7 courses with the subject ESG, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
ESG 230Introduction to Esports and Gaming Management3.00
This course will provide students with an overview of the esports and gaming industries, including, but not limited to, the history of esports and the influences that game developers possess in the industry. The course will also provide insight regarding the structure of organizations as well as branding and career opportunities.
This course will introduce students to the structures of an esports organization and the skills required to manage different stakeholders. Students will gain insight regarding how to develop a brand. d ESG 332 Esports Events and Gaming Project Management This course will provide students with the fundamentals of managing small- and large-scale Esports events. The essential components of building, managing, and closing esports events and projects will also be discussed. Prerequisite: ESG 230.
ESG 333Principles of Esports and Gaming Marketing3.00
This course explores the dynamic world of marketing within the esports and gaming industry. Students will gain an understanding of the unique characteristics of this rapidly growing sector, including audience demographics, platforms, trends, and monetization strategies. Students will develop practical skills in creating industry marketing strategies tailored to esports organizations, gaming brands, and related products and services, as well as an understanding of how to effectively market these entities. Prerequisite: ESG 230.
This course will introduce students to the devices and technologies utilized in the esports and gaming industries, particularly those utilized when executing small- and large-scale events and tournaments.
This course will provide students with practical experience working in the esports and gaming workplace. Each student will be responsible for acquiring a minimum of 120 contact hours in supervised esports and/or gaming work environment. Prerequisite: ESG 230.
ESG 490Special Topics in Esports and Gaming Management3.00
An occasional or experimental course focusing on a specific topic designed to provide advanced study in an area of special interest in esports and gaming management. This course is required for all students minoring in Esports and Gaming Management. Prerequisite: ESG 230.