9 courses with the subject SGD, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
SGD 111Introduction to Simulation and Game Design4
meets the Peace Core Fine Arts requirement This course covers the history and evolution of electronic game development, with a focus on design elements, technical innovations, and societal influences. The student will learn the elements of production including game conceptualization, story development, interface, character, soundtrack and level design. Offered fall and spring.
This course is an introduction to the fundamentals of computer programming beginning with code style, data types, and conditional expressions. Students will use algorithmic 189 | 2026-27 William Peace University Academic Catalog
Game designers need an essential skill set that allows them to realize their concepts through working prototypes. In Game Technology I students learn how to develop and manipulate game mechanics and environments through visual and traditional scripting tools. This class supports skills needed for level editing and design, prototyping, and working in game engines. Offered every fall and odd-year spring semesters.
A course whose content may vary from term to term according to the needs of the academic department, student demand or the interests of the faculty member.
Prior knowledge in 3d modeling, animation, scripting, and user interface will come together through the constructions of 3d prototypes. We will explore game engine systems in depth and bring in outside technology, such as motion capture, to enhance realism. While building games and simulations, students will be expected to push the complexity of their projects and implement innovative gameplay mechanics that focus on the user.
This course focuses on techniques involved in animating 3D models in 3D scenes using Maya and 3ds Studio Max. Students will use Motion Capture equipment and will learn the process of building a 3D scene from objects with lighting placement and camera manipulation. Animation of characters using key frames is covered in detail.
A course of study addressing a specific topic or problem of interest to a student, designed collaboratively by the student and faculty member(s), and resulting in a paper, report, critiqued performance or production, or other assessable evidence of value added to the student’s educational experience. A contract of expectations by the student and by the supervising faculty member(s) must be approved by the advisor, Department Chair, and the Vice President for Academic Affairs prior to registration. No more than eight (8) semester hours toward the baccalaureate degree can consist of directed study credit. 191 | 2026-27 William Peace University Academic Catalog
A capstone experience in the Simulation and Game Design sequence. In teams, students will work across and outside of typical production roles in order to design, prototype, and create a digital game. Offered fall.
This senior level seminar is flexible in both format and content due to advancing technology within the field. Working with a professor, students select an appropriate topic for the design of an original interactive project which will result in a presentation of a final project. It is intended to simulate the real-world experience of a simulation or game project developer/designer. Offered spring. 190 | 2026-27 William Peace University Academic Catalog