lecture and 2 lab hours In this course, students will learn fundamental product design principles by focusing on designing products specifically for the cryptocurrency ecosystem. The emphasis is on integrative user research, prototyping, iterative creative process, and the development of applications across platforms aligned with cryptocurrency use cases. This course offers students in the business majors an opportunity to acquire the skills and hands-on experience they need to ideate, design, and evaluate design from a user-centered perspective.
2 lecture and 2 lab hours This course explores game design and user experience (UX) design fundamentals through tabletop and screen-based games. Students analyze mechanics, interaction, and storytelling in tabletop games, then apply these principles to create educational mobile games. Through hands-on prototyping, they develop engaging experiences that merge gameplay and UX for meaningful interaction. Prerequisite(s): CT 200 or CT 201. 318 Courses and Departments
2 lecture and 2 lab hours This course examines the critical role of user interface (UI) design in shaping player experiences. Building on game design principles, students explore digital platforms, input methods, and design challenges. They will study screen-based visual communication and design systems, gaining insights into creating cohesive, engaging interfaces for interactive digital experiences. Prerequisite(s): CT 200 or CT 201.
2 lecture and 2 lab hours This class introduces all aspects of Kinetic Typography which is the technical name for “moving text.” The text content is presented over time to convey meaning, evoke a particular emotion, and visually direct attention in manners that are beyond the capability of static media such as paper- based magazine or poster. Prerequisite(s): CT 244.
LIBERAL ARTS choice - see Requirements: Liberal Arts/English 3 choice - see Requirements: Liberal Arts Elective(s) 3 Semester 7 Credits MAJOR AREA AD 482 - TV and Online Video 3
2 lecture and 2 lab hours This course introduces the use of artificial intelligence (AI) in visual art and design. Topics covered include AI ethics, copyright issues, and social impact, as well as generative design and AI-assisted creative workflow. Students will learn how to use these technologies and platforms to facilitate creative processes such as generating creative content, automating design processes, streamlining workflows, and making data-driven design decisions.
Semesterly course offerings are subject to change. Animation and Motion Design Minor The Animation and Motion Design minor equips students with creative and technical skills to bring stories and brands to life through movement, sound, and emerging technologies. Combining animation, motion graphics, kinetic typography, 3D modeling, and AI-assisted design, the program emphasizes storytelling and multi-sensory experiences for entertainment, media, advertising, and interactive design. The requirements below are intended for students beginning fall 2026. To declare your minor, please speak to your academic advisor for assistance. Co-Coordinator:
CT 401User Experience (UX) and Interaction Design (IxD)3
2 lecture and 2 lab hours User experience design (UX) and interaction design (IxD) formulate the user’s perceptions of and responses to the use of a product, system, or service. This course addresses all crucial aspects of user experience design, as well as explores new possibilities for advanced interaction design such as Internet of things (IoT), virtual reality (VR), augmented reality (AR), mixed reality (MR), and artificial intelligence assistant (AIA). Prerequisite(s): CT 304.
1 lecture and 2 lab hours This course emphasizes the human-centered design process and introduces principles fundamental to interaction design. Key topics include communication theory, user research and concept evaluation methods, visualization and navigation through information spaces, time-based information, paper prototyping, and usability testing.
1 lecture and 2 lab hours This digital design course introduces all the fundamental design principles and skills for Content- centric App Design. Students study and devise techniques of revealing content to a viewer, from pacing, composition, comfort of reading, chunking information to incorporating inter-activities and merging rich media content with textural content. Prerequisite(s): CT 300.
1 lecture and 2 lab hours Students gain an understanding of the elements of user experience design. This knowledge is essential for enabling students in graphic and advertising design to work as productive members of any creative team. Prerequisite(s): CT 300.
1 lecture and 2 lab hours A well-defined and executed self-promotion strategy is critical to the success of any visual artist. This course introduces students to the skills, technologies, and art of self-promotion in the age of digital media. Prerequisite(s): CG 121 or PH 374 or approval of instructor.
1 lecture and 2 lab hours Students study specialized technology-based design in the areas of their own interests, and develop innovative design solutions. The instructor guides them to discover new possibilities, enabled by the use of technology. In a peer-to-peer learning environment, students embrace technology and use it as a source of inspiration.
6 lab hours Students prepare a cohesive portfolio for user experience (UX) design, user interface(UI) design, digital product design, information architecture (IA) , interaction designer (IxD), digital content design, or dynamic branding design. The students will learn how to prepare a professional resume, online portfolio, leave-behind package, and interview techniques specific to the field of experience design. Prerequisite(s): CT 304.