24 courses with the subject ARVR, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
ARVR 105Introduction to Immersive Technologies3
This course in ARVR introduces students to the range of immersive software and hardware technologies and their applications. The history of the field as well as current and future applications will be presented. Basic functionality along with human factors, principles of good user interface (UI) design and user experience (UX) will be covered. Credit(s): 3
This course in Role Play and Simulation introduces students to the principles and practice of the discipline. Students develop the research and communication skills necessary for effective scenarios through active learning. Credit(s): 3
This course will introduce students to 2D graphic design concepts, techniques and technologies related to the design of interactive graphical user interfaces. Students will learn industry standard graphic design tools and will explore how 2D graphics are utilized in the design of interactive technologies, including virtual reality (VR) and augmented reality (AR) interfaces, video games, mobile applications and web applications. Credit(s): 3
This course explores narrative structure and examines how storytelling acts to drive the experience forward inside virtual, augmented and simulated worlds. Students gain practical experience in planning and writing scripts and scenarios. Credit(s): 3
This course is an introduction to the design and development of games, including both digital and non-digital games. Course material addresses fundamental concepts and skills that are important to anyone who is interested in games or is considering a career in interactive game design. Topics include game mechanics, aesthetics, storytelling, technologies, documentation, balance and the psychology of play. Credit(s): 3
This course introduces students to the process of filming, editing and stitching of a 360 video production. Students film and edit a 360 video project. Credit(s): 3
This course introduces development platforms for creating virtual worlds and immersive environments. It provides a practical treatment of computer graphics, visualization and 3D content design. Topics including computer graphics fundamentals and pipeline, 3D modeling, texture mapping and 3D scanning will be discussed. Students will be introduced to available tools for building and designing virtual worlds along with their differences, strengths and limitations. Credit(s): 3
ARVR 260Development and Programming in Game Engines3
CSC 260 This course will teach students how to work within a game engine software development system to create content and develop experiences. Building on their knowledge of computer graphics and programming, students will learn about game engine graphics libraries, physics engines, specialized tools and best practices for designing interactive simulations and immersive platforms that can be deployed to various types of hardware and operating systems. Students will work in teams to design and build a real-world project. Credit(s): 3
This is the first course in a two-course sequence that will give students hands on experience in various aspects of real AR/VR project design and development. ARVR 290 will emphasize “design precedent” in AR and VR, giving students hands-on opportunities to explore and analyze existing AR and VR experiences and systems. In addition, students will begin working with various AR and VR design and development software applications and hardware systems, applying their understanding of existing precedent to their own work with these tools. Credit(s): 3
This is the second course in a two-course lab sequence that will give students hands-on experience in various aspects of real AR/VR project design and development. ARVR 291 will emphasize “design tools and techniques” in AR and VR. Students will focus on learning various design technologies and approaches, for both software and hardware, that are used to develop AR and VR experiences. These include game engines, asset creation tools, 3D scanning technology and 360 video production tools and techniques among others. Credit(s): 3
This course has students research and write about humanitarian, political, legal and diversity simulations. Students perform scenario design and learn moulage techniques (the application of make-up to simulate injuries) for applications such as emergency response and preparedness. Credit(s): 3
This course teaches students to use the tools that assist non-performers inside story engagement and design narrative experiences based on audience behavioral clues. This acting technique focuses on dramatic, longform improvisation that engages audience members inside the performance. Credit(s): 3
This course will teach students how to look at the entertainment and training experience from the perspective of an audience member, placing the individual inside of multi-sensory, first-person events. Project platforms will range from AR/VR to real world and mixed realities. Students will gain experience scripting, directing and producing immersive experiences. Credit(s): 3
In this course, students will learn advanced production techniques for interactive, 3D and 360 immersive media formats. Topics include linear and interactive story development, producing and production design for 3D and 360, cinematography for immersive media, post-production processes, visual effects techniques and the creative process as it relates to innovative visual storytelling media. Students will use industry-standard production equipment and software to apply advanced video editing techniques and effects to immersive media productions. Credit(s): 3
In this course, students use the game engines to apply advanced programming techniques for virtual reality applications. Building on previous knowledge in programming, computer graphics and game engines, students solve problems, execute tasks and create new experiences for virtual reality hardware systems. Students work as a team to program and implement a real-world VR project. Credit(s): 3
This course gives students practical, technical experience creating 3D models from photographs and 3D scans. Students will explore types of photogrammetry and principles of stitching. Students have an opportunity to work with images acquired from drones to build or augment 3D spaces. Credit(s): 3
This course gives students experience working in industry. Student apply their classroom knowledge in a real-world setting. May be repeated for up to 9 credits and credits may be applied to a single internship or multiple internships. Credits may be taken simultaneously or in subsequent terms. Credit(s): 3
Subject
ARVR
Credits (min)
3
Credits (max)
3
Credit unit
Credit(s)
Type
course
Repeatable
May be repeated for up to 9 credits and credits may be applied to a single internship or multiple internships.
The ARVR 401-402 capstone sequence requires students to create a major immersive experience and extended reality (XR) project for a client, as part of an internship or with another form of external impact. This course covers design thinking, project reviews and prototyping. Credit(s): 3
The ARVR 401-402 capstone sequence requires students to create a major immersive experience and extended reality (XR) project for a client, as part of an internship or with another form of external impact. In this continuation of ARVR 401, students learn product review, testing, documentation and support techniques as they complete their projects. Credit(s): 3
This course is an advanced exploration of selected topics in game design. Each semester, this course explores several such topics, which could include world building, storytelling in games, game art, game history, eSports, gamification, level design, game monetization techniques, game AI and more. Students will read, analyze and engage with scholarly material related to the topic(s). They will apply their understanding through game making exercises and projects. Credit(s): 3
This course introduces students to the business of AR/VR production. Topics will include business opportunities, marketing, project development, project management, the project life-cycle and entrepreneurial thinking. Credit(s): 3
This course focuses on design, programming and development of augmented and mixed reality applications. Students will utilize tracking and registration techniques as well as augmented reality software development kits and game engines to develop experiences for AR. Such experiences will be deployed to mobile devices, head-mounted displays, smart glasses and other compatible platforms. Credit(s): 3
In this course, students will engage with specialized topics or projects of a new technology, methodology, current issue or research area within the field of augmented, mixed and/or virtual reality. Credit(s): 1, 2 or 3
This course is an independent study in augmented and virtual reality. It allows a student to conduct a guided research study in a chosen topic/project in AR/VR. Credit(s): 3