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Drexel University · Courses

ANIM

33 courses with the subject ANIM, each shown exactly as we captured it from the college's catalog, with every element we hold. Where the wording looks broken, that is our reading of the catalog, not the college's text.

ANIM 100Foundational Tools for Animation & VFX3.0

Students will learn fundamentals of core tools in Digital Animation & Visual Effects related disciplines. Tools introduced include pixel based image manipulation tools (such as Photoshop), vector based graphics tools (such as Illustrator), video and animation compositing tools (such as After Effects and Nuke) and 3D CGI tools (such as Maya). Animation and visual effects related applications introduced include digital image alteration, digital matte painting, three dimensional type creation, and other foundational animation and visual effects tasks.

Subject
ANIM
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.drexel.edu
ANIM 110Digital Imaging for Animation & VFX3.0

Students learn foundational image acquisition, lighting and processing techniques and principles utilized in Animation & VFX disciplines. Topics covered include digital still and video imaging and lighting fundamentals for reference and background gathering, texture creation, normal map sampling, spherical and high dynamic range acquisition, location survey and more.

Subject
ANIM
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.drexel.edu
ANIM 115Introduction to Production with Animation & VFX3.0

This course introduces students to many of the core principles, techniques and technologies employed in the creation of media incorporating animation and visual effects. The basics of planning and shooting live action, greenscreen and still image media are introduced in conjunction with design, creation, animation and compositing of both 2D and 3D assets.

Subject
ANIM
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.drexel.edu
ANIM 140Computer Graphics Imagery I3.0

Students learn to represent 3D objects and spaces in 2D media using a variety of drawing and computer graphic techniques. This course lays important foundations for subsequent courses in 3D computer modeling and animation.

Subject
ANIM
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.drexel.edu
ANIM 141Computer Graphics Imagery II3.0

This course will introduce students to the principles and techniques of 3D virtual scene building for animation, visualization and game development.

Subject
ANIM
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.drexel.edu
ANIM 145Realtime Visualization3.0

In this course, students learn principles and techniques of scene building in realtime, 3D interactive graphics engines for use in animation, visualization, game design, VR, AR and other forms of digital media.

Subject
ANIM
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.drexel.edu
ANIM 146Basic Portfolio1.0

This course focuses on the basics of portfolio creation, editing, and presentation while examining portfolio examples of current professionals in various industry roles that can serve as models for student portfolio development.

Subject
ANIM
Credits (min)
1
Credits (max)
1
Credit unit
Credit
Type
course
Edition
2026
Source
catalog.drexel.edu
ANIM 152Multimedia Timeline Design3.0

Introduces basic design concepts and tools to create time based 2D and 3D multimedia. Addresses issues from pre-production planning, through post-production and delivery; emphasis on time-based multimedia.

Subject
ANIM
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.drexel.edu
ANIM 155Previsualization for Animated Production3.0

Previsualization is the all-important design and planning process that takes place before embarking on the production of an animation or visual effects piece. In this course, student will learn and practice the creation, motivation and use of pre-production plans, concept art, mood boards, shot storyboarding, animatics, performance reference and other topics integral to the previsualization process.

Subject
ANIM
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.drexel.edu
ANIM 211Animation I3.0

Explores computer animation with an introduction to concepts of 3D animation. Includes narrative structure, storyboarding, and development. Emphasizes aesthetic, technical and conceptual issues. Requires students to create short, 3D animations.

Subject
ANIM
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.drexel.edu
ANIM 212Animation II3.0

Builds on topics introduced in ANIM 211 Animation I, incorporating advanced animation techniques such as inverse kinematics and dynamics. Requires students to propose, design, and produce a short animation.

Subject
ANIM
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.drexel.edu
ANIM 213Rigging I3.0

This class will introduce students to the fundamental concepts of IK and FK rigging, weight painting, and deformation solutions for humanoid characters. Lectures may also include common rigging solutions for other miscellaneous tasks and advanced-level topics.

Subject
ANIM
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Repeatable
Can be repeated multiple times for credit Prerequisites: ANIM 211 [Min Grade: D]
Edition
2026
Source
catalog.drexel.edu
ANIM 214Digital Character Creation3.0

This course introduces all aspects of digital character creation within a 3D environment. Students will learn how to model and rig humanoid characters optimal for both real time and raytraced render environments. Topics covered will include modeling and topology for characters, FK/IK rigs, and production workflows for character integration.

Subject
ANIM
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.drexel.edu
ANIM 215History of Animation3.0

Students learn the pre-cursors to modern animation and the evolution of the art since the beginning of the 20th century. Concepts in both 2D and 3D animation will be covered.

Subject
ANIM
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.drexel.edu
ANIM 220Digital Compositing I3.0

Examines digital compositing possibilities through the manipulation and recombination of acquired and produced digital imagery, including study of digital image and video formats, color space, live action digital matte painting, Greenscreen/Bluescreen compositing, rotoscope masking and 2D tracking.

Subject
ANIM
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.drexel.edu
ANIM 221Digital Compositing II3.0

Examines 2D and 3D digital compositing possibilities through the manipulation and recombination of acquired and produced digital imagery, including 2D/3D Integration, 3D Matchmoving, and High Dynamic Range Imagery.

Subject
ANIM
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.drexel.edu
ANIM 225Digital Matte Painting3.0

Students will build upon existing compositing and animation knowledge to create digital matte painting visual effects shots using 2D and 3D approaches. This course will teach students the process of creating dramatic scenes that leverage movement, depth, and scale.

Subject
ANIM
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.drexel.edu
ANIM 231Scripting for Animation and Visual Effects3.0

This course explores modern scripting languages utilized in Animation and Visual Effects operating systems and software tools that are integral to artist productivity and production pipeline scalability.

Subject
ANIM
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.drexel.edu
ANIM 240Lighting & Surfacing3.0

Students will continue to build on core skills by diving deeper into texture and shader development as well as lighting techniques for the purposes of creating photorealistic digital imagery. Several render engines will be introduced allowing students to recognize core concepts universal to lighting and surfacing and improving production versatility.

Subject
ANIM
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.drexel.edu
ANIM 246Advanced Portfolio1.0

This course focuses on building skills for the career-long practice of producing and maintaining a professional creative portfolio while allowing the students the opportunity to create or refine additional student-driven portfolio work that synthesizes their skills and experience from direct class assignments in their other coursework.

Subject
ANIM
Credits (min)
1
Credits (max)
1
Credit unit
Credit
Type
course
Repeatable
Can be repeated 2 times for 3 credits Prerequisites: ANIM 146 [Min Grade: D]
Edition
2026
Source
catalog.drexel.edu
ANIM 247Organic Modeling I3.0

This course presents an intensive exploration of human character modeling and rigging for animation, with emphasis on human anatomy and articulation. Through lectures, demonstrations, class critiques and individual feedback from peers and the instructor, students will learn best practices for modeling human forms for animation and why these approaches are valid. Although the focus is on humans, the concepts and techniques presented for organic modeling, sculpting and rigging apply to all organic characters.

Subject
ANIM
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.drexel.edu
ANIM 248Advanced Lighting3.0

Students will learn to integrate production-oriented lighting techniques into animation. Techniques utilizing both point-based and raytraced global illumination will be covered, and how to optimize pipelines for animation. Basic shader development will also be covered.

Subject
ANIM
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Repeatable
Can be repeated 2 times for 9 credits Restrictions: Cannot enroll if classification is Freshman Prerequisites: ANIM 141 [Min Grade: D] or ANIM 145 [Min Grade: D] or ANIM 240 [
Edition
2026
Source
catalog.drexel.edu
ANIM 250Professional Practices for Animation & VFX3.0

Provides a professional orientation to the animation and visual effects industry through an exploration of a variety of projects and studies. In addition to lecture and discussions, students learn to take active part in role plays and presentations to achieve an understanding of the importance of team building, team work, and team management in all phases of animation and visual effects productions from proposals to final delivery, as well as personal development and promotion through personal learning, development of work demonstration materials.

Subject
ANIM
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.drexel.edu
ANIM 301Procedural Animation3.0

This class introduces students to the fundamentals of procedurally generated 3D content. Students will learn procedural tools for the generation of different effects systems in topics such as modeling, rigging, animation, visual effects, and look development.

Subject
ANIM
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Repeatable
Can be repeated multiple times for credit Prerequisites: ANIM 140 [Min Grade: D]
Edition
2026
Source
catalog.drexel.edu
ANIM 314Character Animation I3.0

In this course, students learn humanoid rigging, body mechanics, body language and theories of acting with emphasis on having characters emote and perform with deliberateness of action. The course will culminate with a two character pantomime animation that students will create with a partner.

Subject
ANIM
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.drexel.edu
ANIM 315Character Animation II3.0

Students learn human facial deformation and movement as it’s applied to thought driven character performance.

Subject
ANIM
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.drexel.edu
ANIM 347Organic Modeling II3.0

In this course, students will learn organic modeling of creatures, both real and imagined, for animation, taking into consideration anatomy, articulation and the fundamentals of creature design. In addition, we’ll look at various concepts and techniques for rigging animals and creatures as you’ll develop and present your own creature, modeled, sculpted, rigged, and posed in a final animation.

Subject
ANIM
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.drexel.edu
ANIM 377Animation Workshop I3.0

This course examines leadership and developmental roles involved in each stage of a collaborative production, from concept to finished project. Students will work in groups to research and plan an animation production that results in a pre-production prototype.

Subject
ANIM
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.drexel.edu
ANIM 378Animation Workshop II3.0

This course provides an environment in which the pre-production of ANIM 377 Animation Workshop I can be taken through a full production effort. Students will work in groups to bring a selected prototype to completion.

Subject
ANIM
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Edition
2026
Source
catalog.drexel.edu
ANIM 410Advanced Compositing3.0

Students learn to create detailed visual effects, and the best methods to integrate them into live-action plates. Drawing on existing compositing and animation knowledge, students will work in groups to produce short visual effects sequences.

Subject
ANIM
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Repeatable
Can be repeated multiple times for credit Prerequisites: ANIM 221 [Min Grade: C]
Edition
2026
Source
catalog.drexel.edu
ANIM 411Advanced Animation3.0

This course explores a wide range of visual effects assets, both practical and synthetic. Projects focus on the creation of a comprehensive short animation.

Subject
ANIM
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Repeatable
Can be repeated multiple times for credit Restrictions: Can enroll if classification is Junior or Senior.
Edition
2026
Source
catalog.drexel.edu
ANIM 412Advanced Visual Effects3.0

In this course students will study advanced techniques and software in order to successfully recreate natural phenomenon, simulations, and effects that can be used in the Film, Animation, or Gaming industries.

Subject
ANIM
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Repeatable
Can be repeated multiple times for credit Prerequisites: ANIM 301 [Min Grade: C]
Edition
2026
Source
catalog.drexel.edu
ANIM 435Technical Directing for Animation3.0

Students learn toolsets for technical direction of animated films and visual effects. The topics covered can include Python scripting, pipeline development and integration, the creation of custom shaders to streamline production processes, and technical direction for lighting, crowds, or other relevant disciplines in the animation and visual effects industry.

Subject
ANIM
Credits (min)
3
Credits (max)
3
Credit unit
Credits
Type
course
Repeatable
Can be repeated multiple times for credit Prerequisites: ANIM 231 [Min Grade: C-]
Edition
2026
Source
catalog.drexel.edu

Source: Drexel University's catalog, linked per course · table learning_unit · CourseShelf publish 59