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Wake Technical Community College · Courses

SGD

57 courses with the subject SGD, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.

SGD 111Introduction to Simulation and Game Development2

This course provides students with an introduction to simulation and game development. Topics include setting, storytelling, narrative, character design, interface design, game play, internal economy, core mechanics, game genres, AI, the psychology of game design and professionalism. Upon completion, students should be able to demonstrate knowledge of the major aspects of simulation and game design and development. Class Lab Credits: 3 Clinic Credits: 0

Subject
SGD
Credits (min)
2
Credits (max)
2
Credit unit
Credits
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
None
SGD 112SGD Design I2

This course introduces the fundamentals of simulation and game design. Topics include industry standards and design elements for simulation and games. Upon completion, students should be able to design simple simulations and/or games. Class Lab Credits: 3 Clinic Credits: 0

Subject
SGD
Credits (min)
2
Credits (max)
2
Credit unit
Credits
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take SGD-113
SGD 113SGD Programming I2

This course introduces the fundamentals of programming languages and tools employed in simulation and game development. Emphasis is placed on programming concepts used to create simulations and games. Upon completion, students should be able to program simple games and/or simulations. Class Lab Credits: 3 Clinic Credits: 0

Subject
SGD
Credits (min)
2
Credits (max)
2
Credit unit
Credits
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take MAT-003 or MAT-035 or MAT-025
SGD 114SGD 3D Modeling I2

This course introduces the tools required to create three-dimensional (3D) models. Emphasis is placed on exploring tools used to create 3D models. Upon completion, students should be able to create and animate 3D models using 3D modeling tools. Class Lab Credits: 3 Clinic Credits: 0

Subject
SGD
Credits (min)
2
Credits (max)
2
Credit unit
Credits
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take SGD-116
SGD 115Physically-Based Modeling3
Subject
SGD
Credits (min)
3
Credits (max)
3
Type
course
Edition
2015-2016
Source
www.waketech.edu
SGD 116SGD Graphic Design Tools2

This course introduces students to computer-based graphic design tools and their use within the context of simulation and game design. Topics include texture creation, map creation, and introduction to advanced level graphic design techniques. Upon completion, students should be able to competently use and explain industry-standard graphic design software. Class Lab Credits: 3 Clinic Credits: 0

Subject
SGD
Credits (min)
2
Credits (max)
2
Credit unit
Credits
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
None
SGD 117Art for Games2

This course introduces students to the basic principles of art and how they apply to simulations and games. Emphasis is placed on learning to develop industry quality concept art for characters and other assets, as well as techniques needed to create such art. Upon completion, students should be able to create their own industry standard concept art for use in SGD projects. Class Lab Credits: 3 Clinic Credits: 0

Subject
SGD
Credits (min)
2
Credits (max)
2
Credit unit
Credits
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take SGD-116
SGD 122Simulation and Game Database Programming 2 3 03

Requisites: This course covers the creation and application of databases for simulation and game development. Emphasis is placed on various database and software development kits. Upon completion, students should be able to apply their knowledge of databases to the creation of simulations and games.

Subject
SGD
Credits (min)
3
Credits (max)
3
Type
course
Edition
2026
Source
www.waketech.edu
SGD 123Windows and Console Programming 2 3 03

Corequisites: This course introduces the concepts of Windows and Console Programming. Emphasis is placed on learning MS Windows, the operating systems of various consoles and programming techniques. Upon completion, students should be able to demonstrate an understanding of Windows and of various consoles' operating systems. Last Updated 10/10/13 392 2013-2014 Catalog Volume 35 | Wake Technical Community College

Subject
SGD
Credits (min)
3
Credits (max)
3
Type
course
Edition
2013-2014
Source
www.waketech.edu
Prerequisite
Take SGD-113;
SGD 124Massive Multiplayer Online Programming 2 3 03

Corequisites: This course introduces the concepts of Massive On-line Programming for simulations and games. Emphasis is on learning Massive Multiplayer On-line simulation and game programming techniques. Upon completion, students should be able to create Massive Multiplayer On-line simulation or game.

Subject
SGD
Credits (min)
3
Credits (max)
3
Type
course
Edition
2013-2014
Source
www.waketech.edu
Prerequisite
Take SGD-113 CSC-134(S21066) or CSC-151;
SGD 125Simulation and Game Artificial Intelligence 2 3 03

This course introduces the artificial intelligence concepts related to simulation and game development. Emphasis is placed on expert systems. Upon completion, students should be able to describe the basic concepts and procedures related to the development of artificial intelligence systems used in simulation and games. SGD-135 Serious Games 3 0 0 3 This course provides students with an overview of serious games and their applications in immersive learning and education. Emphasis is placed on developing games for education, corporate training, and medical/military simulations. Upon completion, students should be able to design their own serious games. SGD-158 SGD Business Management 3 0 0 3 This course introduces the business side of the interactive game industry. Emphasis will be placed on licenses, serious games, psychological profiling, publisher/developer relations, and contract negotiation skills. Upon completion, students should be able to understand how a game evolves from concept to the customer. SGD-159 SGD Production Management 3 0 0 3 This course introduces the techniques and methods used in interactive game production and how to manage a project. Emphasis is placed on scheduling, production plans, marketing and budgeting. Upon completion, students should be able to manage a team, track production, and understand the process of project management.

Subject
SGD
Credits (min)
3
Credits (max)
3
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take SGD-113 CSC-134(S21066) or CSC-151; Take previously. Required. Take SGD-111(S21240) SGD-112 SGD-116 ENG-111(S24022); Take previously. Required. Take ENG-111(S13673) SGD-111(S21240) SGD-112; Take previously. Required. Take SGD-111(S21240); Take previously. Required.
SGD 126Simulation and Game Engine Design 2 3 03

Corequisites: This course introduces the techniques needed to design and create a simulation/game engine. Emphasis is placed on learning core techniques used to design and create simulation and/or game engines. Upon completion, students should be able to design and create a simulation or game engine. SGD-134 SG Quality Assurance 2 2 0 3 Corequisites: This course provides an introduction to software quality assurance as it relates to simulation and game development. Emphasis is placed on designing testing tools, bug databases, and on learning methodologies required for systematic, detail-oriented testing procedures for the simulation and game industry. Upon completion, students should be able to demonstrate the proper skills to obtain a job as a quality assurance tester in the simulation/game industry. SGD-135 Serious Games 3 0 0 3 Corequisites: This course provides students with an overview of serious games and their applications in immersive learning and education. Emphasis is placed on developing games for education, corporate training, and medical/military simulations. Upon completion, students should be able to design their own serious games. SGD-158 SGD Business Management 3 0 0 3 Corequisites: This course introduces the business side of the interactive game industry. Emphasis will be placed on licenses, serious games, psychological profiling, publisher/developer relations, and contract negotiation skills. Upon completion, students should be able to understand how a game evolves from concept to the customer. SGD-159 SGD Production Management 3 0 0 3 Corequisites: This course introduces the techniques and methods used in interactive game production and how to manage a project. Emphasis is placed on scheduling, production plans, marketing and budgeting. Upon completion, students should be able to manage a team, track production, and understand the process of project management.

Subject
SGD
Credits (min)
3
Credits (max)
3
Type
course
Edition
2013-2014
Source
www.waketech.edu
Prerequisite
Take SGD-113 CSC-134(S21066) or CSC-151; Take SGD-112; Take SGD-111(S21240) SGD-112 SGD-116; Take ENG-111; Take SGD-111(S21240);
SGD 134SGD Quality Assurance2

This course provides an introduction to software quality assurance as it relates to simulation and game development. Emphasis is placed on designing testing tools, bug databases, and on learning methodologies required for systematic, detail-oriented testing procedures for the simulation and game industry. Upon completion, students should be able to demonstrate the proper skills to obtain a job as a quality assurance tester in the simulation/game industry. Class Lab Credits: 3 Clinic Credits: 0

Subject
SGD
Credits (min)
2
Credits (max)
2
Credit unit
Credits
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take SGD-111
SGD 135Serious Games3

This course provides students with an overview of serious games and their applications in immersive learning and education. Emphasis is placed on developing games for education, corporate training, and medical/military simulations. Upon completion, students should be able to design their own serious games. Class Lab Credits: 0 Clinic Credits: 0

Subject
SGD
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take ENG-111 and SGD-112 and SGD-114
SGD 158SGD Business Management3

This course introduces the business side of the interactive game industry. Emphasis will be placed on licenses, serious games, psychological profiling, publisher/developer relations, and contract negotiation skills. Upon completion, students should be able to understand how a game evolves from concept to the customer. Class Lab Credits: 0 Clinic Credits: 0

Subject
SGD
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take ENG-111, SGD-111 and SGD-163
SGD 159SGD Production Management3

This course introduces the techniques and methods used in interactive game production and how to manage a project. Emphasis is placed on scheduling, production plans, marketing and budgeting. Upon completion, students should be able to manage a team, track production, and understand the process of project management. Class Lab Credits: 0 Clinic Credits: 0

Subject
SGD
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take SGD-111 and SGD-112
SGD 161Simulation and Game Animation 2 3 03

This course introduces the fundamental principles of animation used in simulation and game development. Emphasis is placed on historical survey of animation, aspects of the animation process and animation techniques. Upon completion, students should be able to produce character sketches, morph simple objects, create walk and run cycles and develop professional storyboards.

Subject
SGD
Credits (min)
3
Credits (max)
3
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take SGD-116; Take previously. Required.
SGD 162SGD 3D Animation I2

This course introduces the fundamental principles of 3D animation used in simulation and game development. Emphasis is placed on a historical survey of 3D animation, aspects of the 3D animation techniques. Upon completion, students should be able to produce 3D character sketches, morph simple objects, create walk and run cycles and develop professional storyboards. Class Lab Credits: 3 Clinic Credits: 0

Subject
SGD
Credits (min)
2
Credits (max)
2
Credit unit
Credits
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take SGD-114
SGD 163SGD Documentation2

This course introduces the techniques and methods used to create simulation and game production and design documents. Emphasis is placed on the design document to include scheduling, production plans, marketing, and budgeting. Upon completion, students should be able to create, design, and produce documents for any simulation or game. Class Lab Credits: 3 Clinic Credits: 0

Subject
SGD
Credits (min)
2
Credits (max)
2
Credit unit
Credits
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take 1 group: SGD-111 and ENG-002 SGD-111 and ENG-025 SGD-111 and ENG-111
SGD 164Simulation and Game Audio and Video 2 3 03

This course introduces various aspects of audio and video and their application in simulations and games. Topics 2017-2018 Catalog Volume 39 | Wake Technical Community College Last updated 6/20/2017 368

Subject
SGD
Credits (min)
3
Credits (max)
3
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take SGD-111(S21240) SGD-174; Take previously. Required.
SGD 165SGD Character Development2

This course introduces the concepts needed to create fictional personalities for use in digital videos, animations, simulations, and games. Topics include aspects of character, developing backgrounds, mannerisms, and voice. Upon completion, students should be able to develop characters and backgrounds for simulations and games. Class Lab Credits: 3 Clinic Credits: 0

Subject
SGD
Credits (min)
2
Credits (max)
2
Credit unit
Credits
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take SGD-114 and SGD-117
SGD 166SGD Physiology & Kinesis Kinesiology3

This course introduces the principles of simulation and game development. Topics include analysis of the human form and other living organisms. Upon completion, students should be able to demonstrate an understanding of the physiology and kinesiology concepts related to simulation and game development. Class Lab Credits: 0 Clinic Credits: 0

Subject
SGD
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
None
SGD 167SGD Ethics3

This course introduces principles of philosophy and ethics as they relate to simulation and game development. Topics include moral philosophy and ethics. Upon completion, students should be able to discuss philosophical and ethical issues related to simulation and game development. Class Lab Credits: 0 Clinic Credits: 0

Subject
SGD
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take SGD-111 and SGD-112
SGD 168SGD Mobile Programming I2

This course introduces the mobile simulation and game programming process. Topics include mobile simulation/game programming, performance tuning, animation, sound effects, music, and mobile networks. Upon completion, students should be able to apply simulation/game programming concepts to the creation of mobile simulations and games. Class Lab Credits: 3 Clinic Credits: 0

Subject
SGD
Credits (min)
2
Credits (max)
2
Credit unit
Credits
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take SGD-113
SGD 169Linux Simulation and Game Programming 2 3 03

Corequisites: This course introduces the concepts of Linux programming for use in simulation and game development. Emphasis is placed on Linux programming and tools. Upon completion, students should be able to create a simple game or simulation using Linux.

Subject
SGD
Credits (min)
3
Credits (max)
3
Type
course
Edition
2013-2014
Source
www.waketech.edu
Prerequisite
Take SGD-113 CSC-134(S21066) or CSC-151;
SGD 170Handheld Simulation and Game Programming 2 3 03

Corequisites: This course introduces the concepts of hand-held simulation and game development. Emphasis is placed on hand-held game API, including stylus input, system buttons, infrared commmunications audio/visual creation and the physics of hand-held game API. Upon completion, students should be able to create a simple simulation or game for a hand-held device.

Subject
SGD
Credits (min)
3
Credits (max)
3
Type
course
Edition
2013-2014
Source
www.waketech.edu
Prerequisite
Take SGD-113 CSC-134(S21066) or CSC-151;
SGD 171Flash Simulation and Game Programming 2 3 03

This course introduces the Flash programming environment for use in simulation and game development. Topics include timeline effects, extensibility layers, alias text, globalization tools, ActionScript and lingo programming. Upon completion, students should be able to create a simple simulation or game using Flash.

Subject
SGD
Credits (min)
3
Credits (max)
3
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take SGD-111(S21240) or SGD-116; Take previously. Required.
SGD 172SGD Virtual Environments2

This course covers the use of virtual reality tools and techniques in simulation and game development. Emphasis is placed on acquiring the skills necessary to create scalable virtual characters and environments for use in simulations and games. Upon completion, students should be able to create a simple game or simulation in a virtual environment. Class Lab Credits: 3 Clinic Credits: 0

Subject
SGD
Credits (min)
2
Credits (max)
2
Credit unit
Credits
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take SGD-114
SGD 173Lighting and Shading Algorithms 2 3 03

Corequisites: This course introduces the concepts of various lighting and shading algorithms for use in simulation and game development. Topics include various tools used to create light and shadows. Upon completion, students should be able to apply knowledge of various lighting and shading algorithms to the creation of simulation and games.

Subject
SGD
Credits (min)
3
Credits (max)
3
Type
course
Edition
2013-2014
Source
www.waketech.edu
Prerequisite
Take SGD-214;
SGD 174SGD Level Design I2

This course introduces the tools used to create levels for real-time simulation and games. Topics include level design, architecture theory, modeling for 3D engines, and texturing methods. Upon completion, students should be able to design simple levels using industry-standard tools. Class Lab Credits: 3 Clinic Credits: 0

Subject
SGD
Credits (min)
2
Credits (max)
2
Credit unit
Credits
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take SGD-112 and SGD-114
SGD 180Simulation and Game Development Hypertext Markup Language Programming I2

This course provides an introduction to using HTML based technologies as it relates to simulation and game development presented in a browser context. Emphasis is placed on creating webpages that use HTML, CSS and Javascript to create game content that is usable in a variety of platforms. Upon completion, students should be able to design and create an HTML based games or simulations. Class Lab Credits: 3 Clinic Credits: 0

Subject
SGD
Credits (min)
2
Credits (max)
2
Credit unit
Credits
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take SGD-113
SGD 181Machinima3
Subject
SGD
Credits (min)
3
Credits (max)
3
Type
course
Edition
2012-2013
Source
www.waketech.edu
SGD 192Selected Topics in Simulation/Game Dev 1 2 02

Requisites: This course provides an opportunity to explore areas of current interest in specific program or discipline areas. Emphasis is placed on subject matter appropriate to the program or discipline. Upon completion, students should be able to demonstrate an understanding of the specific area of study. This course provides an opportunity to explore areas of current interest in Simulation and Game Development. Emphasis is placed on subject matter appropriate to 2017-2018 Catalog Volume 39 | Wake Technical Community College Last updated 6/20/2017 369

Subject
SGD
Credits (min)
2
Credits (max)
2
Type
course
Edition
2026
Source
www.waketech.edu
SGD 193Selected Topics in Simulation/Game Dev 2 2 03

Requisites: This course provides an opportunity to explore areas of current interest in specific program or discipline areas. Emphasis is placed on subject matter appropriate to the program or discipline. Upon completion, students should be able to demonstrate an understanding of the specific area of study.

Subject
SGD
Credits (min)
3
Credits (max)
3
Type
course
Edition
2026
Source
www.waketech.edu
SGD 2103D Data Capture2

This course introduces students to the tools used to capture data in a 3D environment. Emphasis is placed on capturing data from motion capture and/or 3D scanning devices for use in 3D models and animations. Upon completion, students should be able to capture data from a 3D environment and import for use in 3D models, simulations, and animations. Take SGD-162 Class Lab Credits: 3 Clinic Credits: 0

Subject
SGD
Credits (min)
2
Credits (max)
2
Credit unit
Credits
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take SGD-114
SGD 212Simulation and Game Development Design II2

This course covers the advanced principles of simulation and game design. Topics include advanced design concepts in simulation and game development. Upon completion, students should be able to design an advanced simulation or game. Take one group: Art Track: SGD-112, SGD-114, SGD-117 Programming Track: SGD-112, SGD-114, SGD-213 Class Lab Credits: 3 Clinic Credits: 0

Subject
SGD
Credits (min)
2
Credits (max)
2
Credit unit
Credits
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take SGD-112
SGD 213Simulation Game Development Programming II2

This course covers advanced programming concepts used to create simulations and games. Emphasis is placed on acquiring advanced programming skills for use in creating simulations and games. Upon completion, students should be able to program an advanced simulation or game. Take SGD-113 Class Lab Credits: 3 Clinic Credits: 0

Subject
SGD
Credits (min)
2
Credits (max)
2
Credit unit
Credits
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take One: SGD-113, CSC-134, CSC-151 or CSC-153
SGD 214SGD 3D Modeling II2

This course introduces the tools used to create and animate advanced 3-dimensional models. Emphasis is placed on identifying and utilizing the tools required to create and animate advanced 3D models. Upon completion, students should be able to create and animate advanced 3D models using 3D modeling tools. Class Lab Credits: 3 Clinic Credits: 0

Subject
SGD
Credits (min)
2
Credits (max)
2
Credit unit
Credits
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take SGD-114
SGD 215Adv Phys-Based Modeling3
Subject
SGD
Credits (min)
3
Credits (max)
3
Type
course
Edition
2012-2013
Source
www.waketech.edu
SGD 232Survey of Game Engines3
Subject
SGD
Credits (min)
3
Credits (max)
3
Type
course
Edition
2012-2013
Source
www.waketech.edu
SGD 235SGD Game Console Programming2

This course introduces the game console programming process. Emphasis is placed on developing simulations and games to be deployed on game consoles using industry-standard game engine platforms and associated languages. Upon completion, students should be able to apply simulation and game programming concepts to the creation of game console simulations and games. Take SGD-113; Class Lab Credits: 3 Clinic Credits: 0

Subject
SGD
Credits (min)
2
Credits (max)
2
Credit unit
Credits
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take SGD-213
SGD 237Rigging 3D Models2

This course covers the fundamentals of rigging 3D models for animation. Emphasis is placed on learning how to properly weight a model, rig it with a skeleton, and create fluid movement. Upon completion, students should be able to demonstrate the ability to properly rig 3D models. Take SGD-162 Class Lab Credits: 3 Clinic Credits: 0

Subject
SGD
Credits (min)
2
Credits (max)
2
Credit unit
Credits
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take SGD-114
SGD 239Simulation and Game Development Tech Art2

This course is designed to connect the disciplines of art and programming in Simulation and Game Development. Emphasis is placed on the creation and integration of game assets into the simulation or game development pipeline. Upon completion, students should be able to create art and customize art tools using scripting languages for development of simulations and video games. Class Lab Credits: 3 Clinic Credits: 0

Subject
SGD
Credits (min)
2
Credits (max)
2
Credit unit
Credits
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take All: SGD-113 and SGD-114
SGD 242Simulation and Game Development Photogrammetry2

This course introduces the use of photogrammetry for simulations and game development. Emphasis is placed on the process of pulling visual data from an array of photographs to generate fully textured, high-poly models. Upon completion, students should be able to translate photogrammetry creations into industry-standard game and simulation models for use in real-time engines and surfaces in physics-based materials. Class Lab Credits: 3 Clinic Credits: 0

Subject
SGD
Credits (min)
2
Credits (max)
2
Credit unit
Credits
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take SGD-114
SGD 2443D MODELING III3

This course is designed to further a student's knowledge in creating visually compelling 3D models through the use of industry-standard software. Emphasis is placed on learning how to develop accurate textures and normal maps. Upon completion, students should be able to develop industry caliber 3D models. Requisites: Take SGD-214(S21263); Take previously. Required.<br>

Subject
SGD
Credits (min)
3
Credits (max)
3
Type
course
Edition
2026
Source
www.waketech.edu
SGD 262Simulation and Game Development 3D Animation II2

This course is designed to further a student's knowledge of 3D animation used in simulation and game development. Emphasis is placed on advanced character, weapons, vehicles, prop and effects animations for video game design. Upon completion, students should be able to develop industry caliber animations for simulation or video game integration. Class Lab Credits: 3 Clinic Credits: 0

Subject
SGD
Credits (min)
2
Credits (max)
2
Credit unit
Credits
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take SGD-162
SGD 268SGD Mobile Programming II2

This course introduces advanced mobile simulation and game programming processes. Topics include advanced mobile simulation/game platforms, performance tuning, animation, sound effects, music, and mobile networks. Upon completion, students should be able to apply advanced simulation/game programming concepts to the creation of mobile simulations and games. Class Lab Credits: 3 Clinic Credits: 0

Subject
SGD
Credits (min)
2
Credits (max)
2
Credit unit
Credits
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take SGD-168
SGD 271Adv Flash Programming3
Subject
SGD
Credits (min)
3
Credits (max)
3
Type
course
Edition
2015-2016
Source
www.waketech.edu
SGD 274SGD Level Design II2

This course introduces the advanced tools used to create levels for real-time simulations and games. Topics include advanced-level guide and architecture theory, concepts related to "critical path" and "flow," game balancing, playtesting, and storytelling. Upon completion, students should be able to design complex levels using industry-standard tools. Class Lab Credits: 3 Clinic Credits: 0

Subject
SGD
Credits (min)
2
Credits (max)
2
Credit unit
Credits
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take SGD-174
SGD 280SGD HTML Programming I3
Subject
SGD
Credits (min)
3
Credits (max)
3
Type
course
Edition
2026
Source
www.waketech.edu
SGD 285SGD Software Engineering2

This course introduces object-oriented software engineering concepts related to simulation and game development. Topics include systematic approaches to the development, operation and maintenance of simulations and games. Upon completion, students should be able to apply software engineering techniques to the development of simulations and games. Take SGD-213 Take SGD-212 Class Lab Credits: 3 Clinic Credits: 0

Subject
SGD
Credits (min)
2
Credits (max)
2
Credit unit
Credits
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take One: SGD-212, SGD-213, or SGD-214
SGD 288Simulation and Game Development Portfolio Design1

This course covers the organization and presentation of a simulation and game design portfolio and appropriate related materials. Emphasis is placed on development and evaluation of the portfolio, design and production of a resume and self-promotional materials, and interview techniques. Upon completion, students should be able to prepare and professionally present an effective portfolio and related self-promotional materials. Take SGD-214 or SGD-285 Class Lab Credits: 2 Clinic Credits: 0

Subject
SGD
Credits (min)
1
Credits (max)
1
Credit unit
Credits
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take One SGD-212 SGD-213 OR SGD-214
SGD 289Simulation and Game Development Capstone Project2

This course provides students with the opportunity to create a functional simulation or game with minimal instructor support. Emphasis is placed upon verbal and written communication, skill documentation, professional presentation and user training. Upon completion, students should be able to create and professionally present a fully functional simulation or game. Take 1 group; Art Track:Take SGD-212, SGD-174, SGD-134, SGD-214, SGD-162 and SGD-172 Art Track: Take SGD-212, SGD-174, SGD-134, SGD-214, SGD-162 and SGD-165 Programming Track: Take SGD-212, SGD-174, SGD-134, SGD-235 and SGD-285 Class Lab Credits: 3 Clinic Credits: 0

Subject
SGD
Credits (min)
2
Credits (max)
2
Credit unit
Credits
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take One: SGD-212, SGD-213, SGD-214, or SGD-285
SGD 292Selected Topics2
Subject
SGD
Credits (min)
2
Credits (max)
2
Type
course
Edition
2012-2013
Source
www.waketech.edu
SGD 292ASelected Topics in SGD Interview Skills 1 2 02

This course provides an opportunity to explore areas of current interest in specific program or discipline areas. Emphasis is placed on subject matter appropriate to the program or discipline. Upon completion, students should be able to demonstrate an understanding of the specific area of study. Students will be able to create professional resumes, business cards and cover letters; design a digital portfolio to represent their work and effectively communicate during interview opportunities.

Subject
SGD
Credits (min)
2
Credits (max)
2
Type
course
Edition
2015-2016
Source
www.waketech.edu
Prerequisite
Take SGD-289(S22278); Take either previously or concurrently. Required.
SGD 293Selected Topic3

Graduation Requirements..................................72 Credit Hours Game Programming and Design Diploma - D25450A This diploma is designed for individuals seeking employment in the digital game, movie industry, or related companies, as game programmers, programmer trainees, game testers or designers/developers. al Community College 148

Subject
SGD
Credits (min)
3
Credits (max)
3
Type
course
Edition
2012-2013
Source
www.waketech.edu
SGD 293ASelected Topics in Maya for 3Ds Max Use 2 2 03

This course provides an opportunity to explore areas of current interest in specific program or discipline areas. Emphasis is placed on the subject matter appropriate to the program or discipline. Upon completion, students should be able to demonstrate an understanding of the specific area of study. This course provides an opportunity to explore areas of current interest in Simulation and Game Development. Emphasis is placed on subject matter appropriate to the program or discipline. Upon completion, students should be able to demonstrate an understanding of the specific area of study. SOCIOLOGY (SOC Prefix) SOC-210 Introduction to Sociology 3 0 0 3

Subject
SGD
Credits (min)
3
Credits (max)
3
Type
course
Edition
2026
Source
www.waketech.edu
Prerequisite
Take SGD-114; Take previously. Required. Take 1 group; Option: Take RED-090 ENG-090; Option: Take ENG-111(S13673); Option: Take

Source: Wake Technical Community College's catalog, linked per course · table learning_unit · CourseShelf publish 61