22 courses with the subject DESIGN, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
DESIGN 4197Special Topics in Design3
This course addresses pertinent issues relative to the subject of design and technology. The instructor(s) of the course are drawn from the permanent and visiting faculty who may either broadly or narrowly define the course's scope and content. Topics vary each semester.
This course addresses pertinent issues relative to the subject of design and coding. The course introduces fundamental concepts and techniques for the integration of coding within design workflows. The instructor(s) of the course are drawn from the permanent and visiting faculty who may either broadly or narrowly define the course's scope and content.
DESIGN 4680Introduction to Urban Data Science: Theory, Applications, and Practice4
Urban data science combines questions of urban development, structure, complexity, theory, policy, and dynamics with a set of computational tools and big data. This course introduces core theoretical perspectives in urban studies, spatial analysis, and critical data studies, and considers how data, models, and algorithms produce particular ways of knowing and governing cities. Using Python and open-source urban datasets in the Jupyter Notebook environment, students will work on hands-on applied exercises and projects which emphasize framing theoretically grounded and data-driven questions, analyzing and visualizing data, and communicating results for planning and policy contexts. This course also foregrounds ethical issues in urban data science, including data bias, privacy, equity, and the responsible use of artificial intelligence. A personal laptop is required.
This course presents an introduction to virtual and augmented reality technologies, with focus on fundamental principles from 3D math, human perception, graphics, and interaction. Concepts from the contributing fields of computer vision, computer graphics and human computer interaction will be introduced in the context of virtual and augmented reality. Students will be tasked with creating their own virtual or augmented reality application as a course project.
DESIGN 5345Developing and Designing Interactive Devices3
This course covers the human-centered and technical workings behind interactive devices ranging from cell phones and video game controllers to household appliances and smart cars. This is a hands-on, lab-based course. For the final project, students will build a functional IoT prototype of their own design, using Python, single-board Linux computer, embedded microcontrollers, and/or other electronic components. Topics include electronics prototyping, interface design, sensors and actuators, microcontroller development, physical prototyping, and user testing.
Designing products and experiences for head-mounted displays, often with novel inputs such as hands and eyes, introduces new challenges for designers when compared to traditional devices and user interfaces. This course presents the theoretical and practical foundations of the field of 3D User Interfaces (3DUIs) and 3D interaction design for virtual and augmented reality applications. The course will highlight the differences between 2D and 3D interaction design, introduce design principles, best practices for prototyping, and case studies. Students will be tasked with designing, implementing, and evaluating interaction prototypes of different fidelity for 3DUI tasks such as selection and manipulation, travel, and system control.
How can we use existing products to provide the foundational components for novel devices? Post-consumer product reuse should be a central and ongoing concern in the design of interactive devices. This studio-based graduate course focuses on designing novel interactive systems with re-used e-waste parts. Students will learn to dissect and analyze existing consumer products to identify and exploit macro- and micro-economic niches. They will also learn to repurpose components, to validate the mechanical performance and robustness of resulting systems, and to document designs for sharing and replicability. This course provides students with a foundation in reverse engineering the physical and electronic components of systems to design for interoperability and reuse. The course will culminate in a final project with working prototype deliverables.
DESIGN 5680Introduction to Urban Data Science: Theory, Applications, and Practice4
Urban data science combines questions of urban development, structure, complexity, theory, policy, and dynamics with a set of computational tools and big data. This course introduces core theoretical perspectives in urban studies, spatial analysis, and critical data studies, and considers how data, models, and algorithms produce particular ways of knowing and governing cities. Using Python and open-source urban datasets in the Jupyter Notebook environment, students will work on hands-on applied exercises and projects which emphasize framing theoretically grounded and data-driven questions, analyzing and visualizing data, and communicating results for planning and policy contexts. This course also foregrounds ethical issues in urban data science, including data bias, privacy, equity, and the responsible use of artificial intelligence. A personal laptop is required.
DESIGN 6151Design and Making Across Disciplines I6
This studio course is an introduction to fundamental concepts and methods in design and emerging technologies across design, engineering, and science to prepare students with the necessary tools and knowledge for iterative, hybrid, and synthetic thinking in design & making across disciplines.
DESIGN 6152Design and Making Across Disciplines II6
This studio course is part two of an introduction to fundamental concepts and methods in design and emerging technologies across design, engineering, and science to prepare students with the necessary tools and knowledge for iterative, hybrid, and synthetic thinking in design & making across disciplines.
This course addresses pertinent issues relative to the subject of design and technology. The instructor(s) of the course are drawn from the permanent and visiting faculty who may either broadly or narrowly define the course's scope and content. Topics vary each semester.
This course addresses pertinent issues relative to the subject of design and coding. The course introduces fundamental concepts and techniques for the integration of coding within design workflows. The instructor(s) of the course are drawn from the permanent and visiting faculty who may either broadly or narrowly define the course's scope and content.
The course is a continuation of DESIGN 6297. Students continue to explore and develop fundamental concepts and techniques for the integration of coding within design workflows at intermediate levels. The emphasis of the course is on the practical applications and design potential within such techniques while helping students understand the theoretical background and conceptual implications behind them. From a technical point, students will be introduced to XR technologies and material simulations and will handle both discrete and continuous forms. The aim is to develop intermediate skills and knowledge in order to be able to represent, analyze, synthesize and act upon spatial structures at various scales and levels of abstraction. The course is structured as a series of lecture/workshops accompanied by practical tutorials that will help students develop their coding skills.
This course provides an introduction to the human-centered and technical workings behind interactive devices ranging from cell phones and video controllers to household appliances and smart cars. This is a hands-on, lab-based course. Topics include electronics prototyping, interface prototyping, sensors and actuators, microcontroller development, physical prototyping, and user testing.
This course provides intermediate instruction on the human-centered and technical workings behind interactive devices ranging from cell phones and video controllers to household appliances and smart cars. This is a hands-on, lab-based course. Topics include electronics prototyping, interface prototyping, sensors and actuators, microcontroller development, physical prototyping, and user testing.
How can we use existing products to provide the foundational components for novel devices? Post-consumer product reuse should be a central and ongoing concern in the design of interactive devices. This studio-based graduate course focuses on designing novel interactive systems with re-used e-waste parts. Students will learn to dissect and analyze existing consumer products to identify and exploit macro- and micro-economic niches. They will also learn to repurpose components, to validate the mechanical performance and robustness of resulting systems, and to document designs for sharing and replicability. This course provides students with a foundation in reverse engineering the physical and electronic components of systems to design for interoperability and reuse. The course will culminate in a final project with working prototype deliverables.
Take a deep dive into a project that explores the frontiers of design and technology. Students will work closely with Cornell Tech and AAP faculty and research staff to conduct research on a critical design and technology question or problem and develop an implementable design tech solution for a real human need. Specialization projects take various forms but every project results in tangible, marketable experience and a completed project that will stand out on your resume. The class focuses on the development of a project question, literature review, team building, research methods, and identifying your audience.
An independent design project on a topic selected and developed by the student and researched in DESIGN 8151. The objective of the thesis project is for each student to define an individual position and research trajectory with regard to the discipline and practice of design + technology.
Take a deep dive into a project that explores the frontiers of design and technology. During this two-semester requirement, you will work closely with Cornell Tech and AAP faculty and research staff to conduct research on a critical design and technology question or problem and develop an implementable design tech solution for a real human need. Specialization projects take various forms but every project results in tangible, marketable experience and a completed project that will stand out on your resume. The second semester focuses on the development of a design argument, process and iteration, team building, experimentation and prototyping, and application of your design & technology solution, product, or project.