23 courses with the subject DGIM, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
DGIM 1400Introduction to Computer Graphics4
Introduction to Computer Graphics will introduce students to a wide variety of software applications used in the Visualization Technology area as well as cover the basic theories and practices regarding still image graphics, file formats, animation and color theory. In addition, the importance of an online portfolio will be discussed and a basic portfolio will be constructed. 4C/4/0/0
This course explores the basics of Adobe Muse 1. Topics include file organization, the Adobe Muse interface, site control, images, text, linking pages, ordered, unordered and defined lists, color schemes, tables and basic layouts. The focus of this course is to introduce the learner to Adobe Muse and develop a simple Web site using the techniques learned. 2C/2/0/0
This course explores the more advanced topics of Adobe Muse including frames, rollovers, cascading style sheets, HTML, forms, DHTML, automation, sounds, templates and libraries and troubleshooting. 2C/2/0/0
It is recommended that student taking this course have taken DGIM 1443 or its equivalent.
DGIM 1448Adobe Animate I2
This course introduces students to Adobe Animate. Topics include using the interface, drawing tools, color tools, timeline, understanding frames and keyframes, motion and shape tweening, symbols, instances, effects, masks and working with bitmaps. A brief introductions to animation and animation principles will also be covered. This is a hands on course that will lead up to a final capstone project to demonstrate comprehension of Animate. 2C/2/0/0
This course continues to explore advanced features in Adobe Animate. Topics include core language fundamentals, syntax, variables, properties, methods, events, display list, timeline control and publishing projects in various formats. This is a hands on course that will lead up to a final capstone project to demonstrate comprehension of Animate.
This course introduces students to Adobe InDesign Creative Cloud. Students will be introduced to Adobe InDesign workspace, basic selection processes and tool operations. In this course, the student will learn fundamental techniques to edit and enhance various desktop publications, both print and web based. Basic operations will include working with inserting graphics and text, typographic design, managing multi-page documents, modify content and style in their page elements and how to use with other Adobe related software. Upon completion of this course, the student will create a final project using techniques from lessons learned. 2C/2/0/0
This course introduces students to Adobe Photoshop Creative Cloud. Students will be introduced to Adobe Photoshop workspace, basic selection processes and tool operations. In this course, the student will learn fundamental techniques to edit and enhance photos and create original artwork. Basic operations will include working with layers, typographic design, blending modes, channels and masks. Upon completion of this course, the student will create a final project using techniques from lessons learned. 2C/2/0/0
This course is a continuation of Photoshop 1. Topics include creating vector objects, making composited images, video editing techniques, mixer painting techniques and overview of elements of art and Principles of Design for taking the Photoshop ACA (Adobe Certified Associate) certification. Students will create a final project using the various skills learned in Photoshop 1 and 2. Students will also construct a digital portfolio that contains all projects completed in class. In addition, students may have the opportunity to take the Adobe Creative Cloud Photoshop Certified Professional exam. 2C/2/0/0
This course introduces the student to Adobe Photoshop 7. Topics include the Photoshop interface, hardware and software requirements, file formats, pixels, vectors, resolution, color theory, Photoshop color management, masks, type and topography, painting tools and brushes, layers and layer styles, filters, extract, liquefy and the pattern maker, image composition, retouching, composting, lmageReady, Web design, print and prepress, actions, and automation. This is a hands-on course where the students will develop a project using the knowledge gained in class. 4C/4/0/0
This course introduces students to the Blender 3D Animation Tool. Topics will include navigating the Blender interface, object creation and editing, Blender modifiers, material & texture application, lighting and camera setup, multi-resolution sculpting, UV texture mapping, particle tools, shape keys and render setups. Students will be expected to develop an individual animation project using techniques from the lessons learned. 4C/4/0/0
This course introduces various web logging (blogging) applications currently in use today on the World Wide Web, along with common practices used by bloggers. Applications to be covered include Blogger, Tumblr, Twitter, WordPress, plus other newly developed applications. In addition to the general use of these applications, students will be introduced to techniques used for Search Engine Optimization (SEO), web traffic analytics, monetized ad placement, Real Simple Syndication (RSS) support, as well as audio and video blogging options. While there is no prerequisite for this course, students are strongly encouraged to have a basic understanding of the Hyper Text Markup Language (HTML). 2C/2/0/0
This course continues to explore the features of the Blender 3D Animation Tool. Topics will include rigging and skinning fundamentals, inverse kinematic modeling, 3D sculpting tools, character modeling, re-topology body parts, material application and character walk cycle creation. Students will be expected to develop an individual animation project using techniques from the lessons learned. 4C/4/0/0
This course introduces students to the fundamentals of digital animation with specific focus on two dimensional software animation tools. Topics will include the 12 basic principles of animation as applied to both hand drawn and computer animation, support for web animation on multiple platforms with emphasis on mobile devices, layer editing, audio and video support as well as integration of traditional still image graphic tools into the animation process. Software used in this class will include but not limited to Processing, Adobe Edge and Stencyl, as well as other HTML5 compliant web animation software tools. This is a hands-on course where the students will develop a final project using the knowledge gained in class. 2C/2/0/0
This course introduces standard techniques and strategies used in traditional two dimensional, web-based video games. Browser-based games will be constructed using HTML 5, Javascript and the Tumult Hype web development environment. Projects will include trivia games, pattern matching games, maze games, logic games and simple casino simulations. Students will develop multiple mini-games for an online, web-based portfolio. 4C/4/0/0
Completion or concurrent enrollment DGIM 2521 2D Web Animation or instructor permission
DGIM 2560Illustrator4
In this course, the student will work with Adobe Illustrator CC creating projects that will help build the foundation for effectively using this software. Topics covered will include Adobe Illustrator workspace, selection process and tool operations. Students will be introduced to vector fundamentals and as they relate to raster-based graphics. Students will learn how to create and modify objects in illustrator using various transformation, layer, color and filter operations. In addition, students will learn pen tool operations and how to manipulate open and closed objects. Upon completion of this course, the student will complete a final project using techniques from lessons learned. In addition, students may have the opportunity to take the Adobe Creative Cloud Photoshop Certified Professional exam. 4C/4/0/0
This course teaches the student how to create a portfolio. In this course the students will create a digital (web-based) and hard copy (paper) portfolio. Topics will include portfolio definitions, design, types, goals, content, organization, and presentation showing their creative talents to an audience of peers, instructors, and industry professionals. 2C/2/0/0
DGIM 1400 Introduction to Computer Graphics or instructor approval
DGIM 2586Digital Sound2
This course teaches students how to create and edit digital sound for use in computer animation. Topics include analog and digital sound techniques and equipment, analog to digital conversion, basic sound editing, formats and sound conversion, digital to analog conversion, and basic sound effect techniques for use in computer animation. 2C/2/0/0
This course focuses on digital video editing using the Premiere Pro video editing software. Techniques involving multitrack video editing and digital audio integration will be explored, along with the creation of various title effects, fade/transition effects and other standard industry practices. In addition, the topics of video filetype and codecs, demo reel creation, use of other software tools for footage creation and basic video capture techniques will be explored. 2C/2/0/0
This course focuses on digital video editing using the Final Cut Pro video editing software. Many of the same general techniques covered in DGIM 2587 will be covered but done from the perspective of the Final Cut Pro interface. In addition, video distribution via the web, live video streaming techniques and video integration into the web using the HTML5 standards will be explored. 2C/2/0/0
This course introduces the Adobe tool After Effects and explores its usage in video and film post production. Students will learn to animate, alter and compose media in both 2D and 3D space. Various other Non-Linear editing methods will be explored. Advanced keyframing techniques will be explored in depth along with other standard post-production techniques used in modern video editing. Various After Effect plug-in usage will be explored, along with the integration of After Effects with other tools in the Adobe suite. Finally, the features of various competing products to After Effects, such as Blender and Jahshaka will be reviewed and compared. 2C/2/0/0
DGIM 2591Computer Graphics & Digital Multimedia Internship
2-8 Variable Credits A cooperative work-student program between Saint Paul College’s Graphics & Digital Multimedia program and a business facility to allow the student an employment-like experience.
This course is meant to integrate and expand upon the various animation, video editing and image manipulation skills developed in previous classes in this area. In addition, students are expected to explore new and emerging technologies in the area of animation as part of preparing for future changes in this rapidly changing area. Students will be expected to develop both individual and group animation projects for use in their Internet based portfolio. 4C/4/0/0