KSAWorks
KSAWorks
Knowledge • Skills • Abilities
University of North Carolina Wilmington · Courses

MIT

12 courses with the subject MIT, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.

MIT 150Game Theory

Embark on a journey through the world of game design! This course provides a comprehensive introduction to the fundamentals of game design and game theory. Students will explore the principles, mechanics, and strategies that underlie the creation and analysis of games across various platforms. This course emphasizes practical applications, focusing on intuitive concepts that empower students to craft captivating games. Students will develop a deep understanding of the interdisciplinary nature of game design, drawing on elements from psychology, mathematics, storytelling, and user experience design. By the end of this course, students will have acquired a solid foundation in game design principles, game theory, and a diverse range of skills applicable to the creation and evaluation of games across different platforms.

Subject
MIT
Type
course
Repeatable
Repeatability: Course may not be repeated.
Edition
2026-2027
Catalog
2026-2027 Undergraduate Catalogue
Source
catalogue.uncw.edu
MIT 401Online Teaching: Design, Development, and Management3

Focus on the design, development, and management of online instruction. Students will use principles of instructional to design and develop online courses with a focus on how to organize and manage an online environment in a Learning Management System (LMS).

Subject
MIT
Credits (min)
3
Credits (max)
3
Credit unit
Credit Hours
Type
course
Repeatable
Repeatability: Course may not be repeated.
Edition
2026-2027
Catalog
2026-2027 Undergraduate Catalogue
Source
catalogue.uncw.edu
MIT 402Multimedia Instruction for Online Learning3

Students will follow the instructional design process to create and evaluate multimedia instruction for online computer-based environments. Several advanced technologies will be incorporated to design and develop instructional material. These technologies will include video, computer-based authoring software, mobile and desktops, and other advanced technologies impacting online course development.

Subject
MIT
Credits (min)
3
Credits (max)
3
Credit unit
Credit Hours
Type
course
Repeatable
Repeatability: Course may not be repeated.
Edition
2026-2027
Catalog
2026-2027 Undergraduate Catalogue
Source
catalogue.uncw.edu
MIT 413Assessment of Learning and Instruction3

Examine purpose of formative and summative assessment and how it’s applied across a variety of systems. Particular attention is paid to the concepts of reliability, validity, norms, interpretation of scores, response sets, fairness in testing and performance assessment, formative vs summative, and norm referenced vs. criterion referenced tests. A variety of formative and summative instruments that are used to measure or assess human attributes and behaviors are studied.

Subject
MIT
Credits (min)
3
Credits (max)
3
Credit unit
Credit Hours
Type
course
Repeatable
Repeatability: Course may not be repeated.
Edition
2026-2027
Catalog
2026-2027 Undergraduate Catalogue
Source
catalogue.uncw.edu
MIT 414Foundations of Online Learning3

This course overviews the concepts, technologies, and issues related to the design, development, delivery, policy-making, and evaluation of distance education courses and programs. Learn about online learning technologies and focus on techniques for teaching and learning within a distance education system.

Subject
MIT
Credits (min)
3
Credits (max)
3
Credit unit
Credit Hours
Type
course
Repeatable
Repeatability: Course may not be repeated.
Edition
2026-2027
Catalog
2026-2027 Undergraduate Catalogue
Source
catalogue.uncw.edu
MIT 470Introduction to Gaming and Esports3

Introduces learners to gaming and esports, the history, current state, and future. Students will identify how these industries are set up and managed. Students will learn about current leagues and games in both collegiate and professional esports, qualities of a game that makes it successful, describe how esports and games generate revenue, the relationship of gaming and esports and video games to education, and introduce them to the technology used in competition. Learners will also be introduced to the principles of leading, planning, and budgeting.

Subject
MIT
Credits (min)
3
Credits (max)
3
Credit unit
Credit Hours
Type
course
Repeatable
Repeatability: Course may not be repeated.
Edition
2026-2027
Catalog
2026-2027 Undergraduate Catalogue
Source
catalogue.uncw.edu
MIT 471Esports Leadership, Development, and Coordination3

Examination of principles of leading, planning, budgeting, and coordinating Esports events. Students will identify the positions needed to run an event, describe leaderships role in Esports, and learn how to design an arena/game area. They will learn how to develop a successful Esports program in educational and corporate settings.

Subject
MIT
Credits (min)
3
Credits (max)
3
Credit unit
Credit Hours
Type
course
Repeatable
Repeatability: Course may not be repeated.
Edition
2026-2027
Catalog
2026-2027 Undergraduate Catalogue
Source
catalogue.uncw.edu
MIT 472Streaming audio and video for Esports and Gaming3

Designed to explore the process of streaming audio and video for Esports events and gameplay. This includes identifying hardware, software, and techniques used professionally for streaming gameplay.

Subject
MIT
Credits (min)
3
Credits (max)
3
Credit unit
Credit Hours
Type
course
Repeatable
Repeatability: Course may not be repeated.
Edition
2026-2027
Catalog
2026-2027 Undergraduate Catalogue
Source
catalogue.uncw.edu
MIT 473Esports Media and Content3

Examines the role of public performance rights, ethics, fundraising/sponsorship, and peer communication have on Esports events. Learners will learn to connect with stakeholders, players, and the community via various technologies.

Subject
MIT
Credits (min)
3
Credits (max)
3
Credit unit
Credit Hours
Type
course
Repeatable
Repeatability: Course may not be repeated.
Edition
2026-2027
Catalog
2026-2027 Undergraduate Catalogue
Source
catalogue.uncw.edu
MIT 474Esports Coaching and Team Development3

Examines how to implement strategy into Esports competition by focusing on coaching and mentoring for Esports teams, students, and those interested in the gaming. Learners will be able to construct teams for popular Esports games, learn players roles, and describe how to mentor individuals and teams to success.

Subject
MIT
Credits (min)
3
Credits (max)
3
Credit unit
Credit Hours
Type
course
Repeatable
Repeatability: Course may not be repeated.
Edition
2026-2027
Catalog
2026-2027 Undergraduate Catalogue
Source
catalogue.uncw.edu
MIT 476Esports and Gaming Capstone3

This course requires students to conduct a focused study of a research topic in the practical application of gaming and esports. Students will work under the guidance of one or more faculty members to select a topic, conduct research, and develop a written analysis and oral presentation.

Subject
MIT
Credits (min)
3
Credits (max)
3
Credit unit
Credit Hours
Type
course
Repeatable
Repeatability: No
Edition
2026-2027
Catalog
2026-2027 Undergraduate Catalogue
Source
catalogue.uncw.edu
MIT 498Esports Performance and Practice Internship3

Internships are off- or on-campus experiences designed to provide learners with the opportunity to apply knowledge gained from courses to a professional work environment. Internships are completed under the guidance of an on-site supervisor and a faculty sponsor.

Subject
MIT
Credits (min)
3
Credits (max)
3
Credit unit
Credit Hours
Type
course
Repeatable
Repeatability: Course may not be repeated.
Edition
2026-2027
Catalog
2026-2027 Undergraduate Catalogue
Source
catalogue.uncw.edu

Source: University of North Carolina Wilmington's catalog, linked per course · table learning_unit · CourseShelf publish 61