KSAWorks
KSAWorks
Knowledge • Skills • Abilities
Shenandoah University · Courses

ESPT

11 courses with the subject ESPT, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.

ESPT 101Introduction to Esports3

This course introduces the student to the esports ecosystem including areas such as games, developers, events, leagues, facilities and history. Students will receive a broad understanding of various areas of esports through lectures and class projects. Credit(s): 3

Subject
ESPT
Credits (min)
3
Credits (max)
3
Credit unit
Credit(s)
Type
course
Edition
2026
Source
catalog.su.edu
ESPT 201Contemporary Issues in Esports3

This course examines the current issues confronting esports, including topics relating esports business and performance, among others. Students will be able to critically examine current issues facing the esports industry through readings, assignments, discussion and projects. Credit(s): 3

Subject
ESPT
Credits (min)
3
Credits (max)
3
Credit unit
Credit(s)
Type
course
Edition
2026
Source
catalog.su.edu
Prerequisite
ESPT 101
ESPT 210Advanced Esports Coaching3

Students will learn nuances specific to coaching esports in this course. Lessons on distance coaching, tools unique to esports coaching, global issues related to esports coaching and how equipment impacts performance will be included. Credit(s): 3

Subject
ESPT
Credits (min)
3
Credits (max)
3
Credit unit
Credit(s)
Type
course
Edition
2026
Source
catalog.su.edu
Prerequisite
ESPT 110
ESPT 230Intro to Esports Broadcast3

Students will learn the fundamentals of live streaming, commentary, and production, key components of the esports entertainment industry. They will gain hands-on experience with industry-standard tools and techniques, while also familiarizing themselves with broadcast terminology and developing essential broadcasting technical skills. Credit(s): 3

Subject
ESPT
Credits (min)
3
Credits (max)
3
Credit unit
Credit(s)
Type
course
Edition
2026
Source
catalog.su.edu
Prerequisite
ESPT 201
ESPT 311Esports Performance

This course provides an overview of performance-oriented esports through the lens of sport science. Students will learn team and individual esports skill coaching and analysis, about products and substances used for the purpose of enhancing esports performance, and an overview of strength and conditioning programs used to prevent injury and enhance esports player performance. 3

Subject
ESPT
Type
course
Edition
2026
Source
catalog.su.edu
Prerequisite
ESPT 101 ESPT 201
ESPT 340Esports Structure and Governance3

This course provides an in-depth examination of the structure and governance of esports. Students will examine how esports leagues, teams and events are structured around the world as well as different levels of governance and policies that are used to oversee esports. Credit(s): 3

Subject
ESPT
Credits (min)
3
Credits (max)
3
Credit unit
Credit(s)
Type
course
Edition
2026
Source
catalog.su.edu
Prerequisite
ESPT 201
ESPT 345Media Creation in Esports3

In this course, students will learn entry level concepts of media creation. Students will be able to plan and produce media projects from pre-production to post-production for still and video media. Credit(s): 3

Subject
ESPT
Credits (min)
3
Credits (max)
3
Credit unit
Credit(s)
Type
course
Edition
2026
Source
catalog.su.edu
Prerequisite
ESPT 230
ESPT 360Esports Event Management3

This course provides an in-depth examination of esports events and facilities. Student will examine best practices as they relate to esports events as well as how esports venues differ from traditional sports venues, as well as gain experiential knowledge in esports event management. Credit(s): 3

Subject
ESPT
Credits (min)
3
Credits (max)
3
Credit unit
Credit(s)
Type
course
Edition
2026
Source
catalog.su.edu
Prerequisite
ESPT 201 and junior standing
ESPT 420Esports Consumerism3

This course provides an in-depth examination of business aspects of the esports industry. Students will examine esports concepts related, but not limited to, marketing, revenue generation and economics. Credit(s): 3

Subject
ESPT
Credits (min)
3
Credits (max)
3
Credit unit
Credit(s)
Type
course
Edition
2026
Source
catalog.su.edu
Prerequisite
ESPT 201 and senior standing
ESPT 498Esports Internship3

This course is designed to help students transition to the workplace by offering them a real world experience by connecting qualified students with employers under the supervision of the faculty advisor. Credit(s): 3 or 6

Subject
ESPT
Credits (min)
3
Credits (max)
3
Credit unit
Credit(s)
Type
course
Edition
2026
Source
catalog.su.edu
Prerequisite
Junior level standing
ESPT 499Experiential Learning1-6

This course requires students to gain experiential knowledge through internships, practical experiences on campus, or through approved projects. Students will identify projects with their advisor that will help them gain practical experience of the esports industry. This course may be repeated for up to 6 credit hours. Credit(s): 1-6

Subject
ESPT
Credits (min)
1
Credits (max)
6
Credit unit
Credit(s)
Type
course
Repeatable
may be repeated for up to 6 credit hours.
Edition
2026
Source
catalog.su.edu
Prerequisite
ESPT 101 and ESPT 201

Source: Shenandoah University's catalog, linked per course · table learning_unit · CourseShelf publish 59