- Subject
- ESPT
- Type
- course
- Edition
- 2025-2026
- Source
- catalog.immaculata.edu
ESPT
4 courses with the subject ESPT, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
Undergraduate Catalog 2025-26 Esports is one of the fastest growing industries, attracting 450 million viewers and generating over $1bn in revenue in 2020. This course will introduce you to the history of competitive gaming and will explore its ecosystem. You will learn to navigate Esports leagues, teams, players, publishers, tournament operators, media and affiliate organizations. Furthermore, you’ll get firsthand experience in analyzing the space. Subject: Esport Department: Major-Payton Schl of Business
- Subject
- ESPT
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- Credits
- Type
- course
- Edition
- 2025-2026
- Source
- catalog.immaculata.edu
Undergraduate Catalog 2025-26 The role of a publisher in the games industry is to ensure that a game can get in front of its audience successfully. To do that, a publisher must consider a variety of distribution strategies and channels. This course explains the role of a publisher in game distribution and details the various channels by which a game can be distributed. Subject: Esport Department: Major-Payton Schl of Business
- Subject
- ESPT
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- Credits
- Type
- course
- Edition
- 2025-2026
- Source
- catalog.immaculata.edu
- Subject
- ESPT
- Type
- course
- Edition
- 2025-2026
- Source
- catalog.immaculata.edu
Source: Immaculata University's catalog, linked per course · table learning_unit · CourseShelf publish 59