LIBERAL ARTS choice - see Requirements 3 Semester 8 Credits MAJOR AREA FS 454 - Professional Portfolio Presentation 3
- Subject
- VP
- Credits (min)
- 2
- Credits (max)
- 2
- Type
- course
- Edition
- 2026-2027-undergraduate
- Source
- catalog.fitnyc.edu
29 courses with the subject VP, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
LIBERAL ARTS choice - see Requirements 3 Semester 8 Credits MAJOR AREA FS 454 - Professional Portfolio Presentation 3
1 lecture and 2 lab hours An overview of the visual presentation and exhibition design profession, this course focuses on the historical, social, artistic, commercial, and technical trends and developments over the past 100 years. Highlights include retail design, trade shows, expositions, and museum exhibition design. 2026-27 Undergraduate Catalog 505
1 lecture and 2 lab hours An overview of the spatial experience design profession, this course focuses on the historical, social, artistic, commercial, and technical trends and developments over the past 100 years. Highlights include retail design, trade shows, expositions, and museum exhibition design.
2 lecture and 4 lab hours In this course, students develop designs for presentation environments through a process that includes content research, analysis, conceptualization, visualization, design development, schematic drawing and presentation documentation. This process is applicable to an array of presentation projects including museum exhibitions, showrooms, interpretive centers, trade shows, retail, corporate, and experiential environments.
1 lecture and 2 lab hours This course encompasses how the consumer experience can be enhanced through store planning, visual merchandising, and of point of purchase display. Store, fixture, and point-of-purchase design is applied to commercial environments. Overall store design, product presentation, and fixture design, as well as point-of-purchase design are applied to developing commercial environments that communicate fundamental brand narratives and anticipate customer behavior. Prerequisite(s): VP 303.
1 lecture and 2 lab hours This course focuses on the creative integration of graphics into spaces to enhance the viewer’s experience. The professional process of concept development, project proposals, schedules, techniques, materials, budget, production, and sources are explored. Assignments focus on the design of signage and other graphic media utilizing concept sketching and computer skills. Process and evaluation of the professional strategies are documented and evaluated. Prerequisite(s): VP 303.
1 lecture and 2 lab hours This course presents 3D CAD techniques in Vectorworks, enabling designers to develop and present their concepts in 3D drawings and renderings. Prerequisite(s): VP 303.
1 lecture and 2 lab hours Students develop concepts and designs for presentation environments for trade shows and galleries. Designing free-standing installations, as well as tailoring an installation to an existing gallery, are emphasized.
1 lecture and 2 lab hours This course is an introduction to the process of developing design concepts for products and brands in visual merchandising. Students explore techniques through a series of projects that visually motivate consumers. They assemble design combinations and learn to construct effective merchandise presentations for the consumer and marketplace.
1 lecture and 2 lab hours This course encompasses design for visual merchandising and the related area of point- of-purchase display. Store, fixture, and point-of-purchase design is applied to commercial environments. Prerequisite(s): VP 311. 506 Courses and Departments
RELATED AREA CT 303 - Dynamic Branding 2 choice - see Related Area Elective 1.5 LIBERAL ARTS choice - see World History and Global Awareness (GLBL) 3 Semester 7 Credits MAJOR AREA VP 400 - Portfolio and Careers in Spatial Experience Design 2
1 lecture and 2 lab hours In this course, students strengthen and develop their drawing skills for two-dimensional visualization and three-dimensional concepts, with an emphasis on hand drawing. Students draw inspiration from a variety of sources, including imagination, drawings, and photographs.
LIBERAL ARTS choice - see U.S. History and Civic Engagement (USCV) 3 choice - see History of Art 3 Semester 6 Credits MAJOR AREA VP 304 - Brand, Spatial Experience and Retail Design 2
2 lab hours Through hands-on visual merchandising exercises, in this lab students execute product placement, key item initiatives, and fashion stories, and create soft and hard line product arrangements for brands. Co-requisite(s): VP 313.
1 lecture and 2 lab hours Students study innovative graphic strategies to unify the visual presentation of merchandise in a retail environment. Focus is placed on the integration of graphics into a retail space to enhance the shopping experience. The process of concept development, as well as proposal preparation, schedules, techniques, materials, budget, production, and sources, are covered.
1 lecture and 2 lab hours This course examines the communication and digital skills required to create an identity and visual narrative to prepare for professional careers. In the class students will produce an electronic portfolio using a variety of digital platforms as well as specific print support. Students develop research and communication skills to pursue internship, career research, and professional networking specifically for the space and brand experience design field. Corequisite(s): VP 441.
1 lecture and 3 lab hours Activations, Experience and Events are part of a very fast growing industry for the promotion and visibility of brands. Students explore and create meaningful and inspiring translations of brand campaigns and new products through interactive spaces, installations and experiences with the goal of educating, inspiring and gaining brand loyalty of consumers. Prerequisite(s): CT 303. 2026-27 Undergraduate Catalog 507
1 lecture and 3 lab hours This advanced class explores an array of styling opportunities in a range of media through lectures, demonstrations, and studio projects. Students expand their three-dimensional and digital rendering skills to develop pieces for their portfolio. Working collaboratively, students design and construct a temporary three-dimensional trend forecasting installation for the Graduating Student Exhibition. Professional skills necessary for the industry such as scouting locations for photo shoots, finding appropriate props and set, development of fashion presentations and video production will be developed. Prerequisite(s): VP 211 and FS 434 Corequisite(s): FS 454.
1 lecture and 2 lab hours This course presents a further understanding of the retail experience with an emphasis placed on innovation, technical skills and research analysis. Overall design concepts, fixtures, choice of materials and graphic components will be studied, applied and evaluated. Students will develop documentation that meets industry standards as well as advanced rendering and visualization techniques. Prerequisite(s): VP 304.
1 lecture and 2 lab hours Designing exhibitions for museums and interpretive and science centers, students strengthen their research skills while exploring interactive and multimedia techniques, and develop projects from concept through proposal. Topics include specialty lighting, sound, working with fabricators, and audience and visitor studies. Prerequisite(s): VP 303 Corequisite(s): VP 441.
1 lecture and 6 lab hours In this capstone project, students select an area of focus from retail, museum, trade show, or showroom. Research, inquiry, and writing conducted in the seventh semester are solidified and applied to a design project. Students work with the instructor and industry mentors to create presentations, documentation, and prototypes. Prerequisite(s): VP 411.
1 lecture and 2 lab hours This course introduces design and fabrication techniques for creating custom props and environments used in store windows and other exhibition settings. Students build props, backdrops, and three-dimensional sets using a variety of materials to obtain realistic or fantasy effects. Special effects, LED lighting, and the use of motors are also covered.
1 lecture and 2 lab hours Students learn how to design and execute store window displays in various large-scale settings including department stores, boutiques, malls, and specialty stores. Studio skills and techniques are employed using tools for hard and soft good displays. Students practice industry standard merchandise techniques using mannequins, props, and fixtures to clearly communicate the store image, promotion, or trend. 508 Courses and Departments
1 lecture and 2 lab hours Guided by industry members, students deepen their understanding of in-store design. Specific retailers provide merchandising challenges for them to address. Emphasis is placed on innovation, technical skills, and analysis of research. Students generate design books, digital documentation, floor plans, elevations, and graphic materials, as well as models, to formally show their designs. Prerequisite(s): VP 313.
choice - see Major Area Elective 1.5 RELATED AREA choice - See Related Area Elective 3 LIBERAL ARTS choice - see Requirements 3 choice - see Liberal Arts 3 Semester 8 Credits MAJOR AREA VP 412 - Senior Design Project 4 RELATED AREA BE 404 - Business for Spatial Experience Design 2
1 lecture and 2 lab hours This course examines the critical thinking skills required to produce a portfolio, resume, and self-promotional marketing materials. Students develop career goals, job-seeking research and professional networking skills, and interviewing techniques for the visual presentation and exhibition design field.
1 lecture and 2 lab hours This course covers the latest theories, principles, and skills of motion graphics. Graphic Design students utilize a variety of motion graphics software to contextualize their designs. Motion, sound and storytelling are stressed.
2026-27 Undergraduate Catalog 509
Source: Fashion Institute of Technology's catalog, linked per course · table learning_unit · CourseShelf publish 61