- Subject
- ARTV
- Credits (min)
- 3
- Credits (max)
- 3
- Type
- course
- Edition
- 2026-2027
- Catalog
- Undergraduate Course Catalog 2026-2027
- Source
- nccu.catalog.acalog.com
- Corequisite
- ARTV 2150 . This course will explain the fundamentals of developing visual ideas for enviroment, creature and character designs allowing students to learn about the job of a concept artist as it pertains to animation and game design. A variety of digital painting techniques will be taught to increase artist quality, versatility, and speed in visual development with which students will continue refining general drawing and technique, and craft finalized products for portfolio use. Click here for the Fall 2026 Class Schedule
ARTV
33 courses with the subject ARTV, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
An introductory study to computer graphics, in relation to traditional visual arts, and digital arts as a distinctive form of art. This lecture/lab course will introduce hardware and software used for image manipulation in relation to photography and other artistic investigation. Art majors or by consent of the instructor. Click here for the Fall 2026 Class Schedule
- Subject
- ARTV
- Credits (min)
- 4
- Credits (max)
- 4
- Type
- course
- Edition
- 2026-2027
- Catalog
- Undergraduate Course Catalog 2026-2027
- Source
- nccu.catalog.acalog.com
- Subject
- ARTV
- Credits (min)
- 3
- Credits (max)
- 3
- Type
- course
- Edition
- 2026-2027
- Catalog
- Undergraduate Course Catalog 2026-2027
- Source
- nccu.catalog.acalog.com
Introduction to Game Development is a course that focuses on improving knowledge of video game history, the video game industry and the interactive game development process. The course starts by exposing students to video game history, trend in the industry, and academic research based on video games. Afterwards, this course will analyze major sectors of the industry and various career opportunities within those sectors. Lastly, this course will explain and expose students to the production workflow by creating a board game. Click here for the Fall 2026 Class Schedule
- Subject
- ARTV
- Credits (min)
- 3
- Credits (max)
- 3
- Type
- course
- Edition
- 2026-2027
- Catalog
- Undergraduate Course Catalog 2026-2027
- Source
- nccu.catalog.acalog.com
- Subject
- ARTV
- Credits (min)
- 3
- Credits (max)
- 3
- Type
- course
- Edition
- 2026-2027
- Catalog
- Undergraduate Course Catalog 2026-2027
- Source
- nccu.catalog.acalog.com
- Subject
- ARTV
- Credits (min)
- 3
- Credits (max)
- 3
- Type
- course
- Edition
- 2026-2027
- Catalog
- Undergraduate Course Catalog 2026-2027
- Source
- nccu.catalog.acalog.com
- Corequisite
- ARTV 2150 . The basic structure of a Web application will be explored, including how a web browser interacts with a web server. Art and Design students will be introduced to the Hypertext Transfer Protocol (HTTP) request/response cycle, including GET/POST/Redirect, and will gain an introductory understanding of Hypertext Markup Language (HTML) and Cascading Style Sheets (CSS), Six audio hours per week. Click here for the Fall 2026 Class Schedule
- Subject
- ARTV
- Credits (min)
- 3
- Credits (max)
- 3
- Type
- course
- Edition
- 2026-2027
- Catalog
- Undergraduate Course Catalog 2026-2027
- Source
- nccu.catalog.acalog.com
- Corequisite
- ARTV 2410 . This course allows students to study 1) the foundation concepts, principles, and methodologies of User Experience (UX) design and thinking, and iterative design processes and (2) foundational User (UI) design and practice in planning and prototyping compelling visual interfaces for multiple platforms- from websites to mobile settings. It includes excerises with both interface design and prototyping software, project-based learning, and critique. Six studio hours per week. Click here for the Fall 2026 Class Schedule
- Subject
- ARTV
- Credits (min)
- 1
- Credits (max)
- 1
- Type
- course
- Edition
- 2026-2027
- Catalog
- Undergraduate Course Catalog 2026-2027
- Source
- nccu.catalog.acalog.com
- Corequisite
- Sophomore level standing or with consent of the advisor. This course engages students in the preparation of a portfolio comprised art and design projects. It also involves evaluation and demonstration of portfolio presentation methods based on the student’s specific area of study. Click here for the Fall 2026 Class Schedule
- Subject
- ARTV
- Credits (min)
- 3
- Credits (max)
- 3
- Type
- course
- Edition
- 2026-2027
- Catalog
- Undergraduate Course Catalog 2026-2027
- Source
- nccu.catalog.acalog.com
- Prerequisite
- ARTF 2110 , ARTF 2120 . Designing and creating basic animation segments are featured as this course explores basic animation theories and techniques. Students will study timing and weight through a series of projects designed to demonstrate the principles of animation, and address issues such as key framing, tweening, and cycling. Click here for the Fall 2026 Class Schedule
- Subject
- ARTV
- Credits (min)
- 3
- Credits (max)
- 3
- Type
- course
- Edition
- 2026-2027
- Catalog
- Undergraduate Course Catalog 2026-2027
- Source
- nccu.catalog.acalog.com
- Corequisite
- ARTF 2310 . (Fall only.) In this introductory course, the history and exploration of basic principles of typography and its terminology will be the focus, with an emphasis on interrelations of letter, word, line, page and the logical evolution of the grid as a structural device. This course will explore the structure of type and build on students’ knowledge and exploration of the software applications used working with type design and the development of typographic configurations. Six studio hours per week. Click here for the Fall 2026 Class Schedule
- Subject
- ARTV
- Credits (min)
- 3
- Credits (max)
- 3
- Type
- course
- Edition
- 2026-2027
- Catalog
- Undergraduate Course Catalog 2026-2027
- Source
- nccu.catalog.acalog.com
- Corequisite
- ARTV 2250 , ARTV 2360 . Enviroment Modeling is an introductory coure that focuses on industry standard workflow for modeling 3D environments. This course will lay a solid foundation by covering the concepts of planning, modular design, optimization, lighting, and asset implementation into engine or building an environment for an animated short. Click here for the Fall 2026 Class Schedule
- Subject
- ARTV
- Credits (min)
- 3
- Credits (max)
- 3
- Type
- course
- Edition
- 2026-2027
- Catalog
- Undergraduate Course Catalog 2026-2027
- Source
- nccu.catalog.acalog.com
- Corequisite
- ARTV 2150 . (Spring only.) Students will examine design research methods, design theories and develop core competencies while understanding rationale, practice, and societal impact of design. Through inquiry and analysis techniques, project-based learning, and critique, this course will explore design processes, critical issues, design’s relationship to the environment; and emerging technologies, materials and manufacturing processes commonly used in production. Six audio hours per week. Click here for the Fall 2026 Class Schedule
- Subject
- ARTV
- Credits (min)
- 3
- Credits (max)
- 3
- Type
- course
- Edition
- 2026-2027
- Catalog
- Undergraduate Course Catalog 2026-2027
- Source
- nccu.catalog.acalog.com
- Corequisite
- ARTV 2270 , ARTV 2250 . Scripting is part of the creation of any video game or interactive experience. Students will learn how to implement the systems and mechanics for their video games and experiences from a game design document. Click here for the Fall 2026 Class Schedule
- Subject
- ARTV
- Credits (min)
- 3
- Credits (max)
- 3
- Type
- course
- Edition
- 2026-2027
- Catalog
- Undergraduate Course Catalog 2026-2027
- Source
- nccu.catalog.acalog.com
This course introduces digital photographic equipment for still images and video, and their related theory and processes, with an emphasis on camera operation, composition, computer photo manipulation and creative expression. Students will be able to successfully shoot still images and video footage with well-conceived compositions, building upon the use of elements and principles of design and related concepts. Six studio hours per week. Click here for the Fall 2026 Class Schedule
- Subject
- ARTV
- Credits (min)
- 3
- Credits (max)
- 3
- Type
- course
- Edition
- 2026-2027
- Catalog
- Undergraduate Course Catalog 2026-2027
- Source
- nccu.catalog.acalog.com
- Subject
- ARTV
- Credits (min)
- 3
- Credits (max)
- 3
- Type
- course
- Edition
- 2026-2027
- Catalog
- Undergraduate Course Catalog 2026-2027
- Source
- nccu.catalog.acalog.com
- Corequisite
- ARTV 3230 , ARTV 3030 . The art of designing a level for a game have been around since the inception of the first RPG (role playing games) and first 8 bit consoles. Students taking this class will learn industry standard practices and procedures for level design and how level design works with game design. Click here for the Fall 2026 Class Schedule
- Subject
- ARTV
- Credits (min)
- 3
- Credits (max)
- 3
- Type
- course
- Edition
- 2026-2027
- Catalog
- Undergraduate Course Catalog 2026-2027
- Source
- nccu.catalog.acalog.com
- Prerequisite
- ARTV 2830 . (Spring only.) Students will examine design research methods, design theories and develop core competencies while understanding rationale, practice, and societal impact of design. Though inquiry and analysis techniques, project-based learning, and critique, this course will explore design processes, critical issues, design’s relationship to the environment: and emerging technologies, materials and manufacturing processes commonly used in production. Six studio hours per week. Click here for the Fall 2026 Class Schedule
- Subject
- ARTV
- Credits (min)
- 3
- Credits (max)
- 3
- Type
- course
- Edition
- 2026-2027
- Catalog
- Undergraduate Course Catalog 2026-2027
- Source
- nccu.catalog.acalog.com
- Subject
- ARTV
- Credits (min)
- 3
- Credits (max)
- 3
- Type
- course
- Edition
- 2026-2027
- Catalog
- Undergraduate Course Catalog 2026-2027
- Source
- nccu.catalog.acalog.com
- Corequisite
- ARTV 3810 . This course allows students to build on their 2D design capacity through gaining knowledge and insight on package design and its processes through ideation exercises, projects, and critique. Appropriate package design software will introduced and utilized to approach packaging design from the perspectives of design, form, manufacturing processes, sustainability, utility, and social and environmental concerns. Six audio hours per week. Click here for the Fall 2026 Class Schedule
- Subject
- ARTV
- Credits (min)
- 3
- Credits (max)
- 3
- Type
- course
- Edition
- 2026-2027
- Catalog
- Undergraduate Course Catalog 2026-2027
- Source
- nccu.catalog.acalog.com
- Corequisite
- ARTV 2830 . A coninuation of Typography I - Type as Image, this course explores the theoretical and applied use of type as visual form and visible language by learning the distinctions of type of families, texture, hierachy, and the introduction to grid constructions for use in the design brochures, newspapers, magazines, books, and Web-based interfaces for digital devices. This course will also build on students’ knowledge and skills with software applications used for page layout and development. Six audio hours per week. Click here for the Fall 2026 Class Schedule
- Subject
- ARTV
- Credits (min)
- 3
- Credits (max)
- 3
- Type
- course
- Edition
- 2026-2027
- Catalog
- Undergraduate Course Catalog 2026-2027
- Source
- nccu.catalog.acalog.com
- Prerequisite
- ARTF 2120 , ARTF 3100 , and ARTF 3210 . (Fall only.) An exploration of basic techniques, media, and concepts in producing an illustration. Click here for the Fall 2026 Class Schedule
- Subject
- ARTV
- Credits (min)
- 3
- Credits (max)
- 3
- Type
- course
- Edition
- 2026-2027
- Catalog
- Undergraduate Course Catalog 2026-2027
- Source
- nccu.catalog.acalog.com
- Prerequisite
- ARTV 3850 . (Spring only.) A continuation of ARTV 3850 with emphasis on problem solving and conceptual thinking. A major objective is the development of students’ illustrative skills and the ability to investigate problems confronting the graphic designer. Click here for the Fall 2026 Class Schedule
- Subject
- ARTV
- Credits (min)
- 3
- Credits (max)
- 3
- Type
- course
- Edition
- 2026-2027
- Catalog
- Undergraduate Course Catalog 2026-2027
- Source
- nccu.catalog.acalog.com
- Subject
- ARTV
- Credits (min)
- 3
- Credits (max)
- 3
- Type
- course
- Edition
- 2026-2027
- Catalog
- Undergraduate Course Catalog 2026-2027
- Source
- nccu.catalog.acalog.com
- Subject
- ARTV
- Credits (min)
- 3
- Credits (max)
- 3
- Type
- course
- Edition
- 2026-2027
- Catalog
- Undergraduate Course Catalog 2026-2027
- Source
- nccu.catalog.acalog.com
- Corequisite
- ARTV 4970, ARTV 4880 . Team production is a course offered in Animation and Interactive Media students only. This course is focused on providing a production experience to upper-level students to prepare them industry by creating a video game, animated short or interactive experience. Click here for the Fall 2026 Class Schedule
- Subject
- ARTV
- Credits (min)
- 1
- Credits (max)
- 1
- Type
- course
- Edition
- 2026-2027
- Catalog
- Undergraduate Course Catalog 2026-2027
- Source
- nccu.catalog.acalog.com
- Prerequisite
- ARTV 2730 In this course, the student’s portfolio will be finalized. This course will discuss visual identify, personal branding, stationary suite design, portfolio refinement, graduate school, and employment. Click here for the Fall 2026 Class Schedule
- Subject
- ARTV
- Credits (min)
- 3
- Credits (max)
- 3
- Type
- course
- Edition
- 2026-2027
- Catalog
- Undergraduate Course Catalog 2026-2027
- Source
- nccu.catalog.acalog.com
- Corequisite
- ARTV 3820 . This course includes ideation exercises, project-based learning, and critique as students are encouraged to think critically about their role as an artist or designer: and to develop their own line of products from conceptualization to prototype, and through production. Students are asked to think of themselves as their client, and are encouraged to collaborate, and work interdisciplinary as needed to produce their own collection. Six audio hours per week. Click here for the Fall 2026 Class Schedule
- Subject
- ARTV
- Credits (min)
- 3
- Credits (max)
- 3
- Type
- course
- Edition
- 2026-2027
- Catalog
- Undergraduate Course Catalog 2026-2027
- Source
- nccu.catalog.acalog.com
- Corequisite
- ARTV 4820 . In this course, students engage in studio design projects that address advanced visual design problems; for the interactive (Web) and print. Students will participate in ideation exercises and critique as they apply design reseach, problem definitions, concept development, design process, and execution approaches in creating comprehensive projects that are relevant to proposed subjects, design obectives, and targeted audiences. Six studio hours per week. Click here for the Fall 2026 Class Schedule
Prerequisites: ARTV 4050 2D Animation 1
- Subject
- ARTV
- Credits (min)
- 3
- Credits (max)
- 3
- Type
- course
- Edition
- 2026-2027
- Catalog
- Undergraduate Course Catalog 2026-2027
- Source
- nccu.catalog.acalog.com
- Subject
- ARTV
- Credits (min)
- 3
- Credits (max)
- 3
- Type
- course
- Edition
- 2026-2027
- Catalog
- Undergraduate Course Catalog 2026-2027
- Source
- nccu.catalog.acalog.com
- Corequisite
- Junior or Senior level status or by consen of the advisor. This course is designed to provide the student with experience in art and design professions. Students will be under the close supervision of the internship coordinator and trained agency personnel and will receive clearly defined work projects. Click here for the Fall 2026 Class Schedule
- Subject
- ARTV
- Credits (min)
- 3
- Credits (max)
- 3
- Type
- course
- Edition
- 2026-2027
- Catalog
- Undergraduate Course Catalog 2026-2027
- Source
- nccu.catalog.acalog.com
- Prerequisite
- ARTV 4070 - 3D Animation I This course covers the intermediate to advanced concepts of creating professional art using 3D animation software. Students further their technical skills and creative abilities while applying theoretical knowledge to their creative endeavor. The course will take the student through multiple projects covering various skills and jobs in CGI(Computer-Generate Imagery). Students develop problem solving skills and strategies as well as strong theoretical foundation through the completion of projects. Click here for the Fall 2026 Class Schedule
- Subject
- ARTV
- Credits (min)
- 3
- Credits (max)
- 3
- Type
- course
- Edition
- 2026-2027
- Catalog
- Undergraduate Course Catalog 2026-2027
- Source
- nccu.catalog.acalog.com
- Corequisite
- ARTV 3250 , ARTV 4070 . This is a senior level class that will allow students to build upon their existing knowledge gained through previous course work within the AIM (Animation and Interactive Media) Concentration. Students start work on pre-production elements for their various projects in this class to build career centric content for their portfolio. Click here for the Fall 2026 Class Schedule
- Subject
- ARTV
- Credits (min)
- 3
- Credits (max)
- 3
- Type
- course
- Edition
- 2026-2027
- Catalog
- Undergraduate Course Catalog 2026-2027
- Source
- nccu.catalog.acalog.com
- Corequisite
- ARTV 4970 , ARTV 4880 . This is a senior level class that will build upon work started in ARTV 4970 - Advanced Studies in Animation and Interactive Media I. Students will complete projects started in the previous class, and continuing honing their skills. Click here for the Fall 2026 Class Schedule
Source: North Carolina Central University's catalog, linked per course · table learning_unit · CourseShelf publish 61