3 courses with the subject SGD, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.
SGD 111Introduction to SGD ()3.00
This course provides students with an introduction to simulation and game development. Topics include setting, storytelling, narrative, character design, interface design, game play, internal economy, core mechanics, game genres, AI, the psychology of game design and professionalism. 321
- Subject
- SGD
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- cr.
- Type
- course
- Source
- sftp.montgomery.edu
SGD 112SGD Design I ()3.00
This course introduces the fundamentals of simulation and game design. Topics include industry standards and design elements for simulation and games. Upon completion, students should be able to design simple simulations and/or games. Classroom Hours (2.00), Lab/Shop Hours 3.00)
- Subject
- SGD
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- cr.
- Type
- course
- Source
- sftp.montgomery.edu
SGD 113SGD Programming I ()3.00
This course introduces the fundamentals of programming languages and tools employed in simulation and game development. Emphasis is placed on programming concepts used to create simulations and games. Upon completion, students should be able to program simple games and/or simulations. Classroom Hours (2.00), Lab/Shop Hours (3.0)
- Subject
- SGD
- Credits (min)
- 3
- Credits (max)
- 3
- Credit unit
- cr.
- Type
- course
- Edition
- 199023-undated-montgomery.edu
- Source
- sftp.montgomery.edu
Source: Montgomery Community College's catalog, linked per course · table learning_unit · CourseShelf publish 61