- Subject
- EDET
- Credits (min)
- 3
- Credits (max)
- 3
- Type
- course
- Edition
- 2026-2027
- Source
- catalog.sunyempire.edu
EDET
30 courses with the subject EDET, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
This course is designed to explore emerging technologies and implications of new media and new literacies in social, political, economic and personal spheres. Students will investigate theories and research related to meaning- making in and around the contexts of contemporary social media. In addition, students will work collaboratively and collectively to build their knowledge in how these media are created, used, interpreted and re-used by themselves and others. They will explore how affinities for these media enable us to think differently about what it means to read, write, listen, speak, view and participate in often over lapping, and at times juxtaposed, communities of practice using emerging technologies. This course will explore the impact new media and the resulting new literacies have on membership in emerging communities of practice. This course was previously EDU-681129.
- Subject
- EDET
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- Credits
- Type
- course
- Edition
- 2026-2027
- Source
- catalog.sunyempire.edu
or EDET 6130 or Teaching and Training in Online and Blended Environm
- Subject
- EDET
- Type
- course
- Edition
- 2026-2027
- Source
- catalog.sunyempire.edu
The post-digital age, characterized by the seamless integration of digital and physical experiences, presents new ethical, social, and political challenges. In this course students will explore major issues related to knowledge production and learning in our post-digital age. Students will be introduced to pressing issues in the use of technology in various learning environments, and reflect on the assumptions we make about knowledge, creativity, and social dynamics based on our choices. This course critically examines issues such as digital privacy, AI ethics, algorithmic bias, misinformation, surveillance capitalism, and the implications of emerging technologies on human rights, democracy, and related themes. Through interdisciplinary perspectives, students will engage with theoretical frameworks and case studies to develop critical thinking and ethical reasoning skills in response to contemporary digital dilemmas. Cross-listed with LACS 6021.
- Subject
- EDET
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- Credits
- Type
- course
- Edition
- 2026-2027
- Source
- catalog.sunyempire.edu
- Alias
- LACS 6021
Designing, developing, and learning within digital environments presents new challenges to our understanding of knowledge and skills; to the assessment of learning; and to understanding what constitutes effective participation in such environments. Using both collaborative and independent work, within this course, students will study the literature on digital environment evaluation and will seek to explore and define models of interactions and their assessment that can provide direction, support, and insight to designers and instructors of digital environments. Upon studying the rich, diverse, and novel ways in which humans can learn in these environments and the many emerging tools to assess learning, students will consider ways to value, document, capture, analyze, and evaluate the complex formal and informal ways that learners are making meaning within technology-mediated learning-and-communications environments. This course was previously EDU-681104.
- Subject
- EDET
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- Credits
- Type
- course
- Edition
- 2026-2027
- Source
- catalog.sunyempire.edu
Virtual and augmented realities (VR/AR) and work with 360 cameras are bringing new promise to education, organization and communication venues, industry, particularly retail and tourism, and to museum exhibitions. In this course, students will study and situate this fast- evolving field, developing a basic VR, AR or 360 application thereby giving a perspective on the current state-of-the-art in application development. Students will also research and document ways that immersive virtual and augmented reality and real-world technologies can affect cognition and behavior, considering how these realities could be integrated into a field of professional interest. Occasional synchronous online meetings will be held. No prior knowledge of VR, AR, or 360 technologies is necessary, however, students must have a willingness to work with and explore emerging technologies. This is an 8-week offering. Last Generated 2:01 pm 05/26/26
- Subject
- EDET
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- Credits
- Type
- course
- Edition
- 2026-2027
- Source
- catalog.sunyempire.edu
Students will deepen their knowledge of theories and practices pertaining to educational technology and learning design. Students will engage in advanced seminar discussions on topics related to learning experience design with emerging technologies. Students will create a body of work that reflects their ability to integrate theory into practice by applying learning principles and assessment methods in the design and development of a comprehensive multimedia project, and the development of a design e-portfolio. Students will design and develop their e-portfolio to showcase their technological, pedagogical content knowledge in educational technology and learning design, and illustrate their growth as a designer with emerging technologies, as well as incorporate their knowledge, skills, abilities, and interests in their chosen area of expertise. Personal reflection will be used to self-evaluate one’s own evidence of learning and to make deeper connections between the concepts learned in the other courses. This course was previously EDU-681105.
- Subject
- EDET
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- Credits
- Type
- course
- Edition
- 2026-2027
- Source
- catalog.sunyempire.edu
This course focuses on the advanced instructional design techniques and related practices necessary to complete an independent online project in collaboration with a subject-matter-expert. The course will also consider approaches to organizing, scaling and administering instructional design with content developers. The culminating project will demonstrate capacities to work with a subject- matter- expert and to provide potential learners with a collaborative learning environment. Instructional design, project planning, accessibility and universal design principles will be covered and applied in the development of a pilot version of the project. In addition, the project will be contextualized within a larger environment of managing multiple instructional design projects. For students without a connection to a subject-matter-expert, opportunities will be provided for projects. This course was previously EDU 681128.
- Subject
- EDET
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- Credits
- Type
- course
- Edition
- 2026-2027
- Source
- catalog.sunyempire.edu
Games, simulations, game elements and playful learning provide different ways to think about how, when and what we learn. Students will explore the research and theory in game and simulation based learning as well as the related fields of game design, psychology, instructional design and education. This will include the analysis and evaluation of when games and simulations are most effective for learning and the associated recommended supportive practices. The theory and practice of game design will be introduced and applied in the development and creation of digital game and simulation prototypes for instruction and learning. Students will have the opportunity to pursue individual areas of interest in digital game or simulation development. This course was previously EDU-681109.
- Subject
- EDET
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- Credits
- Type
- course
- Edition
- 2026-2027
- Source
- catalog.sunyempire.edu
We are increasingly engaged as actors within digital spaces governing critical aspects of our 'physical' lives: our learning, labor, finances, legal transactions, confidential health records, social spheres and the locus of our participation in civil society. We interact within virtual communities, both local and global, many of which are regulated by private corporations rather than through democratic processes. These phenomena raise questions of agency, autonomy, ethical considerations, privacy, security and data protection. Students will examine what constitutes digital identity and virtual communities, and how they blur boundaries between private, public, and personal spheres. They will analyze issues related to digital identity management, such as engaging multiple representations of the self, the ethics and implications of being active in digital social media, and the establishment of telepresence. Readings and research for the course will include historical and current developments in regulatory environments, legislation and policies related to digital identity and virtual communities. Learning activities will include a phenomenological analysis of identity development in virtual worlds, immersive role play, a comparative analysis of two personal digital identities, participant/observation in a virtual community, 'live' roundtable discussions in virtual worlds, and final project that may be creative, a case study, analytical, or research focused. Students will be expected to meet in real-time in virtual worlds such as Second Life. This course was previously EDU-681122.
- Subject
- EDET
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- Credits
- Type
- course
- Edition
- 2026-2027
- Source
- catalog.sunyempire.edu
This interdisciplinary project-based course applies theoretical learning in digital media arts and technologies to individualized projects that incorporate at least one arts-based technology. Students will have the opportunity to develop their unique aesthetic vision and technical expertise while experimenting with new forms, within the framework of arts-based learning and research. They will design, implement, build, install, program and/or perform for an audience/viewer/learner within the context of their choice, whether this is within mixed media installations, virtual worlds, a live simulcast, or other digital distribution systems. The primary course project will be threaded throughout the course, including processes such as a proposal, storyboard, script, rough cut/dry run, and refined project. The course will include a critical analysis of aesthetic, ethical, social and professional considerations. Students will be expected to use social media, web 2.0 tools, and emerging media environments for course communications and research. This course is required for the Advanced Certificate in Emerging Media and Technology for the Arts. This course was previously EDU-681115.
- Subject
- EDET
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- Credits
- Type
- course
- Edition
- 2026-2027
- Source
- catalog.sunyempire.edu
Educators and training Professionals have access to an overwhelming number of technologies that offer powerful capabilities for creating high-quality digital learning tools. This course will examine and identify effective digital tools to impact participant engagement, meaning-making and improve learner outcomes for individuals with different backgrounds, learning styles, abilities, and disabilities in widely varied learning context The experience will be hands-on and might include areas such as improving presentations and instructional materials, simplifying record- keeping, performing data analysis and graphic presentation, creating digital stories, use of communications and presentation technology in the classroom or training environment. In addition, digital tools and strategies selected will be assessed in relation to their alignment with standards for teachers and trainers. The students will research, evaluate and analyze digital tools, internet based applications, social media, mobile applications and other technologies that may be adopted for teaching and learning with diverse groups of learners in face-to-face, blended or online learning environments. Students prepare independent projects and share research . This course was previously EDU-681120. Full Catalog 2026-2027 - DRAFT COPY 773
- Subject
- EDET
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- Credits
- Type
- course
- Edition
- 2026-2027
- Source
- catalog.sunyempire.edu
This course builds on experience in digital media, human interaction, interface design, learning design, performance theory and practice, or any creative process or expression medium. The course explores ways in which digital media alter the potential of human interaction, learning and performance, from virtual immersion, gaming, to stage design and collaborative improvisation. It draws on theories of communication and mutual engagement from performance studies, some psychology, educational theories and applies them to the analysis of interaction in varying contexts. A core intellectual concern is the nature of human engagement – in all its forms – and the use of technology as a means of enriching or enhancing it. The course has multiple strands. One is for arts students who wish to gain additional skills in computer mediated communication, interaction design, media and electronic arts and associated technologies. The other is for technically literate students who wish to be trained in performance theory and practice. The other is for the educator exploring the potential of learning in digital immersive technologies. The course draws upon multimedia systems and interaction design, performance theory and performance practice, learning theory and technology. Group and collaborative projects will use various software applications, with a focus on ISADORA programming and will typically involve the construction of a performance/learning environment. This course was previously EDU-681112.
- Subject
- EDET
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- Credits
- Type
- course
- Edition
- 2026-2027
- Source
- catalog.sunyempire.edu
Systems Integration (3 Credits) Despite the need for the adoption of technology interventions in our expanding and global networks, the integration of technology innovations can be a challenge for both those who create the innovations and the organization or systems that could possibly benefit from the adoption. Within this course, students will begin with the study of large-scale, documented organizational and institutional responses to innovation and change and then they will research responses to change within the specific organization for which they have a professional interest. This study will lead to students’ designing and testing an approach to help them gain the entrance and acceptance of an innovation within the environment of their particular interest (Occasional synchronous meetings). This course was previously EDU-681117.
- Subject
- EDET
- Type
- course
- Edition
- 2026-2027
- Source
- catalog.sunyempire.edu
This course is an introduction to the study of Assistive Technology. Students will examine the use of Assistive Technology as it relates to education, communication, vocation, recreation, and mobility for individuals with disabilities. Students will investigate types of assistive technologies, functional assessments, resources, ADA compliance, legal issues, and school and workplace responsibilities. Students will discover the latest technologies to help individuals who struggle with communication, literacy, and learning. The course will feature tools that improve and compensate for challenges relating to speaking, understanding, reading, writing, and thinking and remembering, as . well as an examination of strategies to help individuals become more organized and efficient. It will present an overview of the uses of technologies to help students explore specific resources they can use to enhance success in the classroom or workplace. The use of tablets and cloud-based products will be highlighted. Online resources and social networking tools are presented to enable students to learn about innovative products as they become available. Students complete a research project demonstrating their understanding of assistive technology. Last Generated 2:01 pm 05/26/26
- Subject
- EDET
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- Credits
- Type
- course
- Edition
- 2026-2027
- Source
- catalog.sunyempire.edu
Design (3cr) CAPSTONE COURSE
- Subject
- EDET
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- credits
- Type
- course
- Edition
- 2026-2027
- Source
- catalog.sunyempire.edu
In this study, students will become familiar with scientific and field research, as well as interdisciplinary collaboration in STEM disciplines. They will participate in the generation of new ideas and information through field data analysis. In addition to the field work, students will continue to connect with workshops presented by visiting scientists, shared field experiences, scientific presentations and diverse workshops that focus on environmental themes, like sustainability. Through discussions, students will cover basic field safety procedures, the scientific method, applied statistics, geology of the area and evolutionary biology. These discussions will help to provide the theoretical framework for conducting fieldwork. Technology instrumentation for field studies and STEM curriculum development will also be explored expended from graduate students. The study is co-taught by three instructors: Kevin Woo (Metropolitan New York), Audeliz Matias (Center for Distance Learning) and Nathan Whitley-Grassi (School for Graduate Studies, MALET program & Niagara Frontier). Students will work online with faculty, before and after the onsite meeting. This course was previously EDU-681123.
- Subject
- EDET
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- Credits
- Type
- course
- Edition
- 2026-2027
- Source
- catalog.sunyempire.edu
This course provides participants with opportunities to understand the breath, depth, and applications now available for virtual environments, studying work being done by others and by organizations that are providing software and support to virtual developers. With explicit guidance by tutorials within the course, participants will also develop their own virtual environments using materials of their own creation and materials gathered from the work of other virtual developers (many now available at no cost). Participants will articulate a design framework for the work that they are creating and will consider the activities, curricula, and evaluations, that could suit the purposes for their intended audiences. At the conclusion of the course, participants will determine what they would need to create a pilot of their environment and will consider how they might continue and extend the development work that began within this course.
- Subject
- EDET
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- Credits
- Type
- course
- Edition
- 2026-2027
- Source
- catalog.sunyempire.edu
In this second virtual-development course, participants have opportunities either to extend the work begun earlier or grow in a new direction. Participants also pursue an "outward bound" effort, either disseminating their emerging virtual understanding or reaching out to virtual-reality developers communities. As agreed upon with the instructor, participants extend their virtual work to suit their particular interests, for instance: extending their virtual platform, exploring ways to develop and import other three dimensional objects, designing interactive scripts or pursuing advanced topics. Participants will be encouraged to pilot their emerging island with other visitors, possibly seeking Institutional Review Board approval should the intent be to publish such work. Academic papers developed will address theoretical aspects of design, curriculum, and/or evaluation as appropriate to the participant’s need. Later course work will be adapted by the instructor to the academic and development needs of the individual participant. Last Generated 2:01 pm 05/26/26
- Subject
- EDET
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- Credits
- Type
- course
- Edition
- 2026-2027
- Source
- catalog.sunyempire.edu
Environment (3 Credits) In a STEM or STEAM (science, technology, engineering, mathematics, possibly enhanced with an arts perspective) learning environment, within an area of your selection (approved by the instructor), you develop a focused learning environment and supportive technologies on a deep level, delineating a cohesive extended project, educational outreach, or professional-development framework and articulating an education and assessment plan.
- Subject
- EDET
- Type
- course
- Edition
- 2026-2027
- Source
- catalog.sunyempire.edu
Environments (3 Credits) This course explores emerging technologies, including artificial intelligence (AI), and their transformative potential in K-16 education. Graduate students will engage in critical analysis, hands-on training, and design-thinking approaches to integrating AI-powered tools into diverse learning environments. Participants will examine ethical considerations, pedagogical implications, and instructional strategies for online and blended learning. By the end of the course, students will develop actionable frameworks for implementing cutting-edge technology in education while considering accessibility, equity, and learning outcomes.
- Subject
- EDET
- Type
- course
- Edition
- 2026-2027
- Source
- catalog.sunyempire.edu
Total Credits 15 Upon successful completion of this program, students should be able to: • Plan, design and evaluate effective learning opportunities in online and blended environments. • Demonstrate leadership and collaborative management skills for developing instructional design projects. • Apply instructional design principles to the design and implementation of online and blended projects in workplace settings of all sizes. • Incorporate tools and processes that support and improve all individuals’ ability to access learning opportunities in digital environments. • Use data-driven decision-making in course design and revision, technology integration and implementation. • Create instructional environments that apply contemporary theories of learning and design methods. • Integrate the use of various appropriate emerging technologies to needs in online and blended environments. Labor Studies, Advanced Certificate The Advanced Certificate in Labor Studies is intended for people interested in learning about work and labor in historical and contemporary contexts. The program will encompass a range of work and labor topics including the development of free market capital in the United States and how it has shaped work and labor, the role of the state in forming work and labor policy, the role of workers movements, and work and labor issues in historical and contemporary perspectives. The certificate may be of particular interest to those with experience or career goals in the labor movement, labor relations, public advocacy, social justice, or non-profits. Program Delivery and Tuition Rate This certificate program is delivered through online courses and is billed at the non-MBA rate. Last Generated 2:01 pm 05/26/26
- Subject
- EDET
- Credits (min)
- 3
- Credits (max)
- 3
- Type
- course
- Edition
- 2026-2027
- Source
- catalog.sunyempire.edu
Evaluating (3 Credits) The rapid advances in communication and learning technologies have opened new arenas for educators and communicators, however, a conceptual framework about the value and design of these new and rich types of interaction needs to be developed. Plus, for effective educational uses, one needs to assess what happens to the learners and learning and to evaluate the overall productivity of the socially networked environment itself. In this course, participants will study the research about various aspects of these emerging social networks, considering the sociology and the psychology of the individuals and interactions. Working then with their own needs, they will frame and design a social network to meet a learning or communication goal for their students or clientele, developing an implementation, assessment and evaluation plan and articulating a theoretical/conceptual framework to validate their design. (Participants can also choose to work on a project with the instructor.) Two synchronous meetings.
- Subject
- EDET
- Type
- course
- Edition
- 2026-2027
- Source
- catalog.sunyempire.edu
Choose One (3 credits): 3
- Subject
- EDET
- Credits (min)
- 3
- Credits (max)
- 3
- Type
- course
- Edition
- 2026-2027
- Source
- catalog.sunyempire.edu
and Learning Design
- Subject
- EDET
- Type
- course
- Edition
- 2026-2027
- Source
- catalog.sunyempire.edu
The content of this course will vary by term and section. Students may repeat this course for credit as long as the topic differs. Please refer to the Term Guide for course topic offerings.
- Subject
- EDET
- Credits (min)
- 4
- Credits (max)
- 4
- Credit unit
- Credits
- Type
- course
- Edition
- 2026-2027
- Source
- catalog.sunyempire.edu
The content of this course will vary by term and section. Students may repeat this course for credit as long as the topic differs. Please refer to the Term Guide for course topic offerings.
- Subject
- EDET
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- Credits
- Type
- course
- Edition
- 2026-2027
- Source
- catalog.sunyempire.edu
Instructional Design (1-8 Credits) Students have the opportunity to develop individualized studies with their advisor in Educational Technology and Instructional Design (EDET). Registration for this class must be approved by the student’s advisor.
- Subject
- EDET
- Type
- course
- Edition
- 2026-2027
- Source
- catalog.sunyempire.edu
Four Electives
- Subject
- EDET
- Credits (min)
- 12
- Credits (max)
- 12
- Credit unit
- credits
- Type
- course
- Edition
- 2026-2027
- Source
- catalog.sunyempire.edu
(EDET) (1-8 Credits) Students have the opportunity to develop individualized studies with their mentor/advisor in Education in Emerging Technologies (EDET).Registration for this class must be approved by the student’s mentor. EDHE: Higher Education (Graduate)
- Subject
- EDET
- Type
- course
- Edition
- 2026-2027
- Source
- catalog.sunyempire.edu
Source: Empire State University's catalog, linked per course · table learning_unit · CourseShelf publish 61