4 courses with the subject ES, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
ES 101Introduction to Business of Esports3
This introductory course acquaints students with the emergence and establishment of esports within the sport and recreation industry. The course also provides students with an overview of the settings and opportunities within the vast and diverse industry. Course content includes industry definition, league management, event management, marketing, career pathways, team management, and gaming exploration.
This investigative course will explore various current topics and trends with the esports industry. The course also provides students with a direct glimpse into the major subjects that current industry professionals are working to address. Course content will include league development, facility development, cultural awareness, global influence, industry economics, litigation rulings, and esports industry reach.
This advanced level course is designed to promote the creation and personal expression of esports digital material through media presentation. A particular focus will be given to both individual and collaborative creation of streaming and influencer content rooted in esports production. Course content will include esports commentary, social media platform production, personality management, influencer impact, global audience, and streaming quality.
Senior seminar is designed to grant students the opportunity to gain experiential knowledge through engagement with both the local and campus community through esports event programming. Specifically, the course aims to allow students to actively apply all relevant major course work as they engage with others in the community serving as the industry professional. Student efforts culminate at semesters end through the production of two esports events held at Neumann.