13 courses with the subject IXD, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
IXD 101Design Thinking3
Creativity does not need to be a mystery. The development of creative skills can help students in all disciplines develop the confidence to approach problems imaginatively. Building on the creative process that designers use to generate and visualize unique, human-centered solutions, this course will teach students empathy, definition, ideation, prototyping, and testing. Each interdisciplinary team project's aesthetic result will be a well-crafted, elegantly designed solution to a complex problem. The problems presented will dictate the tools, techniques, and processes needed to create the final artifacts. Credits: Credits:3 (3,0)
Creativity does not need to be a mystery. The development of creative skills can help students in all disciplines develop the confidence to approach problems imaginatively. Building on the creative process that designers use to generate and visualize unique, human-centered solutions, this course will teach students empathy, definition, ideation, prototyping, and testing. Each interdisciplinary team project's aesthetic result will be a well-crafted, elegantly designed solution to a complex problem. The problems presented will dictate the tools, techniques, and processes needed to create the final artifacts. NOTE: This course is an Honors Designated Course and can only be taken by students enrolled in the Honors Program. In addition, students cannot earn credit for IXD 101 and IXD 101H. Credits: (3,0)
Game design and play is a form of artistic expression that permeates 21st- century society. The visual impact of games has changed how we play, think, and interact with the world. In this class, students will experience the creative process inherent in the creativity of visual game design concepts. Class assignments will develop creative thinking skills, visual literacy, and an understanding of gaming and society. Students will learn the theoretical and artistic principles that make game play fun, addictive, and engaging. Social gaming, 8bit - 4K consoles, immersive games, digital and physical games will be covered. Projects will favor the cultivation of awareness and reasoning over technology, limiting the use of gaming tools to the imagination of game design and the gamers who play them. No programming knowledge or formal computing skills are expected or required. Credits: (3,0)
This course will allow students to build technical and practical skills for understanding and effectively utilizing typography in a range of special applications including digital, environmental and immersive application. The course investigates typographic terminology, structures, and methods for creative successful interactive experiences. Students will develop a unified method for orchestrating typography into their visual vocabulary to create cohesive solutions that successfully communicate. Experimentation will be encouraged. Prerequisite(s): VIS 116, VIS 122 Course Offered: Fall Credits: (2,2)
IXD 212User Interaction I – Foundation with an emphasis on the concepts3
and principles of User Interaction design: effectiveness, efficiency and satisfaction. Usability, heuristics, user and task analysis, information architecture and graphical user interface design will be added to the student’s design vocabulary. The formal use of the computer and digital tools will be introduced and emphasized. Prerequisite(s): IXD 212 Course Offered: Fall Credits: (1,4)
In this course students will survey how design research is planned and executed. Students will conduct literature reviews regarding best practices in qualitative and quantitative research. Students will also cover theoretical principles in user behavior, attitude, emotion, empathy online and in- person analysis. Students will gain skills in task analysis, empirical studies, interviews, focus groups, surveys, usability testing, and other tools and methodologies that facilitate research and discovery. This course will survey the research process, e.g., starting with a research question and conclude with a research strategy for future implementation. Students will be expected to utilize storytelling techniques to propose design solutions, establish personas and develop presentation skills, that support a design strategy. Prerequisite(s): PSY 101 Course Offered: Fall Credits: Credits:3 (3,0)
In this course students will apply the skills they have learned in the IXD program to work collaboratively in identifying a social need and solving it through user-centered design. The class will work with a real world client to identify a project that addresses a social need, engages people and inspires positive change. Students will be expected to conduct design research including observational studies, customer interviews, usability testing, and other forms of research in establishing and addressing the social need. Prerequisite(s): SOC 122 and IXD 310 and IXD 312 Course Offered: Spring Credits: Credits:3 (2,2) Page 246 • Course Index • 2026-202
This course offers instruction in special content areas within the field of interaction design. Areas of exploration may include topics such as: Content Strategy and Research, Advanced User Experience, Advanced Technologies, Interaction Design in Advertising, Design Thinking, Psychology of Design, Systems Design and the Cultural Significance of Social Media. Depending upon the topic and the instructor(s) discipline the class may be divided into 2 -3 modules with students focusing on a different topic or aspect of a topic in each module. The class will encourage total immersion in the subject(s) presented. Students will rely on the skills developed in past classes to complete rigorous and intensive research and prototyping in the creation of design artifacts. Prerequisite(s): Senior Status Course Offered: Fall Credits: Credits:3 (2,2)
Design and Play will explore the intersection of game theory and game mechanics to design interfaces, experiences and objects that encourage playful interactions and behavioral change in traditionally non-game contexts such as business and education. Concepts such as Gamification for education and business and identification of interaction models will be investigated. Interaction design as it relates to increasing user engagement by adding “fun” components will be explored in-depth. Prerequisite(s): IXD 320, IXD 322 Course Offered: Spring Credits: Credits:3 (2,2) MECHANICAL ENGINEERING TECHNOLOGY (MET)