32 courses with the subject ART, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
ART 134The Culture of Games3
This introductory course surveys the history of the videogame industry from its precursors in pre-digital culture to the present and near future. The course examines video game genres, theories of gameplay, gaming para-texts, careers in the field, and the marketing of games, and it introduces students to divisions of gaming, including design, coding, and narrative.
Students will develop an understanding of core theories and concepts in art, learn basic skills in the critical analysis of art and design, and gain hands-on technical experience through a variety of traditional and digital media. Material Fee: $100.00.
An intensive and critical examination of major works of art from the medieval period to the present that contribute to an understanding of the modern world.
An intensive and critical examination of major works of art from the medieval period to the present that contribute to an understanding of the modern world. First Year Seminar.
Focuses on the creation of conceptually oriented digital prints, the history and aesthetics of digital art, and a thorough understanding of Photoshop, color management, digital cameras, and ink jet printing. Includes extensive instruction in software and professional-grade printers that facilitate the creation of digital prints. Regular discussions and critiques of student work will scrutinize the student’s objectives, intentions, conceptual ideas, and technical skills. Materials fee: $100.00.
Introduces students to foundational digital drawing practices through a range of observational and creative exercises, including still life, portraiture, perspective, value, and the expressive use of line and form. Students work in a Macintosh computer environment using industry-standard programs and equipment, including Adobe Photoshop and Illustrator, and Wacom tablets and stylus pens to translate traditional drawing principles into digital media. Emphasis is placed on composition, mark-making, digital workflow, and portfolio development for art and design applications. No prior experience required. Material Fee: $100.00.
Introduces the process of making graphic designs from the initial choice of a topic through the working stages and the finished presentation. Presents instruction in Adobe Photoshop and Adobe Illustrator programs. Some minor visual arts knowledge is highly recommended. Material Fee: $100.00.
A survey and analytical study of selected major architectural monuments and masterpieces of painting, sculpture, and photography from Africa, Asia, Middle East, and South America. Art and architecture are placed within cultural, stylistic, and historical contexts.
A survey of the artistic achievements of monastic communities during the Catholic Middle Ages, from the Benedictines to the Franciscan and Dominicans. Students will read monastic texts and study major works of medieval architecture, manuscript illumination, painting, and sculpture that manifest monastic values.
An on-site study of different aspects of the political, socio-economic and cultural life of Italy as witnessed through the Renaissance art and architecture of Florence and the surrounding region. The course is offered in Italy during the summer.
This introductory course provides a foundation in 3D design and modeling using Autodesk Maya, an industry-standard software for animation, visualization, prototyping, and 3D printing. Students learn core modeling techniques, digital sculptural and architectural form development, basic lighting and materials, and rendering for various media. Through hands-on projects, students create environments, characters, props, and printable objects while developing skills in topology, spatial design, and professional workflow. Emphasis is placed on foundational modeling practices for animation, fabrication, and creative production. No prior experience required. Material Fee: $100.00.
This course will address core concerts in 2D and 3D animation production focusing on design, storyboarding, character development, movement, and motion graphics using Adobe Animate and After Effects. Students will learn the principles of animation and become proficient in the processes involved in the development of computer animated sequences. Material Fee: $100.00.
Examines American painting, sculpture, architecture, graphic art, and decorative arts from the colonial period to 1970. Emphasizes parallels with European culture, the characteristics of American realism, and social and political contexts. Topics include the emergence of American art, 1760-1840; American Romanticism of the Hudson River School and Luminism; the insurgent Realists of The Ashcan School; pioneers of American Modernism; and the Abstract Expressionists.
Surveys the major movements of the arts of India, China and Japan, including painting, calligraphy, sculpture, architecture, photography and the decorative arts. Beginning with the Neolithic period and extending beyond modern movements to the contemporary era, the course examines works of Indian, Chinese and Japanese art in their aesthetic, social, philosophical and religious contexts. Discusses concepts essential to an understanding of Asian art, including Buddhism, Zen Buddhism, Confucianism and Daoism.
History of art in the Western tradition from the Paleolithic Age (20,000 B.C.) to the 4th century A.D. Examines the development of civilization in the Near East, Egypt, the early Aegean cultures, the emergence of Greek art, from the Bronze age through the Hellenistic period; and explores the rise and expansion of the Roman Empire; and the period from the beginning of the Christian era to the rule of Emperor Constantine in the 4th-century A.D. A museum assignment requires a visit to the collections of the Metropolitan Museum of Art or the Brooklyn Museum.
The history of art in the Middle Ages, beginning with Early Christian art and continuing through Late Gothic. A museum assignment requires a visit to the collections of the Metropolitan Museum of Art or the Brooklyn Museum.
This class begins with the early Renaissance in Florence, continues with the High Renaissance in Italy, and concludes with the Renaissance in the North. The basic concepts that distinguish the Renaissance from the Medieval period and modern times are discussed. Individual work is placed within the context of contemporary history, emphasizing in humanism, the emerging individualism of the artist, the revival of interest in the ancient world, and the varied responses to the classical heritage. A museum assignment requires a visit to the collections of the Metropolitan Museum of Art or the Brooklyn Museum.
Surveys nineteenth-century art from its roots in the Enlightenment and French Revolution to Post-Impressionism. Examines the innovations of artists and movements that led to the clash of classicism and romanticism, birth of landscape painting, and emergence of the avant-garde and radical painting that became the foundation of modern art. Focuses on how artists developed new visions in response to the century's political, social, and technological upheavals. Emphasizes major movements such as Neoclassicism, Romanticism, Realism, Impressionism, and Post-Impressionism. Includes museum visits.
This class discusses the profound geopolitical, religious, and economic changes and expansions in 17th century Europe as expressed in art and architecture, from the age of empire building and mercantilism to the age of revolution and enlightenment philosophy. The class will include trips to Metropolitan Museum of Art and special exhibitions at area museums.
This course is an introduction to Modern art from the end of the 19th century to the present. Shaped by the dramatic social, technological and intellectual changes of the industrial age of modern life, painting, sculpture and new forms of art (e.g. photography) radically departed from the traditional notions of art formulated and practiced in pre-industrial society. Throughout the semester, we will examine the many artistic movements in modernisms wake, including impressionism, post-impressionism, expressionism, cubism, surrealism, and others as well as the rise of the avant-garde and the development of abstraction. This course includes visits to the Museum of Modern Art and various Chelsea area galleries.
An introduction to the art of building, concentrating on the skyscraper in New York City, and dealing only with such earlier work as relates to its background and development. Attention is given to planning, style, and engineering. The course features lectures, tours, visits to studios.
ART 360New York City Architecture, Urbanism and Design3
From the Federal-style row house to the modern skyscraper, New York's architectural heritage is compelling. This course is an introduction to the philosophy and socio-economic/political forces that have shaped our city. Using the city as a classroom, students experience architecture and the urban environment-look, touch, discuss, question. Classes take place on site, at various Manhattan locations.
Students participate in an off-campus training experience closely related to their area of study. Frequent meetings with the internship advisor and a paper are required. Internships are arranged through the Center for Career Development and must be approved in advance by the chair and the Dean of the School of Arts.
This course focuses on creating works of video art while examining and reflecting upon filmic history. There is extensive instruction in Final Cut Studio Pro and DVD Studio Pro, giving students the skills to begin making video in the first two weeks. Students create conceptual, engaging work that is critiqued at length. While examining video art's historical roots and contemporary video artists, students develop their video projects that build upon ideas and techniques realized from the first video assignment. Material Fee: $100.00.
An intensive study of a single artist, genre, period, culture, or issue facing visual art scholarship today. The subject studied will vary from semester to semester. A student may elect this course as often as four times for the art history minor, presuming a different subject each time. Offered every semester. Previous special topic courses include History of Photography", "Art Between the World Wars", "History of Modern Art", "History of Fashion", and "Video Editing and Production.".
An overview of the theories and methods of art history that clarifies approaches to analyzing and interpreting art, including formalism, iconography, semiotics, Marxism, feminism, deconstructionism, and post-colonialism. Readings will cover art historical periods from the ancient to the contemporary and a wide range of media. Students will develop critical skills necessary to practice the discipline of art history: careful looking, original research, compelling argumentation, and clear writing.
In this course, students will use Virtual Reality (VR) technology to immerse themselves in the city of Venice. Preserving the historical experience of the city, they will produce a 360-degree educational tour of the Venetian canals, which will allow users to investigate the waterways’ history and contemporary cultural significance.
In this capstone course, students from all tracks in the Game Design & Production major work in teams to develop an original videogame, combining narrative, design, and coding elements. Current and future trends in gaming are examined. Open to GDP majors who have completed a major concentration track only or by permission of instructor.
Individual study of a major artist, architect, or aesthetical issue facing art scholarship and practice today with a member of the department. Open only to students who secure the approval of the Chair of the Dept. and the consent of the individual instructor. A student may elect this course only once for credit towards the minor in Digital Media arts or the minor in Art History.
This Capstone Course is intended to be a culminating experience for Digital Media Art Majors. Students will develop a professional portfolio as well as create a marketable resume package, website, and social media presence. The course will also involve organizing and participating in a final exhibition.
Individual study of a major artist, architect, or aesthetic issue facing art history scholarship today with a member of the department. Open only to students who secure the approval of the Chair of the Department and the consent of the individual instructor. A student may elect this course only once for credit towards the Minor in Art History.