KSAWorks
KSAWorks
Knowledge • Skills • Abilities
William Peace University · Courses

ESM

3 courses with the subject ESM, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.

ESM 110Introduction to Esports Management4

Introduction to Esports Management starts with an introduction to the history of competitive gaming and continues with an exploration of its emerging ecosystem. Students will learn the complexities involved in understanding the dynamics of the Esports industry and all of its stakeholders from gamers to billion-dollar media companies. Students will learn to navigate the structure of Esports leagues, teams, players, gaming publishers, tournament operators, media and affiliate organizations. The course involves an experiential learning component that will allow students firsthand experience in analyzing the marketplace and helping Esports companies with various Esports related tasks.

Subject
ESM
Credits (min)
4
Credits (max)
4
Credit unit
credit hours
Type
course
Edition
2026-2027
Source
peace.edu
ESM 210Convention, Events, and Trade Show Planning4

One of the major ways in which games are marketed to consumers is the convention. Shows like the Tokyo Game Show, PAX, and E3 attract audiences ranging from 60,000 - 300,000 and serve as one of the best opportunities for game studios to generate excitement and favorable word-of-mouth for upcoming projects. Successfully executing a company presentation at one of these shows requires a working understanding of budgeting, goal setting, demo creation, logistics, staffing, merchandising, and ROI elevation, all topics covered in this course.

Subject
ESM
Credits (min)
4
Credits (max)
4
Credit unit
credit hours
Type
course
Edition
2026-2027
Source
peace.edu
Prerequisite
SGD 111
ESM 410Distribution of Games4

The role of a publisher in the games industry is to ensure that a game can get in front of its audience successfully. To do that, a publisher must consider a variety of distribution strategies and channels. This course explains the role of the publisher in game distribution and details the various channels by which a game can be distributed. 112 | 2026-27 William Peace University Academic Catalog

Subject
ESM
Credits (min)
4
Credits (max)
4
Credit unit
credit hours
Type
course
Edition
2026-2027
Source
peace.edu
Prerequisite
ESM 210 and MKT 336 or COM 300

Source: William Peace University's catalog, linked per course · table learning_unit · CourseShelf publish 61