6 courses with the subject APCA, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
APCA 201Developing Visual Concepts6
In Developing Visual Concepts, students will acquire skills and theoretical understanding for visual concept development related to props, characters, and creatures. They will explore line, value, color theory, human anatomy, clothing, perspective, proportions, and material physics. Additionally, students will study various artistic styles to refine their own and create concept pieces for their personal portfolios.
Light and color are foundational elements in the creation of appealing concept art and illustrations. They enable images to evoke different moods as well as allow the artist to define the properties of different materials and their interactions within diverse environments. In Rendering Techniques and Character Drawing, students will explore lighting theory and examine different lighting and surfacing parameters.
In Layout, Level Design, and Composition, students will explore theories and practices of artistic composition and filmic framing, focusing on conventions used by film and game developers. They will create intricate environment concepts and compose artwork of exteriors and interiors using perspective principles. Emphasis will be on lighting effects, mood, and asset integration to create vibrant worlds. Students will also prototype game level designs, considering aesthetic appeal and technical factors.
APCA 203 Rendering Techniques and Character Drawing Credit Type Code: Letter Grade
APCA 207Characters, Creatures, and Enhanced Workflows6
Highly skilled character artists have both versatility of aesthetic skills and a deep understanding of how to incorporate distinctive personalities and backstory into their designs. In this course, students will study the theories and principles underpinning the creation of archetypal characters used in basic storytelling. In Characters, Creatures, & Enhanced Workflows, students will explore how the attributes and characteristics of heroes, villains, and creatures are used to inform the creation of compelling visual and conceptual designs.
As powerful design software, game engines, and video production technologies become more and more accessible, artists are increasingly required to have knowledge of, and be able to use, innovative toolkits that can streamline their workflows and increase their creative outputs. In 3D Concept Art Workflows, students will explore new and emerging digital tools, investigate leading 3D modeling packages, and learn how to evaluate their usefulness in a 2D Concept Art pipeline.
Over the course of their studies, students will have accumulated a broad and coherent body of theoretical, technical, creative and cognitive disciplinary knowledge and skills relating to their major. In this capstone, students will need to critically reflect on, and review, this evolving catalogue of knowledge and skills in order to plan for, edit, and curate a body of work into a cohesive portfolio that showcases their professional, artistic, and technical abilities.