40 courses with the subject ANIM, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
ANIM 10001Animation2
54 hours CE level continuing studies course Professional animators guide you through the basics of motion studies: experimenting with traditional hand-drawn, stop-motion and digital animation techniques. Over the course of the program, you will storyboard, film, edit and execute your own short, animated movie and demo reel.
18 hours CE level continuing studies course Students of this course will learn the fundamentals of character design, creature design, environmental design, and art direction for animated media. Students will learn to pitch a project to a design team using reference material, written descriptions and visual aids such as mood boards. This course may not be audited.
45.0 hours 100 level undergraduate course An introduction to the basics of animation, with an emphasis on the development of storytelling capabilities. Inventive studio projects explore production techniques used both in experimental and character animation. In addition, an historical overview is provided through film screenings and group discussion. Animation or Film/Animation majors are not permitted to register for this course. This course is not repeatable for credit.
45.0 hours 100 level undergraduate course Through a series of drawn exercises concentrating on timing, movement, and weight, the student acquires an understanding of fundamental animation principles. This course is not repeatable for credit.
45.0 hours 100 level undergraduate course Introduces students to stop motion narrative animation. A variety of techniques will be explored - such as puppets, cut-outs, clay and pixilation - to bring short sequences and stories to life. This course is not repeatable for credit.
67.5 hours 100 level undergraduate course Through a series of drawn exercises concentrating on timing, movement, and weight, the student acquires an understanding of fundamental animation principles. This course is not repeatable for credit.
67.5 hours 100 level undergraduate course Introduces students to stop motion narrative animation. A variety of techniques will be explored - such as puppets, cut-outs, clay and pixilation - to bring short sequences and stories to life. This course is not repeatable for credit.
90.0 hours 100 level undergraduate course This introductory course develops the student’s understanding of digital movement and imaging through animation exercises using a variety of 2D software programs. No previous computer experience is required. Priority enrollment for Animation, Film + Animation, and Game Art majors. This course is not repeatable for credit.
67.5 hours 100 level undergraduate course Using industry-standard 3D computer software, students learn basic modeling, texturing, lighting, movement, and rendering techniques. This course prepares students for more advanced 3D computer coursework and allows them to utilize 3D software in the development and creation of further animation work. This course is not repeatable for credit.
67.5 hours 200 level undergraduate course Non-narrative approaches to animation are explored through under-the-camera, drawn, and digital techniques. Form, shape, line quality, color, and sound/image relationships will be investigated through a series of short exercises. This course is not repeatable for credit.
45.0 hours 200 level undergraduate course Non-narrative approaches to animation are explored through under-the-camera, drawn, and digital techniques. Form, shape, line quality, color, and sound/image relationships will be investigated through a series of short exercises. Priority enrollment to Animation and Film + Animation majors. This course is not repeatable for credit.
45.0 hours 200 level undergraduate course This course focuses on the creation of a personal 30 second animated piece utilizing one or more of the techniques learned in the first semester. Students start from an initial concept then move through storyboarding, animatics, animation, sound-image editing, and final output. Prerequisites ANIM*103 or ANIM*105 Priority enrollment to Animation majors and Film + Animation majors. This course is not repeatable for credit.
90.0 hours 200 level undergraduate course Designing characters, backgrounds, pans, and creative camera moves for the animated scene. Design styles and techniques are explored for their potential to develop a wide range of character types, traits, moods, personalities, and attitudes. Students learn to integrate space and characters action, work with camera fields, deal with composition and perspective, and create moods through layout. A final project requires development of an animator’s bible, a production workbook for the student’s personal film portfolio. Prerequisites ANIM*103 This course is not repeatable for credit.
67.5 hours 200 level undergraduate course This course focuses on the creation of a personal 30 second animated piece utilizing one or more of the techniques learned in the first semester. Students start from an initial concept then move through storyboarding, animatics, animation, sound-image editing, and final output. Prerequisites ANIM*103 or ANIM*105 This course is not repeatable for credit.
90.0 hours 200 level undergraduate course Motion design is integral to information presentation in our streaming world. Through projects, lectures, demonstrations and discussion/analysis, students will gain an understanding of the conceptual, technical and aesthetic issues of motion design, including the planning, production and post-production timeline. Priority enrollment for Animation and Game Art majors. This course is not repeatable for credit.
90.0 hours 200 level undergraduate course This intermediate stop motion course expands upon techniques and concepts learned in the intro class. Topics include puppet construction in clay and mixed media, set design and construction, and lighting. Students also study the history of stop motion animation through screenings and lectures. Prerequisites ANIM*105 This course may be completed 2 times for credit.
90.0 hours 200 level undergraduate course The ability to create effective visual continuities represents a fundamental skill in animation and live-action filmmaking. In this class, an understanding of narrative story structure and the ability to translate words into images will be developed through exercises dealing with the specifics of shot sequence design. Storyboards will be expanded into animatic form and will include the creation of basic soundtracks. Prerequisites ANIM*131 This course is not repeatable for credit.
45.0 hours 200 level undergraduate course Using current industry standard software, students expand on and explore drawn character animation possibilities as they digitally draw/manipulate/coax characters into life. Prerequisites ANIM*131 This course is not repeatable for credit.
90 hours 200 level undergraduate course Building upon theory and software technique learned in introductory animation courses, Intermediate 2D Animation explores drawn animation in multiple character based assignments designed to build experience and produce portfolio and reel-ready examples of animated performances coupled with a refined art direction and execution. Prerequisites ANIM*131 This course is not repeatable for credit.
90.0 hours 200 level undergraduate course Using industry-standard 3D computer software, students learn basic modeling, texturing, lighting, movement, and rendering techniques. This course prepares students for further 3D computer coursework and allows them to utilize 3D software in the development and creation of their Junior and Senior thesis work. Requires completion of 30 credits. This course is not repeatable for credit.
67.5 hours 200 level undergraduate course This course is designed to deeply increase students’ 3D computer character animation knowledge. Using industry-standard software, students build character models and skeletons, attach the models to the skeletons, and move the resulting 3D computer characters through a series of exercises as they explore and refine 3D character animation skills. Prerequisites ANIM*134 This course is not repeatable for credit.
90.0 hours 300 level undergraduate course This course focuses on the creation of a personal one and half-minute animated piece, starting form initial conception and ending with final output to digital or film media. Stages in the production cycle include storyboarding, animatics, animation, inking and painting, sound-image editing, and final output. Prerequisites ANIM*210 This course is not repeatable for credit.
90.0 hours 300 level undergraduate course Students work in groups with an outside client(s) to learn how to respond to commercial/non-profit needs and collaborate as a production unit to create a final professional animated piece. Prerequisites ANIM*103, ANIM*105, ANIM*201, ANIM*202, ANIM*209, or,ANIM*210 This course is not repeatable for credit.
90.0 hours 300 level undergraduate course Students of this course will learn the fundamentals of character design, creature design, environmental design, and art direction for animated media. Students will learn to pitch a project to a design team using reference material, written descriptions and visual aids such as mood boards. Based on the style and medium of the project, a series of design goals will be set, including, but not limited to: character sheets, environment designs, color keys / color script and motion studies. They will complete an Animation Style Guide and be able to articulate an understanding of iterative design process and pre-production necessary to create animated series media. Prerequisites ANIM*131 Priority enrollment to Animation majors. This course is not repeatable for credit.
undefined hours 300 level undergraduate course This course allows for the presentation of one-time, unique studio experiences involving either specialized themes, media, classroom structures, or teaching and learning formats, for the development of projects relevant to contemporary Animation issues. Junior/Senior Preferred Variable Level - Check W/ Dept This course may be completed 4 times for credit.
90.0 hours 300 level undergraduate course This course is designed to further develop 3D computer animation modeling, texturing, lighting, and rendering skills. Using industry-standard software, students explore and develop 3D skills with both photo-realistic and stylized graphic approaches to image creation and manipulation. Prerequisites ANIM*234 This course is not repeatable for credit.
90.0 hours 300 level undergraduate course Students in this course will learn the fundamentals of computer-generated simulation and visual effects. Utilizing industry tools such as Maya and Houdini, students will develop a working competency with particle systems, fluid systems, cloth and hair systems, physics, fracturing and destruction. Prerequisites ANIM*134 Priority enrollment for Animation and Game Art majors. This course is not repeatable for credit.
67.5 hours 300 level undergraduate course This course further increases students’ 3D computer character animation skills and knowledge. Using industry-standard software, students build more complex character models and skeletons, attach the models to the skeletons with advanced movement controls, and move the resulting 3D computer characters through a series of challenging exercises as they continue to explore and refine 3D character animation skills. Prerequisites ANIM*233 This course is not repeatable for credit.
45.0 hours 300 level undergraduate course The aesthetics of animation design and the structural elements of frame-by-frame filmmaking have evolved over time. Analytical, procedural, and historical approaches are brought to bear in the study of animation principles and their development in cinematic history. Priority enrollment for Animation and Film+ Animation Majors. Requires completion of 60 credits. This course is not repeatable for credit. This course can fulfill a discipline history elective, critical studies elective, or general elective requirement.
67.5 hours 300 level undergraduate course Television animation studios have departments of specialized teams that collaborate via a carefully sequenced pipeline to produce episodic series. Students will learn the skills and tools required for each part of the production process, including preproduction (writing, storyboarding, character design, prop design, background design layout), production (limited animation 2D character design, rigging, and animation), and postproduction (compositing, effects, sound design). Prerequisites ANIM*210 This course is not repeatable for credit.
90.0 hours 300 level undergraduate course Most films these days require work in post-production to create their final look. This course will explore how to generate moving mattes, track camera moves, color correct, shoot blue/green screen content, work with shadows/explosions/fire/water, and combine 2D, 3D, and filmed elements. Prerequisites ANIM*131 Priority enrollment for Animation, Film + Animation, and Game Art majors. This course is not repeatable for credit.
67.5 hours 300 level undergraduate course Preparation for entering the professional field of animation requires the ability to present one’s self and work well. Students will add portfolio development components to their current creative presentation content: website development, creation of branding materials, upgrading reels and other marketing options will help students refine their portfolio. Resumes, business practices, intellectual property, and the ability to both interview and be interviewed will all be addressed.
90.0 hours 400 level undergraduate course Directed independent production of a short film project in an idiom of the student’s choosing; additional production of a visual portfolio and reel. Prerequisites ANIM*302 or ANIM*225 This course is not repeatable for credit.
90.0 hours 400 level undergraduate course Directed independent production of a short film project in an idiom of the student’s choosing. Seniors complete their academic year thesis project and present their work at a public screening at the end of the spring semester. Prerequisites ANIM*401 or ANIM*302 Open to Animation and Film & Animation majors only. This course is not repeatable for credit.
45.0 hours 400 level undergraduate course Directed independent production of a short film project in an idiom of the student’s choosing. Seniors complete their academic year thesis project and present their work at a public screening at the end of the spring semester. Prerequisites ANIM*401 or ANIM*302 This course is not repeatable for credit.
67.5 hours 400 level undergraduate course Students work in groups with an outside client(s) to learn how to respond to commercial/non-profit needs and collaborate as a production unit to create a final professional animated piece. Prerequisites ANIM*201 or ANIM*210 This course is not repeatable for credit.
undefined hours 400 level undergraduate course Independent Study offers a matriculated student the opportunity to initiate individual research or advanced projects that are beyond the limits of the standard curriculum. This course may be repeated for credit. This course requires permission by the offering program office. This course may not be audited. This course cannot be taken pass/fail.
undefined hours 400 level undergraduate course Internship program in which the student, working closely with an internship advisor, is placed in one of several professional situations. Placements include assisting in professional studios, practice in biomedical photography laboratories, and working for commercial and non-profit galleries, among others. Placements in film and animation are sponsored by local independent production houses and television stations, design firms, and freelance artists; students of film may assist in location shooting, set production, editing, casting, scripting, and a myriad of other practical tasks. This course requires permission by the offering program office. Pass/fail grading only.
undefined hours 600 level graduate course Independent Study offers a matriculated student the opportunity to initiate individual research or advanced projects that are beyond the limits of the standard curriculum. This course may be repeated for credit. This course requires permission by the offering program office. This course may not be audited. This course cannot be taken pass/fail.
undefined hours 600 level graduate course Graduate students may register for upper-level undergraduate liberal arts courses and studio electives for graduate credit. Graduate students are expected to contribute at a higher level in the classroom and have additional assignments (readings, papers, etc.) in order to be granted graduate credit. Students are advised to select an area of study that broadens or intensifies their background in the arts, education, and related disciplines. Often this work contributes directly to the preparation of the graduate project proposal. In order to register for an upper-level undergraduate course and receive credit, the student must submit a completed special topics/independent study form to the Office of the Registrar. This course may be repeated for credit. This course requires permission by the offering program office.