30 courses with the subject NM, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
NM 101Digital Design Principles4
An introduction to new-media image production techniques. Making connections between modernist art-historical movements, principles of design, and contemporary visual culture, students will learn an array of essential media production skills that emphasize critical, conceptual, and aesthetic development. Successful completion of NM 101 with a grade of C or higher is required to enroll in 200-level NM courses. Fall and Spring.
Traces the history of new media and its theoretical underpinnings from the origins of computing in the first half of the 20th century to contemporary new media art and design. Students will read critical texts by artists, scientists, theorists, and philosophers, and will interpret these texts in various social, political, aesthetic, and ethical contexts through writing, class discussion, and artmaking. Every year.
NM 144History of Animation: From Pencils to Pixels4
Students will study the history of animation, examining the influence of studios like Disney, DreamWorks, Warner Bros, and Pixar. Topics will include how animation is used in advertising, experimental animation, anime, the role of gender in the animation industry, propaganda, and the demise and rebirth of racism and bigotry in animation. Emphasis will be placed on how animation both reflects and shapes cultures around the world. Each session will include in-depth discussion and debate about the topics being covered. Spring.
A critical investigation of 40+ years of video game histories, technologies, global cultures, philosophies, and aesthetics relevant to the medium. Using texts, auto-ethnographic gameplay, and informative documentaries, we will discuss the influence and the experiential power of video games, which will culminate in a substantial research paper and in-depth independent game design proposal. Every year.
Course not otherwise included in the catalog but for which there may be special needs. May be repeated for credit as subject matter changes. See program director.
Subject
NM
Credits (min)
1
Credits (max)
4
Type
course
Repeatable
May be repeated for credit as subject matter changes.
A crash-course introduction to internet cultures, internet-specific production techniques, and code as an artistic medium. Students survey contemporary internet media cultures and technologies while learning essential web-based coding skills in HTML, CSS and other programming languages applied within the context of art and design. Media production techniques will include transcoding, digital representations of sound and images, and user-interface multimedia experience.
NM 101 with a grade of C or higher. Fall and Spring.
NM 251Introduction to Motion Media4
Introduction to manual and digital animation skills. 2D hand-drawing, and traditional 3D stop-motion training will harmonize with their digital counterparts, including Dragon frame, industry standard 2D animation software, and 3D animation using Maya. Critical screening and adaptation of film and storyboarding precedents will provide a solid foundation for students’ conceptual and technical grasp of animation.
NM 101 with a grade of C or higher. Fall and Spring.
NM 271-4Special Topics in New Media1-4
Courses not otherwise included in the catalog but for which there may be special needs. May be repeated for credit as subject matter changes. See program director.
Subject
NM
Credits (min)
1
Credits (max)
4
Type
course
Repeatable
May be repeated for credit as subject matter changes.
Time-based sequence design, stop motion animation, motion graphics, and basic video editing and production techniques. Students will study design principles, post-production process, and practice critical thinking skills.
NM 101 with a grade of C or higher. Fall and Spring.
NM 310Intermediate Animation4
Intermediate technical, artistic and critical skills are required to create convincing character animation. Students will study the twelve principles of animation, complete exercises and perform improvisations designed to sharpen their skills as character animators. While digital (3D) animation is encouraged, following the first digital assignment, students may choose traditional (2D), digital (3D), experimental and stop-motion techniques to create their work. Students will spend time in class presenting, defending, and improving their work based on formative faculty and peer feedback.
CSCI 182, 183 or 185; NM 251, and either NM 231 or 281. Fall.
NM 311Digital Illustration4
Digital Illustration is a form of computer-generated art made with the use of graphics tablets and painting software where artists directly manipulate digital media to create complex compositions as in traditional drawing method. In this course, students will learn basic digital painting techniques to construct original compositions from scratch by applying design principles and color theory to projects ranging from modernist self-portraits to sci-fi and fantasy landscapes.
Advanced 3D modeling, texturing, lighting and rendering techniques using Autodesk Maya, Arnold, RenderMan and other programs. Attention will be paid to conceptual design development of modeling of complex objects and environments.
CSCI 182, 183 or 185; NM 231, and either NM 251 or 281. Fall.
NM 313Virtual Reality (CSCI 313)4
Students practice techniques for creating immersive and interactive virtual reality environments, developing, presenting, defending, and improving their work based on formative faculty and peer feedback. Practical experience will be gained with tracking systems, head-mounted-displays, and 3D graphics. Alongside projects, students will complete readings and engage in discussions about virtual reality history and theory.
Students will create projects that explore networked art and design and interface development. They will study the history, theory, and application of technologies used to construct innovative interactive products. Students will spend time in class presenting, defending, and improving their work based on formative faculty and peer feedback.
CSCI 182, 183 or 185; NM 231, and either NM 251 or 281. Spring.
NM 326Storyboarding4
Storyboarding is the stage of visual narrative development in which artists draw scenes on paper note cards, pin them to a board, and pitch their stories to production teams. Students explore the basic components of storyboarding by creating and developing storyboards and animatics. This course will teach students how to be storyboard artists by covering story structure, plot, and character development, shot composition, camera movement, and screen direction.
Students create work in a specific experimental genre of new media, exploring the unique strengths and challenges of that genre in comparison with other more standard new media genres. Conceptual and reflective thinking is particularly emphasized in conjunction with novel and inventive ways of making. The foremost goal of this class is to imagine and to experiment with ideas. Creativity, perception, improvisation, and invention are integral components of any successful design or fine art project and are a fundamental aspect of the course.
NM 231, 251, 281, an additional 300-400 level NM course, and a cumulative 3.0 GPA in major courses. May be repeated for a total of 6 hours credit. See program director.
NM 344History of Design4
Traces the history of graphic design from its origins in bookmaking to contemporary new media. The focus begins with the Arts & Crafts movement of the late 19th Century and continues through the modern and “post-modern” design movements of the 20th Century. Students will develop ways to insightfully “read” visual communication in an appropriate historical context by practicing a range of design writing and research forms. See department chair.
Exploration of Afrofuturism as a metaphor for the displacement of black culture and as a creative philosophy of resistance through the imagining of speculative futures and techno-narratives of freedom. Tracing lines between social reality and science fiction, the class will experience, discuss, and write through Afrofuturist media and concepts to study how they are effectively embodied and practiced by artists, authors, filmmakers, and musicians in the context of social change. This exploration will culminate in a semester research paper and presentation. Every year.
Through the exploration of video techniques and motion media design principles, students will concentrate on motion graphics production, and will create innovative work for cinema, television and digital interfaces. Students will spend time in class presenting, defending, and improving their work based on formative faculty and peer feedback.
CSCI 182, 183 or 185; NM 281, and either NM 231 or 251. Spring.
NM 360Digital Creation Lab: 3D Print and Model Making4
A creative and experimental approach to 3D modeling, 3D printing, laser and waterjet cutting for model-making. Analog and digital making skills will be developed by solving a series of design prompts related to creating articulated puppets, vehicles and environments.
Course not otherwise included in the catalog but for which there may be special needs. May be repeated for credit as subject matter changes. See program director.
Subject
NM
Credits (min)
1
Credits (max)
4
Type
course
Repeatable
May be repeated for credit as subject matter changes.
Study and utilization of advanced character animation techniques and elements of story to create convincing and entertaining animation. Students may choose traditional (2D), digital (3D), experimental and stop-motion techniques to create their work. Students will also learn the basics of animating to dialogue.
Students will study and utilize advanced character design principles, and modeling and rigging techniques as they develop original characters for use in 3D animation.
Advanced techniques for designing and scripting complex interactive media and interfaces. Students will spend time in class presenting, defending, and improving their work based on formative faculty and peer feedback.
CSCI 182, 183 or 185; NM 231, and either NM 251 or 281. Fall.
NM 438Senior Capstone Project2
Students design, develop and implement a semester-long collaborative research project that demonstrates in-depth understanding, both conceptually and technically, of an aspect of new media.
NM 231, 251, 281, and at least 4 credit hours at the 300-400 level in declared emphasis area. Fall and Spring.
NM 450Advanced Video4
Advanced course of study and techniques with a focus on, aesthetic, conceptual problem-solving, creating innovative art, and visual storytelling. Students will explore video in relation to performance, audiovisual and installation art, and address issues relevant to identity and diversity. Video art will be the theme of the course as students synthesize current research and trends within their own experimental work.
Course not otherwise included in the catalog but for which there may be special needs. May be repeated for credit as subject matter changes. See program director.
Subject
NM
Credits (min)
1
Credits (max)
4
Type
course
Repeatable
May be repeated for credit as subject matter changes.
Students will develop and implement an individual project and construct a portfolio of completed projects for use in professional or graduate school environments. Students will consider the impact of new media from multiple viewpoints.
NM 231, 251, 281, and at least 4 credit hours at the 300-400 level in declared emphasis area. Fall and Spring.
NM 499Undergraduate Research in New Media1-4
Independent research under the supervision of a faculty mentor. An IP grade may be awarded at discretion of instructor. May be repeated for a total of 8 hours credit. See program director.