- Subject
- VPG
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- credit hours
- Type
- course
- Edition
- 2026-2027
- Source
- www.jcsu.edu
VPG
20 courses with the subject VPG, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
- Subject
- VPG
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- credit hours
- Type
- course
- Edition
- 2022-2023
- Source
- www.jcsu.edu
3 VPG 340 Photography II 3 3 VPG 341 Digital Photographic Tech I 3 3 VPG 342 Alternative Photographic Film Processes 3 3 VPG 434 Graphic Design III 3 3 VPG 433 Animation I 3 Total Hours 21
- Subject
- VPG
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- credit hours
- Type
- course
- Edition
- 2026-2027
- Source
- www.jcsu.edu
- Subject
- VPG
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- credit hours
- Type
- course
- Edition
- 2026-2027
- Source
- www.jcsu.edu
- Subject
- VPG
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- credit hours
- Type
- course
- Edition
- 2022-2023
- Source
- www.jcsu.edu
Advanced course in composition and use of lighting for print and slide photography. Same as COM 234. Prerequisite: PA 231, VPG 233 (formerly ART 231), or permission of Department Chair.
- Subject
- VPG
- Type
- course
- Edition
- 2012-2013
- Source
- www.jcsu.edu
- Alias
- COM 234
Introduction to basic graphics skill, including design concepts, typography, color theory, technical vocabulary, and proper use of tools and equipment. Emphasis is on the development of hand skills leading to the use of computers and on software used in the production of graphic artwork. Prerequisite: VPA 231, VPG 230 (formerly ART 130), or permission of Department Chair.
- Subject
- VPG
- Type
- course
- Edition
- 2012-2013
- Source
- www.jcsu.edu
Advanced course in visual concepts and design techniques for electronic and print media. A laboratory fee may be required (Same as COM 236).
- Subject
- VPG
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- credit hours
- Type
- course
- Edition
- 2026-2027
- Source
- www.jcsu.edu
- Prerequisite
- VPG 232, VPG 235 or permission of Department
- Alias
- COM 236
An intermediate course continuing the investigation into black and white photographic techniques. Panning, zooming, multiple exposures, and the creative use of different developers, films, and papers are stressed as well as darkroom manipulation of the image.
- Subject
- VPG
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- credit hours
- Type
- course
- Edition
- 2026-2027
- Source
- www.jcsu.edu
- Prerequisite
- VPA 230 and VPG 233
This is an introductory course to color photography in a digital photographic environment. Through the use of Adobe Photoshop, archival printing, and their own personal cameras, students learn to treat the computer as if it were a darkroom. Students should start the class with an understanding of camera basics and photography as a medium.
- Subject
- VPG
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- credit hours
- Type
- course
- Edition
- 2026-2027
- Source
- www.jcsu.edu
This is an advanced photography course that emphasizes the experimental nature of photography. Students explore non-traditional materials and alternative photographic techniques and experiment with various types of films and papers. The course is about learning the limits of photographic materials and thinking outside the typical photographic framework.
- Subject
- VPG
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- credit hours
- Type
- course
- Edition
- 2026-2027
- Source
- www.jcsu.edu
- Prerequisite
- VPA 230, VPG 233, and VPG 340
This is an intensive studio course in photographic lighting techniques. Through demonstrations and lectures, students learn how to use artificial lighting within the context of commercial and artistic applications. The course includes techniques in location lighting, portrait, still life, editorial, and fine art photography. There 166 an emphasis on creative visual communication through commercial and technical applications.
- Subject
- VPG
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- credit hours
- Type
- course
- Edition
- 2026-2027
- Source
- www.jcsu.edu
- Prerequisite
- VPA 230 and VPG 233
This course covers the use of virtual environments tools and techniques in multimedia development. Emphasis is placed on acquiring the skills necessary to create scalable virtual characters and environments for use in multimedia projects. Upon completion, students should be able to create a virtual environment for their multimedia, game or simulation project.
- Subject
- VPG
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- credit hours
- Type
- course
- Edition
- 2026-2027
- Source
- www.jcsu.edu
- Prerequisite
- VPG 433, VPG 436
This course teaches students techniques to digitize motion, edit sequences, and develop an understanding of simulated motion. Students gain an understanding of motion capture setup and shooting, data tracking, and skeleton retargeting, as well as animation correction and enhancement. This course will introduce students to acquiring and manipulating motion capture data with tools such as Motion Builder, 3ds Max, Maya, Unity 3D, UDK, etc. Students will learn the ins and outs of the FBX file format, skeletons, and motion retargeting, as well as how to build a character rig for motion capture. Mocap data will be provided for students to work with, as they develop strategies for how to clean up data and blend between performances, while maintaining the animator’s ability to add to the performance. This course also gives students a deeper understanding of film, animation, games and simulation motion capture development pipelines.
- Subject
- VPG
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- credit hours
- Type
- course
- Edition
- 2026-2027
- Source
- www.jcsu.edu
- Prerequisite
- VPG 433, VPG 436
Machinima, a portmanteau of machine and cinema, is film making within real- time 3D virtual environments and video games. This course will cover basic Machinima creation, copyright and creative commons. Students learn to apply real world film making techniques within an interactive virtual environment where characters and events can be controlled by humans, scripts, or artificial intelligence. Students will set up and modify props, costumes, characters and environments to produce a Machinima using virtual environments, simulations and video games.
- Subject
- VPG
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- credit hours
- Type
- course
- Edition
- 2026-2027
- Source
- www.jcsu.edu
- Prerequisite
- VPG 433, VPG 436
This course introduces students to create a complex bipedal character rig. Learn about joints, skins, FK/ IK, constraints, and more in a step-by-step introduction to rigging. This is an animator friendly approach that doesn’t require previous rigging or scripting experience. Students will learn how to evaluate a model for rigging, joint placement, deformation tools, skinning tools, and the is fundamentals of what makes for an efficient production rig.
- Subject
- VPG
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- credit hours
- Type
- course
- Edition
- 2026-2027
- Source
- www.jcsu.edu
An introduction to the basic principles of animation to develop an understanding of character and performance. Emphasis on the analysis of actions. Drawing proficiency is required.
- Subject
- VPG
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- credit hours
- Type
- course
- Edition
- 2026-2027
- Source
- www.jcsu.edu
- Prerequisite
- VPG 232, VPG 235 or permission of Chair
Advanced course in visual concepts and design techniques for electronic and print media incorporating the use of computer design tools.
- Subject
- VPG
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- credit hours
- Type
- course
- Edition
- 2026-2027
- Source
- www.jcsu.edu
- Prerequisite
- VPG 336
This course is designed as an advanced animation course for students who are already experienced with basic 3D animation concepts and technical practice. Students will learn character animation, rigging, lighting, and camera. Building on knowledge of composting, morphing, inverse, and forward kinematics, students will learn to make a computer animated character move, through training exercises, known as acting for animators, and programming to create customized character rigs and to generate simulations of real-world effects. Visual, Performing and Communication Arts -
- Subject
- VPG
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- credit hours
- Type
- course
- Edition
- 2026-2027
- Source
- www.jcsu.edu
- Prerequisite
- VPG 232 and VPG 433
Advanced course in visual concepts and design techniques for electronic and print media incorporating the use of computer design tools.
- Subject
- VPG
- Type
- course
- Edition
- 2012-2013
- Source
- www.jcsu.edu
- Prerequisite
- VPG 235 and VPG 336
Source: Johnson C Smith University's catalog, linked per course · table learning_unit · CourseShelf publish 61