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University of the Arts · Courses

GAMA

18 courses with the subject GAMA, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.

GAMA 10001Game Design0.5

54 hours CE level continuing studies course Delve into the complex and intricate world of video games. In this workshop, you’ll explore the principles that inform how games work, what makes them fun, and how they can help us understand our world and social interactions. Learn to construct logical storylines and rules in an imagined space, and utilize interface design, programming tools and aesthetics to bring your original game concept to life. Pass / Fail Grading Only This course may not be audited.

Subject
GAMA
Credits (min)
0.5
Credits (max)
0.5
Credit unit
credits
Type
course
Edition
2023-2024
Catalog
2023-2024 University Catalog
Source
uarts.catalog.acalog.com
GAMA 101Introduction to Game Art1.5

45.0 hours 100 level undergraduate course This course provides a survey of the game industry with applied projects to allow the student to try out industry-standard tools and processes. Topics include the history of interactive design and game development methods and processes. This course is not repeatable for credit.

Subject
GAMA
Credits (min)
1.5
Credits (max)
1.5
Credit unit
credits
Type
course
Edition
2023-2024
Catalog
2023-2024 University Catalog
Source
uarts.catalog.acalog.com
GAMA 104Game Art Studio1.5

45.0 hours 100 level undergraduate course Using a broad range of digital tools and systems, such as 3D modeling, motion graphics, web and interactive art, students explore the power of visual language in order to convey messages and meaning. In this course, students will research and apply theories and methods for engaging creativity, while developing their unique creative process and voice. This course emphasizes self-directed learning to solve problems, under continually changing technological conditions. This course is not repeatable for credit.

Subject
GAMA
Credits (min)
1.5
Credits (max)
1.5
Credit unit
credits
Type
course
Edition
2023-2024
Catalog
2023-2024 University Catalog
Source
uarts.catalog.acalog.com
GAMA 111User Interface Design3

90 hours 100 level undergraduate course The user interface (UI) comprises the components of user interaction with the various modes of multimedia communication. Readings and hands-on projects inform discussions on the evolution of the software interface, conceptual models, interaction design, user experience (UX), and basic concepts of human-computer interaction. Special consideration is given to UI as it pertains to games and interactive applications, and the visual components that users and players interact with. How UI relates to game narrative is explored, and a distinction is drawn between diegetic UI (in the story space) and non-diegetic UI (in the player space). Basic methods for rapid prototyping and testing are introduced and practiced. Priority registration for Game Art majors and Game Art minors. This course is not repeatable for credit.

Subject
GAMA
Credits (min)
3
Credits (max)
3
Credit unit
credits
Type
course
Edition
2023-2024
Catalog
2023-2024 University Catalog
Source
uarts.catalog.acalog.com
GAMA 215Programming for Creatives3

90.0 hours 200 level undergraduate course This course is an introductory programming class, appropriate for students with no prior programming experience. Students are taught basic principles and structures of software programming. We use graphically friendly learning systems in order to develop an understanding of the interplay between computers and software. Students reinforce their learning by creating basic virtual objects, websites, apps, games and interactive objects & environments. This course may be completed 2 times for credit.

Subject
GAMA
Credits (min)
3
Credits (max)
3
Credit unit
credits
Type
course
Edition
2023-2024
Catalog
2023-2024 University Catalog
Source
uarts.catalog.acalog.com
GAMA 240Virtual 3D Environments I3

90.0 hours 200 level undergraduate course In this course students will learn fundamental skills for modeling/sculpting 3D objects and terrains and texture map creation. The importing of 3D assets and animation sequences for building and populating virtual 3D environments is also covered. Students will be introduced to basic physics (lighting) and scripting for a game level. Emphasis will be placed on the aesthetics of virtual world building. Prerequisites ANIM*234 Priority enrollment for Design, Art + Technology Priority enrollment for DAT and Game Art majors. This course is not repeatable for credit.

Subject
GAMA
Credits (min)
3
Credits (max)
3
Credit unit
credits
Type
course
Edition
2023-2024
Catalog
2023-2024 University Catalog
Source
uarts.catalog.acalog.com
GAMA 250History of Games3

45.0 hours 200 level undergraduate course This lecture course will explore the history and theory of games from ancient times to the 21st century. The recent influences of rapid technological change, social and political upheaval, and expanding cultural exchange, as they influence video game culture, are a primary focus of the course. Students will investigate the evolving role of artists and designers in relationship to other disciplines in the video game development industry. Through discussion and written assignments, students will engage with the history of games in order to inform the development of their individual creative practices and critical thinking skills. Students will be exposed to a wide array of game philosophies, artifacts, and outcomes through an eclectic collection of game experiences from around the world. Prerequisites WRIT*102, WRIT*102E, or WRIT*102H This course is not repeatable for credit. This course can fulfill a discipline history elective, critical studies elective, or general elective requirement.

Subject
GAMA
Credits (min)
3
Credits (max)
3
Credit unit
credits
Type
course
Edition
2023-2024
Catalog
2023-2024 University Catalog
Source
uarts.catalog.acalog.com
GAMA 315Professional Practices3

90.0 hours 300 level undergraduate course In this course, students establish and promote a professional identity that reflects their unique skills and talents. As practicing professionals, they learn the fundamental principles and methods for developing effective creative work environments. The basic assumptions that affect the formation of collaborative groups - such as personal responsibility, relationship to authority, leadership issues, individual differences, competition, the development of norms, and the generation and uses of power - are experienced, explicated, and examined. Students will explore techniques in transformational leadership and conflict management, both inside and outside of the classroom. This course is not repeatable for credit.

Subject
GAMA
Credits (min)
3
Credits (max)
3
Credit unit
credits
Type
course
Edition
2023-2024
Catalog
2023-2024 University Catalog
Source
uarts.catalog.acalog.com
GAMA 325Game Concepts I3

90.0 hours 300 level undergraduate course This course introduces students to the principles, practice and techniques of game design from board and card games to video games. Students will develop a practical understanding of the role of MDA: Mechanics, Dynamics and Aesthetics, in the design and production of game concepts. Working individually and in teams, students engage their creative process to realize game concepts through sketching, prototyping, play-testing, asset creation and development. Students will develop the Game Pitch, investigate publishing venues and explore crowdsourcing methods. Students will be introduced to non-programming based tools, to specify interactivity, using commercial game engines such as: Unity, Unreal, Gamemaker, GameSalad, Construct, etc. Priority enrollment for Game Art majors. This course is not repeatable for credit.

Subject
GAMA
Credits (min)
3
Credits (max)
3
Credit unit
credits
Type
course
Edition
2023-2024
Catalog
2023-2024 University Catalog
Source
uarts.catalog.acalog.com
GAMA 326Game Concepts II3

90.0 hours 300 level undergraduate course In this course students apply MDA: Mechanics, Dynamics and Aesthetics, to the design and production of video game concepts. Working individually and in teams, students engage their creative process to realize 3D game concepts through sketching, prototyping, play testing, asset creation and development. As an extension of the previous course, students continue to develop skills in level design and building and are introduced to advanced features such as Physics, Animation, and Scripting. The course will focus on high-end commercial game engines such as: Unity and Unreal. Prerequisites ANIM*234, GAMA*240, and GAMA*325 This course is not repeatable for credit.

Subject
GAMA
Credits (min)
3
Credits (max)
3
Credit unit
credits
Type
course
Edition
2023-2024
Catalog
2023-2024 University Catalog
Source
uarts.catalog.acalog.com
GAMA 340Virtual 3D Environments II3

90.0 hours 300 level undergraduate course In this course students will study advanced techniques for modeling/sculpting 3D objects and terrains and creating realistic texture maps. Students will develop basic animation sequences for virtual 3D environments. Students learn strategies and workflows for level design used in 3D game engines. Use of particle systems and physics to create dynamic worlds will be introduced. Emphasis will be placed on the aesthetics of virtual world building. Prerequisites GAMA*240 Priority enrollment for Design, Art + Technology Priority enrollment for DAT and Game Art majors. This course may be completed 2 times for credit.

Subject
GAMA
Credits (min)
3
Credits (max)
3
Credit unit
credits
Type
course
Edition
2023-2024
Catalog
2023-2024 University Catalog
Source
uarts.catalog.acalog.com
GAMA 401Senior Studio I3

90.0 hours 400 level undergraduate course Our two senior studio courses are designed to provide a year-long experience which is the culmination and synthesis of all knowledge and skills acquired from the successful completion of preceding courses. The Senior Studio sequence mirrors the creative process that Game Artists engage in professional contexts, whether for a small indie game or AAA title. Included in the course sequence, is participation in the annual Global Game Jam, a weekend intensive design workshop. Prerequisites DAAT*340, GAMA*326, and ANIM*332 or ANIM*333 This course is not repeatable for credit.

Subject
GAMA
Credits (min)
3
Credits (max)
3
Credit unit
credits
Type
course
Edition
2023-2024
Catalog
2023-2024 University Catalog
Source
uarts.catalog.acalog.com
GAMA 402Senior Studio II3

90.0 hours 400 level undergraduate course Senior Studio II continues the process begun in Senior Studio I. At the conclusion of this course, students will present a completed major project that demonstrates concept, process, execution and presentation of their original creative inspiration. Students will be required to publish their senior project in a professional venue ranging from exhibition to an online game community. Prerequisites GAMA*401 This course is not repeatable for credit.

Subject
GAMA
Credits (min)
3
Credits (max)
3
Credit unit
credits
Type
course
Edition
2023-2024
Catalog
2023-2024 University Catalog
Source
uarts.catalog.acalog.com
GAMA 490Independent Study1-6

undefined hours 400 level undergraduate course Independent Study offers a matriculated student the opportunity to initiate individual research or advanced projects that are beyond the limits of the standard curriculum. This course may be repeated for credit. This course requires permission by the offering program office. This course cannot be taken pass/fail. This course may not be audited

Subject
GAMA
Credits (min)
1
Credits (max)
6
Credit unit
credits
Type
course
Repeatable
may be repeated for credit.
Edition
2023-2024
Catalog
2023-2024 University Catalog
Source
uarts.catalog.acalog.com
GAMA 499Game Art Internship1-6

undefined hours 400 level undergraduate course To serve as interns, students are placed with regional or local companies to expose them to a professional work environment. Students are assessed by professional standards, such as communication, performance, creativity, cooperation, and responsibility, to name a few. Students gain practical experience in a wide range of fields that use creative technologies. Pass/fail grading only.

Subject
GAMA
Credits (min)
1
Credits (max)
6
Credit unit
credits
Type
course
Edition
2023-2024
Catalog
2023-2024 University Catalog
Source
uarts.catalog.acalog.com
GAMA 520Digital Studio3

90.0 hours 500 level undergraduate course Students in this course will learn best practices for working with clients on multimedia projects driven by real-world deadlines. Working as a team under the instructor’s supervision, students develop the collaboration and communication skills necessary to tackle complex projects, and the experience required to accelerate a career as an independent contractor, studio employee or entrepreneur. Project management frameworks (such as scrum/agile) and transactional documents (such as contracts and invoices) are utilized to produce final deliverables constrained to time frame, scope, and quality. This course may be completed 2 times for credit.

Subject
GAMA
Credits (min)
3
Credits (max)
3
Credit unit
credits
Type
course
Edition
2023-2024
Catalog
2023-2024 University Catalog
Source
uarts.catalog.acalog.com
GAMA 690Independent Study1.5-6

undefined hours 600 level graduate course Independent Study offers a matriculated student the opportunity to initiate individual research or advanced projects that are beyond the limits of the standard curriculum. This course may be repeated for credit. This course requires permission by the offering program office. This course may not be audited. This course cannot be taken pass/fail.

Subject
GAMA
Credits (min)
1.5
Credits (max)
6
Credit unit
credits
Type
course
Repeatable
may be repeated for credit.
Edition
2023-2024
Catalog
2023-2024 University Catalog
Source
uarts.catalog.acalog.com
GAMA 699Topics in Game Art1.5-6

undefined hours 600 level graduate course Graduate students may register for upper-level undergraduate liberal arts courses and studio electives for graduate credit. Graduate students are expected to contribute at a higher level in the classroom and have additional assignments (readings, papers, etc.) in order to be granted graduate credit. Students are advised to select an area of study that broadens or intensifies their background in the arts, education, and related disciplines. Often this work contributes directly to the preparation of the graduate project proposal. In order to register for an upper-level undergraduate course and receive credit, the student must submit a completed special topics/independent study form to the Office of the Registrar. This course may be repeated for credit. This course requires permission by the offering program office. This course may not be audited. This course cannot be taken pass/fail.

Subject
GAMA
Credits (min)
1.5
Credits (max)
6
Credit unit
credits
Type
course
Repeatable
may be repeated for credit.
Edition
2023-2024
Catalog
2023-2024 University Catalog
Source
uarts.catalog.acalog.com

Source: University of the Arts's catalog, linked per course · table learning_unit · CourseShelf publish 59