11 courses with the subject ESPT, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
ESPT 101Introduction to Esports3
This course introduces the student to the esports ecosystem including areas such as games, developers, events, leagues, facilities and history. Students will receive a broad understanding of various areas of esports through lectures and class projects. Credit(s): 3
This course examines the current issues confronting esports, including topics relating esports business and performance, among others. Students will be able to critically examine current issues facing the esports industry through readings, assignments, discussion and projects. Credit(s): 3
Students will learn nuances specific to coaching esports in this course. Lessons on distance coaching, tools unique to esports coaching, global issues related to esports coaching and how equipment impacts performance will be included. Credit(s): 3
Students will learn the fundamentals of live streaming, commentary, and production, key components of the esports entertainment industry. They will gain hands-on experience with industry-standard tools and techniques, while also familiarizing themselves with broadcast terminology and developing essential broadcasting technical skills. Credit(s): 3
This course provides an overview of performance-oriented esports through the lens of sport science. Students will learn team and individual esports skill coaching and analysis, about products and substances used for the purpose of enhancing esports performance, and an overview of strength and conditioning programs used to prevent injury and enhance esports player performance. 3
This course provides an in-depth examination of the structure and governance of esports. Students will examine how esports leagues, teams and events are structured around the world as well as different levels of governance and policies that are used to oversee esports. Credit(s): 3
In this course, students will learn entry level concepts of media creation. Students will be able to plan and produce media projects from pre-production to post-production for still and video media. Credit(s): 3
This course provides an in-depth examination of esports events and facilities. Student will examine best practices as they relate to esports events as well as how esports venues differ from traditional sports venues, as well as gain experiential knowledge in esports event management. Credit(s): 3
This course provides an in-depth examination of business aspects of the esports industry. Students will examine esports concepts related, but not limited to, marketing, revenue generation and economics. Credit(s): 3
This course is designed to help students transition to the workplace by offering them a real world experience by connecting qualified students with employers under the supervision of the faculty advisor. Credit(s): 3 or 6
This course requires students to gain experiential knowledge through internships, practical experiences on campus, or through approved projects. Students will identify projects with their advisor that will help them gain practical experience of the esports industry. This course may be repeated for up to 6 credit hours. Credit(s): 1-6